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[1197] - Necrons - Breaking the game with an overpowered and UNDEFEATED list.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut




A little backstory, I am not a Necron player, per say. I play Orkz, my dad plays Necrons. Since we don't have a codex, and I just got back into the game about 2 months ago, I decided to start using his army. First game we played was against each other, I made a list, he made a list, 48x48 board, he had some things like deathstalkers and annihilation barges, and I put this little thing together. Through a bad decision on my part, he knocked out one squad, but I cleared the board.

I'm like "wow, lynch guard seem good, this whole build seems good, let me try this at Gamesworkshop" and he agreed(because hes awesome) so the next day, we went there. Fought against guardsmen(or whatever they're called now, I played back in 6th), they didn't manage to knock out a single squad. I then played against CSM and then my elite troop choice decided to charge his deamon prince. To quote my opponent "uh are you sure you want to do that?" and I asked if it had something to stop charges or crazy strong overwatch, and he said no, he just has great melee.

The demon prince didn't survive my first hand to hand combat. As Necrons!

I then faught nids, which was such a slaughter I decided to not use this list outside of tournaments(removing 5 elites and 6 warriors brings it down to 1000).

I am saying this is cheesy, overpowered, and nigh-impossible to beat. Here it is:


HQ
Warlord Overlord - Orb of Eternity, Resurrection Orb, Staff of Light.(129)
Lord - Resurrection Orb, Staff of Light (118)

Troops
10 Immortals - Tesla Carbine (170)
20 Necron Warriors - (240)
20 Necron Warriors - (240)

Elites
10 Lynchguard - Warscythe (300)


The strategy is simple.
WWWWWWWWWWIIIIIWWWWWWWWWW
WWWWWWWWWWIIIIIWWWWWWWWWW
_____________LLHQHQLL______________
_______________LLLLLL_______________

Put them at the edge of their deployment, in the center of the battlefield. All clomped together. The Lord provides Lord's Will to everyone, the Overlord should use My Will Be Done on Immortals if the warriors aren't in rapid fire range, and My Will Be Done on both warriors using the stratagem. Take the warlord trait that makes them immune to moral tests and the army type that grants you the ability to refund stratagems on a 5/6. Both the Lord and Overlord has a res orb to give you a second reanimation, and of course, use the advanced reanimation protocol in case you're about to lose a squad(sub 10 for warriors, sub 5 for others).

Keep the entire group close together, try to make sure as few enemies as possible will have a chance of fighting back when your turn ends and focus fire on one unit at a time(avoid vehicles/walkers in case you have 20+ warriors in rapid fire range). The idea is to use what I like to call a 'Gang Up" mechanic(Spirit of the Law takes credit for the name) where you knock out an entire squad with every unit before moving on to the next. Usually people I play against spread their guys around, so I can bring all my guns to bare on one unit, while only 2 or 3 of his can do the same, which makes it difficult for them to wipe out a entire unit, immediately giving me an advantage point wise. Couple with with reinanimation and. . . well, I've yet to lose a unit where as I clean the board of his.

I have not played on objective games, just "whoever gives up/wiped out first" rules, but since they removed blast templates I can just make my entire army a blob and wreck everything.

I've been playing strategy games all my life, and I think this is the fruits of my labor. I'd love if someone would point out flaws, if this has been done before, if this is the meta, I have a bit of a ego but I still have a bit of doubt in the legitimacy of this being unbeatable. I feel like 48+ range units in the corners can stop it, maybe?

Oh, and there was another game I played against someone who was Space Marine. I told them that I want to put this list to the test. I told him that I am going to run 1200 points. . . and that he runs 1500 and that was fun, but . . .

The Streak Continues.
   
Made in nz
Regular Dakkanaut





Its the points you play at TBH and average opponents IMO, not taking anything away from you but its just the usual strat for that point size and army build type.

Anyone who keeps up with current play should see that coming a mile away, which doesn't make it easy for them if they dont have the fire power to delete your units.

At 1500 and 2000 points other armies have such massive firepower 20 warrior blobs are easy to remove a turn. Necrons can do well but arn't top tier by any measure.

Also if you are going to increase the army the standard setup for that build is adding 2 ghost arks to buff the warriors RP.

Either deciever or nightbringer.

Destroyers maxed x2

2x DDa's

Oh and congrats on the win streak hard to come by with Necrons.

This message was edited 2 times. Last update was at 2018/06/20 02:31:34


 
   
Made in sg
Longtime Dakkanaut





Yeah, necrons are really good at 1000 points because its hard for the opponent to bring enough firepower to totally destroy 20 warriors in one turn, and then you get to reanimate.

At bigger point values like 1750 or 2000 its a very different story.
   
Made in us
Stoic Grail Knight






Yendor

Also keep in mind that *most* casual pick up games are played between 1500 and 2000 points depending on the community. Anything less is considered a "small game" and typically just played casually or due to time constraints. Its not a bad list (infact its very strong for this points level), but you'll quickly find that its not really breaking the game, and as you play more you will almost certainly encounter a list that *is* packing the fire power to destroy one of your squads outright.

EDIT: Also I just noticed that you inadvertently cheated by taking both the refund command points and the auto pass moral warlord trait. See, its a Dynasty Specific Warlord Trait that lets you refund command points, so you must choose between that one and and auto pass moral. (the actual dynasty trait does something like ignore penalties for moving and shooting and treating weapons as assault). So you can't have both at once. I don't know if it would have changed the outcome of your games, but it would put more stress on your command point pool.

EDIT 2: As for things that are going to give you trouble, any list that has the firepower to put down one of your squads per turn is going to give you a bad day. Your list isn't super fast, and it relies on sheer durability through weight of numbers and Resurrection protocols to close with the enemy- this means the enemy will often get the first shot, and if they have the firepower to wipe out one of your squads outright in the shooting phase you'll immediately be forced onto the back foot

Things you want to watch out for.
Chaos Space Marines with the Mark of Slaanesh can combo Veterans of the Long War (1CP; +1 to wound rolls), with Endless Cacophony (2CP; shoot a second time at the end of the phase) with Prescience (+1 to hit psychic power) and a Lords Re-roll 1 bubble to output an unholy amount of fire power. Putting this all together on one of their solid shooting squads can carve oily chunks out of your army and gives them the ability to focus fire on units and kill them outright. Units to watch out for are Noise Marines, Obliterators, Bikers in Rapid Fire Range. Noise Marines in particular can be dangerous to shoot at because they shoot when they die (in your shooting phase- after your reanimation protocols for the turn)

Also Khorne Berzerkers are superlative combat troops, a squad of Berzerkers making it into combat with any of your blocks is basically guaranteed to wipe it. Your list also doesn't have great ranged anti vehicle, which means you have no answer against 2 squads of Berzerkers in Rhinos, as the Rhinos can pull up, you won't be able to destroy them, and next turn the Zerkers get out and charge your two warrior blocks wiping out a huge portion of your army. Remember every World Eaters list worth its salt runs its battalion with a Dark Apostle (re-roll all to hits in the Fight Phase) and an Exhalted Champion (re-roll all to wounds in the Fight Phase) which is what pushes the Zerker's damage up to high enough to easily oneshot your warrior squads in addition to any damage the characters themselves cause. And even if the dice gods fail them completely, they have a Strategem which lets the Berzerkers be selected to fight for a THIRD TIME in the fight phase to make sure their point is driven home.

Eldar: Eldar's signature psychic power is "Doom" which lets anything targeting the chosen unit to re-roll failed wound rolls. This is a very bad for an army build like yours because it means that Eldar naturally excel when they focus fire their entire army into a single target- which is coincidentally how you lose.

This message was edited 8 times. Last update was at 2018/06/20 15:37:17


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in us
Regular Dakkanaut




 akaean wrote:
EDIT: Also I just noticed that you inadvertently cheated by taking both the refund command points and the auto pass moral warlord trait. See, its a Dynasty Specific Warlord Trait that lets you refund command points, so you must choose between that one and and auto pass moral. (the actual dynasty trait does something like ignore penalties for moving and shooting and treating weapons as assault). So you can't have both at once. I don't know if it would have changed the outcome of your games, but it would put more stress on your command point pool.

Ah, my bad(not). Someone told me I automatically get the sautekh warlord trait if i choose to make my army a sautekh army.

But guess what? This is actually a GOOD thing because I couldn't decide between sautekh for the warlord trait or Mephrit army trait thing. This simply makes my choice easier, as I only ran out of command points by just throwing out a command point to reroll on some attacks for the heck of it.

Anyways, yeah. I plan on using this list against a 1500 point army until it loses. . . then I might add some deathstalkers or something.
   
 
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