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[2000] - Idoneth Deepkin - Fuethàn Allegience  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Fresh-Faced New User





Leader: Arkhelian King, Bladed Polearm (Boyking Cerinth-Phann the ruthless pragmatist)
General: Born from agony trait, Sanguine pearl Artifact (these 2 push his wounds to 9 and gives him a 5+ fnp in close combat)

Leader: Eidolon of Mathlann Aspect of the Sea (Sir Squishy)

Leader: Isharann Soulrender (Angle'Mar)

Behemoth: Arkhelian Leviadon (Turt reynolds)

Monster:
2 Arkhelian Allopexes, Razorshell Harpoon Launcher (Bruce and Flipper)

Battleline:6 Arkhelian ishlaen Guard

Battleline:10 Namarti Thralls

Battleline: 10 Namarti Thralls

Scenery: 2 ghostships they are free so you know why not, i'm not planning to use the rituals but maybe i can place them so they encourage my opponent to leave there deployment zone, they are a little pricey irl but not overly so, cheaper than a box of infantry lately >_<

Tentative first draft, do you think this has enough numbers?
I am wondering if I should drop 3 eels and a shark for 2 more block of 10 thralls to bring both units to 20 and/or switch Angle'mar out for a Tidecaller to reinforce the magic phase a bit but the sea aspect looks pretty solid in that regard

"Stand in the ashes of a trillion dead souls, and asks the ghosts if honor matters. The silence is your answer." Javik, Mass Effect 3

"Some trees flourish, others die. Some cattle grow strong, others are taken by wolves. Some men are born rich enough and dumb enough to enjoy their lives. Ain’t nothing fair." John Marston, Red Dead Redemption

“…” Link, The Legend of Zelda (any of them) 
   
Made in us
Longtime Dakkanaut





The interesting thing that I'm noticing about Deepkin is that I think you can make a list work without sheer numbers. You've got your battleline and the support necessary to make it work, so it's just a matter of positioning everything where it's going to do the most damage. The Akhelian King, Eidolon, and Leviadon are fantastic beatsticks, and the Thralls are excellent as well.

Definitely use those Ghostships to help you with the objective. Placing them on objectives means that just by holding that objective, you'll have a 6+ fnp with your units, and the enemy will risk taking mortal wounds to get too close. Always take it, since it's free (points wise anyway)

Also, don't discount that the sharks and eels have more wounds than you'd think, and a better save than you'd think, too. Unless they're focused down, they should be able to stick around. The eels will be invaluable to make sure your Thralls get to close combat to do what they do best.
   
 
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