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Made in us
Humming Great Unclean One of Nurgle






So with me mentioning skryrefyre in scattered posts and eventually gettig a request to share the list I used I figured I'd converge it all here.

So this is what I've been running for some time now:

Clan Skryre Battalion (Goutfyre Skorch, Gascloud Chokelung)
-Arch Warlock (General - Verminous Valor, Artifact - Warp Resonator)

Goutfyre Enginecoven
-Warlock Engineer (Artifact - Vigordust Injector)
-Stormfiends x3 (Warpfire Projectors)
-Stormfiends x3 (Warpfire Projectors)
-Warp Grinder
-Warpfire Thrower
-Warpfire Thrower

Gascloud Enginecoven
-Warlock Engineer
-Stormfiends x3 (Shock Gauntlets)
-Skryre Acolytes x5
-Skryre Acolytes x5
-Poisoned Wind Mortar

This used to total to 1960, but will only total up to 1910 in the new edition, leaving room to add cogs and bring it up to 1970. From a blurry image I think the new vortex is 40 pts which opens up swapping a warpfire thrower for a mortar and taking a vortex for the combo with cogs (two extra spells, +1 to cast, +6" spell range, +1 saves, re roll saves).

This list takes advantage from the indicated battalion in the grand alliance chaos book. The battalion consists of an arch warlock and 2-5 psuedo-battalions called enginecovens that each give their own benefits (it's weird). Gautfyre allows, during your hero phase put down the warp grinder anywhere and set up the rest of the coven within 8" of it. Units that are placed within 3" of the enemy take d6 mortal wounds. They can then cast, move, shoot, etc as normal during the turn. Gascloud lets the engineer order an acolyte or mortar in the hero phase to chuck an experimental bomb at a unit within range of their weapon (9" and 22" respectively) on a 2+ it does d6 mortals while on a 1 the firing unit takes d6 mortals itself. The battalion as a whole gives you one re roll of a dice in each of your hero phases.

The only list-specific thing that may not be immediately clear is the vigordust injector; it's used to give a +1 hit bonus to the shcok gauntlet fiends since they do d6 hits on a hit roll of 6+ (exactly like blightkings). The artifact is on the engineer from the other enginecoven because he comes in very close to the enemy (that the stormfiends want to charge) while the other hangs back having deployed normally.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Longtime Dakkanaut




Whew, nasty. So you've shown how it dominates most double turn battles but how does it do in a even game? I imagine it's pretty high tier.
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

Ever wish you hadn't asked for something?
Wow.

Thread Slayer 
   
Made in us
Longtime Dakkanaut




We've entered the hellpit of warp cheese.

   
Made in us
Humming Great Unclean One of Nurgle






Baron Klatz wrote:
Whew, nasty. So you've shown how it dominates most double turn battles but how does it do in a even game? I imagine it's pretty high tier.
Part of it is if the enemy army even has the capabilities to deal with it. About 2/3 of armies pretty much show up and have to pray I roll like garbage because that's the only shot they have. For example, I once went up against an Ironjawz army; round one all his heroes were dead. I didn't get the double, but at that point it didn't matter much. But that other third is where it get really difficult for me since mistakes can become very punishing very quickly.

Something that shouldn't go unmentioned is that this army can (and has) lost against anyone provided if it rolls poorly enough; every weapon team, the vigordust injector, the battalion, warlock engineers, and the allegiance itself all have means for self-inflicted mortal wounds. To a certain degree it's entirely expected (as risking such is entirely beneficial -on average-) but it can become too much. At any rate my motto is that if you didn't lose at least one model to self-inflicted damage in a given game then you aren't playing Skryre right.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
 
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