Switch Theme:

Grinding Advance (Leman Russ) fires twice - double attacks or two shooting sequences?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Can the russ shoot twice?
Yes
No
Unclear / Requires GW FAQ
Other

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Drop Trooper with Demo Charge






A situation that came up in a game recently :

Leman Russ Punisher shoots at a target unit that has some models within range and some out of range (over 24 inches away).
I roll 20 dice for the first shot and resolve wounds, this removes all the models within 24 inches of the turret.
Can the Russ fire the turret weapon again, despite the fact the target unit is now out of range?

Discussion within my group has got it down to a question of the wording of the rule grinding advance "can shoot its turret weapon twice".
Does this mean :
  • The Russ acts like it has two turret weapons and declares their targets at the same point in time (during the same shooting sequence, so during the target selection the enemy unit is a valid target)

  • The Russ makes a second shooting sequence, in which case the unit is no longer a valid target (and since the rule specifies the same target the extra shots are wasted)

  • Current Army: Death Korp of Krieg
    Armies I have played:
    Necrons
    Space Marines (Ice Lords)
    Death Guard
     
       
    Made in gb
    Grim Dark Angels Interrogator-Chaplain





    Cardiff

    Edit: slight DERP, but the Rulebook FAQ still applies:

    Q: If a unit has an ability that allows it to ‘shoot twice’ (e.g. Maugan Ra’s Whirlwind of Death ability, or an Aggressor Squad’s Fire Storm ability), do I need to shoot the same target each time or can I choose different targets? Do I need to resolve these two shooting attacks back to back?
    A: Unless otherwise stated, you can shoot different targets each time it shoots. The attacks are resolved back to
    back – resolve the first shooting attack completely before resolving the second.

    This message was edited 3 times. Last update was at 2018/05/24 20:50:54


     Stormonu wrote:
    For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
     
       
    Made in us
    Dakka Veteran




    "...(the turret weapon must target the same unit both times)..."

    https://www.warhammer-community.com/2017/09/26/regiment-focus-mordian-sep26gw-homepage-post-2/

    Now, if there are stratagems that add to a units shooting attack (say, +1 to hit); then it's going to come down to the wording, if they last the entire attack, or the entire phase - then there might be a seperate argument to be made if you're selecting the tank once during the shooting phase, or twice during the shooting phase (since 2 attacks).
       
    Made in gb
    Norn Queen






     Cultiststeve wrote:
    A situation that came up in a game recently :

    Leman Russ Punisher shoots at a target unit that has some models within range and some out of range (over 24 inches away).
    I roll 20 dice for the first shot and resolve wounds, this removes all the models within 24 inches of the turret.
    Can the Russ fire the turret weapon again, despite the fact the target unit is now out of range?

    Discussion within my group has got it down to a question of the wording of the rule grinding advance "can shoot its turret weapon twice".
    Does this mean :
  • The Russ acts like it has two turret weapons and declares their targets at the same point in time (during the same shooting sequence, so during the target selection the enemy unit is a valid target)

  • The Russ makes a second shooting sequence, in which case the unit is no longer a valid target (and since the rule specifies the same target the extra shots are wasted)
  • It can. You're not selecting the Leman Russ to "fire again", you just get to shoot the Turret gun twice. It's basically emulating you having "Two X" on your datasheet instead of "One X".

    This message was edited 3 times. Last update was at 2018/05/24 21:21:20


     
       
    Made in gb
    Drop Trooper with Demo Charge






     JohnnyHell wrote:
    Edit: slight DERP, but the Rulebook FAQ still applies:

    Q: If a unit has an ability that allows it to ‘shoot twice’ (e.g. Maugan Ra’s Whirlwind of Death ability, or an Aggressor Squad’s Fire Storm ability), do I need to shoot the same target each time or can I choose different targets? Do I need to resolve these two shooting attacks back to back?
    A: Unless otherwise stated, you can shoot different targets each time it shoots. The attacks are resolved back to
    back – resolve the first shooting attack completely before resolving the second.


    Because (disregarding the other text on Grinding Advance) "shoots twice" can be at separate targets, that requires two shooting sequences so the unit would not be a valid target the second time around.
    Thanks for point that out (even though the FAQ question was not really asking what I needed, they accidentally clarified it in comments).

    Current Army: Death Korp of Krieg
    Armies I have played:
    Necrons
    Space Marines (Ice Lords)
    Death Guard
     
       
    Made in gb
    Norn Queen






    All the FAQ demands is that you roll both batches separately (i.e. Heavy D6 doesn't become Heavy 2D6). It doesn't mean you select them to shoot again. If that was the case you could select all your guns to shoot again. If you want to have an analogy, the rule basically makes you pretend you're armed with two turret weapons instead of one, and you must resolve the effects of the first volley before shooting the same (i.e. you can't fast roll them).

    This message was edited 2 times. Last update was at 2018/05/24 21:40:42


     
       
    Made in nl
    Longtime Dakkanaut





    Considering the wording of Grinding Advance, if your target is out of range after the first shot (because of casualties removed at the front) you cannot shoot a second time.
    Your not getting double the shots, your fully resolving an attack (including checking distance) twice.

    This is different to say, First rank fire, Second rank Fire which does actually increase your number of shots rather then shooting twice.
       
    Made in gb
    Norn Queen






     Cultiststeve wrote:
     JohnnyHell wrote:
    Edit: slight DERP, but the Rulebook FAQ still applies:

    Q: If a unit has an ability that allows it to ‘shoot twice’ (e.g. Maugan Ra’s Whirlwind of Death ability, or an Aggressor Squad’s Fire Storm ability), do I need to shoot the same target each time or can I choose different targets? Do I need to resolve these two shooting attacks back to back?
    A: Unless otherwise stated, you can shoot different targets each time it shoots. The attacks are resolved back to
    back – resolve the first shooting attack completely before resolving the second.


    Because (disregarding the other text on Grinding Advance) "shoots twice" can be at separate targets, that requires two shooting sequences so the unit would not be a valid target the second time around.
    Thanks for point that out (even though the FAQ question was not really asking what I needed, they accidentally clarified it in comments).
    Aggressors don't get selected to shoot again, they just shoot their guns twice. You have to select the two targets for the Aggressors before you make any shots.


    Automatically Appended Next Post:
     Ordana wrote:
    Considering the wording of Grinding Advance, if your target is out of range after the first shot (because of casualties removed at the front) you cannot shoot a second time.
    Your not getting double the shots, your fully resolving an attack (including checking distance) twice.

    This is different to say, First rank fire, Second rank Fire which does actually increase your number of shots rather then shooting twice.
    Not true at all. That's like saying if I have two Boltguns, I have to fire one boltgun before selecting the target for the second, which is not the case.

    Grinding Advance lets you shoot the gun a second time, it does NOT make you select the unit to shoot again, like how the fight twice rules work. Look at the Volley Fire Stratagem. Same effect.

    This message was edited 3 times. Last update was at 2018/05/24 21:43:38


     
       
    Made in gb
    Drop Trooper with Demo Charge






    But the FAQ states "shoots twice" means you could select different targets, implying you select a target for each shoot. And the now-out-of-range unit is not a valid target for the second shoot.
    It also clearly defines them as seperate shooting attacks, following the entire sequence each time. Not doubling the number of shots (like rapid fire wording).

    Volley Fire also says "shoot again", so would be a seperate attack following the shooting sequence, including selecting a valid target.

    This message was edited 2 times. Last update was at 2018/05/24 21:54:16


    Current Army: Death Korp of Krieg
    Armies I have played:
    Necrons
    Space Marines (Ice Lords)
    Death Guard
     
       
    Made in gb
    Norn Queen






     Cultiststeve wrote:
    But the FAQ states "shoots twice" means you could select different targets, implying you select a target for each shoot. And the now-out-of-range unit is not a valid target for the second shoot.
    It also clearly defines them as seperate shooting attacks, following the entire sequence each time. Not doubling the number of shots (like rapid fire wording).

    Volley Fire also says "shoot again", so would be a seperate attack following the shooting sequence, including selecting a valid target.
    Yes, it means you can select different targets, the same way I can select different targets for the Twin Lascannon and Heavy Bolter Sponsons on my Predator. I don't select the Predator to shoot with it's Twin Lascannon, then select the Predator to shoot it's Heavy Bolters, all Range and LOS is checked at the same time when declaring your shooting in step 2.

    The only thing special about Grinding Advance is that you have to put both Turret attacks into the same weapon. The rules are not a democracy and the rules here are perfectly clear. It would be nice for GW to give an FAQ to make it clear to those who don't understand that however.

    This message was edited 4 times. Last update was at 2018/05/24 22:00:10


     
       
    Made in gb
    Drop Trooper with Demo Charge






     BaconCatBug wrote:
     Cultiststeve wrote:
    But the FAQ states "shoots twice" means you could select different targets, implying you select a target for each shoot. And the now-out-of-range unit is not a valid target for the second shoot.
    It also clearly defines them as seperate shooting attacks, following the entire sequence each time. Not doubling the number of shots (like rapid fire wording).

    Volley Fire also says "shoot again", so would be a seperate attack following the shooting sequence, including selecting a valid target.
    Yes, it means you can select different targets, the same way I can select different targets for the Twin Lascannon and Heavy Bolter Sponsons on my Predator.


    Good point actualy. I read "resolve the first shooting attack" in the FAQ to mean the whole shooting sequence. Phase 4 is "resolve attacks".So if it was just repeating phase 4, then it would have declared the target before they came out of range.

    Current Army: Death Korp of Krieg
    Armies I have played:
    Necrons
    Space Marines (Ice Lords)
    Death Guard
     
       
    Made in gb
    Norn Queen






     Cultiststeve wrote:
    Good point actualy. I read "resolve the first shooting attack" in the FAQ to mean the whole shooting sequence. Phase 4 is "resolve attacks".So if it was just repeating phase 4, then it would have declared the target before they came out of range.
    Exactly.

    This message was edited 1 time. Last update was at 2018/05/24 22:01:09


     
       
    Made in gb
    Drop Trooper with Demo Charge






    Too bad I cant change poll answer.

    Current Army: Death Korp of Krieg
    Armies I have played:
    Necrons
    Space Marines (Ice Lords)
    Death Guard
     
       
    Made in us
    Deathwing Terminator with Assault Cannon






    RAW, before firing any weapons a model/unit jas, all iof its attacls must be allowcated before resolving any attacks. You measure once each for the two turret weapon attacks you are making.

    If you did roll the first set of turret weapons before declaring the targets for your second turret weapon attack, then you cannot shoot the weapon the second time as you have violated the shooting attack sequence and not because the target is no longer in ramge.

    As long as you selected your targets before resolving any shots, you don't measure range twice.
       
    Made in gb
    Drop Trooper with Demo Charge






     skchsan wrote:
    RAW, before firing any weapons a model/unit jas, all iof its attacls must be allowcated before resolving any attacks. You measure once each for the two turret weapon attacks you are making.

    If you did roll the first set of turret weapons before declaring the targets for your second turret weapon attack, then you cannot shoot the weapon the second time as you have violated the shooting attack sequence and not because the target is no longer in ramge.

    As long as you selected your targets before resolving any shots, you don't measure range twice.


    RAW you roll die one at a time? Why would fastrolling some of them invalidate the rest? I declared all shots into the target before I started rolling.

    Current Army: Death Korp of Krieg
    Armies I have played:
    Necrons
    Space Marines (Ice Lords)
    Death Guard
     
       
    Made in gb
    Norn Queen






    As long as you declared them all fast rolling isn't a problem.
       
    Made in us
    Deathwing Terminator with Assault Cannon






     Cultiststeve wrote:
     skchsan wrote:
    RAW, before firing any weapons a model/unit jas, all iof its attacls must be allowcated before resolving any attacks. You measure once each for the two turret weapon attacks you are making.

    If you did roll the first set of turret weapons before declaring the targets for your second turret weapon attack, then you cannot shoot the weapon the second time as you have violated the shooting attack sequence and not because the target is no longer in ramge.

    As long as you selected your targets before resolving any shots, you don't measure range twice.


    RAW you roll die one at a time? Why would fastrolling some of them invalidate the rest? I declared all shots into the target before I started rolling.
    You seem to have misunderstood my point. The following is the legal sequence that takes place when firing with a LR that remained stationary:

    1. declare which weapons being fired
    2. declare targets for each weapon
    3. resolve the attack

    By declaring a target of the second volley of fires from the turret weapon after the first volley of fires have been resolved does not follow the legal sequence of the shooting phase. By doing so, you've went through steps 1-3, then restarted the sequence from step 1. A unit must declare which weapons it's firing before rolling any dice to resolve any attacks.

    Fast rolling has nothing to do with invalidating anything.

    This message was edited 1 time. Last update was at 2018/05/29 13:34:49


     
       
    Made in gb
    Drop Trooper with Demo Charge






     skchsan wrote:
     Cultiststeve wrote:
     skchsan wrote:
    RAW, before firing any weapons a model/unit jas, all iof its attacls must be allowcated before resolving any attacks. You measure once each for the two turret weapon attacks you are making.

    If you did roll the first set of turret weapons before declaring the targets for your second turret weapon attack, then you cannot shoot the weapon the second time as you have violated the shooting attack sequence and not because the target is no longer in ramge.

    As long as you selected your targets before resolving any shots, you don't measure range twice.


    RAW you roll die one at a time? Why would fastrolling some of them invalidate the rest? I declared all shots into the target before I started rolling.
    You seem to have misunderstood my point. The following is the legal sequence that takes place when firing with a LR that remained stationary:

    1. declare which weapons being fired
    2. declare targets for each weapon
    3. resolve the attack

    By declaring a target of the second volley of fires from the turret weapon after the first volley of fires have been resolved does not follow the legal sequence of the shooting phase. By doing so, you've went through steps 1-3, then restarted the sequence from step 1. A unit must declare which weapons it's firing before rolling any dice to resolve any attacks.

    Fast rolling has nothing to do with invalidating anything.


    Sure, I get the firing sequence side of it.
    But the question that arose during my game is if the wording of Grinding Advance means the bonus weapon fire is done within the same sequence, or if "fires twice" means the shooting sequence is repeated for the second time.

    Current Army: Death Korp of Krieg
    Armies I have played:
    Necrons
    Space Marines (Ice Lords)
    Death Guard
     
       
    Made in gb
    Decrepit Dakkanaut




    It's one unit, so you cannot go back to step 1 once you have passed it.
    It's just one member of the unit firing the guns twice. That's it.
       
     
    Forum Index » 40K You Make Da Call
    Go to: