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Made in us
Regular Dakkanaut




Keep in mind that I have not bought anything as of yet and am still playtesting in my mind (without the book mind you). Hoping to pick up their tome today or tomorrow. I don't play hyper competitive and I dont even really know if there is a community for AoS near me (northern california). We certainly have plenty of 40k though so I would think there has to be some people. With that in mind I am open to all kinds of suggestions.

Idoneth Deepkin - Allegiance ID - Mor'Phann

Akhelian King - General (since I don't have the book I don't know which trait/relic I want yet. Possibly relic on my Eidolon, open to suggestions)

Eidolon, Aspect of Sea

Lotann, Warden of the Soul Ledgers

Isharann Soulrender

20x Namarti Thralls

10x Namarti Thralls

10x Namarti Reavers

Akhelian Allopex

Akhelian Allopex

6x Akhelian Ishlaen Guard

Tactic is to run the Ishlaen to the front and give them mystic shield + inspire presence for a shield wall to take all incoming missile fire. If not a lot of ranged on the enemy team probably play then slightly more conservative. Basically everything else comes behind, King possibly splits to take other objectives. Soulrender + Lotann buff the thralls, reavers go where they need. Heal when needed. Allopex lend to ranged fire/counter charges and basically if they draw fire or charges they did their job in my mind.

Thoughts?


Automatically Appended Next Post:
No takers?

Well I went out and got the battletome today, just couldn't help myself. To my luck the book is amazing and has incredible synergy.

With that in mind I believe I would change my general to my Eidolon of the Sea and give him the +2 wounds trait and give my Akhelian King the Pearl or whichever one it is that lets him shrug wounds in combat (or mortal wounds) on a 5+.

This message was edited 1 time. Last update was at 2018/05/06 22:35:14


 
   
Made in no
Fresh-Faced New User




I think the list looks interesting, like going with Thralls synergy. Only thing I would definately change is to leave out the Allopexes and put in Morrsarr Guards - a much better choice in my opinion. They are great for long charges, knocking weak units of objectives and stealing points.
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

I'd suggest 1 or 2 more Soulrenders with Mor'phann. They get incredible value for healing Namarti units under that particular Enclave.

That said, the weakness of Namarti after that is durability and bravery. Eidolon of the Sea patches the bravery issue (Command Trait: Lord of Storm and Sea helps as well). Durability gets fixed with numbers, magic, Gloomtide, and Leviadons.

Dropping both Allopexes allows for 2x Soulrender and taknig the Thralls up to 30 strong. Alternatively, 1x Soulrender and take the second squad of Thralls to 20.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in us
Regular Dakkanaut




All good ideas for sure. I just love the allopex models, I'm sure if I play a few games with them and see for myself that they are underwhelming I will take on these suggestions.

Thanks a ton.
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

I'm right there with you. My planned Fuethan list runs a pair of them, despite everything on paper telling me they're not that great.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in us
Longtime Dakkanaut





The Allopexes are going to be an interesting unit. The feeling that I get is that they're used like chariots, softening something up or tying something up in close combat that you don't want hammering your squishier or more important units. Being able to use them well with the Tides of Death trait is going to be the most important part. Since you can take them in squads of 1, their bravery doesn't matter at all and they have no damage table, so your opponent has to chew through all 8 wounds to get rid of one model. This makes the Allopex great for things like Mystic Shield (particularly with the Sands artifact if they go off on their own), giving them a 3+ save. They have a 12" move, fly, and can re-roll charges if the enemy has taken wounds, which means they can cover a LOT of ground, fly over screening units, and get into combat with their chosen target unless the opponent turtles up very carefully. They'll be able to chew straight through weak objective holders or take a big bite out of problematic monsters.

I think the thing that people are missing is that they are 8 wound models. Even for some 400+ point monsters, that's hard to chew through if they miss a few attacks. That means a 140 point model could tie up even a 400 point Eidolon Aspect of the Storm if everything averages out luckily. I dunno about you, but I'd much rather have that Aspect of the Storm distracted with an Allopex than with any of my Thralls, Morsarr, or even my Akhelian King.
   
Made in no
Fresh-Faced New User




drbored wrote:
The Allopexes are going to be an interesting unit. The feeling that I get is that they're used like chariots, softening something up or tying something up in close combat that you don't want hammering your squishier or more important units. Being able to use them well with the Tides of Death trait is going to be the most important part. Since you can take them in squads of 1, their bravery doesn't matter at all and they have no damage table, so your opponent has to chew through all 8 wounds to get rid of one model. This makes the Allopex great for things like Mystic Shield (particularly with the Sands artifact if they go off on their own), giving them a 3+ save. They have a 12" move, fly, and can re-roll charges if the enemy has taken wounds, which means they can cover a LOT of ground, fly over screening units, and get into combat with their chosen target unless the opponent turtles up very carefully. They'll be able to chew straight through weak objective holders or take a big bite out of problematic monsters.

I think the thing that people are missing is that they are 8 wound models. Even for some 400+ point monsters, that's hard to chew through if they miss a few attacks. That means a 140 point model could tie up even a 400 point Eidolon Aspect of the Storm if everything averages out luckily. I dunno about you, but I'd much rather have that Aspect of the Storm distracted with an Allopex than with any of my Thralls, Morsarr, or even my Akhelian King.


I hope we find some use for the awesome Allopexes, but I can't help to compare them directly to the Akhelian Guards as they have basically the same fuctions. To soften up units, Morrsarr does a better job - better move, better offense, can do mortal wounds, always re-roll charges, 12 wounds and same armour save. And to hold up big monsters, the Ishlaen does a better job again - 12 Wounds and ignores rend.

If the Allopexes had better ranged weaponry they would offer something different than the Akhelian Guards, but right now I don't see it
   
 
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