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Poll
Which is, in your opinion, the worst army in 8th edition among the codex army?
Space Marines
Grey Knight
Deathwatch
Adeptus Mechanicus
Astra Militarum
Adeptus Custodes
Necron
Tyranids
T'au
Eldar Craftworlds
Eldar Drukhari
Harlequins
Chaos Space Marines
Thousand Sons
Death Guard
Chaos Demons
Blood Angels
Dark angels

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Made in it
Been Around the Block





Which is, in your opinion, the worst army in 8th edition among the codex army?
   
Made in us
Loyal Necron Lychguard





Grey Knights. They're the only codex army that isn't viable to some degree.
   
Made in fr
Pyromaniac Hellhound Pilot





France

Just looking at the tead for the matter of sheer curiosity.

Opens results. 100% grey knights

Chokes on laughing and has to be rescued by french SAMU-ambulance.

This message was edited 1 time. Last update was at 2018/05/18 18:33:26


40k: Necrons/Imperial Guard/ Space marines
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Made in us
Fixture of Dakka





Mono, or in any form?

Also, should change the title to 'worst codex'. Worst Army seems to be Corsairs.

I think GK win worst codex.
   
Made in gb
Fixture of Dakka




Now I'm sad about my Corsairs again. They did not deserve such a fate.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in gb
Dakka Veteran




Depends on what you mean by worst. If you mean by army strength and viability, it's certainly Grey Knights. They don't work very effectively as a stand alone army, and feels like the codex was really just an oversight.

If however you mean worst army excluding relative strength, then I would say Custodes. On the tabletop, the presence of Custodes models has a serious clash in theme for me when lined up with other models (I have a similar issue with Harlequins).
   
Made in ca
Monstrously Massive Big Mutant






I gave a hearty "oof" when I saw the result
   
Made in gb
Norn Queen






Other than armies that literally can't work like Inquisition, Sisters of Silence or Corsairs, it's objectively Grey Knights.
   
Made in us
Longtime Dakkanaut




Grey Knights really got the short end of the stick this edition, they have all of the standard problems all marines are having this edition, plus unique GK problems on top of that, namely that they don't really have chaff units and almost everything they have with the possible exception of the Dreadknight is overpriced.

I really feel bad for GK players, and suggest they focus on painting/modeling until 9th rolls around.
   
Made in us
Gore-Soaked Lunatic Witchhunter







Bharring wrote:
Mono, or in any form?

Also, should change the title to 'worst codex'. Worst Army seems to be Corsairs.

I think GK win worst codex.


An army has to be an army to be a "worst army". As of the latest FAQ the few remaining Corsair unit entries are illegal in Matched Play.

As well say the "worst army" is Squats or Arbites, or anything else that doesn't have any rules.

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Made in us
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*sits and waits patiently for the 99% grey knights results, 1% Xenomancers voting for Space Marines*

Jokes aside, it is pretty clear that first and foremost, the early codexes need a second pass as (rumor has it) they were prewritten and not enough testing was available to truly determine what needed heavy changes.

One just has to look at the level of changes from Admech index to codex vs, for example, Drukhari index to codex to see they're night and day when it comes to both depth and breadth.

Space Marines, Admech, GK, Chaos Marines - all need a pretty serious rebalancing. not just in terms of point costs, but also stratagems, army traits, and unit rules. GK and SM most of all, but even the good stuff out of the admech and csm codex has an absolute puddle's depth compared to the healthy balance of stuff we see people taking from Drukhari, Tyranids and Tau.

Past that, a couple of the recent codexes need some love, namely Thousand Sons, Dark Angels, Death Guard, Daemons of not Nurgle, Necrons and CWE. These are kind of the "brittle meta" codexes where there are a few CLEAR AND OBVIOUS winners, and a whole mess of units that are just totally unviable. Call it Flyrant Syndrome Codexes if you want. Nearly all these codexes would be good with a handful of redesigns on just a couple problematic units, and points adjustment on other stuff, ideally while you're at toning down the major offenders (say, if you're going to go in and nerf Destroyers or Reapers/Spears, go in and buff a few of the lesser used units to compensate and make it seem like GWs not just whacking on your only good options.)

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Sinewy Scourge




There are a few armies missing from the poll aren't there? I might be missign them, but Orks and GSC seem like better contenders for worse than any flavour of Eldar or most of the flavours of space marine. Except Grey Knights.

This message was edited 1 time. Last update was at 2018/05/18 18:51:26


 
   
Made in us
Nurgle Chosen Marine on a Palanquin






 Arachnofiend wrote:
Grey Knights. They're the only codex army that isn't viable to some degree.


Right, even the lower tier codex still have something that other armies want to ally in from time to time.

   
Made in us
Painlord Titan Princeps of Slaanesh




The poll addresses codex armies. AFAIK Orks and GSC don't have a codex yet.
   
Made in us
Omnipotent Necron Overlord






the_scotsman wrote:
*sits and waits patiently for the 99% grey knights results, 1% Xenomancers voting for Space Marines*

Jokes aside, it is pretty clear that first and foremost, the early codexes need a second pass as (rumor has it) they were prewritten and not enough testing was available to truly determine what needed heavy changes.

One just has to look at the level of changes from Admech index to codex vs, for example, Drukhari index to codex to see they're night and day when it comes to both depth and breadth.

Space Marines, Admech, GK, Chaos Marines - all need a pretty serious rebalancing. not just in terms of point costs, but also stratagems, army traits, and unit rules. GK and SM most of all, but even the good stuff out of the admech and csm codex has an absolute puddle's depth compared to the healthy balance of stuff we see people taking from Drukhari, Tyranids and Tau.

Past that, a couple of the recent codexes need some love, namely Thousand Sons, Dark Angels, Death Guard, Daemons of not Nurgle, Necrons and CWE. These are kind of the "brittle meta" codexes where there are a few CLEAR AND OBVIOUS winners, and a whole mess of units that are just totally unviable. Call it Flyrant Syndrome Codexes if you want. Nearly all these codexes would be good with a handful of redesigns on just a couple problematic units, and points adjustment on other stuff, ideally while you're at toning down the major offenders (say, if you're going to go in and nerf Destroyers or Reapers/Spears, go in and buff a few of the lesser used units to compensate and make it seem like GWs not just whacking on your only good options.)

I play both armies - both suck. Pre beta deepstrike nerf GK were actually a better army than space marines though.

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Made in us
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Which ever one I'm playing at the moment.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Thousand sons, because at least grey knights feature in thier own codex.
   
Made in us
Loyal Necron Lychguard





 Formosa wrote:
Thousand sons, because at least grey knights feature in thier own codex.

Eh, post-faq the best stuff in the Thousand Sons codex is the HQ's which is appropriate. I'm not confident the foot tzaangors are viable at all anymore, are you really going to use a 72 point rhino to transport 70 points worth of birdmen?
   
Made in us
Shadowy Grot Kommittee Memba






 Arachnofiend wrote:
 Formosa wrote:
Thousand sons, because at least grey knights feature in thier own codex.

Eh, post-faq the best stuff in the Thousand Sons codex is the HQ's which is appropriate. I'm not confident the foot tzaangors are viable at all anymore, are you really going to use a 72 point rhino to transport 70 points worth of birdmen?


One squad of 30 is a fine auxiliary. Which is...exactly what theyre supposed to be.

The only complaints I have with codex tsons is that rubrics, exalts and scarabs are boring as all hell, and aggressively mediocre.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

 Arachnofiend wrote:
 Formosa wrote:
Thousand sons, because at least grey knights feature in thier own codex.

Eh, post-faq the best stuff in the Thousand Sons codex is the HQ's which is appropriate. I'm not confident the foot tzaangors are viable at all anymore, are you really going to use a 72 point rhino to transport 70 points worth of birdmen?


I’m talking about grey knights however bad have a fleshed out codex and even got a new unit to convert from the baby carrier, thousand sons got nothing, no new units to convert and overshadowed by bird men, I consider that book the biggest failure of 8th both in terms of rules, implementation and wasted opertunity.
   
Made in us
Longtime Dakkanaut






 Formosa wrote:
 Arachnofiend wrote:
 Formosa wrote:
Thousand sons, because at least grey knights feature in thier own codex.

Eh, post-faq the best stuff in the Thousand Sons codex is the HQ's which is appropriate. I'm not confident the foot tzaangors are viable at all anymore, are you really going to use a 72 point rhino to transport 70 points worth of birdmen?


I’m talking about grey knights however bad have a fleshed out codex and even got a new unit to convert from the baby carrier, thousand sons got nothing, no new units to convert and overshadowed by bird men, I consider that book the biggest failure of 8th both in terms of rules, implementation and wasted opertunity.


Are you guys complaining about no new stuff when you literally got overhauled into a new faction with new units and new interesting options so recently?

Meanwhile my Codex is literally unplayable, with terminators that went up in price when the book cane around.

Grey Knights are literally the worst.
   
Made in us
Fixture of Dakka





Your codex is *figuratively* unplayable.

I don't know of any armies that currently have models that are *literally* unplayable. Certainly none with Codexes.
   
Made in ca
Insect-Infested Nurgle Chaos Lord






I voted Space Marines, if only because of the huge amounts of ninnies it ended up spawning throughout 40k's history.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in gb
Norn Queen






Bharring wrote:
Your codex is *figuratively* unplayable.

I don't know of any armies that currently have models that are *literally* unplayable. Certainly none with Codexes.
If we define "playable" as "has a non-zero chance of winning a game of equal points level", then yes, Grey Knights are Literally Unplayable.
   
Made in us
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GK have nothing good enough to consider allying them in over other imperial options, no effective builds on their own, and their “gimmicks” of everything being psykers and everything wearing terminator armor work directly against each other in 8e’s system along with keeping them from being costed in an effective way. Every other codex has something going for it that gives them an edge over GK. The way units are costed means that GK power level is below the game’s average power level, much less the optimal units that see play in tournaments.

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Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

 Jaxler wrote:
 Formosa wrote:
 Arachnofiend wrote:
 Formosa wrote:
Thousand sons, because at least grey knights feature in thier own codex.

Eh, post-faq the best stuff in the Thousand Sons codex is the HQ's which is appropriate. I'm not confident the foot tzaangors are viable at all anymore, are you really going to use a 72 point rhino to transport 70 points worth of birdmen?


I’m talking about grey knights however bad have a fleshed out codex and even got a new unit to convert from the baby carrier, thousand sons got nothing, no new units to convert and overshadowed by bird men, I consider that book the biggest failure of 8th both in terms of rules, implementation and wasted opertunity.


Are you guys complaining about no new stuff when you literally got overhauled into a new faction with new units and new interesting options so recently?

Meanwhile my Codex is literally unplayable, with terminators that went up in price when the book cane around.

Grey Knights are literally the worst.


Yes your codex has worse units and balance, but at least its your codex, I am complaining about the fact that we got sidelined in our own codex, it would be like "codex grey knights" having sister in it and they got all the love.
   
Made in us
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Ohio

I didn't vote because I haven't played against much besides DE, CWE and tons of other chaos. But in my experience, the all knight Eldar army seemed pretty weak. Even my subpar WE list was able to beat it.
   
Made in ca
Commander of the Mysterious 2nd Legion





w1zard wrote:
Grey Knights really got the short end of the stick this edition, they have all of the standard problems all marines are having this edition, plus unique GK problems on top of that, namely that they don't really have chaff units and almost everything they have with the possible exception of the Dreadknight is overpriced.

I really feel bad for GK players, and suggest they focus on painting/modeling until 9th rolls around.


sadly I'm not sure this'll improve next edition. The issues with the 8th codex are simply "more of the same" from their 7th edition issues

Opinions are not facts please don't confuse the two 
   
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Not listed: Renegades & Heretics
   
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Ohio

 Wolf_in_Human_Shape wrote:
Not listed: Renegades & Heretics

I think it's only for codex armies, not index.
   
 
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