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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.



New trailer.
13 minutes of the devs talking about the game



Gameplay

   
Made in us
Terrifying Doombull




Eh. Frostbite engine. Working off DA Inquisition's tech... not an amazing choice.


"Teamwork is everything." Well that answers that question. Almost as much as Ironman and company worrying about gods.

Hard pass.

This message was edited 2 times. Last update was at 2018/06/09 21:46:52


Efficiency is the highest virtue. 
   
Made in gr
Thermo-Optical Spekter





Greece

Well I am sceptical, hope killing ME was worth it.
   
Made in au
Norn Queen






Voss wrote:
Eh. Frostbite engine. Working off DA Inquisition's tech... not an amazing choice.


Frostbite is EA's standard engine now. The Battlefield games used it long before they made Bioware use it for Mass Effect Andromeda and DA Inquisition. There's a lot of games using the engine these days.
   
Made in gr
Thermo-Optical Spekter





Greece

Well many of the issues MEA had can be tracked back to having to deal with Frostbite and many studios that are not battlefield have expressed their dissatisfaction with the engine limitations, especially how small the maps it generates and lack of any toolkit or character animations.

Then again the team that works in Frostbite has been massively enlarged so they may have fixed some or most of the issues.
   
Made in gb
Executing Exarch







Another day of bathing in that sweet chump moneys for the EA's

Predictions of a Titanfall like FoTM effort

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in gb
Longtime Dakkanaut





Looks like Warframe and Destiny had a baby that grew up to be a big Iron man fan. Worth keeping an eye on IMO
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

GoatboyBeta wrote:
Looks like Warframe and Destiny had a baby that grew up to be a big Iron man fan. Worth keeping an eye on IMO


Based on the press previews, the consensus seems more to be "Looks like Bioware have found Destiny's long-lost twin that's identical in all regards except the new twin wears a hat." - the classes, the core gameplay loop, the big bullet-sponge bosses with weak points, the works.

Seems like EA's finally finished the process of leeching all the joy and creativity out of Bioware, I wish they'd just rename them to "EA Edmonton Studios" or whatever and drop the pretense.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Terrifying Doombull




 -Loki- wrote:
Voss wrote:
Eh. Frostbite engine. Working off DA Inquisition's tech... not an amazing choice.


Frostbite is EA's standard engine now. The Battlefield games used it long before they made Bioware use it for Mass Effect Andromeda and DA Inquisition. There's a lot of games using the engine these days.


So its even older and more out of date than I thought? Good to know.
It was pretty cludged and somewhat janky for both DA:I and ME:A, so this doesn't build a lot of confidence. Though I guess they get around the pathfinding/terrain barrier problems by just flying all the time.
But I fully expect it be an unholy tax on graphics processors.

Efficiency is the highest virtue. 
   
Made in us
Lord of the Fleet





Seneca Nation of Indians

EA game. Passing hard, no matter which of their slave studios produced it.


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in us
Longtime Dakkanaut





USA

Man, my feelings on the EA press conference as a whole not withstanding - this was one of the bigger let downs. I had high hopes for Anthem (silly, I know), and the general feeling was 'you're always online because playing with people you don't know is fun'.

No, it isn't. Stop saying 'play with your friends' when you mean 'we're forcing a MP aspect so that we can force map packs and cosmetic lootboxes down your throat later'.

Edit: staying on topic

This message was edited 1 time. Last update was at 2018/06/11 06:14:51


Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in au
Norn Queen






Voss wrote:
 -Loki- wrote:
Voss wrote:
Eh. Frostbite engine. Working off DA Inquisition's tech... not an amazing choice.


Frostbite is EA's standard engine now. The Battlefield games used it long before they made Bioware use it for Mass Effect Andromeda and DA Inquisition. There's a lot of games using the engine these days.


So its even older and more out of date than I thought? Good to know.


The current engine is Frostbite 3.0.

That's like saying 'meh, the new Doom and Wolfenstein games just run on id tech which is like super old'. Despite being in the 6th id tech engine, the first being the engine that ran Doom in 1993.

This message was edited 1 time. Last update was at 2018/06/11 07:57:38


 
   
Made in us
Terrifying Doombull




 -Loki- wrote:
Voss wrote:
 -Loki- wrote:
Voss wrote:
Eh. Frostbite engine. Working off DA Inquisition's tech... not an amazing choice.


Frostbite is EA's standard engine now. The Battlefield games used it long before they made Bioware use it for Mass Effect Andromeda and DA Inquisition. There's a lot of games using the engine these days.


So its even older and more out of date than I thought? Good to know.


The current engine is Frostbite 3.0.

That's like saying 'meh, the new Doom and Wolfenstein games just run on id tech which is like super old'. Despite being in the 6th id tech engine, the first being the engine that ran Doom in 1993.


... No it isn't like that at all. The sixth 'Id' engine is completely unrelated to the original doom engine. That's... blatantly obvious at a glance.

These trailers (which are likely 'enhanced' a bit) are very obviously related to the engine used in da:I and me:a. And those had quite a few problems. This is a single iteration from that, and noticeable absent are some of the old problem areas: melee interaction, ground collision and the janky movement caused by small terrain bumps. The gameplay shown off simply avoids it, and doesn't even try to show off improvements in those areas.

Efficiency is the highest virtue. 
   
Made in au
Norn Queen






Voss wrote:
 -Loki- wrote:
Voss wrote:
 -Loki- wrote:
Voss wrote:
Eh. Frostbite engine. Working off DA Inquisition's tech... not an amazing choice.


Frostbite is EA's standard engine now. The Battlefield games used it long before they made Bioware use it for Mass Effect Andromeda and DA Inquisition. There's a lot of games using the engine these days.


So its even older and more out of date than I thought? Good to know.


The current engine is Frostbite 3.0.

That's like saying 'meh, the new Doom and Wolfenstein games just run on id tech which is like super old'. Despite being in the 6th id tech engine, the first being the engine that ran Doom in 1993.


... No it isn't like that at all. The sixth 'Id' engine is completely unrelated to the original doom engine. That's... blatantly obvious at a glance.

These trailers (which are likely 'enhanced' a bit) are very obviously related to the engine used in da:I and me:a. And those had quite a few problems. This is a single iteration from that, and noticeable absent are some of the old problem areas: melee interaction, ground collision and the janky movement caused by small terrain bumps. The gameplay shown off simply avoids it, and doesn't even try to show off improvements in those areas.


Because it is that engine. Those both used Frostbite 3.0.

But you said the engine was more dated than you thought after I linked the wiki, which makes it very plain that the older games use older Frostbite engines, not that this particular Frostbite engine was used way back for Bad Company 1. So no, I was right in my analogy.

You just obviously didn't read it.

This message was edited 1 time. Last update was at 2018/06/11 11:01:53


 
   
Made in us
Terrifying Doombull




No, see the big thing is you're talking about Frostbite 3.0, which explicitly means it's an iterative process from 1.0 to 2.0 to 3.0. In software development that number has a specific meaning, usually a major feature change. (Like, say, flying)

The various Doom engines created at various points over the last 25 years are NOT part an iterative process like that. They include unrelated engines, especially the first and the current. So no, your analogy fails on basic principles, and is irrelevant as well (as I was referring to DA and ME and never bad company)


Further, *you* brought up the older versions of Frostbite- I don't really care, especially since you agree that this is using the same version of the engine as the games I originally referenced.

By 'more dated an I thought,' it means exactly that- the basic code architecture of frostbite is older than I thought- designed for different systems and older technologies. That helps explain why it's kind of crap, since 3.0 is still using at least some 1.0 code (because that's explicitly what that numeric designation means)

Efficiency is the highest virtue. 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Looking forward to this.. praying they don't screw it up.

 
   
 
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