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Made in se
Dakka Veteran



Sweden

Overview
9 Units, 17CP before tax, CP Battery with Kurov's Aquila and Guilliman Adept of the Codex

Space Marines (Super-Heavy Auxiliary Detachment, Ultramarines) 3 CP
1x Roboute Guilliman, Warlord

Imperial Knights (Super-Heavy Detachment, House Raven) 6 CP
1x Castellan: 1x Siegebreaker, 4x Shieldbreaker, Ion Bulwark, Cawl's Wrath
1x Warden: 1x Gatling Cannon, 1x Thunderstrike gauntlet, 1x Heavy stubber, The Paragon Gauntlet
1x Gallant: 1x Gauntlet, 1x Chainsword, 1x Heavy Stubber, Landstrider, Landstrider

Astra Militarum (Battalion, Millitarum tempestus) 5 CP
1x Tempestor Prime: Chainsword/Bolt pistol, Kurov's Aquila
1x Primaris Psyker: Force Stave/Laspistol, Mental Fortitude, Psychic Barrier
3x Tempestus Scions: 4x Hot-shot Lasgun, 1x Chainsword, 1x Bolt pistol


Reflections
This list pushes some interesting decisions on the opponent. Guilliman (and Psyker if needed) moves up supporting, and being screened by, the Knights. The Castellan deletes units with Order of Companions and Crusader is on general cleaning duty. The combination of House Raven, Landstrider and Guilliman + to Advance, Full Tilt, makes all of them fast and deadly. The Gallant especially so due to the WS2+.
Do they focus on the Castellan before it annihilates any big units, or the Gallant\Guilliman ball of death charging towards them, or the Crusader which will rinse out unit after unit if left alone.

This message was edited 8 times. Last update was at 2018/07/01 15:58:34


 
   
Made in us
Fixture of Dakka





Why not throw the Helverin's in your Super Heavy Detachment to get the Taranis benefits?
   
Made in se
Dakka Veteran



Sweden

 LunarSol wrote:
Why not throw the Helverin's in your Super Heavy Detachment to get the Taranis benefits?


Because i need to unlock the Raven exclusive stratagem Order of Companions.
   
Made in us
Fixture of Dakka





Cool, makes sense. I haven't gotten the specifics of what unlocks from which house in order yet. I figured there was something, just missed the spoiler tag.
   
Made in us
Discriminating Deathmark Assassin






I'm curious about your Primaris Psyker. He can't deep strike with the rest of the detachment so what are your plans for him?
   
Made in se
Dakka Veteran



Sweden

 necron99 wrote:
I'm curious about your Primaris Psyker. He can't deep strike with the rest of the detachment so what are your plans for him?

Psyker support in home zone with warlord and one scion unit or with the knights for smite and deny.
   
Made in us
Omnipotent Necron Overlord






 LunarSol wrote:
Cool, makes sense. I haven't gotten the specifics of what unlocks from which house in order yet. I figured there was something, just missed the spoiler tag.

Nah it doesn't make sense - it can only be used on house raven models so - only on the armigers which is a waste. It's great on a castellan but it would have to be house raven.

100% of your CP every game are going to be dedicated to resurecting IK's + relics and warlord traits. Preferably the Castellan if he doesn't blow up and then making them shoot at full power if they get reduced.

I'd drop the armgiers and pull points from somewhere else to get another gallant.

This message was edited 3 times. Last update was at 2018/06/20 19:40:07


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
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Made in se
Dakka Veteran



Sweden

True, it actually does say pick a model from house raven. Which in case I'll probably skip the Aux detachment, and make all Knights Raven instead.

But i'm not sure about the gallants, one is great, two, not sure at all.

If i were to replace the Helverins i would probably replace them with Guilliman instead.

Come to think of it, it would actually work pretty nice with Guilliman. Make him Warlord instead of the squishy AM HQ. Get similar CP refund from Adept of the Codex and only get Kurov's Aquila for AM. I would however need to go regular guard instead of Scions.

This message was edited 1 time. Last update was at 2018/06/20 20:32:59


 
   
Made in us
Omnipotent Necron Overlord






Gman seems like a good choice too. I've personally not tried Gman and 3 knights at this point level. I did try him at 3k level and he did really well.


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in se
Dakka Veteran



Sweden

Updated the list and it's looking quite potent.
   
Made in us
Omnipotent Necron Overlord






With Raven this list is hilariously fast.

12+3+d6 with a plus 3 to charge rolls too. Then you can charge with the gallant turn 1 almost automatically with the stratagem.

Turn 1 it will do incredibly damage if you go first - The other possiblity is going Taranis and being much harder to kill with the ability to resurect knights. Combined with Guilliman Resurrection - we are talking about an absurd amount of LOW resurrection.

I'm sure you know this but I just want to iterate it. With Gman warlord - you lose your free relic. Free relic only goes to a codex if you warlord comes from it. Taking additional warlord traits for knights does not make them a warlord - just gives them a trait. So 2 WL trait and 2 Relic from IK codex is going to cost 6 points. It's still better to make him warlord though because he gives a flat 3 and the regen - you will just be starting with 8 or 7 with the cadian relic.

Also IMO - the relic you want for the Gallant is the fist because it retains 2+ to hit in CC - more reliable death-grip for auto-dead things.

This message was edited 5 times. Last update was at 2018/06/21 15:13:43


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in se
Dakka Veteran



Sweden

 Xenomancers wrote:
With Raven this list is hilariously fast.

12+3+d6 with a plus 3 to charge rolls too. Then you can charge with the gallant turn 1 almost automatically with the stratagem.

Turn 1 it will do incredibly damage if you go first - The other possiblity is going Taranis and being much harder to kill with the ability to resurect knights. Combined with Guilliman Resurrection - we are talking about an absurd amount of LOW resurrection.

I'm sure you know this but I just want to iterate it. With Gman warlord - you lose your free relic. Free relic only goes to a codex if you warlord comes from it. Taking additional warlord traits for knights does not make them a warlord - just gives them a trait. So 2 WL trait and 2 Relic from IK codex is going to cost 6 points. It's still better to make him warlord though because he gives a flat 3 and the regen - you will just be starting with 8 or 7 with the cadian relic.

Also IMO - the relic you want for the Gallant is the fist because it retains 2+ to hit in CC - more reliable death-grip for auto-dead things.


Thanks for the feedback, would you say that the Gallant fist relic outweighs the Sancturay relic letting me use Rotate ion shields in melee on the gallant?
   
Made in us
Omnipotent Necron Overlord






X078 wrote:
 Xenomancers wrote:
With Raven this list is hilariously fast.

12+3+d6 with a plus 3 to charge rolls too. Then you can charge with the gallant turn 1 almost automatically with the stratagem.

Turn 1 it will do incredibly damage if you go first - The other possiblity is going Taranis and being much harder to kill with the ability to resurect knights. Combined with Guilliman Resurrection - we are talking about an absurd amount of LOW resurrection.

I'm sure you know this but I just want to iterate it. With Gman warlord - you lose your free relic. Free relic only goes to a codex if you warlord comes from it. Taking additional warlord traits for knights does not make them a warlord - just gives them a trait. So 2 WL trait and 2 Relic from IK codex is going to cost 6 points. It's still better to make him warlord though because he gives a flat 3 and the regen - you will just be starting with 8 or 7 with the cadian relic.

Also IMO - the relic you want for the Gallant is the fist because it retains 2+ to hit in CC - more reliable death-grip for auto-dead things.


Thanks for the feedback, would you say that the Gallant fist relic outweighs the Sancturay relic letting me use Rotate ion shields in melee on the gallant?

Hard to say really. Not much living through A gallants attacks rerolling 1's and a death-grip. Even mortarian has a good chance to get 1 shot by the fist. IMO for melle - offense is the best defense. In shooting defensive stats are much better. 1 failed save kills a sheild captain ... that is pretty huge and you can deathgrip another and get d3 mortals on another! the fist is great.

Just look at shining spears - they don't have an invo save in CC ether - but they are the best unit in the game. Because they 1 round just about any unit they face.

This message was edited 2 times. Last update was at 2018/06/21 21:10:07


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in se
Dakka Veteran



Sweden

Updated due to FAQ, now with 17CP!
   
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I like the idea of this list and my buddy ran something similar ... but perhaps even more abusive. Consider the following tweak:

TALLARN - shadowsword with 2x lascannon sponsons
TARANIS - 3x gallants, 2x ironstorm and 1x skyreaper cause spare points cant buy more sponsons
ULTRAMARINES - guilliman

3CPbf + 6CPknights + 3CPrg = 12CP to start.
RG is the warlord. Spend 6CP buffing the knights. 6CP left to spend during the game. RG gives the knights rerolls and better charges, and even helps the shadowsword's accuracy.
   
Made in se
Dakka Veteran



Sweden

Wulfey wrote:
I like the idea of this list and my buddy ran something similar ... but perhaps even more abusive. Consider the following tweak:

TALLARN - shadowsword with 2x lascannon sponsons
TARANIS - 3x gallants, 2x ironstorm and 1x skyreaper cause spare points cant buy more sponsons
ULTRAMARINES - guilliman

3CPbf + 6CPknights + 3CPrg = 12CP to start.
RG is the warlord. Spend 6CP buffing the knights. 6CP left to spend during the game. RG gives the knights rerolls and better charges, and even helps the shadowsword's accuracy.


Definitely a great list also. I do think the Castellan is better than the Shadowsword though and without knowing all the details of that list i think it has some weaknesses such as the shadowsword not getting any regimental benefits in the SHAD. Also one Gallant is great, three on the other hand is not on my view. Thats over 1000p not doing any "real" shooting until the can make it into combat.
   
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X078 wrote:
Wulfey wrote:
I like the idea of this list and my buddy ran something similar ... but perhaps even more abusive. Consider the following tweak:

TALLARN - shadowsword with 2x lascannon sponsons
TARANIS - 3x gallants, 2x ironstorm and 1x skyreaper cause spare points cant buy more sponsons
ULTRAMARINES - guilliman

3CPbf + 6CPknights + 3CPrg = 12CP to start.
RG is the warlord. Spend 6CP buffing the knights. 6CP left to spend during the game. RG gives the knights rerolls and better charges, and even helps the shadowsword's accuracy.


Definitely a great list also. I do think the Castellan is better than the Shadowsword though and without knowing all the details of that list i think it has some weaknesses such as the shadowsword not getting any regimental benefits in the SHAD. Also one Gallant is great, three on the other hand is not on my view. Thats over 1000p not doing any "real" shooting until the can make it into combat.


My buddy tabled an 80+ model necron army on the bottom of turn 3 with the necrons getting the first turn. The shadowsword still has <TALLARN> and it gets strategems and the ability to outflank. It is more of a min-model way to play.

On the subject of lots of gallants, the idea with lots of gallants is that they are durable for their points. 354 points of gallant is 24W, but 604 points of castellan is 28W. That 250 more points for only 4W more. If your opponent can kill a knight in a single shooting phase, then have 3 gallants means he still has to deal with 2 in lines turn 2.

I also like the idea of a castellan, but I would only run one in some kind of well supported battalion list where i had access to admech double repairs every turn or something to mitigate the fire it will draw and the mortal wounds it does to itself.

EDIT: so what does RG do if you are running RAVEN and a castellan? RAVEN knights already reroll all 1s in the shooting phase. 400 points is a lot to pay for rerolling 1s on the crusader. And you aren't really using his +1 to advance and charge rolls with only 1 gallant. Why not bring another gallant? Or a blood angels battalion? Or some guard artillery? RG needs to be buffing some serious stuff to make back his 400 points. And if you have the guard battalion, you have easy access to grand strategist for 5+ CP refunds without giving a WLT to RG. I am not seeing what he does. In the all super heavy list, RG provides reroll 1s to the other 4 superheavies (crucially the shadowsword) and makes the gallants faster (which is very important for gallants). I am not seeing how RG helps here over just having more knights that actually fight.

This message was edited 2 times. Last update was at 2018/06/23 21:13:12


 
   
Made in se
Dakka Veteran



Sweden

Spoiler:
Wulfey wrote:
X078 wrote:
Wulfey wrote:
I like the idea of this list and my buddy ran something similar ... but perhaps even more abusive. Consider the following tweak:

TALLARN - shadowsword with 2x lascannon sponsons
TARANIS - 3x gallants, 2x ironstorm and 1x skyreaper cause spare points cant buy more sponsons
ULTRAMARINES - guilliman

3CPbf + 6CPknights + 3CPrg = 12CP to start.
RG is the warlord. Spend 6CP buffing the knights. 6CP left to spend during the game. RG gives the knights rerolls and better charges, and even helps the shadowsword's accuracy.


Definitely a great list also. I do think the Castellan is better than the Shadowsword though and without knowing all the details of that list i think it has some weaknesses such as the shadowsword not getting any regimental benefits in the SHAD. Also one Gallant is great, three on the other hand is not on my view. Thats over 1000p not doing any "real" shooting until the can make it into combat.


My buddy tabled an 80+ model necron army on the bottom of turn 3 with the necrons getting the first turn. The shadowsword still has <TALLARN> and it gets strategems and the ability to outflank. It is more of a min-model way to play.

On the subject of lots of gallants, the idea with lots of gallants is that they are durable for their points. 354 points of gallant is 24W, but 604 points of castellan is 28W. That 250 more points for only 4W more. If your opponent can kill a knight in a single shooting phase, then have 3 gallants means he still has to deal with 2 in lines turn 2.

I also like the idea of a castellan, but I would only run one in some kind of well supported battalion list where i had access to admech double repairs every turn or something to mitigate the fire it will draw and the mortal wounds it does to itself.

EDIT: so what does RG do if you are running RAVEN and a castellan? RAVEN knights already reroll all 1s in the shooting phase. 400 points is a lot to pay for rerolling 1s on the crusader. And you aren't really using his +1 to advance and charge rolls with only 1 gallant. Why not bring another gallant? Or a blood angels battalion? Or some guard artillery? RG needs to be buffing some serious stuff to make back his 400 points. And if you have the guard battalion, you have easy access to grand strategist for 5+ CP refunds without giving a WLT to RG. I am not seeing what he does. In the all super heavy list, RG provides reroll 1s to the other 4 superheavies (crucially the shadowsword) and makes the gallants faster (which is very important for gallants). I am not seeing how RG helps here over just having more knights that actually fight.

Gallants are durable but they will be shot at by e.g. knights that are equally durable and shoots better. You also want to go Full Tilt and other stratagems which will probably only be useful on one Gallant at a time.
In my view you can think of Guilliman as another Gallant that also adds:
  • Non-degrading stats
  • Great CC with ok shooting
  • A non-squishy Warlord (with Taranis-like get back from the dead ability)
  • Re-roll hit rolls of 1
  • CP Rerolls
  • +3CP
  • +1 Advance and charge which complements Raven tradition + Landstrider trait

  • Raven adds advance and shoot heavy weapons without penalty, not +1 shooting. They have a stratagem which lets one model re-roll all 1's, so i would run all the knights together with Guilliman as much as possible going for the charge while shooting my way there with re-rolls 1 plus the Raven stratagem on the Castellan. Just the re-rolls of 1 for e.g. the Crusader is worth more than just another gallant without those buffs in my view. So for my list it would be a choice between another knight/armigers or Guilliman, and for now Guilliman adds more as i see it.

       
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    Gardner, MA

    Have you looked at House Griffith? The added attack goes great with their feet attack. I mean, it’s a fast list already.

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    Made in se
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    Sweden

     kaiservonhugal wrote:
    Have you looked at House Griffith? The added attack goes great with their feet attack. I mean, it’s a fast list already.

    For a list with say 3 Gallants focusing on mostly CC i would say House Griffith would be really good, just stack on all the +attacks and CC bonuses you can find and go full melee. For more shooty lists the other houses have more to offer in my view.

    This message was edited 1 time. Last update was at 2018/06/25 06:57:25


     
       
     
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