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Made in us
Freaky Flayed One




Hello everyone! I am a new 40k player, have been playing since near the start of 8th edition and chose Necrons as my army. I love the models and I really like the versatility and rules for them, but I am having a major issue lately: I am currently something like 0-12 against my Space Wolves playing friend, all the 3++ and Plasma Cannons he is running is just destroying me. In objective based games its closer, but I just can't survive the aggressive onslaught! In Killpoints games Im usually near tabled by end of turn 2!

After some tips from my friend I have a modified list I am thinking of bringing, I have plenty of Necron models (although not all painted yet) and I am not adverse to buying more models (definitely not enough to pay for 3x Tesseract Vaults though). Here is my new modified list that I plan on using:


Spoiler:
++ Battalion Detachment +5CP (Necrons) [107 PL, 2000pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Mephrit

+ HQ +

Cryptek [5 PL, 85pts]: Artefact: The Veil of Darkness, Canoptek Cloak, Staff of Light
. Warlord: Warlord Trait (Codex 3): Immortal Pride

Overlord [6 PL, 94pts]: Staff of Light

+ Troops +

Immortals [8 PL, 170pts]: Gauss Blaster, 10x Immortal

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

Necron Warriors [12 PL, 240pts]: 20x Necron Warrior

+ Elites +

C'tan Shard of the Deceiver [12 PL, 225pts]: Power of the C'tan: Antimatter Meteor, Power of the C'tan: Time's Arrow

+ Fast Attack +

Canoptek Wraiths [18 PL, 330pts]: 6x Canoptek Wraith

Destroyers [18 PL, 300pts]
. 6x Destroyer: 6x Gauss Cannon

+ Heavy Support +

Doomsday Ark [10 PL, 193pts]

Doomsday Ark [10 PL, 193pts]

++ Total: [107 PL, 2000pts] ++

Created with BattleScribe


So my friends list almost inevitably has Bjorn and Arjac. Bjorn usually isnt an issue because he mostly keeps him back for rerolls. The rest of his list usually has two groups of 6+ Long Fangs all with Plasma Cannons, 6x Wolf Cav with the normal Thunderhammer and Storm Shield Loadout, a Stormwolf with dual twin meltas to carry Arjac and a squad of Thunderhammer+Storm Shield Wolf Guard. Sometimes he likes to run 2 Venerables with Axes and Storm Shields (What were they smoking to give Dreads a 3++!?), and also Hellblasters. Its tough out there for an Overlord.

My biggest problem is taking out his Cavalry, usually he goes first since Bjorn gives +1 to the roll for going first, and his army is so elite that he is done deploying before I am. Therefore his alpha strike comes quick, he advances+charges his Cavalry right into my lines, while his Stormwolf rushes in and drops a bunch of multi-damage shots into something important (Like an un-bubblewrapped HQ).

I'm hoping more veteran Necron players can give me a hand on not how just to thrash my friend, but to help me do better against aggressive and elite assault armies. My thinking is I could use the grand illusion to move my stuff out of LOS of his Long Fangs, maybe get lucky and survive a unit or two to retaliate against him on my first turn. Likewise, I took out my scarabs and an Outrider Detachment to get points for The Deceiver, the extra mortal wounds from C'tan powers could be very useful I feel. If my thinking is way off course to what I need please let me know, I could VERY much use your guys/girls help.
   
Made in cn
Steadfast Ultramarine Sergeant




I am a player who play both SW and Necron. Hope some of the ideas would help.

TWC while scary in combat, cannot move advance and charge in the same turn, at least not before their codex come out . Their mobility is roughly the same as Destroyers, so stay at 23" away and you are totally safe from the charge. imo, you may want to replace those Gauss Immortal with Tesla Immortal, the AP value means nothing against 3++.

Highly suggest you to drop the DDA....... I used 2 DDA in several games and it comes out that its main cannon got outperformed by its side arms when enemy tends to come close to you just use another squad of Destroyers. 18 shots S6 D3D reolls to hit rolls of 1 will get you roughly 2 dead TWC, as long as you do not roll trash in the to hit to wound and damage.

The Axe and Shield Dreads are tough. But as long as he is not dropping them with a 80pts FW droppods, it takes them averaged 2 rounds of running to get into charge range. You should have enough time to kite them.

His army looks so elite I expect it is few in unit count. So I think Sautekh might help you with their stratagem and the special character Immotekh the Stormlord. Just my 2 cent for the moment.
   
Made in us
Dakka Veteran





Also you should have a free turn of shooting the flyer before he drops his guys out.
   
Made in us
Freaky Flayed One




Thank you both for the insightful replies. Replying to Neophyte2012: I think my friend may have mistaken an older rule from a previous edition to get his TWC to advance and charge, he kept referring to it as "Fleet of Hoof", I'll be sure to correct him next game. I think I will also be saving up for a second squad of destroyers if they ever come back into stock lol

mhalko1: I usually do manage to blast his Stormwolf out of the sky before he can do a normal drop, but since he goes first he just rushes right behind or right in front of my lines, so either way I have some angry Terminators at my door step.

Last question, is it worth adding scarabs back into the list? I am thinking of dropping the wraiths and throwing like 18x Scarabs into the mix to help bubble wrap my shooty units. I just have not had much luck with my wraiths this edition.
   
Made in gb
Steadfast Grey Hunter






Can you try and give us an actual idea of his list? And I say this as a Space Wolf Player, it doesnt really seem to mesh up very well.

As for moving, advancing and charging, you can do that with Wulfen and not with TWC. Make sure you are giving us the right units. At least that way the Necron players can tell you what you can try and the SW players can tell you if he is taking the piss because you are a noob.

Some things that will happen. Arjac will buff the Wolf Guard. Either terminators or power armour, he is a great force mulitplier. Axe dreads can be a nightmare but are slow to get up the field. A flyer with 16 transport places and some heavy weapons can be a nightmare, but remember if he is carrying termies then you are looking at a max of 8 of them (including Arjac).

I would say your target priority would be the Stormwolf right off the bat, then probably focus a small force to fight whatever is close, then concentrate on his Hellblasters. You will need to stay clear of the Axe dreads, but anything mobile is fine.

And bubble wrap everything you can, but remember fly is a nightmare.

Zap Brannigan -
"In the game of chess you can never let your adversary see your pieces."
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate."
"Rock breaks scissors. But paper covers rock, and scissors cut paper! Kiff: we have a conundrum...... Search them for paper... and bring me a rock." 
   
Made in us
Freaky Flayed One




Here is the closest I can remember of his list, I am not sure of Detachments, but since he doesn't really have a codex yet, he rarely uses stratagems.


Spoiler:
++ Vanguard Detachment +1CP (Imperium - Space Wolves) [98 PL, 2089pts] ++

+ HQ +

Arjac Rockfist [7 PL, 145pts]: Saga of the Warrior Born, Warlord

Bjorn the Fell-handed [14 PL, 242pts]: Heavy flamer, Helfrost cannon

+ Elites +

Wolf Guard in Terminator Armour [15 PL, 245pts]
. Wolf Guard in Terminator Armour: Storm bolter, Storm shield, Thunder hammer
. Wolf Guard in Terminator Armour: Storm bolter, Storm shield, Thunder hammer
. Wolf Guard in Terminator Armour: Storm bolter, Storm shield, Thunder hammer
. Wolf Guard in Terminator Armour: Storm bolter, Storm shield, Thunder hammer
. Wolf Guard Pack Leader in Terminator Armour: Storm bolter, Storm shield, Thunder hammer

+ Fast Attack +

Thunderwolf Cavalry [16 PL, 396pts]
. Thunderwolf Cavalry: Bolt Pistol, Chainsword, Storm shield, Thunder hammer
. Thunderwolf Cavalry: Bolt Pistol, Chainsword, Storm shield, Thunder hammer
. Thunderwolf Cavalry: Bolt Pistol, Chainsword, Storm shield, Thunder hammer
. Thunderwolf Cavalry: Bolt Pistol, Chainsword, Storm shield, Thunder hammer
. Thunderwolf Cavalry: Bolt Pistol, Chainsword, Storm shield, Thunder hammer
. Thunderwolf Cavalry Pack Leader: Bolt Pistol, Chainsword, Storm shield, Thunder hammer

+ Heavy Support +

Hellblaster Squad [16 PL, 330pts]: Plasma Incinerator
. 9x Hellblaster
. Hellblaster Sergeant: Bolt pistol

Long Fangs [8 PL, 189pts]
. Long Fang: Plasma cannon
. Long Fang: Plasma cannon
. Long Fang: Plasma cannon
. Long Fang: Plasma cannon
. Long Fang: Plasma cannon
. Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword

Long Fangs [8 PL, 189pts]
. Long Fang: Plasma cannon
. Long Fang: Plasma cannon
. Long Fang: Plasma cannon
. Long Fang: Plasma cannon
. Long Fang: Plasma cannon
. Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword

+ Flyer +

Stormwolf [14 PL, 353pts]: Twin helfrost cannon
. Two Lascannons: 2x Lascannon
. Two Twin Multi-Meltas: 2x Twin multi-melta

++ Total: [98 PL, 2089pts] ++

Created with BattleScribe


I know the points are quite a bit off, but like I said, I am just going off memory, and these are generally his favorite units to run. In one game he didn't take the Long Fangs or Wolf Guard and ran TH/SS Wulfen in the Stormwolf, along with two Venerables with the axe/SS combo.

After reading the replies from some of the readers, I have modified my list a bit, going to proxy a second set of Destroyers to see if they feel good. I have also added in scarabs for chaff/objective grabbing.


Spoiler:
++ Battalion Detachment +5CP (Necrons) [107 PL, 2000pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Artefact: The Veil of Darkness, Canoptek Cloak, Staff of Light

Imotekh the Stormlord [10 PL, 200pts]
. Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist

+ Troops +

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

Necron Warriors [12 PL, 240pts]: 20x Necron Warrior

+ Elites +

C'tan Shard of the Deceiver [12 PL, 225pts]: Power of the C'tan: Antimatter Meteor, Power of the C'tan: Time's Arrow

+ Fast Attack +

Canoptek Scarabs [6 PL, 117pts]: 9x Canoptek Scarab Swarm

Destroyers [18 PL, 300pts]
. 6x Destroyer: 6x Gauss Cannon

Destroyers [18 PL, 300pts]
. 6x Destroyer: 6x Gauss Cannon

+ Heavy Support +

Doomsday Ark [10 PL, 193pts]

++ Total: [107 PL, 2000pts] ++

Created with BattleScribe


I'm hoping to run a couple objective based games this Saturday. I really liked the Deceiver last time I proxied him (even though I used his Grand Illusion ability terribly), and enjoy the mobility of redeploying. My biggest question with running multiple destroyers is: How do I decide which unit receives Extermination Protocols? Would it be best to MWBD one squad and use the stratagem on the other unbuffed squad? Likewise, I have watched a youtube video on using the Deceiver, but any tips on maximizing him would be great.
   
Made in ca
Commander of the Mysterious 2nd Legion





I'm spotting a few errors with that space wolves list.

in that every one has too much wargear. thoise thunder wolf cavalry should be REPLACING the chain sword and bolt pistol with a thunderhammer and stormshield. and (perhaps moire importantly) the terminators cant hunder a thunderhammer, stormsheild AND stormbolter. they have to drop an item. So it could be your opponent has more long range firepower then he actually should. it's not much but it could conceviably make a differance.

Opinions are not facts please don't confuse the two 
   
Made in us
Freaky Flayed One




Yes I am starting to see a pattern in my friend's lists. Before he had like two squads of 10 Longfangs ALL with Plasma Cannons. His excuse was that Battlescribe lets him do it, so its ok. I'm thinking I might have to go over my friend's lists before we play in the future.
   
Made in us
Longtime Dakkanaut




DudleyGrim wrote:
Yes I am starting to see a pattern in my friend's lists. Before he had like two squads of 10 Longfangs ALL with Plasma Cannons. His excuse was that Battlescribe lets him do it, so its ok. I'm thinking I might have to go over my friend's lists before we play in the future.


Yeah, battlescribe does not let you do that. Also battlescribe can is wrong sometimes. A prime example would be battlescribe allows a deamon prince of tzeentch to have a warp bolter. That is not doable. Using gw's own flow charts the only way to get the warp bolter is from the index and the index does not have an entry for "deamon prince of tzeentch" it only has Deamon Prince. Or battlescribe allowing sergeants of the dark angels to swap both weapons for storm bolters / combi plasma if they wanted, which is not legal either.

Gl and let us know how it goes.
   
Made in us
Freaky Flayed One




I will, thank you for the replies!
   
Made in us
Food for a Giant Fenrisian Wolf





Mesa,AZ

I may be missing something here but how does Bjorn give you a plus 1 to going first? I only ask since I'm a space wolf player who fields Bjorn constantly and I have never seen a rule like that on his datasheet.

For a glorious death! 
   
Made in gb
Steadfast Grey Hunter






Bjorn had a rule in 7th in which meant that he added +1 to sieze rolls. But that was 7th edition. Now, he adds 1 CP to your total.

Ill be honest, from whst you posted up there it sounds like he is taking the piss. You cant have TWC with SS, hammer and ranged weapon. Same with termies.

Go through his list with his index and a fine tooth comb before your next game.

Zap Brannigan -
"In the game of chess you can never let your adversary see your pieces."
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate."
"Rock breaks scissors. But paper covers rock, and scissors cut paper! Kiff: we have a conundrum...... Search them for paper... and bring me a rock." 
   
Made in us
Freaky Flayed One




Oh I am next time, and thank you for the rules clarifications as well. The big game is tomorrow and I am excited to see how I do fair and square lol

PS - We are old friends and he has been playing a LONG time, so I know he isn't being malicious, just being confused with older edition rules.
   
Made in us
Longtime Dakkanaut




That happens a lot in my gaming group still. Its edition lag, your used to it one way for so long you just dont realize some things have changed. An example would be our flyers getting-1 to hit. Some players think they only get this once they have moved. Not so, we lose it if we go into hover mode, we dont start the game in hover mode.
   
Made in us
Freaky Flayed One




Ok so quick update if anyone is interested:

My friend and I did not play our 2000pt game as planned, we pleasantly discovered that there was an escalation league that started that week, so my friend and I made 500pt lists and played our requisite 3 games for the week. Unfortunately I DID lose to my friend, I tried kiting with a squad of destroyers and unfortunately with their fast movement and good advance rolls I literally ran out of board for me to dodge around on (The terrain was pretty open though, so that didn't help). It was okay though, because his 3 TWC and Wolf Lord on Thunderwolf were the only things left on the table. I actually put up quite a bit of a fight so I don't feel awful for losing.

The other two games I played were vs Shooty Nids and that went insanely well for me, I didn't lose a unit and we were playing Maelstrom and I got lucky on a lot of good card draws. Points wise I think it was like 10-2 my win. The nid player was a good sport and I look forward to playing with him again. My final game was with an acquaintance of mine who had a Tau army. He ran a lot of infantry, a squad each of Fire Warriors, Pathfinders, Breachers, some gun and shield drones, an Ethereal, and finallly a crisis suit commander in reserve. He dropped the commander in front of my destroyers hidden in cover, whiffed his shots, and I promptly shot him off the board. It was another great game for me, we were playing Big Guns Never Tire, and the points were like 4-2 in my favor. So overall I felt pretty confident after Saturday haha, here is my list for anyone interested:

Spoiler:

++ Patrol Detachment (Necrons) [27 PL, 494pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Mephrit

+ HQ +

Overlord [6 PL, 104pts]: Artefact: The Veil of Darkness, Voidscythe
. Warlord: Warlord Trait (Codex 3): Immortal Pride

+ Troops +

Necron Warriors [12 PL, 240pts]: 20x Necron Warrior

+ Fast Attack +

Destroyers [9 PL, 150pts]
. 3x Destroyer: 3x Gauss Cannon

++ Total: [27 PL, 494pts] ++

Created with BattleScribe
   
 
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