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Made in ca
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Building a blood in water scent

Bethesda with a new teaser tweet

New Fallout?

F3 remaster?

Switch port?

Skyrim for the pip-boy?

We were once so close to heaven, St. Peter came out and gave us medals; declaring us "The nicest of the damned".

“Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'” 
   
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Truthfully, it will likely be something stupid in the vein of the 5 re- releases of skyrim. So fallout *4* remastered or VR or some even worse console platform.

This message was edited 1 time. Last update was at 2018/05/29 17:55:34


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I would be surprised at a Fallout 5 so soon, without even a new Elder Scrolls in between. Guess we'll see soon enough. I wonder if it will be an all-new engine?

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If they're going for a new game, I really hope it's along the lines of New Vegas 2... with the older interface. I couldn't stand town building and crafting in a way that needed me to pick up EVERYTHING I saw.
   
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Building a blood in water scent

 greatbigtree wrote:
If they're going for a new game, I really hope it's along the lines of New Vegas 2...


Yeah this is my big, unrealistic hope too.


I couldn't stand town building and crafting in a way that needed me to pick up EVERYTHING I saw.


I liked the building aspect, but the whole "I'll just make this dirty shirt and teddy bear into a sleeping bag" required a little too much suspension of disbelief.

We were once so close to heaven, St. Peter came out and gave us medals; declaring us "The nicest of the damned".

“Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'” 
   
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Well, they've been pretty active about denying a new elder scrolls game for the past year, probably to avoid confusing the issue with the mmo

On the other hand, often when they give out big specific denials like that, they're lying... Up until for the for real announcement.

But presumably the Bethesda studio (as opposed to the zenimax studio behind the mmo) has been working on *something* for the past couple years. I'd hope it wasn't just iterating versions of skyrim

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I would love for a version of Fallout 3 to appear on the Switch..

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I'd be glad to get a new main story DLC, or new game with the new engine.



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 greatbigtree wrote:
If they're going for a new game, I really hope it's along the lines of New Vegas 2... with the older interface. I couldn't stand town building and crafting in a way that needed me to pick up EVERYTHING I saw.
But everything has to be Minecraft!

This time it'll be Fallout Battle Royale though as we drift further and further away from what made Fallout so good.

This message was edited 1 time. Last update was at 2018/05/30 06:56:18


   
Made in nl
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Dakka's very own Christmas village

Yeah, not feeling it either. F4 was in my personal opinion rather disappointing and more generic than the previous games.

I'd say, "I'd love for Obsidian to take another stab at things" but I'm not sure if I'm ready for yet another buggy release..

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Call of Duty: Fallout. Campaign Takes place during the great war, goes through the major battles and things like Deathclaws getting developed, and ends with the nukes dropping.

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Obsidian have tweeted that it's nothing to do with them, but that's exactly what they would say if they were about to release New Vegas 2 and couldn't say!

If it's a Fallout 3 remaster, I could go for that so long as it's totally remade in the FO4 engine, particularly the gunplay but I'd not say no to the expanded weapon mod systems or settlements either (though I'm not sure they'd really be able to implement that into FO3's map).

Anything to do with a Switch port is of no interest to me, so in my perfect world this is a brand new game or at least a full remaster of 3 or NV...

I've seen suggestions of a Fallout answer to ESO being thrown around, but that is not something that'd really appeal to me either, I like the idea of expanding the setting in that way but the MMO trappings of repetitive and generic quests put me right off ESO.

Still waiting on a Fallout game set outside America... England would be an interesting one with guns being far rarer, and Australia could be a nightmarish land if the rads get to the wildlife (though I imagine the civilisation might be a bit more intact, I don't believe it got directly nuked, did it?)


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I wouldn’t expect a Fallout game set outside America, as cool as it may be. 50’s Americana is such a central theme to the series, especially as it progressed.

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 feeder wrote:
I couldn't stand town building and crafting in a way that needed me to pick up EVERYTHING I saw.


I liked the building aspect, but the whole "I'll just make this dirty shirt and teddy bear into a sleeping bag" required a little too much suspension of disbelief.


I had a good laugh when I scrapped a lead pipe and got steel out of it. Still makes me smile to this day.

I like the settlement mode of Fallout 4 in principle. I played Fallout 3 thinking wouldn't it be cool if I could start my own little settlement and restart civilization. Seeing just that in Fallout 4 was great. Even if I'm more the Lone Wanderer type and played Fallout 4 the first time without building any settlements outside getting Garvey and his merry band started in Sanctuary Hills. I found that to be a perfectly viable way of playing and thus never got the impression I had to pick up EVERYTHING. If you go full Minuteman (and let's be honest, you don't go full Minuteman) and commit to rebuilding every settlement in the Commonwealth, sure. That's basically the only way it's going to work. I think the flip side to Falliut 4's weakish story is that it's one big sandbox and you can play it any way you like. Don't like settlements? Screw them. Perfectly good way to play.

My big issue with sandbox Fallout 4 is that stuff only happens when you're there and doesn't, like, at all, when you're not. In my opinion a more fitting approach would have been to make the foundation of settlements a city builder sim system where you give directions to your settlers and they do the scavenging and building over time. I hope we'll get something along those lines in future Fallouts (or Elder Scrolls games).

Got to be patient with Bethesda. In Morrowind I "evicted" someone and had a house to stash my stuff. In Oblivion you could buy a house and sets of interior decoration. Skyrim's Hearthfire allowed for a much more modular approach to building your own longhouse. Fallout 4's settlements are the most modular and sophisticated version of this to date, and I have no doubt that they're going to look at what worked and what didn't and implement an improved version in a future game.

 Nostromodamus wrote:
I wouldn’t expect a Fallout game set outside America, as cool as it may be. 50’s Americana is such a central theme to the series, especially as it progressed.


While I wouldn't mind getting expanded lore (especially with regard to Wasteland Warfare or possible future RPG efforts, homebrewed or otherwise) on the state of the rest of the planet, I think America is big enough for many, many Fallout games to come. I'd expect at least the answer to the question whether New York has turned into ghoul central, how Florida is an even bigger hellhole after the bombs or why the nuclear apocalypse was bigger in Texas. Also, Canada. Plus with Bethesda's focus on the East Coast, that leaves a lot of the west unexplored outside of New vegas (and the decades and even a century old Fallout 1 and 2 stories).

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 Paradigm wrote:
Obsidian have tweeted that it's nothing to do with them, but that's exactly what they would say if they were about to release New Vegas 2 and couldn't say!

If it's a Fallout 3 remaster, I could go for that so long as it's totally remade in the FO4 engine, particularly the gunplay but I'd not say no to the expanded weapon mod systems or settlements either (though I'm not sure they'd really be able to implement that into FO3's map).

Anything to do with a Switch port is of no interest to me, so in my perfect world this is a brand new game or at least a full remaster of 3 or NV...

I've seen suggestions of a Fallout answer to ESO being thrown around, but that is not something that'd really appeal to me either, I like the idea of expanding the setting in that way but the MMO trappings of repetitive and generic quests put me right off ESO.

Still waiting on a Fallout game set outside America... England would be an interesting one with guns being far rarer, and Australia could be a nightmarish land if the rads get to the wildlife (though I imagine the civilisation might be a bit more intact, I don't believe it got directly nuked, did it?)


Same, the gunplay in F3/NV feels really clunky after 4. As for ESO, I got in the beta and the combat felt off, especially archery. I quit and de-installed once I saw people queuing to murder a single bear. That isn't the Elder Scrolls anymore.

If we have to do one outside of the States, make it China, the archnemesis. US troops in power armor got stranded there once the bombs fell so it could make for some amazingly different yet familiar gameplay.


Automatically Appended Next Post:
 Geifer wrote:

My big issue with sandbox Fallout 4 is that stuff only happens when you're there and doesn't, like, at all, when you're not. In my opinion a more fitting approach would have been to make the foundation of settlements a city builder sim system where you give directions to your settlers and they do the scavenging and building over time. I hope we'll get something along those lines in future Fallouts (or Elder Scrolls games).

There is an amazing mod called Sim Settlements for F4 that does mostly that. You plop down a wood/steel/concrete special platform/plot and assign a settler who build their own house and upgrades it depending on how well their needs are met. It has this for farms, houses, industry, just a bunch of variations. It has a bunch of submods too.

Just stealing their description:

Sim Settlements is a Mod for Fallout 4 that allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. Includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more. This mod aims to completely change the way you think about settlements. You'll now be able to create detailed, living places with minimal effort. The ultimate goal: making every settlement a unique and awesome looking Fallout city, with perks and rewards that help you at every stage of the game.


Another recommendation is the scavenger beacon mod. You can craft beacons and drop the in any place you can store items, you can store all your gathered junk out in a mailbox or desk and then drop in a beacon. Then you get a settlement prompt where it has to go to and 'settler NPCs' come to get it and its in the settlement inventory in 24 hours (the NPCs are for show, it gets teleported so you don't lose it to AI stupidity) together with the retrievable beacon. It cuts out an absolute ton of backtracking because you fill up with heavy junk.

This message was edited 4 times. Last update was at 2018/05/30 14:43:33


Sorry for my spelling. I'm not a native speaker and a dyslexic.
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Livestream showed trailer for “Fallout 76”.

Make of that what you will...

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Right behind you.

It's because you're in Vault 76.

With Jonathan Frakes...
   
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The music seems like a clue to location\theme.

It was apparently worked on at Bethesda and in their acquired studio in Texas (which used to be Battlecry, who were working on some sort of hero shooter).

So. Hmm. Maybe some sort of FPS pacify-the-mutated-natives shoot em up type game. Or an ARPG like diablo, but that looked like the FO4 engine. (But I am on my phone, so salt that)

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Right behind you.

Someone on Twitter posted a screencap from another Fallout game.

Vault 76 was a "control vault" to be opened and recolonize the surface later.

Unfortunately we did not get Vault 77, one man and crates full of puppets.
   
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Huh, a real vault and not a twisted science experiment vault? Not sure how to feel about playing it straight. Though that does reinforce my pacify the natives vibe.

Though I would like to know soon er rather than later if its a standard fallout (exploration, lite-RPG), a shooter, arpg or tactics game, or something really horrible like an mmo.

This message was edited 1 time. Last update was at 2018/05/30 15:11:03


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 Kanluwen wrote:
It's because you're in Vault 76.

With Jonathan Frakes...


None of the other Fallouts were named after their Vault.

2076 was the year before the nukes dropped.

I wonder if it will be a vault building/management game leading up to the exchange?

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They weren't, but this one clearly is set in vault 76. The radio in the video talks about it and the guy and is in a 76 jumpsuit.

The exact timeframe isn't clear, but it is indeed set in that vault.

This message was edited 1 time. Last update was at 2018/05/30 16:11:56


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Voss wrote:
They weren't, but this one clearly is set in vault 76. The radio in the video talks about it and the guy and is in a 76 jumpsuit.

The exact timeframe isn't clear, but it is indeed set in that vault.


I just saw a screenshot of the Pip-Boy that shows the date 27 Oct 2102.

Edit: Too dumb to get the date right on first, second, and third try...


Automatically Appended Next Post:
 Disciple of Fate wrote:
Sim Settlements is a Mod for Fallout 4 that allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. Includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more. This mod aims to completely change the way you think about settlements. You'll now be able to create detailed, living places with minimal effort. The ultimate goal: making every settlement a unique and awesome looking Fallout city, with perks and rewards that help you at every stage of the game.


Another recommendation is the scavenger beacon mod. You can craft beacons and drop the in any place you can store items, you can store all your gathered junk out in a mailbox or desk and then drop in a beacon. Then you get a settlement prompt where it has to go to and 'settler NPCs' come to get it and its in the settlement inventory in 24 hours (the NPCs are for show, it gets teleported so you don't lose it to AI stupidity) together with the retrievable beacon. It cuts out an absolute ton of backtracking because you fill up with heavy junk.


Cool. Thanks for the tip. Might have a look if I'm not suspiciously occupied with a different Fallout for the foreseeable future.

This message was edited 2 times. Last update was at 2018/05/30 16:20:44


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The teaser in question:



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Norwich

http://fallout.wikia.com/wiki/Vault_76

Just in case anyone wants to know.

Also, VVVVVVEEERRRYYYY pumped for this

   
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 Formosa wrote:
http://fallout.wikia.com/wiki/Vault_76

Just in case anyone wants to know.

Also, VVVVVVEEERRRYYYY pumped for this


Mark me as somewhat interesting depending on what exactly it is and if its higher quality than the FO4 DLCs (which were largely bad, except for the brief attack from the mists at the start of far harbor, which was nicely thematic)

This message was edited 1 time. Last update was at 2018/05/30 16:47:12


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UK

More Fallout is probably a good thing, but there's too little here to start being excited just yet...

On one hand, with the earlier date and a less 'weird' Vault as a starting point, we could be looking at a FO4-engine game about returning to the surface, attempting to set up the new civilisation and seeing how the world changed. Big focus on settlement building and survival, less rad-powered monstrosities but more robots, remnant factions, rival survivors ect which could be a really cool take on it. Resources are more scarce, competition more fierce, and the society we see by the later Fallout games has yet to emerge, leaving a lot of room for competing visions of a post-nuclear America that you as the player have to navigate.

On the other hand, it could be a Fallout-themed city-builder or something similar to Fallout Shelter for all we know...

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It would be interesting if they finally do something closer to post-war than the usual stuff, at least now the plethora of apocalyptic logs, stocked supply cupboards and clothed skeletons will make sense now.

Also, no Brotherhood of Steel!

Be ash and cinder forevermore!

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 BrookM wrote:
It would be interesting if they finally do something closer to post-war than the usual stuff, at least now the plethora of apocalyptic logs, stocked supply cupboards and clothed skeletons will make sense now.

Also, no Brotherhood of Steel!

And much rejoicing at that. Hopefully no supermutants either.
They really didn't need to drag everything over from the original game, regardless of how little sense it made. Give me a break from deathclaws as well.

Ghouls would be really interesting at 20 years on. No real understanding of what's going on, and no sense of immortality yet. Maybe even an intermediate, less gooey, stage





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