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Made in us
Discriminating Deathmark Assassin






Looking at putting together a secondary army of exclusively Slaanesh daemons, and wondering at the viability.

A few units of Daemonettes, 20 strong or so each.
A few Heralds around for psychic support and to pack more punch, traveling with the Daemonettes. Along with the Masque.
A unit of Seekers. A shame there no longer seems to be an option for a herald on a steed.
A Keeper of Secrets, possibly the named one from Forge World.
Maybe a Daemon Prince to be another hard-hitting threat?

Seems like it could be good at dicing things up in close combat once you get there, but perhaps it needs a bit more fire support? Would a pair of Soul Grinders add enough there? Other options, while keeping it god-specific? Just not many choices for what I want to do?

Any advice is appreciated.
   
Made in au
Dakka Veteran




You can still take a herald on a steed by using the index version.

While I don't use mono-slaanesh, I have found a vanguard of 3 Fiends and a DP to be strong. The Fiends can shutdown shooting units with ease. If the opponent dedicates any units to removing the Fiends then it just makes the enemy that much closer to being charged by the rest of your army.

With KoS (or any other Greater Daemons) it is best to run it with other large threats as to saturate your opponents anti-tank with options.
   
Made in us
Discriminating Deathmark Assassin






Oh, hey, didn't notice the Index bit, thanks for the heads-up.
Still counts as being from the same army, right? For the purposes of being a battle-forged army and all that?

Thanks for the advice on the Keeper of Secrets; s/he's pretty much going to be the centerpoint of the army, so it'll be good to ensure she doesn't just poof immediately. Still getting a feel for 8E, and have little Daemons experience, so any advice like this helps.
   
Made in us
Longtime Dakkanaut




In a recent game I played I took a Lord of change, a bloodthirster, and 2 keepers of secrets. The keepers got targeted very quickly and as such were not effective. When I talked to my opponent after the game he said he did that because they were the easiest of the big threats I brought to kill. So if you do take one be prepared for it to die quickly.

A demon prince of slaanesh is much better, it can hide behind the character rules, and seekers and fiends of slaanesh are both awesome. Deamonettes can pack a punch too against proper targets, don't send them against something that can do a lot of cc damage (like a lone space wolf on a thunderwolf with a storm shield) but use them for hitting those flanks that get opened by your seekers and fiends and they will do you right.
   
Made in us
Discriminating Deathmark Assassin






Forgot about the inability or Keepers to hide in among troops, good point.

Thoughts on Soul Grinders? Ordering a few things and I can get a couple if they're a really good choice, but they're rather pricey, money-wise, if they're only so-so, so want to try to figure out whether they're a worthwhile investment.
   
Made in us
Longtime Dakkanaut




Soul grinders are so-so. They do bring guns to an army that has none but really if your going to do that it's a better option to just ally in defilers, it's the same model kit. But regular soul grinders just don't do to hot.

Of course it does matter how your using them. If your looking at it more like an ork, and plan on running it full steam ahead to get into combat and only use it's guns as a "they are there but that's not the point" then they may do something. The 2 times i have taken mine it survived all game thanks to mark of tzeentch (4++ makes it a tough opponent to hit) but it never killed anything of high value it just sat on an objective or took objectives from opponent. Still, with slaanesh, the extra speed may be worth trying out. If nothing else it's another threat coming fast for your opponents head.

So they have there uses, but for the cost I wouldn't get it unless it was a damn good deal. The best guns we have as deamons come from tzeentch or khorne with the skull cannons.
   
Made in ca
Painlord Titan Princeps of Slaanesh





Hamilton, ON

My 2k list has six Heralds (three on foot, two on Steeds and one on a Seeker Chariot), 60 Daemonettes, five Hellflayers and eighteen Seekers.

I do alright, but I don't play in an overly competitive meta. My main strategy is "run at it shouting".

Zarakynel is too expensive and too fragile for regular games, in my experience. I don't take her at any less than 2.5k.

I hear good things about DPs of all stripes, but I don't run any 'cause DPs aren't real Daemons.

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Made in us
Dakka Veteran






 Nightbringer's Chosen wrote:
Looking at putting together a secondary army of exclusively Slaanesh daemons, and wondering at the viability.

A few units of Daemonettes, 20 strong or so each.
A few Heralds around for psychic support and to pack more punch, traveling with the Daemonettes. Along with the Masque.
A unit of Seekers. A shame there no longer seems to be an option for a herald on a steed.
A Keeper of Secrets, possibly the named one from Forge World.
Maybe a Daemon Prince to be another hard-hitting threat?

Seems like it could be good at dicing things up in close combat once you get there, but perhaps it needs a bit more fire support? Would a pair of Soul Grinders add enough there? Other options, while keeping it god-specific? Just not many choices for what I want to do?

Any advice is appreciated.


I have also taken this route while I wait for my Space Wolves Codex and chose Slaanesh Daemons. I am, so far, having a lot of fun with them. They're quite different model wise and they've been fun to paint. On the battlefield I have actually done quite well, but I am not in the most competitive meta.

Daemonettes are definitely good, whether 20+ strong or not. Make sure they're supposed by a Herald and if you're bringing a bunch I would also recommend a Masque of Slaanesh. Very helpful with Daemonettes.

Seekers are basically super fast Daemonettes and are pretty expensive but they are also awesome. Their speed is ridiculous, especially with the new beta rules, it makes them fairly important.

All the Greater Daemons basically have the same issue as the Keeper of Secrets, it's just that the Keeper is the squishiest among them. He is also, by far, the cheapest as well. So it isn't as huge a loss when big bird of Tzeentch dies. It also won't hurt you to put the KOS in reserve and drop in. I am partial to making it my Warlord and giving it celerity of slaanesh. A base 15" movement while being able to advance and charge is really fast.

As said by others, Daemon Princes are awesome, bring one or two along.

Some other good units to think about are - Hellflayers, these guys have some done work for me. Fiends - these can easily hide behind LOS blocking terrain and with their base 14" move + advance + charge they can get up into combat easily. Use these against tanks and all of a sudden a Predator or Landraider is useless and cannot run away. They are a little pricey but when it works its awesome.

Our regular seeker chariots are actually interesting as well because they're so cheap. Just 70 points a pop gets you some potential mortal wounds and a handful of decent attacks on a fast platform.
   
Made in us
Longtime Dakkanaut




If you do want to take a kos then I would say keep exactly their cost off the board as a summoning option. Out of the options available this guy is the easiest to get with a summon roll, and if you do it t2 or t3 when the deamonettes are in combat but the heralds are near there but not actually engaged just keep one still and summon it in. If you decide it's not worth it summon something else, even pink horrors can be summoned in and not break your slaanesh loci.

Summoning is not good this edition but If used sparingly and tactically it can give you an advantage that your opponent isn't expecting.

Also, if you want you can mess with your opponents head. Keep the kos off to the side , roll a 12 on the summon, pull a soul grinder out of your bag and drop it down 9 inches away. Same summon cost, almost same point value, and still pretty nasty.
   
 
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