One thing to note is that there are a lot of Oddboyz that don't have rules, like Brewboyz and Yellerz and Madboyz.
Another thing to consider is that quite a few Oddboyz doing their jobs off of the table. Like for every Runtherd on the table there might be two off the table making sure the grots are hauling ammo to the boyz and loot back to camp.
I think also that there could be a lot of Oddboyz that only really develop their talents under certain circumstances. The bigger a group of Orks gets the more specialized Oddboyz start to appear. I'm not sure if that is specifically just a numbers game (maybe about 1/50 ork boyz is a Mek, so you see them in quite small populations, but only 1/500,000 is a Sumboy, so chances of seeing them in small populations is rare). It could also be that there is some psychic trigger when there is enough orks. Another thing could be that there just isn't a need for their skills until they hit a certain point. A feral ork that's never seen any other sentient species than orks might not have any idea that he's an Oddboy with a talent for rapidly picking up languages, and will probably never
gt the chance to exercise that talent.
Nightlord1987 wrote:I'll just toss a random number out, maybe 1 in 20 boyz might be an Odd boy. Feral Orks develop pig doks that are a mix of Dok and Mek to create Cyboars, I would imagine Meks to be the most prevalent, they start out as the nerdy"smart" Boyz that have this compulsion to develop the basic Sluggaz and shootaz when they start to leave the feral stage. We see Spanna Boyz listed in units that are basically just Boyz with mek tools. Pain boys and Doks are more elite, and usually have Nob stats. I think the need for Meks would outweigh Doks until theyve had a few battles and experience. Runtherds are probably common, what Ork wouldn't like to pick on the runts fer a living. Being a Runtherd might be considered a lowly job to some though. Wots ya hangin wit them puny wimps for anyways?!
Wyrd Boyz are probably more uncommon. I imagine alot of them get their heads exploded as Yoofs.
I think you're right about Weird Boyz.
IIRC that's been written as one reason why there aren't as many Weirdboyz past the feral stage. Basically when the ork population is sparse and they're mostly just engaged in small skirmishes the Weirdboyz thrive, but when a lot of orks get together and get into a big fight the Weirdboyz who don't have good control over their powers tend to pop.
In regards to Painboyz, a long time ago they were Mad Doks and had regular Boy stats like Mekboyz, and then they had a Nob stats version that was a Painboss. I'm not sure why they decided to condense the two into one unit.
Perfect Organism wrote:In the original Ere We Go / Freebootaz lists, each mob of boyz had up to one nob and one or two oddboyz. A mob could be any number from five boys upwards.
In a modern tabletop force, you usually expect to see 1-2 oddboyz for every couple of boyz mobs, with mobs being from 10 to 30 strong.
So I would say the very largest number of oddboyz would be about 1 per 5 boyz and the smallest likely something like one per 30-40 boyz.
That's good to know. I wish that
GW would sell PDFs of the older books. 'Ere We Go especially has a lot of cool stuff in it. (I mean, I have access to it anyway, but I would be willing to pay money for it especially if I could get it in printed format.)