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Made in us
Regular Dakkanaut




I had a guy claim that pursuant to shooting rules you check the distance to the unit you are shooting at from your closest model. Then when he fast rolls he claims he doesn’t have to check the range for models in the same unit armed with the same weapon as the fast rolling rules don’t state you check the range. I’m staring at the rules and can’t see where he’s wrong but it just seems wrong that you could shoot with devourers that are 18 inch range from 30 inches away.
   
Made in us
Longtime Dakkanaut




The distance to a unit can be measured from the closest to closest for things such as auras.

For shooting however, distance is measured on a model by model basis and range is checked against the weapon it is using. So any Devourers that are outside of 18" will not be able to shoot.
   
Made in us
Regular Dakkanaut




Fragile wrote:
The distance to a unit can be measured from the closest to closest for things such as auras.

For shooting however, distance is measured on a model by model basis and range is checked against the weapon it is using. So any Devourers that are outside of 18" will not be able to shoot.
I get that but where does it say that in the rules under shooting so I can tell this guy no it doesn’t work that way, you can’t chain your Termagaunts across the field and all of them would get to shoot the same unit?
   
Made in us
Longtime Dakkanaut




In the shooting rules. You choose the unit to shoot with, then those "models" shoot. Shooting is done on a model by model basis. .

In order to target an enemy unit, a model from that unit must be within the Range of the weapon being used (as listed on its profile ) and be visible to the shooting model


Not shooting "unit"

This message was edited 1 time. Last update was at 2018/05/20 01:42:34


 
   
Made in us
Regular Dakkanaut




Unless you use fast rolling method described on the page in the margin In order to do so they must have the same BS Strength, AP and Damage BUT it says nothing about being in range.

Edit: I guess the argument I should make is that you don’t get to fast roll because the enemy model could not be chosen to shoot at by those weapons earlier in the sequence.

This message was edited 2 times. Last update was at 2018/05/20 01:59:19


 
   
Made in de
Drop Trooper with Demo Charge






Mentioning the range in "Fast Dice Rolling" is not needed, because you check the range for every model in step 2. Choose Targets. Fast rolling does not mention the weapon either. It only notes attacks with same BS, Strength, Damage and AP.





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Made in hr
Nihilistic Necron Lord






Germany

Agree with Zeshi. Fast rolling comes into play in step 3, number of attacks. You cant skip step 2, checking range.
   
Made in gb
Norn Queen






Range is checked on a model by model basis. However range is only checked once, you can't end up "out of range" from casualties.

Example: 5 Fleshborer Gants and 5 Devourer gants are all 11" from an enemy unit. You fire the Devourers first, causing 5 deaths, leaving the Fleshborerers now 13" and out of LOS from the enemy unit.

The Fleshborers still get to fire, because you only check Range and LOS once, then fire your weapons.
   
Made in gb
Longtime Dakkanaut




 BaconCatBug wrote:
Range is checked on a model by model basis. However range is only checked once, you can't end up "out of range" from casualties.

Example: 5 Fleshborer Gants and 5 Devourer gants are all 11" from an enemy unit. You fire the Devourers first, causing 5 deaths, leaving the Fleshborerers now 13" and out of LOS from the enemy unit.

The Fleshborers still get to fire, because you only check Range and LOS once, then fire your weapons.


yup, a whole unit appears to be treated as if its simultaneous, so range checked once then roll in any order you want - fast rolling where it makes sense, slow rolling where that matters
   
 
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