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2018/04/21 00:49:48
Subject: [~1500] - Space Marines - Gunline
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Regular Dakkanaut
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Am I doing it right??
SM Captain
Bolt Pistol
Power Maul
Jump Pack
SM Chaplain
Bolt Pistol
Jump Pack
SM Tac Squad 1
Combat Squad A
Marine with Bolter x4
Marine with Lascannon x1
Combat Squad B
Marine with Bolter x 3
Marine with Plasmagun
Sgt. with Combiplasma
SM Tac Squad 2
Combat Squad A
Marine with Bolter x4
Marine with Lascannon x1
Combat Squad B
Marine with Bolter x 3
Marine with Plasmagun
Sgt. with Combiplasma
SM Tac Squad 3
Combat Squad A
Marine with Bolter x4
Marine with Lascannon x1
Combat Squad B
Marine with Bolter x 3
Marine with Plasmagun
Sgt. with Combiplasma
SM Tac Squad 4
Combat Squad A
Marine with Bolter x4
Marine with Lascannon x1
Combat Squad B
Marine with Bolter x 3
Marine with Plasmagun
Sgt. with Combiplasma
SM Dev Squad 1
Combat Squad A
Marine with Heavy Bolter x3
Marine with Missile Launcher x2
Combat Squad B
Marine with Bolter x2
Sgt. with Bolter x1
Marine with Missile Launcher x2
SM Dev Squad 2
Combat Squad A
Marine with Bolter x3
Marine with Heavy Bolter x2
Combat Squad B
Marine with Bolterx2
Sgt. with Bolter x1
Marine with Heavy Bolter x2
SM Dev Squad 3
Combat Squad A
Marine with Bolter x3
Marine with Heavy Bolter x2
Combat Squad B
Marine with Bolterx2
Sgt. with Bolter x1
Marine with Heavy Bolter x2
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2018/04/21 07:44:02
Subject: [~1500] - Space Marines - Gunline
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Regular Dakkanaut
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Couple things:
Why only power armor units?
What is your game plan? Chapter tactic, relics, etc ?
A chaplain is an hq that gets used with close combat units. He isn't doing anything for you in this list.
Either list them as 5 man squads or 10 man squads, but pick one.
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2018/04/21 09:24:13
Subject: Re:[~1500] - Space Marines - Gunline
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Death-Dealing Dark Angels Devastator
Sleeping in the Rock
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I'm not sure a chaplain is worth it for a gunline. And jumpacks almost definitely wont unless you're looking to use them as a rapid response. But we will be better off knowing which Chapter you plan to use. For example, Imperial Fists and Dark Angels both make good gunline chapters. But White Scars would be rather poor for it.
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This message was edited 1 time. Last update was at 2018/04/21 09:24:46
"In Warfare, preparation is the key. Determine that which your foe prizes the most. Then site your heavy weapons so that they overlook it. In this way, you may be quite sure that you shall never want for targets."
— Lion El'Jonson
"What I cannot crush with words I will crush with the tanks of the Imperial Guard!"
- Lord Commander Solar Macharius
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2018/04/21 19:06:16
Subject: [~1500] - Space Marines - Gunline
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Regular Dakkanaut
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So instead of a Captain and a chaplain with Jump Packs, go with two Captains and no Jump Packs to take advantage of the Aura?
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2018/04/23 03:22:06
Subject: [~1500] - Space Marines - Gunline
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Hungry Ghoul
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Captain and a Lt so you can reroll 1s to hit and wound.
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One day I'll put something funny here. |
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2018/04/23 07:28:33
Subject: [~1500] - Space Marines - Gunline
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Storm Trooper with Maglight
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one other fix; your First? Dev squad has too many heavy weapons dude... 4 max. distribute them however you want when you combat squad but there can only be 4 whether the squad is 5 or 10 men strong
As above, chaplain is awesome model, but maybe outta place here... i'd consider a jump lieutenant in his place?
Tactical squads have a good loadout, I dig em
GamerGuy
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