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Made in us
Commoragh-bound Peer






No clubs in the area. Closest one i found is a two hour drive. So I'm debating just playing games against myself. I told my wife she doesnt want me playing with myself so she needs to play with me. To which she told me to quit trying to drag her to the dark side. Yes i offered cookies but she didnt bite.

So i would like suggestions for 1000 pt narrative games i could play. I have Death Night army (who doesnt one these days) and everyone's favorite space pirates, Drukhari. i have a ton of terrain and a grass mat and a stone walkway mat. need ideas to keep me going.

This message was edited 1 time. Last update was at 2018/05/01 05:38:09


Dark Eldar Obsidian Rose 
   
Made in gb
Regular Dakkanaut




Have you thought about Vassal or Tabletop Simulator to scratch the hobby itch?
   
Made in gb
Malicious Mandrake




Play a turn a day, one side only. If it works for you, helps separate the double think and keeps the sides separate. Have fun!
   
Made in us
Battlefield Tourist




MN (Currently in WY)

This is a great question, and there are tons of ways to do it.

1. Simply play as normal. Easiest and most straight forward.

2. Create a simple A.I. style command structure of "If This; Then That" style options for one side to operte with once the game begins. For example: If unit is in cover, stay still and shoot. If not in cover, move towards nearest cover and then shoot at closest enemy, etc.

3. Use a blind system where you place random tokens on the board, and when a friendly unit moves within 24 inches or shoots at it, or charges it; the toekn is revealed. It maybe any unit or no unit at all.

4. Have enemy forces move in from reserve from off the board. The unit is randomly determined, and always moves towards the opposite board edge on first turn. Then combine with option 2.

5. Have a set of cards that equal commands. I.e. Move Forward into Cover, Shoot or Charge closest enemy. Randomly draw a command card per unit on the enemy side.

6. Combine a bunch of these together and see what comes out the other side!

If you want to see some systems that use this, try Two-Hour Wargames and The Men Who Would Be Kings as examples to get your mind working.

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in pl
Wicked Warp Spider





Playing solo is pretty much the same as playing in "semi co-op" way when you set your goal to "find the best solution". It's quite fun on it's own and playing Maelstrom or custom asymetric scenarios keep such games from being too easily solvable (matched style Eternal War is pretty much the worst for solo play as it is just a dice rolling fest as everything else is ultimately solvable at listbuilding or deployment stages). Focus on themed lists for both sides and then work with whatever is on the table to achieve tasks at hand in the most optimal manner you can think of - this way even playing solo actually improves your skill in normal conditions and provide intelectual challenges that still yeld spectacular narrative moments. And most definitely use a lot more terrain than in a typical matched play batrep - you cannot outsmart/trick yourself so instead of easy setups that depend on limited knowledge of what enemy is going to do next, go with difficult setups that push you on the very limits of what you can predict about outcome of your actions. Try to unfold the story from what is embedded within terrain/mission/lists/ruleset combo rather than recreate a pre-planned one.

Hope that this was clear enough description of what I have in mind...
   
Made in us
Krazed Killa Kan






Columbus, Oh

Playing with yourself is frowned upon .. you can go blind and develop hairy palms..

(at least that I what I recall from growing up)

2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
Made in us
Legendary Master of the Chapter






 Yetti82 wrote:
I told my wife she doesnt want me playing with myself so she needs to play with me. To which she told me to quit trying to drag her to the dark side. Yes i offered cookies but she didnt bite.


Ah marriage.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Annoyed Blood Angel Devastator






I always end up cheating...

If you ever play with "that guy" remember this :
"there may be times when you are not sure exactly how to resolve a situation that has come up during play. When this happens, have a quick chat with your opponent and apply the solution that makes the most sense to both of you (or seems the most fun!), If no single solution presents itself, you and your opponent should roll off, and whoever rolls the highest gets to choose what happens." BRB pg 180 
   
Made in gb
Fixture of Dakka






If you come up with some basic "AI" rules for the opposing force to follow (something simple like: if its a "shooty" unit and it's in cover, stay in cover, otherwise move to nearest cover. Shoot closest allowed target. If it's a "fighty" unit, move towards nearestr enemy then charge, that sort of thing), you can let the opposing army "play itself". You'll probably want to handicap your force against it, as it won't play optimally.

If it were me, I'd play things like special ops missions - the original Kill Team rules, or the sentries rules from Necromunda/Shadow War/Underhive, with a small force of elites (or an Imperial Assassin, etc) vs a horde of hapless goons rather than trying to do standard games and running from one side of the table to the other like Billy Whizz playing tennis.
   
Made in fi
Locked in the Tower of Amareo





"AI" idea isn't IMO that good. What fun playing against predictable army? You can then game that and it won't feel at all like playing real game. Much better(IMO) to simply try to think at the situation neutrally and try to play both armies as you would playing against humans.

Yeah hard to surprise enemy but then again it's 40k. Hard to surprise enemy with tactical moves anyway

2024 painted/bought: 109/109 
   
Made in gb
Fixture of Dakka






"What fun playing against predictable army"? Apparently people like playing computer games, so there must be an appeal. .
   
Made in fi
Locked in the Tower of Amareo





Computer AI can at least initially appear less predictable than what you are likely able to write down without it being playing against yourself thinking neutrally how you would play it.

2024 painted/bought: 109/109 
   
Made in gb
Fixture of Dakka






But there's whole swathes of gaming tactics which rely on exploiting the quirks of the game AI - be that timing speed runs in Mario Bros or getting the monsters to fight each other in Doom.

It's just another form of problem-solving. Set up the situation, see how well your choice of troops and tactics do, then try again or move on to a more difficult challenge.

I think we'll need to agree to disagree; To me, playing both sides robs the game of some of its narrative force.
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

The worst thing about having yourself as an opponent is that you end up winning less than half the time ...

Half the time I don't even know what I'm thinking, I've got no chance trying to guess what the other me wants.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Powerful Phoenix Lord





You'd have to alter the way you play the game substantially, but it's doable. You'd need an AI system (tokens, cards, etc.), and I'd ditch the IGOUGO method that 40K normally uses. I find solo-play is good for playtesting, etc., but it never truly scratches the itch.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I feel your pain. I have indeed played several games against myself.
I can be fun as an experiment to try certain units against others.

I used to do this as I didn't have a car to get to the LGS and I now do this because I have a family and not as much time to go to the LGS.
I keep trying to get my 11 & 13 years olds into the game, but they are thoroughly corrupted by video games and get board of table-top games after like a turn or 2 (and thus I end up finishing the game myself)

-

This message was edited 1 time. Last update was at 2018/05/04 15:25:16


   
Made in us
Battlefield Tourist




MN (Currently in WY)

One advantage is that you never have a rules dispute or play TFG.

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in us
Commoragh-bound Peer






Some really good ideas I paid for the tabletop simulator so at least I will get to play a game against my friend 2k miles away. And have enlisted my 10 yr old to play. Had to setup in a corner of my office so we can play a game without looking up the kitchen table. Playing battle for the relic in the middle. Figured one objective would make it easier. And figuring out what all I can actually roll to randomize the game scenario and locations for everything. Hoping with having it out of the way in the corner we can do a round a day
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Dark Eldar Obsidian Rose 
   
Made in us
Decrepit Dakkanaut





If you do opt to play "full games" using two armies pitting yourself against yourself, I would suggest using objective based games/card missions (for 40k) as, in theory, it should limit you using tactics to favor one side over another.

Basically, using cards/objectives for each side, it can really separate your thinking because its pretty rare that both sides will have the same goals.
   
Made in us
Blood-Drenched Death Company Marine




 Easy E wrote:
One advantage is that you never have a rules dispute or play TFG.


Given some of the people I've met on this forum, I wouldn't count that out.
   
Made in fi
Locked in the Tower of Amareo





 AndrewGPaul wrote:
But there's whole swathes of gaming tactics which rely on exploiting the quirks of the game AI - be that timing speed runs in Mario Bros or getting the monsters to fight each other in Doom.

It's just another form of problem-solving. Set up the situation, see how well your choice of troops and tactics do, then try again or move on to a more difficult challenge.

I think we'll need to agree to disagree; To me, playing both sides robs the game of some of its narrative force.


Well yes but with computers you at least need to play against it once or twice to figure out AI and how to play it yes? Or do you seriously claim that you take say new game off the shelf and you INSTANTLY know how to game the AI without even trying it once?

IF you do then congrats for super ability. I require at least few attempts to see what the AI pattern is.

With miniatures however AI is so simple it's cracked before you even first time roll a dice...So there's not even challenge of cracking AI.

And playing against super simple AI doesn't rob narrative force? For me that robs ALL narrative force as the AI wouldn't play at all sensibly.

2024 painted/bought: 109/109 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

That's why you add randomization in with blinds, reserves, objectives, and unusual deployment as well. It adds layers to relatively simple AI that make it much harder to predict.

This message was edited 1 time. Last update was at 2018/05/07 17:01:34


Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

I’d really like to see a co-op version for 40K; two or more players set up against an AI controlled (perhaps by app) enemy and try to bring it down.

At least it seems like it’d be fun for a ‘Nid invasion (playing the defenders) or Ork WAAAGH campaign (playing either side - as attackers would be crazy fun if you add in Secret Agendas).

It never ends well 
   
Made in us
Keeper of the Flame





Monticello, IN

The roughest part of doing a self-game would be trying to be objective about what side you "want" to win. I'd love to playtest some builds before rushing out to get the models, but using two of my armies against each other, especially if one is a "favorite" army, would inevitably lead me to make actions that unfairly favored that one force. It's VERY hard to be objective in that case.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in us
Dakka Veteran





I've never had a problem with self-play. I am just as ruthless and helpful in equal measure when playing each side as I am when I am playing another person.

I have no problem in any game, yes even in a tourney, pointing out something to an opponent who forgets to do something or is doing something that really isn't a good idea.

IMO my goal has always been to have the most fun and to face the best possible opponent I can. It isn't any fun to just stomp my way through battles with someone who maybe isn't so good. I'd rather face a monster that pushes my limits.

How else can I ever hope to improve and become better?

Also, the DICE tell the story. So when playing solo, love the dice. Let the story talk. Let it write itself for you. Dive into it, embrace the fickle dice and have a good time.

This message was edited 1 time. Last update was at 2018/05/16 12:50:39


Consummate 8th Edition Hater.  
   
Made in gb
Smokin' Skorcha Driver




London UK

I used to think playing against yourself is silly but actually it helps to train your ways of thinking.

Can we have a batrep please?
   
Made in gb
Mekboy on Kustom Deth Kopta






Missed opportunity to entitle the thread "Playing with yourself". What a shame.

I think playing any social game alone is infinitely less exciting than playing with other people. I've played a few solo board games such as Eldritch Horror by myself and whenever an epic moment happens you're kinda gutted there's no-one there to share it with you. I tell my wife but she a) has no idea what's going on and b) couldn't care less.
   
Made in ca
Fixture of Dakka





Surrey, BC - Canada

There would not be any surprises. Lets face it that surprises are what makes a game interesting.

My two cents,

CB

   
Made in gb
Courageous Grand Master




-

I would recommend Osprey Wargames 'The Men Who would be Kings...'

It's a colonial era skirmish game, but it's got a wonderful system in it for solo play - the aptly titled 'Playing against Mr Babbage.'

It can be adapted for other games.

One Hour Wargaming also has a good section on solo play.

Hope that helps.

"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd 
   
Made in gb
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

I have Advanced HeroQuest and Chainsaw warrior for solo play.

How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " 
   
 
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