Author |
Message |
|
|
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
|
2018/05/20 00:23:24
Subject: Weapon Range per model
|
|
Regular Dakkanaut
|
I had a guy claim that pursuant to shooting rules you check the distance to the unit you are shooting at from your closest model. Then when he fast rolls he claims he doesn’t have to check the range for models in the same unit armed with the same weapon as the fast rolling rules don’t state you check the range. I’m staring at the rules and can’t see where he’s wrong but it just seems wrong that you could shoot with devourers that are 18 inch range from 30 inches away.
|
|
|
|
2018/05/20 00:28:03
Subject: Weapon Range per model
|
|
Longtime Dakkanaut
|
The distance to a unit can be measured from the closest to closest for things such as auras.
For shooting however, distance is measured on a model by model basis and range is checked against the weapon it is using. So any Devourers that are outside of 18" will not be able to shoot.
|
|
|
|
2018/05/20 00:41:43
Subject: Weapon Range per model
|
|
Regular Dakkanaut
|
Fragile wrote:The distance to a unit can be measured from the closest to closest for things such as auras.
For shooting however, distance is measured on a model by model basis and range is checked against the weapon it is using. So any Devourers that are outside of 18" will not be able to shoot.
I get that but where does it say that in the rules under shooting so I can tell this guy no it doesn’t work that way, you can’t chain your Termagaunts across the field and all of them would get to shoot the same unit?
|
|
|
|
2018/05/20 01:42:11
Subject: Weapon Range per model
|
|
Longtime Dakkanaut
|
In the shooting rules. You choose the unit to shoot with, then those "models" shoot. Shooting is done on a model by model basis. . In order to target an enemy unit, a model from that unit must be within the Range of the weapon being used (as listed on its profile ) and be visible to the shooting model Not shooting "unit"
|
This message was edited 1 time. Last update was at 2018/05/20 01:42:34
|
|
|
|
2018/05/20 01:49:05
Subject: Weapon Range per model
|
|
Regular Dakkanaut
|
Unless you use fast rolling method described on the page in the margin In order to do so they must have the same BS Strength, AP and Damage BUT it says nothing about being in range.
Edit: I guess the argument I should make is that you don’t get to fast roll because the enemy model could not be chosen to shoot at by those weapons earlier in the sequence.
|
This message was edited 2 times. Last update was at 2018/05/20 01:59:19
|
|
|
|
2018/05/20 05:04:51
Subject: Re:Weapon Range per model
|
|
Drop Trooper with Demo Charge
|
Mentioning the range in "Fast Dice Rolling" is not needed, because you check the range for every model in step 2. Choose Targets. Fast rolling does not mention the weapon either. It only notes attacks with same BS, Strength, Damage and AP.
|
If Khorne needs blood, will drown him in his own blood!
If Slaanesh wants pleasure, then we´ll give him DEATH, the greatest pleasure known to man!
If Tzeentch asks for forbidden knowledge, then we will enlighten him with fear of The God Machine!
If Nurgle wants us to embrace rebirth, then to hell with that, the Guard embrace Death, we live to DIE! |
|
|
|
2018/05/20 05:39:28
Subject: Re:Weapon Range per model
|
|
Nihilistic Necron Lord
|
Agree with Zeshi. Fast rolling comes into play in step 3, number of attacks. You cant skip step 2, checking range.
|
|
|
|
2018/05/20 14:32:02
Subject: Weapon Range per model
|
|
Norn Queen
|
Range is checked on a model by model basis. However range is only checked once, you can't end up "out of range" from casualties.
Example: 5 Fleshborer Gants and 5 Devourer gants are all 11" from an enemy unit. You fire the Devourers first, causing 5 deaths, leaving the Fleshborerers now 13" and out of LOS from the enemy unit.
The Fleshborers still get to fire, because you only check Range and LOS once, then fire your weapons.
|
|
|
|
2018/05/20 21:46:03
Subject: Weapon Range per model
|
|
Longtime Dakkanaut
|
BaconCatBug wrote:Range is checked on a model by model basis. However range is only checked once, you can't end up "out of range" from casualties.
Example: 5 Fleshborer Gants and 5 Devourer gants are all 11" from an enemy unit. You fire the Devourers first, causing 5 deaths, leaving the Fleshborerers now 13" and out of LOS from the enemy unit.
The Fleshborers still get to fire, because you only check Range and LOS once, then fire your weapons.
yup, a whole unit appears to be treated as if its simultaneous, so range checked once then roll in any order you want - fast rolling where it makes sense, slow rolling where that matters
|
|
|
|
|