Damn. Thank you
Automatically Appended Next Post: Mr. Shine wrote:You could set the Callidus Assassin up in your first turn somewhere that is both 1D6+3" away from enemy models and wholly within your deployment zone, of course. Less commonly useful than dropping them in your opponent's backfield, but potentially still useful.
Its an intriguing idea as a counterstrike unit. However given that I've traditionally used her to deny my enemy the use of a key vehicle (such as high key anti - knight vehicles) its still a bit of a blow
Automatically Appended Next Post: That is correct. You have to wait until turn 2 to deploy, but her confusion ability will still work. The latest
FAQ basically made Assassins useless.