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Made in us
Fixture of Dakka






https://www.warhammer-community.com/2018/05/14/14th-may-codex-harlequins-masque-formsgw-homepage-post-1/














Relics, Warlord Traits, and Stratagem preview
https://www.warhammer-community.com/2018/05/16/16th-may-harlequins-preview-stratagems-warlord-traits-and-moregw-homepage-post-1/


Index/CA to Codex point differences
Shadowseer -9
Troupe Master +11
Troupes -2 base, -3 with weapon
Death Jester -15 total
Solitaire -12
Skyweaver -5 base -10 with weapon
Voidweaver -0
Starweaver -0
Haywire Cannon +1



New Tactics for Harlequins Codex



This message was edited 13 times. Last update was at 2018/05/16 16:38:18


   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Midnight sorrow seems the strongest to me, with Frozen Stars also appealing to me simply by virtue of being the easiest to leverage. 5 Attacks per player + A troupe master to ensure those hits wound seems quite attractive.

Silent Shroad seems made to go alongside Dark Creed homunculi.

Dreaming Shadow seems useful for those strange people that play foot-quins with pistols, like a weird amalgam of fire dragons and dark eldar wyches.

Spite for transport fusions and veiled path for...dunno. Veiled Path seems the least openly useful, perhaps for character assassins/elite hunting? Against units that hit on 2's (Custodes, genestealers, Wyches, Characters) their trait is quite likely to come into effect, removing 1/5 of melee damage. Then the Shadowseer removes a further 1/3 or 1/4. Then invul negates a further 1/2.

A single attack at Str 4/5 that hits on 2's, assuming veiled path didn't roll a 1 on either dice, against a harlequin model in range of a shadowseer, Model has a 1/3 chance of missing (rolling a 1, or rolling the veiled number), 1/2 chance of wounding and a 1/2 chance of being saved. If I'm not being stupid that's a 17% chance of a wound going through for each hit. Not great, but not bad.

 
   
Made in us
Fixture of Dakka






IMO the top 3 (in no order) are Midnight Sorrow, Soaring Spite, and Frozen Stars.

Midnight Sorrow[/b:] is just good for any type of TAC list, a few Troupes with melee, some Skyweavers, TM's, etc.. it will help you get to where you need to do both damage and survive.

[b]Soaring Spite:
will be the Gunboat/Movement shooting army game play, if you like Starweavers, Voidweavers, and FP's a lot, this is the one for you.

Frozen Stars: Melee focus armies, 4+ Troupes, 2-3 Troupe Masters, all melee weapons, Solitaire and some Skyweavers. The +1 attack will make it so MSU melee armies are even stronger, a 6 man unit now will have 30 attacks, with a TM near that will be either 15 or 17 wound roles (Caress vs Embrace/Kiss) compare to. But the Skyweavers gaining an Extra attack is also nice b.c they are 2D weapons, easier to kill Primaris and a like.

   
Made in us
Shadowy Grot Kommittee Memba






I think a lot of it will depend on weapon rebalance and the other subfaction factors (stratagem trait relic etc) but at first glance I agree midnight sorrow and spite seem like the two strongest. If Harlequins go hard back into being a pure melee army, Stars might make some appearances, but the two defensive ones would need some serious Agents of Vect level shenanigans to pull them up into the conversation.

The fear one is just another "are you running a freakshow soup list" check, like it is with the Haemie Coven leadership one.

And the answer there is a horrible grin and "yyyeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeessss" from me.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in au
Devastating Dark Reaper




Australia

Soaring Spite, Midnight Sorrow and Frozen Stars are the winners for me. Since they're all good, whichever of these three has the most appealing trait + relic will be the one I run with.
   
Made in us
Hellion Hitting and Running






The two big winners for me are Midnight sorrow, consolidate 6", and Soaring spite, flying units can advance and shoot pistols. Being able to consolidate 6" and fall back an additional D6" is going to really help tie up the enemy line. And with Soaring spite we can load up a starweaver with 6 fusion pistols, move 22" and still fire them 6" for a 28" threat range which is very nice. I have a feeling that nuero disruptions will be given a buff so this form may be really good with them too. An interesting note about Soaring Spite is that it says "models with this form that can fly" but currently there are no models in our army that can fly and use a pistol so does this mean a new unit or an ability that lets troops fly?

Frozen Star is interesting in that we already have so many attacks that we don't really need another. It might be really good with Skyweavers. I think I would take Midnight sorrow and Soaring Spite over this one always, which is sad.

I am surprised that there are no -1 to hit forms as that actually seems on theme for us but I guess GW has learned their lesson with Eldar.
   
Made in us
Fixture of Dakka






 lambsandlions wrote:
The two big winners for me are Midnight sorrow, consolidate 6", and Soaring spite, flying units can advance and shoot pistols. Being able to consolidate 6" and fall back an additional D6" is going to really help tie up the enemy line. And with Soaring spite we can load up a starweaver with 6 fusion pistols, move 22" and still fire them 6" for a 28" threat range which is very nice. I have a feeling that nuero disruptions will be given a buff so this form may be really good with them too. An interesting note about Soaring Spite is that it says "models with this form that can fly" but currently there are no models in our army that can fly and use a pistol so does this mean a new unit or an ability that lets troops fly?

Frozen Star is interesting in that we already have so many attacks that we don't really need another. It might be really good with Skyweavers. I think I would take Midnight sorrow and Soaring Spite over this one always, which is sad.

I am surprised that there are no -1 to hit forms as that actually seems on theme for us but I guess GW has learned their lesson with Eldar.


Soaring Spite; Its for assault weapons also, Star/Sky/Void weavers can advance and shoot without -1 to hit with their Shuriken Cannons.

   
Made in ru
Regular Dakkanaut





It is so funny seeing Eldar using Tzeench's Locus of Trickery (yes, Veiled Path, I'm looking at you!)
   
Made in us
Hellion Hitting and Running






 Amishprn86 wrote:

Soaring Spite; Its for assault weapons also, Star/Sky/Void weavers can advance and shoot without -1 to hit with their Shuriken Cannons.

I didn't catch that. In that case Soaring Spite seems like a clear winner.
   
Made in us
Hooded Inquisitorial Interrogator





the_scotsman wrote:
I think a lot of it will depend on weapon rebalance and the other subfaction factors (stratagem trait relic etc) but at first glance I agree midnight sorrow and spite seem like the two strongest. If Harlequins go hard back into being a pure melee army, Stars might make some appearances, but the two defensive ones would need some serious Agents of Vect level shenanigans to pull them up into the conversation.

The fear one is just another "are you running a freakshow soup list" check, like it is with the Haemie Coven leadership one.

And the answer there is a horrible grin and "yyyeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeessss" from me.


I took a cursory glance through all the Aeldari stuff, and I came up with this, I'm at work so I may have missed something.

Asuryani

Horrify/ -1 leadership
Hemlock/ -2 leadership
Honorable mention: Mind war/ MWs in a leadership contest

Drukhari

The Dark Creed/ -3 leadership
Mantle of Agony/ -1 leadership
Phantasm Grenade Launcher/ -1 leadership

Harlequins

Silent Shroud/ -1
Also according to the warhammer community post Death Jester can reduce the leadership.

So if the Death Jester reduces it by 1 it'll be a -10 to leadership. Can Leadership go negative?

You could even make the Asuryani detachment Ynnari, and use the visarch for another -1 to leadership though really I'm not sure why you would.

There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov

In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo

He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
 
   
Made in us
Fixture of Dakka






LD can not go negative, its lowest is 1, page 175 of rule book

   
Made in us
Hooded Inquisitorial Interrogator





Thanks, so really not much of a point to even go to -10. Still, with mind war and hallucinogen launchers, at - 10 leadership you could do a lot of damage before you even got into models fleeing. Of course some armies have ways to ignore morale losses, and everyone can spend 2 cp to auto pass but you could burn a lot of an opponents cp like that

This message was edited 1 time. Last update was at 2018/05/14 20:10:24


There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov

In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo

He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
 
   
Made in fi
Water-Caste Negotiator





I'm really really interested in comeback of freak show lists. Might have to make my own for casual games. Damn GW I already had a side project!

-Heresy grows from idleness- 
   
Made in us
Fixture of Dakka






Just a quick update from Point cost leaks.

Shadowseer -9
Troupe Master +11
Troupes -2 base, -3 with weapon
Death Jester -15 total
Solitaire -12
Skyweaver -5 base -10 with weapon
Voidweaver -0
Starweaver -0
Haywire Cannon +1

This message was edited 2 times. Last update was at 2018/05/14 23:17:14


   
Made in gb
Daring Dark Eldar Raider Rider





I'm really hoping the Shadowseer gets some substantial buffs; even with the -1 wound aura and grenade launcher she feels substantially worse than the cheaper Farseer. Getting two psychic power choices and Phantasmancy spells that provide utility for mixed Eldar lists would be huge.
   
Made in us
Fixture of Dakka






 Burnage wrote:
I'm really hoping the Shadowseer gets some substantial buffs; even with the -1 wound aura and grenade launcher she feels substantially worse than the cheaper Farseer. Getting two psychic power choices and Phantasmancy spells that provide utility for mixed Eldar lists would be huge.


IDK i think its 100% worth it was is and i play with 2 each game, i dont feel they are worst at all than a Farseer, just played differently.

   
Made in us
Regular Dakkanaut




For my playstyle, I'm keen on Midnight Sorrow, Frozen Stars and Dreaming Shadow. Soaring Spite is fantastic, but the benefit realistically lasts for the first turn only; after that, you're engaged in combat and rarely advancing much more beyond that as you're already in the backfield and can usually get off Pistol shots without the need to fire. In addition, smart opponents will remove the closest models to make the charges all the more difficult to get off and the goal with any of these Forms is to get into close combat.

While many here deride Dreaming Shadow, I see some cool benefits out of it. I really enjoyed fielding Heel-equin lists of 10 models per Troupe. Knowing I only lose one model from fleeing is comforting. Fielding 3-4 10- strong units that are blitzing up to the lines makes target prioritization all the more difficult for the opponent. Couple that with the occasional ability to take potshots w/ pistols - especially on Overwatch - as I advance in is pretty sweet. Situate the rear models in the unit so they're within 3" of vehicles I don't care to charge right now and get off the occasional buffed Fusion Pistol attack would be pretty cool. Although we'll need to know if you take into consideration the fact the unit Advanced or not. Another benefit comes when you have the unit embarked on a Starweaver that just got destroyed. Disembark 3" closer to a target to get all the more w/in Fusion Melta range, then any 1s you happen to roll could still pay off for you as they leave the field. Pretty slick option there.

Midnight Sorrow, though, is just fantastically good. I was disappointed the Masque I selected from the last codex (The Dance Without End) didn't get its own write-up, but I suppose I have more flexibility now to pick what I like from the Forms provided.
   
Made in au
Devastating Dark Reaper




Australia

Silent Shroud stratagem is nothing short of amazing, ignoring the overwatch of a unit with lots of flamers etc is well worth 2CP for our fragile Troupes.

Soaring Spite also seem to be blessed with an excellent stratagem alongside their trait, and for only 1CP, when the exact same stratagem is 2CP for the Cult of Red Grief. They're looking like the overall winner so far, but let's wait for the Frozen Stars/Midnight Sorrow stratagem/trait/relic.
   
Made in us
Hellion Hitting and Running






 Khaine wrote:
Silent Shroud stratagem is nothing short of amazing, ignoring the overwatch of a unit with lots of flamers etc is well worth 2CP for our fragile Troupes.

Soaring Spite also seem to be blessed with an excellent stratagem alongside their trait, and for only 1CP, when the exact same stratagem is 2CP for the Cult of Red Grief. They're looking like the overall winner so far, but let's wait for the Frozen Stars/Midnight Sorrow stratagem/trait/relic.


I was hoping that we would get a way to ignore overwatch but I am sad to hear it is masque locked. We really need it as right now we almost auto lose to tau overwatch. Jumping back into a starweaver might be nice. Most the time if the starweaver is still alive it will eat overwatch and be right next to your troupes.

Sad to see we are most likely not getting any new units. We really need something else.
   
Made in fr
Longtime Dakkanaut




I'm pretty sad to see the Starweaver's cost stayed the same.
Naked Harlies are still completely useless. You're paying 13pts base + 16.5pts for a spot in a Starweaver, so almost 30pts. Adding a 6pts weapon will always be cost efficient. And since there doesn't seem to be anything that helps foot harlies, the Starweaver is still mandatory.

Haywire cannons went slightly up, and neuro-disruptors stayed the same. So they should have a vastly different profile now. We'll have to wait and see.

Solitaire going down 12pts was expected, but really not what I was hoping for. It's a 1-per-army mini, supposed to be a killing machine. It should be more than a 100pts model with just a movement trick.

DJ going down 15pts and the hint that the special rule reduces leadership makes me fear it's just that: a slight change to the special rule so it isn't 100% useless (but mostly is outside of freakshow lists), and a lowered point cost to make it almost fieldable. I fear it didn't get a proper redesign (but hopefully I'm wrong here).

So far it looks like the codex is just a few point drops, with some not-so-inventive Masque Forms and stratagems slapped on top. It's what most armies got, but after the DE codex I was really hoping for something more.
Maybe there are still some hidden gems we haven't seen, but so far it looks pretty bland to me.
   
Made in us
Deadly Dire Avenger




One thing to remember is the masque forms are a straight line buff for Harlequins. Harlequins are far from the worst army out there already and the leaked stratagems are VERY powerful. A pure harlequins army could easily field two battalions without losing any effectiveness and I expect we'll have a LOT of CP to work with.

I'm hoping for some improvements to statlines, we'll see. Solitaires especially.
   
Made in us
Fixture of Dakka






darkarchonlord wrote:
One thing to remember is the masque forms are a straight line buff for Harlequins. Harlequins are far from the worst army out there already and the leaked stratagems are VERY powerful. A pure harlequins army could easily field two battalions without losing any effectiveness and I expect we'll have a LOT of CP to work with.

I'm hoping for some improvements to statlines, we'll see. Solitaires especially.


Solitaire's are already good and now that they are cheaper thats insane. 98pts total for them with traits, i wish i could have 3 lol.

   
Made in us
Furious Fire Dragon




USA

 Amishprn86 wrote:
darkarchonlord wrote:
One thing to remember is the masque forms are a straight line buff for Harlequins. Harlequins are far from the worst army out there already and the leaked stratagems are VERY powerful. A pure harlequins army could easily field two battalions without losing any effectiveness and I expect we'll have a LOT of CP to work with.

I'm hoping for some improvements to statlines, we'll see. Solitaires especially.


Solitaire's are already good and now that they are cheaper thats insane. 98pts total for them with traits, i wish i could have 3 lol.
Perhaps in a vacuum, they are good, but in practice I find them underwhelming. In order to truly be terrifying, I'd say they need the ability to avoid overwatch, and reroll their own failed hit attempts. The 3++ is nice, but they are still only T3, and multi wounds will wreck then.

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in fr
Longtime Dakkanaut




 Amishprn86 wrote:
darkarchonlord wrote:
One thing to remember is the masque forms are a straight line buff for Harlequins. Harlequins are far from the worst army out there already and the leaked stratagems are VERY powerful. A pure harlequins army could easily field two battalions without losing any effectiveness and I expect we'll have a LOT of CP to work with.

I'm hoping for some improvements to statlines, we'll see. Solitaires especially.


Solitaire's are already good and now that they are cheaper thats insane. 98pts total for them with traits, i wish i could have 3 lol.

I don't understand. How do you use it?
The solitaire disappoints me every time I play it.
Its only trick is to be able to get past enemy lines and charge a lone character, but it doesn't have the power to kill one. Each time I tried that, I successfully charged the character I wanted, only to see the Solitaire completely fail at doing any real damage, and get destroyed on the following turn (or even when the character fights back).
Math tells you it can't kill a space marine character, and usually not even a cryptek.

The only good way to use it I could find is to actually charge a heavy weapon/devastator squad in the back, but it takes at least a couple turns to get there, and shuricannons are usually okay at this job.

This one-per-army murder machine has a lower damage output than two basic infantry model. That just doesn't make any sense.
   
Made in us
Fixture of Dakka






You dont need it to kill all character and you dont need to charge character all the time, it being able to fit anywhere is the key to the solitaire, its a sneak assassin. I go after Artillery, Havoc's and such, Tau drone units you can't reach well, or those Broadsidess. its easy to hide him out of LoS to stop overwatch, and you can fallback + charge again at something else if you needed too.

I try to have him kinda close to my Skyweavers as well, he will normally get 3-4 wounds through and i try to not charge T6+ units.

Against SM sure he might not kill a character, go after something else, against Guard, CWE or Daemons, something with T3 characters he is even better against. He wont be great against everything, its about picking the fights and timing the attacks.

Edit: PS: I almost never charge him turn 1, i rather wait a turn and set up a much better option to do huge damage rather than some damage and get no where.

This message was edited 1 time. Last update was at 2018/05/15 22:37:18


   
Made in us
Deadly Dire Avenger




 mokoshkana wrote:
The 3++ is nice, but they are still only T3, and multi wounds will wreck then.


This is the problem. It's not difficult to get wounds on them, especially mortal.

They need a few more wounds at least or more damage output. Compare solitaires to other assassins, they're substantially less impactful.
   
Made in us
Furious Fire Dragon




USA

New info is up:
https://www.warhammer-community.com/2018/05/16/16th-may-harlequins-preview-stratagems-warlord-traits-and-moregw-homepage-post-1/

Interesting to note that there seems to be a relic just for the DJ (Curtainfall)

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in us
Rampaging Carnifex





South Florida

Some excellent tricks for a Soaring Spite warlord.

Two Phantasmancy powers for the Shadowseer is a must! Definitely a must needed buff. Two different -1 to hit powers is pretty good as well.

Re-roll charge Warlord Trait has my eye.

I also like the "Chapter Master" upgrade stratagem. Re-roll hits of 1 aura is tempting to go along w/ re-roll all wound rolls.

The relics are meh - but fun. The Soaring Spite relic has some utility though.

Stratagems are shaping up to be pretty useful. I imagine using Lightning Fast Reactions, Prismatic Blur, and Isha's Weeping every turn for every game. At 1 CP (LFR is actually 2CP) each you can spread those defensive buffs around.

This message was edited 4 times. Last update was at 2018/05/16 16:39:36


   
Made in us
Furious Fire Dragon




USA

Eh, the -1 powers are situational to me:
Fog of Dreams (WC7) Only works on one enemy unit
Veil of Tears (WC7) Only works on one friendly unit
So in the best of circumstances, one Troupe can be a -1 across the board and a -2 against one specific unit. Veil is definitely superior to Fog though. Although, they both work in shooting and melee, so that makes them a bit better.

This message was edited 1 time. Last update was at 2018/05/16 16:49:10


We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in us
Rampaging Carnifex





South Florida

 mokoshkana wrote:
Eh, the -1 powers are situational to me:
Fog of Dreams (WC7) Only works on one enemy unit
Veil of Tears (WC7) Only works on one friendly unit
So in the best of circumstances, one Troupe can be a -1 across the board and a -2 against one specific unit. Veil is definitely superior to Fog though. Although, they both work in shooting and melee, so that makes them a bit better.


.. and can then pop Lightning Fast Reactions for an additional -1 to hit. All our bikes and transports have a native -1 to hit as well. Viel only targets Infantry, but the bikes and transports can benefit from Fog.

   
 
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