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Made in us
Regular Dakkanaut




I miss the days of being able to move my Rhino, open the rear door, decant a squad of Space Marines, and have them charge that same turn.

Heck, even being able to hop out of the Rhino and shoot Bolters & assault weapons was awesome. But no more.

And for a lot of armies this was a core gimmick. Chaos, Blood Angels.

I honestly feel like half of the game is missing.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

You miss 3rd Edition?

I think I've gotten over ex girlfriends quicker.
   
Made in us
Regular Dakkanaut




At least then assaulty Marine armies were an option.
   
Made in us
Daemonic Dreadnought





Eye of Terror

I was just thinking I miss tank shock.

It would be great if you could disembark at any point in the movement phase. Sadly, that's not part of 8th edition.

   
Made in us
Willing Inquisitorial Excruciator




phydaux wrote:
At least then assaulty Marine armies were an option.


Blood Angels and Space Wolves are pretty assaulty.
   
Made in fi
Locked in the Tower of Amareo





Charging out of rhinos is a thing though

2024 painted/bought: 109/109 
   
Made in vn
Battlefortress Driver with Krusha Wheel






I miss charging out of a trukk with a ramp.


Automatically Appended Next Post:
 Unit1126PLL wrote:
You miss 3rd Edition?

I think I've gotten over ex girlfriends quicker.


Dude, I dated someone for 3 years, split up and the started dating someone new like 2 weeks later. And I'm still with them 4 years later... I get over girls like no problem but 40k! I never got over anything gw does!

This message was edited 1 time. Last update was at 2018/06/23 07:01:40


 
   
Made in gb
Legendary Dogfighter




england

I miss decent rules...
   
Made in ie
Regular Dakkanaut





ValentineGames wrote:
I miss decent rules...


You miss 2nd Edition?
   
Made in gb
Legendary Dogfighter




england

Banville wrote:
ValentineGames wrote:
I miss decent rules...


You miss 2nd Edition?

Pretty much.
2nd edition for true tactical gaming and 3.5 for just having a laugh and the fun open minded community of both
6th to 8th has had none of the 3
   
Made in it
Waaagh! Ork Warboss




Italy

I miss charging out of open topped transports. I think the open topped rule should give some benefit also to close combat units, not only shooters. Charging out of raiders, venoms, trukks and open topped battlewagons should be legal. I mean: move the vehicle, disembark and charge.

Tanks like rinhos have a good save and T value, open topped transports are easier to wreck but should give some benefits to assalut oriented units.

 
   
Made in gb
Irked Necron Immortal





 Blackie wrote:
I miss charging out of open topped transports.


You beat me to it.

 Blackie wrote:
I think the open topped rule should give some benefit also to close combat units, not only shooters. Charging out of raiders, venoms, trukks and open topped battlewagons should be legal. I mean: move the vehicle, disembark and charge.


Agreed.

Maybe something like 'Units may disembark from an open-topped transport even if it moved. If they do so, they may not move further during the movement phase.'

(Not brilliantly worded, but the idea is that if the transport moved, you get to disembark 3" and that's it. The unit can't Move or Advance afterwards).
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 techsoldaten wrote:
I was just thinking I miss tank shock.

It would be great if you could disembark at any point in the movement phase. Sadly, that's not part of 8th edition.


They should allow you to disembark at the beginning of the movement phase for free, or after the transport has moved, but losing your movement and rolling one dice for every model in the transport. Each 1 is one dead model.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Open-topped or equipped with an assault ramp, I think should be able to qualify for moving the transport (not advancing) and letting the troops charge out of it as part of the disembark.

Maybe letting troops do a D6" advance out of other moved transports wouldn't be a bad idea.

Jumping from an Advancing transport would probably be a bad idea.

It never ends well 
   
Made in us
Regular Dakkanaut




meleti wrote:
phydaux wrote:
At least then assaulty Marine armies were an option.


Blood Angels and Space Wolves are pretty assaulty.


The half of their army that's LEFT is, after footsloging across the board for two turns under the enemy gunline's firepower.


Automatically Appended Next Post:
 TheFleshIsWeak wrote:
 Blackie wrote:
I miss charging out of open topped transports.


You beat me to it.

 Blackie wrote:
I think the open topped rule should give some benefit also to close combat units, not only shooters. Charging out of raiders, venoms, trukks and open topped battlewagons should be legal. I mean: move the vehicle, disembark and charge.


Agreed.

Maybe something like 'Units may disembark from an open-topped transport even if it moved. If they do so, they may not move further during the movement phase.'

(Not brilliantly worded, but the idea is that if the transport moved, you get to disembark 3" and that's it. The unit can't Move or Advance afterwards).


Open Top - After moving an embarked unit may disembark, shoot, and charge.

Closed Top - After moving an embarked unit may disembark and then shoot OR charge.

All embarked models may shoot out of an Open Topped vehicle in the shooting phase. Closed Top vehicles have a designated number of fire ports.

This message was edited 1 time. Last update was at 2018/06/23 13:46:01


 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





I miss deepstriking a nigh on 1k point 5 man command squad of tooled up Death Guard right in the middle of my opponents army, cause saves were 2d6 back in the day for termies.

Guess I miss Chaos 3.5 ed

Note: whenever I tried this I got my rear handed to me, but I thought it was fun.

Hang on, brainfart there, 2d6 termie saves were 2nd ed. Doh.

This message was edited 1 time. Last update was at 2018/06/23 15:04:59


Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in ca
Monstrously Massive Big Mutant






I like the system of disembarking and then moving. Allows more tactical strategies, like plowing your rhino into what you want to charge to avoid overwatch
   
Made in us
Regular Dakkanaut




Yeah, Termies never recovered from the transition of 2nd to 3rd.
   
Made in us
Ultramarine Chaplain with Hate to Spare






You can get crazy far with a disembark-move-charge these days. I'm always shocked at the potential placement options when I hop out of a transport.

phydaux wrote:
Yeah, Termies never recovered from the transition of 2nd to 3rd.


They were awesome in 4th.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Decrepit Dakkanaut




 Insectum7 wrote:
You can get crazy far with a disembark-move-charge these days. I'm always shocked at the potential placement options when I hop out of a transport.

phydaux wrote:
Yeah, Termies never recovered from the transition of 2nd to 3rd.


They were awesome in 4th.

The word you're looking for is mediocre.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut







Slayer-Fan123 wrote:
 Insectum7 wrote:
You can get crazy far with a disembark-move-charge these days. I'm always shocked at the potential placement options when I hop out of a transport.

phydaux wrote:
Yeah, Termies never recovered from the transition of 2nd to 3rd.


They were awesome in 4th.

The word you're looking for is mediocre.


"Decent" relative to later editions at any rate, due to 4th ed Rending rules, and 2 in 5 models getting Assault Cannons.
   
Made in us
Decrepit Dakkanaut




 MagicJuggler wrote:
Slayer-Fan123 wrote:
 Insectum7 wrote:
You can get crazy far with a disembark-move-charge these days. I'm always shocked at the potential placement options when I hop out of a transport.

phydaux wrote:
Yeah, Termies never recovered from the transition of 2nd to 3rd.


They were awesome in 4th.

The word you're looking for is mediocre.


"Decent" relative to later editions at any rate, due to 4th ed Rending rules, and 2 in 5 models getting Assault Cannons.

Only if you want to compare to other iterations of Terminators sure. Grey Knights ones weren't terrible though they certainly weren't great either.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut







The relative merits of Terminators are easily their own topic.

I will say that I do miss Tank Shock, even if the implementation was weird. (Functionally more like a flying bodyslam than anything else) Honestly, between that and Consolidation becoming optional, the loss of being able to directly reposition your foe is a game aspect that I feel never got properly explored (or admittedly playtested). Not to say that Lash should come back, but certain powers could have easily been remodded/a unified "push" system codified for the game.
   
Made in us
Ultramarine Chaplain with Hate to Spare






Slayer-Fan123 wrote:
 Insectum7 wrote:
You can get crazy far with a disembark-move-charge these days. I'm always shocked at the potential placement options when I hop out of a transport.

phydaux wrote:
Yeah, Termies never recovered from the transition of 2nd to 3rd.


They were awesome in 4th.

The word you're looking for is mediocre.


No, defintely awesome.

Assault Cannons were fantastic, rending on to-hit rolls and you could take them 2 per 5 man squad. 4th ed. was also prior to the massive influx of high AP special weapons. They were excellent for bringing in after the opponent committed to a plan, and I used the Terminators to teleport into a vulnerable spot and punish the line. I brought a 6 man squad in every game.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Decrepit Dakkanaut




 Insectum7 wrote:
Slayer-Fan123 wrote:
 Insectum7 wrote:
You can get crazy far with a disembark-move-charge these days. I'm always shocked at the potential placement options when I hop out of a transport.

phydaux wrote:
Yeah, Termies never recovered from the transition of 2nd to 3rd.


They were awesome in 4th.

The word you're looking for is mediocre.


No, defintely awesome.

Assault Cannons were fantastic, rending on to-hit rolls and you could take them 2 per 5 man squad. 4th ed. was also prior to the massive influx of high AP special weapons. They were excellent for bringing in after the opponent committed to a plan, and I used the Terminators to teleport into a vulnerable spot and punish the line. I brought a 6 man squad in every game.

Better than they usually are doesn't equate awesome, especially if you bothered to do the math.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




I think I'd be okay with:

Move > disembark > shoot > no charge
Or
Disembark > move > shoot > charge

Open topped just letting things shoot without getting out seems like enough.

Rhino fire points should come back too, though.
   
Made in us
Ultramarine Chaplain with Hate to Spare






Slayer-Fan123 wrote:
 Insectum7 wrote:
Slayer-Fan123 wrote:
 Insectum7 wrote:
You can get crazy far with a disembark-move-charge these days. I'm always shocked at the potential placement options when I hop out of a transport.

phydaux wrote:
Yeah, Termies never recovered from the transition of 2nd to 3rd.


They were awesome in 4th.

The word you're looking for is mediocre.


No, defintely awesome.

Assault Cannons were fantastic, rending on to-hit rolls and you could take them 2 per 5 man squad. 4th ed. was also prior to the massive influx of high AP special weapons. They were excellent for bringing in after the opponent committed to a plan, and I used the Terminators to teleport into a vulnerable spot and punish the line. I brought a 6 man squad in every game.

Better than they usually are doesn't equate awesome, especially if you bothered to do the math.


Contrary to certain popular opinions, warhammer isn't a simple deterministic endeavor.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in gb
Legendary Dogfighter




england

 Insectum7 wrote:
Slayer-Fan123 wrote:
 Insectum7 wrote:
Slayer-Fan123 wrote:
 Insectum7 wrote:
You can get crazy far with a disembark-move-charge these days. I'm always shocked at the potential placement options when I hop out of a transport.

phydaux wrote:
Yeah, Termies never recovered from the transition of 2nd to 3rd.


They were awesome in 4th.

The word you're looking for is mediocre.


No, defintely awesome.

Assault Cannons were fantastic, rending on to-hit rolls and you could take them 2 per 5 man squad. 4th ed. was also prior to the massive influx of high AP special weapons. They were excellent for bringing in after the opponent committed to a plan, and I used the Terminators to teleport into a vulnerable spot and punish the line. I brought a 6 man squad in every game.

Better than they usually are doesn't equate awesome, especially if you bothered to do the math.


Contrary to certain popular opinions, warhammer isn't a simple deterministic endeavor.

Very true.
It's also quite hypocritical for people to say "Better than they usually are doesn't equate awesome" when these people are constantly shoving down your throat on here to take option B over option A because B has a tiny advantage over A and so is by default an awesome amazing brilliant and only choice and not doing so gets you called out about soup...
   
Made in us
Sure Space Wolves Land Raider Pilot




Columbus, Ohio

To the OP, I've been saying for a while now that we should not feel beholden to playing whatever the latest edition is. If there is an edition you prefer playing, then grab a friend or two and go play it!

I recently caught up with a friend I met 20 years ago and we started playing a ton of 3rd edition 40k. As we were talking, we realized how much we actually missed playing 3e so we're going to start playing it again.

Every edition of the game can be fun. I recently made a list of Pros and Cons for playing an older edition vs the latest. Here's what I came up with:

Cons-
1. Limited player base since it's not the current edition
2. Books are not always in game stores (unless the store has a used section) since it's not the current edition
3. No new material will be published for this edition
4. Newer models and armies are not in the older codex books and may require some adjustments to play

Pros-
1. Books and rules are stupid cheap to come by. (I picked up a 3e rulebook for my friend on eBay for $4 with free shipping)
2. The same models you have today work just fine with the old game. A 28mm Space Marine is still a 28mm Space Marine.
3. No need to worry about internet builds or a codex creep. All the codex books for that edition have already been published. If there is something you think you want to change, then feel free to change it. The game is now your sandbox.
4. There's a nostaliga and familiarity level with playing an older edition. Most 40k players have tons of stories about games played and what they enjoyed or didn't enjoy about the edition. Regardless, you'll be surprised at how easy the game comes back to you.
5. You're still playing 40k and your models aren't collecting dust on a shelf or stuffed in a miniature case!

Virtually every con on the list is tied to one simple factor that the older edition is not current. However, if you're only plaing with friends and like-minded people who also enjoy the older editions who cares?

Proudly howling at 40k games since 1996.
Adepticon Team Arrogant Bastards
6000 point Space Wolves army
2500 point 13th Company Space Wolves army
3000 point Imperial Fists army
5000 point Dwarfs army
3500 point Bretonnian army
2000 point Beastmen army 
   
Made in us
Painlord Titan Princeps of Slaanesh




Where are you finding old FAQs and errata?

This message was edited 1 time. Last update was at 2018/06/24 12:48:56


 
   
 
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