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Made in us
Regular Dakkanaut




I want Grey Knights to be buffed so they do not need mixed detachments like soup or special characters like Celestine to be effective. I want what is already effective like Grandmaster in Nemesis Dreadknight Armors and Strike Squads to get a buff. Thanks!
   
Made in us
Regular Dakkanaut




I'm waiting for the Sisters beta rules.

And for an explanation on exactly WHY Sisters need beta rules BEFORE they can get a Codex. The Sisters Index army list was/is AWESOME.
   
Made in gb
Fresh-Faced New User





I'd like to see some changes to Necron flyers to make them a little more competitive. They're such cool models but just seem too weak compared to the other units and other armies flyers in general.
   
Made in hk
Steadfast Ultramarine Sergeant




 Towenaar wrote:
I'd like to see some changes to Necron flyers to make them a little more competitive. They're such cool models but just seem too weak compared to the other units and other armies flyers in general.


Looking at the Doom Scythe DeathRay change to Assault D3


Automatically Appended Next Post:
I would like to strongly ask bringing the points of Space Marine (all of those books) Tactical Squad, "naked" Assault Squad and Devastator Squad down to 10-11ppm. Scout down to 9-10ppm. The previous CA and FAQ just keep nerfing Space Marines by raising the points of anything good in SM army, like Assault Cannons, hurricane bolters, Razorback, Stormraven, Fire Raptor and Guilliman. Yes, Guilliman at 400pts is fair, but maybe not for the Razorbacks and Stormraven themselves as they are only "awesome" when under the buff of Big G. Furthermore, it is definitely not fair to just nerf the good units but not buff the "trash" units like Tactical Marines and Assault Marines, given Space Marines are already in lower tier.

This message was edited 2 times. Last update was at 2018/06/07 01:24:28


 
   
Made in us
Esteemed Veteran Space Marine







Chaos Marines need some help. I would like to see the following:

1) Points reduction for a Lord of Skulls to bring it in line with the new Knight codex.

2) Points reduction or significant buff to Warp Talons. They are too pretty to be so bleh.

3) Buff Noise Marines Sonic weapons. Currently very lackluster since cover is an afterthought.

For all flavors of Marines, have chapter tactics/legion traits apply to all units.

Something has to be done to curb the 180 point AM detachment that gives any imperium army 5 CP. It's too easily abused. Maybe restrict CPs to detachments that generate them, or a penalty to CP when the warlord is in a different army? Not sure what the right answer is in this one.

For the love of the throne, please reduce the points on FW titans, especially in light of the points for the new Knights. In no universe is a Warhound worth 2k points...it wasn't even really worth the 1500 it was before.

Its a pipe dream, but I would like to see Chaos Daemons gain a Chaos Alliance trait. Mono-god armies are dull to play with and against. At least give Daemon players something like the DE ability to field three patrol detachments and generate CPs.

   
Made in us
Hurr! Ogryn Bone 'Ead!





WA

 ClassicCarraway wrote:

Something has to be done to curb the 180 point AM detachment that gives any imperium army 5 CP. It's too easily abused. Maybe restrict CPs to detachments that generate them, or a penalty to CP when the warlord is in a different army? Not sure what the right answer is in this one.


Agreed, easy fix would be to return AM to platoons, rather than straight infantry squads. Requiring platoon commander/squad and at least two IS's to count as a single troop choice

 
   
Made in us
Fresh-Faced New User




Sydney, Australia

The new-improved Knights really need an AM farm atm - Knights are quite CP hungry and with so few units some buffs are going to make all the difference.

Alternative might be a CP boost for an all-knight Super Heavy detachment, with caveat that knights need to be the big guns to prevent Armiger spam.


Automatically Appended Next Post:
Thinking out loud, a similar approach may make sense for other elite Imperial armies. Boost CP for certain detachments and remove the need to soup.

This message was edited 1 time. Last update was at 2018/06/07 02:11:38


 
   
Made in ca
Death-Dealing Devastator




Arkansas (Not Canada)

I'd like to see CP become faction specific. A guard battalion gives 5 CP, that have to be used on IG stratagems or generics targeting IG units.

That will eliminate the problem of CP farms handing out points to armies like Custodes who have outstanding stratagems because there were designed to have 9 CP at absolute most.

I say this as someone whose competitive list is IG/Custodes Bikes/Celestine.

7500+
4000+
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1500+
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1000+
1000+ 
   
Made in us
Esteemed Veteran Space Marine







 w0nderland wrote:
The new-improved Knights really need an AM farm atm - Knights are quite CP hungry and with so few units some buffs are going to make all the difference.

Alternative might be a CP boost for an all-knight Super Heavy detachment, with caveat that knights need to be the big guns to prevent Armiger spam.


Automatically Appended Next Post:
Thinking out loud, a similar approach may make sense for other elite Imperial armies. Boost CP for certain detachments and remove the need to soup.


All armies would be CP hungry if they had the level of strategems that knights and custodes have. Necrons have incredible stratagems, but can't spam sub-200 point detachments to generate more CPs. Just because the army has very useful strategems doesn't mean they should be able to spam them mercilessly.
   
Made in nz
Sister Oh-So Repentia





phydaux wrote:
I'm waiting for the Sisters beta rules.

And for an explanation on exactly WHY Sisters need beta rules BEFORE they can get a Codex. The Sisters Index army list was/is AWESOME.


My understanding is that they are going to give us the 'codex treatment' to fulfill their intention of giving all factions a codex by the end of the year - which will tide us over till the actual dex with new models in 2019. By codex treatment, I mean to say that I'm expecting at least a page each of Stratagems, Relics and different <ORDER> rules, plus points tweaks and rules refinements etc.
   
Made in us
Fresh-Faced New User




Sydney, Australia

 ClassicCarraway wrote:
 w0nderland wrote:
The new-improved Knights really need an AM farm atm - Knights are quite CP hungry and with so few units some buffs are going to make all the difference.

Alternative might be a CP boost for an all-knight Super Heavy detachment, with caveat that knights need to be the big guns to prevent Armiger spam.


Automatically Appended Next Post:
Thinking out loud, a similar approach may make sense for other elite Imperial armies. Boost CP for certain detachments and remove the need to soup.


All armies would be CP hungry if they had the level of strategems that knights and custodes have. Necrons have incredible stratagems, but can't spam sub-200 point detachments to generate more CPs. Just because the army has very useful strategems doesn't mean they should be able to spam them mercilessly.


Totally. Imperials just have the advantage of IM CP farms that open this as the dominant strategy.

Maybe CP needs to just be detached from formations altogether. Everyone gets 10 or something.




   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I want armies composed of only one faction to receive a bonus.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in fi
Locked in the Tower of Amareo





 ClassicCarraway wrote:
 w0nderland wrote:
The new-improved Knights really need an AM farm atm - Knights are quite CP hungry and with so few units some buffs are going to make all the difference.

Alternative might be a CP boost for an all-knight Super Heavy detachment, with caveat that knights need to be the big guns to prevent Armiger spam.


Automatically Appended Next Post:
Thinking out loud, a similar approach may make sense for other elite Imperial armies. Boost CP for certain detachments and remove the need to soup.


All armies would be CP hungry if they had the level of strategems that knights and custodes have. Necrons have incredible stratagems, but can't spam sub-200 point detachments to generate more CPs. Just because the army has very useful strategems doesn't mean they should be able to spam them mercilessly.


Necron's don't have to spend about 1000 pts MINIMUM for 3 CP...


Automatically Appended Next Post:
phydaux wrote:
I'm waiting for the Sisters beta rules.

And for an explanation on exactly WHY Sisters need beta rules BEFORE they can get a Codex. The Sisters Index army list was/is AWESOME.


So you don't want codex at all?

They need plastic models before codex. Since they have only started work on those now they won't be on sale 2018 december period. So no codex before 2018 december period. Thus it's either no codex, codex but no beta rules or codex with beta rules ahead of time. Out of the 3 options which you prefer?

This message was edited 1 time. Last update was at 2018/06/07 04:30:30


2024 painted/bought: 109/109 
   
Made in us
Unteroffizier




Allarus Custodians need a 3++ standard or else a ~15 point drop.

Shield Captains on jetbike probably need a 10 pt increase. Vertus Praetors need to go up 5 pts.

Venerable Land Raider should drop 20 points or so.

Blood Angel Captains need a 20 pt increase. Tacticals can drop 1 or maybe 2 pts across the board.

Destroyers need to be 5 pts more. Tomb Blades too. Tesseract Vault needs to be 30-40 pts more. Everything with RP besides destroyers needs to drop about 10% in point cost.

Either make IG infantry squads into platoons or bump up every infantry HQ in their list by at least 30 points.
   
Made in fi
Locked in the Tower of Amareo





Don't think shield captains are just 10 pts too cheap.

BA captains...Problem with those is that it's only those combos. Increase 20 pts and what happens to those builds that AREN'T storm shield+thunderhammer+relic+WL trait?

GW really screwed up making relics and warlord traits free.

2024 painted/bought: 109/109 
   
Made in us
Unteroffizier




The problem is the only competitive units in the Custodes list are on Dawneagle Jetbikes. Nerf those too much and you can just throw out the entire codex.

Shield Captains aren't even as good, point for point, as Vertus Praetors. They're just able to be taken with a smaller investment.

Speaking of which, I'd straight up remove the Supreme Command detachment.

And about BA Captains, you're right. Should make thunder hammers on characters more expensive by 10 pts and captains maybe 5 pts more expensive. Also maybe up stormshields by 5 pts on characters.

Everything with the terminator keyword needs a 4++ base I think.
   
Made in us
Dakka Veteran




 ClassicCarraway wrote:


For the love of the throne, please reduce the points on FW titans, especially in light of the points for the new Knights. In no universe is a Warhound worth 2k points...it wasn't even really worth the 1500 it was before.




Not happening. The whole point of it costing 2k in the first place is to effectively ban it from matched play. Notice they didn't mess with it's PL value. It's very clear here GW's intent is that Titans are for narrative/apocalypse only.
   
Made in fi
Locked in the Tower of Amareo





If all termies gets 4++ base what would you do for cataphractii who are supposed to be slower more survivable? Now they have 4++. 3++? But then there's cataphractii with stormshield...

2024 painted/bought: 109/109 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

What i hope for:

Price drop on FW knights to bring them in line with the new poitns level of knights.

Price drop for Space Marine troops, terminators, pretty much every infantry unit and some of the tanks.

A change to CPs in some way to make every Imperial Army having some kind of AM detachment die in a fire.

What i expect:

Points increase to anything FW makes.

Price increase for Guilliman and some half competitive Space Marine units

More CPs for Batallions and Brigades.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in fi
Locked in the Tower of Amareo





Knowing GW FW knights are lot more likely get 100-200% price hike...

2024 painted/bought: 109/109 
   
Made in de
Regular Dakkanaut




Point drops on Annihilation Barges/Necron Flyers/Mono/Lychguard and Praets and improve the Tesla Annihilator to Dmg 2 or d3.
The rest of the codex is fine-ish. Not really breaking but enough to kinda compete.
   
Made in ca
Commander of the Mysterious 2nd Legion





Gulliman will be nerfed again, because at this point why mess with tradtion?

Opinions are not facts please don't confuse the two 
   
Made in us
Regular Dakkanaut




 casvalremdeikun wrote:
I want armies composed of only one faction to receive a bonus.


This. So much this.
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

phydaux wrote:
 casvalremdeikun wrote:
I want armies composed of only one faction to receive a bonus.


This. So much this.


Start with 5 Command Points instead of 3? +1 bonus to go first?

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Devestating Grey Knight Dreadknight







 kronk wrote:
phydaux wrote:
 casvalremdeikun wrote:
I want armies composed of only one faction to receive a bonus.


This. So much this.


Start with 5 Command Points instead of 3? +1 bonus to go first?


Go harder.

If you have an army of a single faction i.e. Astra Militarum with a single regiment keyword i.e. Tallarn. Reduce CP costs by 1 to a minimum of 1.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Shadowy Grot Kommittee Memba






 Quickjager wrote:
 kronk wrote:
phydaux wrote:
 casvalremdeikun wrote:
I want armies composed of only one faction to receive a bonus.


This. So much this.


Start with 5 Command Points instead of 3? +1 bonus to go first?


Go harder.

If you have an army of a single faction i.e. Astra Militarum with a single regiment keyword i.e. Tallarn. Reduce CP costs by 1 to a minimum of 1.


That's a little silly. I'd much rather see +3 Command Points for having a "pure" army. Or else a solid negative for allies - say, -2CP for each detachment that does not share a <subfaction> keyword with your Warlord.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Off the top of my head:

- Necron Destroyer Lord gets the same reroll aura as the Necron Lord.

- It would be nice if Drazhar could be a little less godawful.

- Minor point, but I think the 10pts added to the Archon's cost in the codex was unnecessary, so it would be nice if that was reversed/

- Alternatively, could DE maybe get some bonuses for open-topped vehicles when it comes to auras? Even if auras were just erratad to work on other units in the transport, that would at least be something. As it stands we've got this really weird scenario where the army is meant to shoot from its transports, yet the only way they're allowed to benefit from their commander's aura is if everyone first gets out.

- Incubi become Kabal units.

- IG Veterans go back to paying Infantry prices for their special weapons, rather than paying Scion prices (thus turning them into vastly inferior Scions).

- A price reduction on Chimeras (and/or Heavy Flamers) would be nice.


 casvalremdeikun wrote:
I want armies composed of only one faction to receive a bonus.


This.



 kronk wrote:
Start with 5 Command Points instead of 3? +1 bonus to go first?


5 CP instead of 3 is meaningless. You can start with 8 CP just by including a tiny IG detachment in your army.

I think, as someone else suggested, we also need to limit CP spending to the faction that generated them (so if you take an IG detachment you can only spend those CP on IG units/stratagems).

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Longtime Dakkanaut




I think making it so you can only pick your warlord from your largest detachment, and only gaining CP from detachments that match your warlord's faction would be a solid fix for the CP / allies issue.

Assuming they aren't going to make detailed rules changes, points costs for infantry need to go down for elite infantry and up for chaff.

Some general points increases should be made based on the following:
4++ or better invul saves need to cost more, especially on large vehicles. 5++ saves should be valued less, especially on infantry with good armor saves ie terminators.
2+ and 3+ armor saves need to be valued less.
2W infantry need to be valued less.

And specific rules changes id llike to see in addition to points reductions:

Chaos Marines should be able to take bolters, chainswords, and pistols.
Rhinos should have two fire points again
All power armor and Terminator armor squad units in elite slots should get BS/WS2+.
Flamers, melta and grav need to be buffed/changed. Grav could be assault 2, melta could do 3 damage to vehicles on a damage roll of 1, 2 or 3, and flamers could have unlimited range and ignore LoS during overwatch, and do 2d6 hits, with a hits per model max of 1 to 1 (or 2 or 3 to 1 for the bigger flamers).
OC Plasma needs to do mortal wounds so it isn't killing razorbacks or characters, but should always do a mortal wound on a 1 before any rerolls. You can reroll it and apply the result, but you still take the MW.

Something like that.
   
Made in us
Esteemed Veteran Space Marine







RogueApiary wrote:
 ClassicCarraway wrote:


For the love of the throne, please reduce the points on FW titans, especially in light of the points for the new Knights. In no universe is a Warhound worth 2k points...it wasn't even really worth the 1500 it was before.




Not happening. The whole point of it costing 2k in the first place is to effectively ban it from matched play. Notice they didn't mess with it's PL value. It's very clear here GW's intent is that Titans are for narrative/apocalypse only.


But then they introduce Imperial Knights that are almost every bit as powerful that cost a mere 600 points. That logic makes no sense. If they keep titans at their current point cost, then make them worth it.
   
Made in fi
Locked in the Tower of Amareo





RogueApiary wrote:
 ClassicCarraway wrote:


For the love of the throne, please reduce the points on FW titans, especially in light of the points for the new Knights. In no universe is a Warhound worth 2k points...it wasn't even really worth the 1500 it was before.




Not happening. The whole point of it costing 2k in the first place is to effectively ban it from matched play. Notice they didn't mess with it's PL value. It's very clear here GW's intent is that Titans are for narrative/apocalypse only.


Yeah. GW cares zero from balance. Them messing up with FW point values were clear proof of that.

That's why anybody who wants balanced game should DREAD these chapter approved. Plenty of changes for marketing reasons, none for balance.


Automatically Appended Next Post:
 ClassicCarraway wrote:
RogueApiary wrote:
 ClassicCarraway wrote:


For the love of the throne, please reduce the points on FW titans, especially in light of the points for the new Knights. In no universe is a Warhound worth 2k points...it wasn't even really worth the 1500 it was before.




Not happening. The whole point of it costing 2k in the first place is to effectively ban it from matched play. Notice they didn't mess with it's PL value. It's very clear here GW's intent is that Titans are for narrative/apocalypse only.


But then they introduce Imperial Knights that are almost every bit as powerful that cost a mere 600 points. That logic makes no sense. If they keep titans at their current point cost, then make them worth it.


Knights in the codex are plastic. Titans are resin. They are happy to sell titans for collectors who don't buy multiples of kits anyway but instead one of everything. Gamers however who buy stuff for rules they want to sell plastic as overhead is MUCH higher getting higher % of every pound sold in plastic in pure profit.

That logic makes very much sense. They want players to spend more money on plastic rather than resin that gives less profits but doesn't need to sell huge quantities to make profit. Thus ideal to sell for collectors.

This message was edited 1 time. Last update was at 2018/06/07 18:45:53


2024 painted/bought: 109/109 
   
 
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