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2018/04/25 10:31:14
Subject: [1500] - Imperial Guard
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Death-Dealing Dark Angels Devastator
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Just another Guard-List.
Cadian Brigade
47 - Techpriest Engineseer
30 - Company Commander - naked
30 - Company Commander - naked
280 - 6x Infantry Squads (5x plasmagun, 1x grenadelauncher)
30 - Astropath
16 - Commissar
30 - Master of Ordnance
171 - 3x Armored Sentinel /w heavy flamer
143 - Manticore
66 - 2x HWS with mortars
Cadian Spearhead
235 - Pask - Punisher, Lascannon, H. Bolters, Stormbolter
157 - Leman Russ Conqueror - additional Stormbolter
157 - Leman Russ Conqueror
108 - Basilisk
1500 Points total
Company Commanders get Aquila / Strategist, and with 16cp I can propably keep burning them through the whole game.
Critique requested. Right now I mainly face all kind of space elves and necrons (which is why I love the Punisher).
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This message was edited 3 times. Last update was at 2018/05/02 06:43:39
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2018/04/25 10:40:37
Subject: [1500] - Imperial Guard
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Resourceful Gutterscum
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16 point commissars if you want to fill your elites for cheaper? Astropaths can only buff 1 unit anyways (nightshroud>psychic barrier). Your opponent will just shoot another unit but used on pask could be good. Maybe 1 commisar, 1 astropath and 1 master of ordinance? You could spend 14 points somewhere :p (more plasma??)
Conquerors are super awesome btw and overall the list looks stronk
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This message was edited 4 times. Last update was at 2018/04/25 10:48:55
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2018/04/25 12:30:57
Subject: [1500] - Imperial Guard
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Death-Dealing Dark Angels Devastator
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Good points. Didnt notice the pointreduction. Guess I am going to change one Astro to a commissar to buy the 2 naked Squads a plamagun each. In my experience plasma tends to make their points back fast on bs4 soliders.
Edit: Updated the list.
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This message was edited 1 time. Last update was at 2018/04/25 12:32:25
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2018/04/25 15:32:55
Subject: Re:[1500] - Imperial Guard
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Guard Heavy Weapon Crewman
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I would second the addition of the commissars.
For the spearhead, is that right? Can you take a tech priest as a HQ? I thought it was only an elite.
I would also think it would be better to just drop the grenade launcher for another plasma guns with some of the point savings.
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I've fought in this endless hateful war for eight months now, night and day. In that time I've aged a decade. My hair has turned grey, nearly all my squad have died, and I doubt I'll ever smile again. I've fought next to heroes and strangled men in their sleep. But I'm still alive and by the Emperor I plan to stay that way. - Acting-Captain Haines,47th Armageddon Steel Legion |
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2018/04/25 16:33:04
Subject: [1500] - Imperial Guard
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Death-Dealing Dark Angels Devastator
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You can use the Techpriest as HQ because in the AdMech codex, he is a HQ, and he still has the astra militarum keyword.
Unfortunately, there is not much room for further point juggling. Maybe I could drop a stormbolter from one of the russes and change grenade-launcher to plasma....
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2018/04/25 16:54:08
Subject: [1500] - Imperial Guard
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Resourceful Gutterscum
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Yeah, I had to check that myself and yeah. more plasma=more fun for you and your opponent . Also, I can't seem to think of anything else to suggest with the list
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This message was edited 1 time. Last update was at 2018/04/25 16:56:07
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2018/05/02 06:47:55
Subject: [1500] - Imperial Guard
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Death-Dealing Dark Angels Devastator
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I actually found something to beef up the army just a little bit: by putting all LR into the spearhead they gain ObSec.
Wouldn't have changed the general outcome, but in my last game I got a few extra VictoryPoints because my enemies terminators couldnt destroy the LR, and they did not have ObSec ;-)
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