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Made in ca
Fighter Ace






Cadian Supreme Command Detachment

Headquarters 591

Knight Commander Pask
-Battle Cannon, Heavy Bolter

Tank Commander (Warlord)
-Battle Cannon, Heavy Bolter, Old Grudges, Kurov's Aquila

Tank Commander
-Battle Cannon, Heavy Bolter

Lord Of War 406
Stormsword
-Volcano Cannon, Twin Heavy Bolter, Adamantium Tracks, Storm Bolter

Catachan Supreme Command Detachment

Headquarters 645

Tank Commander
-Demolisher Cannon, Heavy Bolter

Tank Commander
-Demolisher Cannon, Heavy Bolter

Tank Commander
-Demolisher Cannon, Heavy Bolter

Tempestus Battalion Detachment

Headquarters 80

Tempestus Prime

Tempestus Prime

Elite 176

Militarium Tempestus Command Squad
-4x Plasma Gun

Militarium Tempestus Command Squad
-4x Plasma Gun

Troops 102

Militarium Tempestus Scions
-Hot Shot Volley Gun

Militarium Tempestus Scions
-Hot Shot Volley Gun

2000 points, 10 Command Points

Demolishers act as an assault wave. Battle tanks and Stormsword form firing line with the battle tanks screening the stormsword. The stormsword is the one that murders titanic models. Tempestus Command squads and Primes deepstrike in targetting monstrous creatures and other high W value models while the Scions focus on whittling down troops. I basically intend to win with overwhelming firepower. Pask can give orders to the stormsword correct?

This message was edited 1 time. Last update was at 2018/05/16 03:53:49


 
   
Made in us
Storm Trooper with Maglight





Denver

Pask cannot as the Shadowsword lacks the appropriate key words.

If competitive is intended to be tournament competitive many are using the 3 datasheet restriction and you have 5 tank commanders.

Your battalion is not correct as it only has two troop choices.

The army as a whole has some firepower but you have no screen or effective counter assault outside of the turns you can charge with the Shadowsword. Anything that can get close and charge the Lemans a few times will beat you handily. Yes the Shadowsword stops that but your opponent should be striving to remove that quickly.

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Made in ca
Fighter Ace






Ah thanks, I have to restructure some things.
   
Made in ca
Fighter Ace






Cadian Supreme Command

Headquarters

Knight Commander Pask
-Battle Cannon, Heavy Bolter, Storm Bolter

Tank Commander Warlord
-Battle Cannon, Heavy Bolter, Storm Bolter, Old Grudges, Kurov's Aquila

Tank Commander
-Battle Cannon, Heavy Bolter, Storm Bolter

Lord Of War

Shadowsword
-Volcano Cannon, Twin Heavy Bolter, Adamantium Tracks, Storm Bolter

Cadian Battalion

Headquarters

Tank Commander
-Battle Cannon, Heavy Bolter, Storm Bolter

Company Commander
-Boltgun, Relic of Lost Cadia

Troops

Infantry Squad
-Mortar

Infantry Squad
-Mortar

Infantry Squad
-Mortar

Heavy Support

Heavy Weapon Squad
-3 Mortars

Heavy Weapon Squad
-3 Mortars

Catachan Spearhead

Headquarters

Primaris Psyker
-Force Stave, Nightshroud, Psychic Maelstrom

Heavy Support

Leman Russ
-Demolisher Cannon, Heavy Bolter

Leman Russ
-Demolisher Cannon, Heavy Bolter

Leman Russ
-Demolisher Cannon, Heavy Bolter

2000 Points, 11 Command Points

Is it worth trading the mortars for infantry screens? I feel like the demolishers kinda screen the battle russes who screen the shadowsword. Kinda like the mortars for thinning out hordes which may not be a worry in a tournament setting where the games against hordes usually time out. Thats the word last i heard but its been awhile. With the alpha/deep strike nerf Im confident i can pick off serious combat threats with conservative deployment, possibly mistaken though, let me know. The psyker primarily buffs the shadowsword or pask, upon their death attempts a psychic rampage.

E:phone posting.

e2: added infantry, commander, another storm bolter.

This message was edited 10 times. Last update was at 2018/05/18 03:37:43


 
   
Made in us
Storm Trooper with Maglight





Denver

I did the math a couple of times and kept coming up with 1865 points. If you did not leave anything out that gives you enough points to buy x3 infantry squads with mortars. Make that spearhead a battalion, drop a HWS and add a company commander to hold the Cadian relic.

I think this is improved but still a little vulnerable to opponents with superior deployment option that can charge one tank and consolidate into several (so Alpha Legion, Raven Guard, Stygies, Space Marine Scouts, Tau Ghostkeel/Stealth Suits, etc.) You will need to get some games in to see how comfortable you are with that balance.

Edit: If you want to go even more aggressive give the tank commanders the demolisher cannons and make the Catachan spearhead Conquerors. The Cadia TC's reroll 1s (natively if still, on T1 with the relic when moving) and number of shots with the big cannon (orders). The Conquerors reroll all misses and number of shots.

This message was edited 1 time. Last update was at 2018/05/17 05:46:00


Interested in gaming related original artwork?* You can view my collection of 40k, BattleTech, L5R and other miscellaneous pieces at https://www.comicartfans.com/GalleryDetail.asp?GCat=158415

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Made in ca
Fighter Ace






Hey, thanks a bunch! I was still using the demolisher commander point cost in my head. Done and done wrt those changes.

There is actually a raven guard player in the group, thanks for the heads up!

Curious about this, but I've been previously informed that forgeworld leman russes do not have grinding advance. Is that accurate?
   
Made in us
Storm Trooper with Maglight





Denver

They were given grinding advance in the FAQ for the FW Index. You can find that PDF with the other 40k FAQs.

Interested in gaming related original artwork?* You can view my collection of 40k, BattleTech, L5R and other miscellaneous pieces at https://www.comicartfans.com/GalleryDetail.asp?GCat=158415

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Made in us
Bounding Assault Marine



Providence, RI

I looked up the Leman Russ conqueror and it looks right for this list.

I don't think this is a tournament winning list, but it looks like fun. It'll have trouble with horde armies. If any half-competent Tyranid player with Swarmlord in his list gets the first turn, the game is over before it begins. And most of your firepower is designed to take out elites. Something like genestealers or demons can burn you pretty bad.

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Made in ca
Fighter Ace






Is the reduced range a concern or is it the other way around in a way? I was thinking of trying to keep the enemy at arms length but if a tank blitz is more effective i would go that way.

I could swap the shadowsword for another variant.

Tournaments may soon be subject to chess clocks due to chronic slowplaying from horde armies which doesnt really have a counter besides slowplaying in return. I'd just play expecting to end on turn two or three in the meantime.

I could also run some punishers if that would alleviate the weakness.

This message was edited 1 time. Last update was at 2018/05/19 12:11:25


 
   
Made in ir
Fresh-Faced New User





nice .

This message was edited 1 time. Last update was at 2018/05/19 18:12:56


   
Made in ca
Fighter Ace






Thanks man! Why not post your list? I'll give it a read.

Open question, vs horde armies, would it be better to utilize my shadowsword at the front of my lines? It's brutal in combat, can withdraw and fire, and it's weapon isn't the most anti-horde thing to begin with. In the meantime it can protect my leman russes. I'd still keep the infantry in front.

This message was edited 1 time. Last update was at 2018/05/22 02:49:32


 
   
Made in us
Storm Trooper with Maglight





Denver

slip wrote:
Open question, vs horde armies, would it be better to utilize my shadowsword at the front of my lines? It's brutal in combat, can withdraw and fire, and it's weapon isn't the most anti-horde thing to begin with. In the meantime it can protect my leman russes. I'd still keep the infantry in front.


I think it depends a little on the nature of the horde. If they have a lot of attacks and access to +1 to wound (Veterans of the Long War, etc.) it might not be worth it especially now that you cannot use the 2+ WS strat in your opponent's charge phase. Against something with S3 AP0 sure why not get a few more kills in and tie them up.

Interested in gaming related original artwork?* You can view my collection of 40k, BattleTech, L5R and other miscellaneous pieces at https://www.comicartfans.com/GalleryDetail.asp?GCat=158415

*This means published works by professional artists, not me of course. 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

The slow play for horde armies is something I think is over dramatized. Yes you can get a purposeful slow player. But with horde armies you have more models to move, more dice to roll on hits, wound, save, etc... It just takes more times. I Play horde nids generally and have practiced with my speed, using movement trays, trying to keep batches of dice together for units, etc... It still takes a bit of time.

That being said, concerning your list, I think you need more infantry or screeners. As mentioned, a Kraken list with GS and Swarmy is going to be on you turn 1. Use termie to clear away 1 unit of infantry and get a whole in your line then use kraken advance and Swarmy hive commander to double move and pile in locking your tanks down. If its a short deployment I may even get 2 units in. Like hormies and GS. With the hormies 6" pile in and consolidate, they can get Behind you, while the GS move in and attack from front leaving you nowhere to fall back.

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Made in ca
Fighter Ace






I'm considering swapping out the mortars for more infantry.

The shadowsword would be behind the infantry vs that list and cannot be locked down in combat. (Steel Behemoth) Its model size is massive and would undoubtedly contain this sort of breach. No doubt the GS could do some damage to it, but how much in one round? I remain convinced that a round of shooting would cripple the advance elements of that army. I reroll # of attacks, hits, and wounds everywhere. Nids would be coming up in handfuls. The Shadowsword is no slouch in CC either should it choose to engage rather than firing. Would I not finish deploying before a swarm list and then go first?

Not saying it's a done deal. I'd leave it to the dice and settle in for an awesome game.

E:Just so there's a record

8D6 BS 2+/3+ S8 AP -2, D3 W; reroll attacks, hits, partial wounds (orders, doctrine, rolc)

6D6/D3 BS 3+, S10, AP-3, D6 W; reroll partial attacks, 1's to hit (orders, doctrine)

3D3 BS4+ S16, AP-5, 2D6 W; +1 to hit, can reroll hits, wounds (rolc, targeters)

27 BS2/3/4 S5, AP -1, 1 W; can reroll hits, wounds, (orders, doctrine, rolc)

20-40* BS2/3/4, S4, AP 0, 1 W; can reroll hits, wounds, (orders, doctrine, rolc) *range

9D6 BS4, S4, AP 0, 1 W, can reroll hits, wounds, (orders, doctrine, rolc)

24-48-80* BS4, S3, AP0, 1 W, can reroll hits, wounds, (orders, doctrine, rolc) *range, FRFSRF

Old Grudges: Reroll wounds against selected enemy unit all game while within 6" of warlord.

If I was to lose all my infantry and have 2 lemans russes tied up you could take out the bottom row, 4d6 ouf of the 14d6 combined of the top 2 rows, and a quarter of the middle row. I don't believe that is crippling to my firepower. By my estimate, it wouldn't be til turn three that a significant portion of my army could be tied up in CC and 2-3 turns of this kind of firepower prioritized on the most advanced units of the swarm... I just really don't think it's cut and dry. "It's my lists weakness" means to me it'll be closer than other games.

This message was edited 13 times. Last update was at 2018/05/26 16:48:25


 
   
Made in ca
Fighter Ace






I checked the math and statisically it would take 3x20 man units of genestealers on the charge to destroy the shadowsword in one go. If i did encounter that list i'd have all my tanks line up against the back board edge, shadowsword parked sideways with the infantry deployed single file rows along the front of my deployment zone. If i get first turn i have good confidence in the list's performance.

This message was edited 1 time. Last update was at 2018/05/27 02:26:58


 
   
 
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