Those of us who have been around for a while might remember night fighting. In 6th and 7th it was a simple cover save, but that isn't where I'm going here. I think, with the amount of games that are decided by turn 1, 5th style might be the way to go with this.
Back then night fighting was a range detriment. Roll 2d6, multiply by 3. That is the maximum range a unit can select targets in.
So for the 8th revamp? No change to the actual rule, just put it to a dice roll. Turn 1 night fighting happens on a 4+. This is decided at the beginning of the first movement phase. If the person going first doesn't opt for it, the one going second gets to roll, and gets +1 to their roll.
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