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Made in gb
Splattered With Acrylic Paint





Enclave: Fuethán
Isharann tidecaster (100)
General - Born from agony
Lore of the deeps - steed of tides
Akhelian king (240)
Relic - Ankusha spur
Eidolon of Mathlann, aspect of the sea (440)
Lore of the deeps -

6× Akhelian Morrsarr guard (320)
6× Akhelian Morrsarr guard (320)
3× Akhelian Ishlaen guard (140)
10× Namarti thralls (140)
10× Namarti Reavers (140)
10× Namarti Reavers (140)

This list is built on the combination of the reversed tides of death table (from the tidecaster general) and ebb tides replacement with flood tide (from the Fuethán enclave), allowing the Morrsarr guard, Akhelian king and Eidolon to fully exploit the 2nd turn high tide benefits. The Reavers and thralls where added to take objectives (boosted by the steed of tides spell) and Ishlaen guard are to defend the tidecaster.
Any suggestions and feed back will be much appreciated as this is the first time I have written a list here or for the idoneth deepkin at all.
Thanks Chet


   
Made in gb
Fixture of Dakka




I don't see why you'd take thralls over reavers for objectives. Forgotten Nightmares keeps them safe from shooting, ranged weapons contribute more when you just camp an objective and I'm not sure about the value of just 10 thralls alone.

So I'd swap the unit of thralls for reavers.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in ru
Splattered With Acrylic Paint





I included the thralls so that I can send them deeper into enemy line to take objectives (with steed of tides) as they're better in cc. But I see your point thanks

This message was edited 3 times. Last update was at 2018/04/30 23:21:59


 
   
Made in gb
Fixture of Dakka




That's a decent plan and a small units better for that. If you can I'd try a few games before building the models to see how effective that is with the 9" from enemies restriction with steed of tides or just magnetise them.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in au
Commoragh-bound Peer




Brisbane

Before you base part of your tactics around using Steed of Tides to teleport your thralls and reavers, the spell only effects heroes (that aren’t monsters).

Considering the tactics you are going for (all out assault alpha strike), it might be worth considering taking out the eidelon and replacing it with 9 x Morrsarr. Then also take out one of your Morrsarr units, bump up your other Morrsarr unit to 9, and take a second unit of 3 Ishlaen Guard.

This leaves you with 2 units of 9 Morrsarr and 2 units of 3 Ishlaen Guard. You will certainly miss the Eidelon, but it gives you more offensive mass to take advantage of High Tide on turn 2. Takes the list to exactly 2K as well.

It will be interesting to see if these alpha strike lists work with the Tides of Death shenanigans.

This message was edited 1 time. Last update was at 2018/05/01 20:48:13


 
   
Made in us
Longtime Dakkanaut





 Chet wrote:
Enclave: Fuethán
Isharann tidecaster (100)
General - Born from agony
Lore of the deeps - steed of tides
Akhelian king (240)
Relic - Ankusha spur
Eidolon of Mathlann, aspect of the sea (440)
Lore of the deeps -

6× Akhelian Morrsarr guard (320)
6× Akhelian Morrsarr guard (320)
3× Akhelian Ishlaen guard (140)
10× Namarti thralls (140)
10× Namarti Reavers (140)
10× Namarti Reavers (140)


So, I see this a lot. Tidecasters taken as generals, but then building your army around Akhelian Guard while taking piddly units of squishy Reavers. Let's face it, Reavers aren't going to kill much outside of 9" range with only 4+/4+, and 140 is a high price to pay for objective holders. If you're going to do that, then take the Akhelian King as your General to make those Eels into battleline. Then take some Daughters of Khaine Witch Aelves for 100 points for 10 as your objective holders. Or take Kurnoth Hunters, Blood Stalkers, or Vanguard Raptors to give you some ranged weaponry that will do some actual damage.

Reavers would be better off being taken with a Soul Scryer or something that allows them to get in closer a lot faster so they can get in that 9" sweet spot. If you want to use them as your battleline, then take a lot more of them and flood the field with firepower, using the Auric Lantern on a Soulscryer to deny cover saves to the opponent. Screen the Reavers with Ishlaen Guard or Thralls, which can do damage in their own right, and flood the table with bodies.

10 Reavers or 10 Thralls are going to scatter to the winds after any significant attack, and squads of 10 are much harder to use Inspire on to protect them from battleshock.
   
Made in gb
Splattered With Acrylic Paint





drbored wrote:
 Chet wrote:
Enclave: Fuethán
Isharann tidecaster (100)
General - Born from agony
Lore of the deeps - steed of tides
Akhelian king (240)
Relic - Ankusha spur
Eidolon of Mathlann, aspect of the sea (440)
Lore of the deeps -

6× Akhelian Morrsarr guard (320)
6× Akhelian Morrsarr guard (320)
3× Akhelian Ishlaen guard (140)
10× Namarti thralls (140)
10× Namarti Reavers (140)
10× Namarti Reavers (140)


So, I see this a lot. Tidecasters taken as generals, but then building your army around Akhelian Guard while taking piddly units of squishy Reavers. Let's face it, Reavers aren't going to kill much outside of 9" range with only 4+/4+, and 140 is a high price to pay for objective holders. If you're going to do that, then take the Akhelian King as your General to make those Eels into battleline. Then take some Daughters of Khaine Witch Aelves for 100 points for 10 as your objective holders. Or take Kurnoth Hunters, Blood Stalkers, or Vanguard Raptors to give you some ranged weaponry that will do some actual damage.

Reavers would be better off being taken with a Soul Scryer or something that allows them to get in closer a lot faster so they can get in that 9" sweet spot. If you want to use them as your battleline, then take a lot more of them and flood the field with firepower, using the Auric Lantern on a Soulscryer to deny cover saves to the opponent. Screen the Reavers with Ishlaen Guard or Thralls, which can do damage in their own right, and flood the table with bodies.

10 Reavers or 10 Thralls are going to scatter to the winds after any significant attack, and squads of 10 are much harder to use Inspire on to protect them from battleshock.


That makes sense, how about
Ahkelian king (general)
Tidecaster
Soulscryer

20x Reavers
20x reavers

6x Morrsarr guard
3x Ishlaen guard
3x Ishlaen guard

With either an eidolon aspect of the storm or 6 extra Morrsarr guard.


   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

The only real reason to take a Tidecaster as your general is to make use of their ability to reverse the Tides of Death table, or if you REALLY REALLY want Reavers as battleline (imo).

Otherwise, Eidolons or Akhelian Kings do it better.

Personally, I don't plan on making use of Reavers much at all. Maybe I'm just not seeing something, but they simply don't look that impressive. Sprinkling some shooting in with Allopexes or Leviadons (or having none at all) seems a better move if you want some ranged impact in the lists. In general, though, Idoneth are going to do their damage during High Tide in close combat. Fuethan can get some benefits during Flood Tide as well (and if memory serves, that re-roll 1s during two turns of Flood Tide affects shooting).

Tangentially - has anyone figured out the math on if Akhelian King's command ability serves better on Eels vs Sharks? I'm wondering if there's any value to a unit of 3 Allopexes buffed by a King.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
 
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