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Modeling Tutorial - Konstantin Moor, Veteran Bot Handler - part two (painting!) added.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
[MOD]
Making Stuff






Under the couch

From the Comm Guild blog - http://www.thecommguild.com/roller/thecommguild/entry/modeling-tutorial-konstantin-moor-veteran


- by Iain Wilson



I've been having an awful lot of fun playing with the new Epirian Master Bot Handler kit (as evidenced in the Modeling Spotlight article from last week. Amongst all of the other conversion ideas that popped up when I started looking at the sprue, I had one that I thought warranted a conversion article all of its own. And so, let me present Konstantin Moor, Veteran Bot Handler, along with his companion drones: Iago and Cassio!










The main things that set Konstantin apart from his brethren are the additional pair of weapon arms, and the independent movement of the weapon arms, as opposed to the normal direct control rig that links to the forearm. To replicate this build, you will need two Epirian Master Bot Handler sprues and the Faction Expansion Sprue. You will also need a Drone sprue to build Iago and Cassio.



I built the body as normal, using the bent legs and the matching torso. In place of the normal helmeted head, I used the bare head from the Faction Expansion Sprue, although there would be nothing stopping you from just using the normal head if you prefer the armoured look. Note that the head from the expansion sprue is designed to go with the Karist Trooper torso, and so has a slightly thicker neck than the various Epirian and Broken heads. As a result, the neck needed a little shaving down with a hobby knife before being glued in place.









The arms were largely left alone, with the only modification required being to chop off the mounting peg for the weapons.









Now for the fun part. I took the backpack, and underneath the existing weapon arm socket, I smoothed down the corner of the pack and drilled a small guide hole with the tip of my hobby knife. Then I found a drill bit that matched the diameter of the arm socket (11/64", although a 4mm bit would do the job for the metric-inclined) and drilled out a new arm socket. I did this with the drill bit held in my fingers and twirling it - you could use a dremel or similar rotary tool, but plastic is soft so there's not really any need when the drill bit is large enough to grip it securely with your fingers, and this helps to reduce the risk of accidentally over-drilling the hole by drilling too fast.









Next up I assembled the two sets of weapon arms and glued them with a bit more than a 90 degree bend in the elbow.









These were glued in place on the backpack, and the backpack and arms glued onto the body. I also glued the Neural Nodes in place on the backpack weapon ports.









Time for some weapons!



Konstantin is armed with two linked sets of Drone Class Laser Systems. Without these being joined to the forearms, I wanted to change how they mounted onto the weapon arms a little, to give them a more open range of movement. Using a hobby knife, I cut through the rear half of the mounting ring off the back of the weapons. The cutoff piece was also cut in half.









The weapons were then glued onto the ends of the weapon arms, pointing directly forwards with the remaining half of the mounting ring socketing over the ball joint. I attached one half of the cutoff ring section on the outside, to reinforce the joint a little.









After one final tweak (repositioning the right arm to be extended forwards instead of down) Konstantin was assembled and ready for paint!





















Moving on - Iago!



Iago was assembled as a concept for the Master Handler modeling spotlight article, and I liked the idea too much to not get him onto the table. To put him together, I used a Spider Drone and a Master Handler backpack with Cluster Missile pods.



The bottom protrusions were sliced off the backpack with a razor saw, and the back of the drone chassis was similarly cut down flat.









I then glued the backpack onto the back of the drone chassis. The chassis sidepods needs shortening a little - I cut them down so that they butted up flush against the backpack.









With the addition of a set of Spider Drone legs, Iago was all set.









And finally: Cassio!



Cassio is based on a Firefly Drone, with the normal laser system replaced with an energy field projector. To create the projector, I used a flakk gun from the drone sprue, cut as below, and the muzzle of a radwave emitter and a cybel mine from the Faction Expansion sprue.









I assembled the drone as normal (sans weapons) and then glued the projector in place underneath, using the cut-down flakk gun as the mount, gluing the cybel mine to the front of the gun, and then the reversed radwave emitter muzzle to the front of the mine.









With turbines glued on and a flight base added, Cassio was ready for action.









The unit all assembled:









Next week: painting and rules card!




What have you done with your Master Bot Handlers? We would love to see your creations on the Comm Guild Facebook page!



To pick up this or any of the rest of the Maelstrom's Edge model range, visit the webstore here.



For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.


This message was edited 1 time. Last update was at 2018/05/21 18:40:41


 
   
Made in au
[MOD]
Making Stuff






Under the couch

Part two - Painting! http://www.thecommguild.com/roller/thecommguild/entry/painting-tutorial-konstantin-moor-veteran

- by Iain Wilson



Last week, I ran through a conversion tutorial for a veteran Master Bot Handler who I'm calling Konstantin Moor, a nasty, multi-weaponed individual built, along with his faithful drone companions, from the new Epirian Master Bot Handler kit (If you missed last week's article, you can find it here).



Well, now it's time to get some paint on him!










Before I start, a quick note on paints: I tend to use paints from a few different ranges, as I collect whichever paints I like rather than sticking to a single brand. If you're looking to match any of the paints I use, you might find this Paint Compatibility Chart somewhat handy!



I'm painting Konstantin for gaming rather than display, so this is a fairly quick and easy paintjob, with nothing too complicated or fancy going on. I started out by basecoating all three models with Army Painter Army Green spray.















Next, I painted armour sections and the drone chassis with Vallejo Yellow Green, and metal sections with Vallejo Heavy Charcoal. I also gave Konstantin some Vallejo Neutral Grey pants, and a base layer of skin using Citadel Scorched Brown.















Once that was done, I went over the yellow green with a light wash of Army Painter Green Tone, and the metal, grey and skin with Army Painter Dark Tone.















When the washes had dried, I went back over the green sections with a fine brush and a little more green wash, applying very thin layers onto downward-facing surfaces to give them a little more shading. Then I applied a light highlight to raised edges using Coat D'Arms Putrid Green. The metal areas were given a similar highlight with P3 Pig Iron, and I used Vallejo Light Grey on Konstantin's pants. For his skin, I highlighted by lightly drybrushing with Citadel Tallarn Flesh.









Finally, the models were all transplanted to fresh bases, painted up in my urban scheme. I added some light grey onto Konstantin's eyebrows, and painted the lenses on his Neural Nodes with Army Painter Pure Red before giving them a spot of white in the centre. For the laser tips and the shield generator on the firefly drone (Cassio), I painted on a layer of Citadel Ultramarine Blue before drybrushing with Citadel Ice Blue and finishing with white. A few other details, like the red eye lenses on the drones (Pure Red, shaded with the red mixed with a little black and then a highlight spot of white), the Epirian badge on Konstantin's chest (Pig Iron, with a spot of P3 Cygnus Yellow), and picking out the missile tips on the spider drone (Iago), and the trio were ready for the table!





















Group shot:









Stay tuned for an unofficial rules card to use Konstantin in your own games, coming later this week to the Force Listing section of the Maelstrom's Edge website!




What have you done with your Master Bot Handlers? We would love to see your creations on the Comm Guild Facebook page!



To pick up this or any of the rest of the Maelstrom's Edge model range, visit the webstore here.



For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.



 
   
 
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