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Anyway from a fun/tactical/lore point of view, what from the craftworlds, drukhari and harlequins makes sense and what doesn’t? I ask because I’m considering it as a new army and want to stick true to the lore while also having fun on the tabletop. Are multiple small units the way to go? I get the feeling the faction is all about synergy between the three codex’s and want to know more on that. Do not want to go so far as spamming razorwing flocks.
In addition are the rules in the craftworlds codex? Can’t find them.
So tell me what you’ve noticed about this that makes it solid fun on the tabletop, not a abandoned desolate faction due to that big nerf that hit them, seemed justified though.
Also would you take all the triumvirate or who would you leave home?
Well, the rules are in the index not the CW codex.
There is also an FAQ which limits the applicability of SfD.
I'd wait until they get a codex. But I'm not sure if this will happen anytime soon.
I played Ynnari coupled with CW.
You need units that can benefit from the SfD rule.
So they need to be close to the ''action''.
My favorites are Wraithguard, Windrider Jetbikers, Fire Dragons, and Dark Reapers.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Even after all the nerfs, Strength from Death still is a game breaking ability. It and Word of the Phoenix fundamentally break the action economy, and any rule that does that is very powerful.
I've played Ynnari at the beginning of the 8th edition - with great success.
Now Ynnari is still good but no more over the top.
Nevertheless, the gamers in your group dislike it so that I leave Ynnari home atm.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
So general consensus is not much makes them awesome atm but things might change in the future. They are guaranteed to get a codex, arnt like some failed experiment around gathering storm?
Elgrun wrote: So general consensus is not much makes them awesome atm but things might change in the future. They are guaranteed to get a codex, arnt like some failed experiment around gathering storm?
I wouldn't say they are guaranteed a codex, they have all of 3 units, an Ynnari codex would just be all the non-special characters from the other eldar books.
Don't forget Shining Spears. They are one of the few units with good move, shooting and assault. So they have more options for SfD. The thing that really kills Ynnari is that you can only do 1 "type" of Soulburst. So you pretty much only get a once per turn extra shooting FORM ONE UNIT, extra melee FROM ONE UNIT and extra move FROM ONE UNIT.
So it really dictates the kind of list you HAVE to take. Big unit of Reapers to shoot twice, Big unit of Shining Spears to fight twice and that's pretty much it. WG are good too The other issue is that <Ynnari> cannot unify a detachment anymore, so if you want DE, you need a separate Detahcment to your CWE (which is fine, but part of the fun was mixing them in a detachment)
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This message was edited 2 times. Last update was at 2018/06/26 19:27:36
Ynnari are still good just not what they were. They have had numerous nerfs since 8th came out. Some of these are direct like the limits on Soulburst or Word of the Phoenix going to WC8. Some are indirect like the no moving after deep strike (Quicken on Shining Spears coming out of the Webway was difficult to deal with).
However, 10 Reapers shooting twice a turn is still absolutely brutal, and will take down a Knight in a turn with Guide and Doom. It is just not consistent enough with WotP going off on a 7 instead of a 5 to be top tier.
However, 10 Reapers shooting twice a turn is still absolutely brutal, and will take down a Knight in a turn with Guide and Doom. It is just not consistent enough with WotP going off on a 7 instead of a 5 to be top tier.
That's also 600 points and 3 psychic powers.
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life.
However, 10 Reapers shooting twice a turn is still absolutely brutal, and will take down a Knight in a turn with Guide and Doom. It is just not consistent enough with WotP going off on a 7 instead of a 5 to be top tier.
That's also 600 points and 3 psychic powers.
It's also a loss of a free wargear, Craftworld attributes, any decent warlord trait and forcing a 2nd detachment just to get stratagems.
Big loss but could be balanced out in the future. This is of course if GW doesn't just try to forget that they made Ynnari a Faction.
Also, Words of the Phoenix counts as your one Soulburst.
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life.
I made a 2000 point ynnari army I'd just finished painting it when they got the first round of nerfs making them worthless since then they've only gotten worse.
Love the concept but fekke playing them in 8th it's pointless.
Elgrun wrote: Really want to know whether GW thinks this is an army or was just a one off box with no future
No one knows.
My personal guess is that they will receive a codex, alongside an actual model line. It's mostly based on the fact that 1) they're heavily talked about in the fluff 2) most of the newly released factions started with a very limited number of models that later got expanded into a bigger faction (GSC, Custodes, DW), and the Ynnead triumvierate sold pretty well.
It's been over a year since they got released, assuming a ~2years production time (they probably already had some ideas about other models when the triumvierate got released), they could be the big release before or after SoB.
If you're playing using the beta rules, the Ynnari are basically dead rulewise. If you want to play a fluffy Ynnari army, I think it's best to go with pure Harlie/CW/DE detachments, and use the triumvierate models as proxies: play the Visarch as an autarch, or maybe a troupe master with the relic power sword. Yvraine could be played as a succubus or a farseer if you want to keep the psychic theme. And the avatar of Ynnead could be played using the avatar of khaine rules.
However, 10 Reapers shooting twice a turn is still absolutely brutal, and will take down a Knight in a turn with Guide and Doom. It is just not consistent enough with WotP going off on a 7 instead of a 5 to be top tier.
That's also 600 points and 3 psychic powers.
It's also a loss of a free wargear, Craftworld attributes, any decent warlord trait and forcing a 2nd detachment just to get stratagems.
A Ynnari detachment gives you access to the stratagems of its 'parent' faction. Although I think most people would take an Alaitoc detachment anyway for any Wave Serpents or flyers.
Your one shooting Soulburst. Your Reapers are unlikely to be within 7" of an enemy unit, at least early in the game. If you are wanting to shoot Soulburst with say, Fire Dragons, then that's a choice for you when designing your army.
However, 10 Reapers shooting twice a turn is still absolutely brutal, and will take down a Knight in a turn with Guide and Doom. It is just not consistent enough with WotP going off on a 7 instead of a 5 to be top tier.
That's also 600 points and 3 psychic powers.
Can't disagree that it has gone from 502 to 582 points, but I think the fact it is less likely to work is the bigger issue, hence it isn't top tier.
This message was edited 3 times. Last update was at 2018/06/27 19:49:21
Your one shooting Soulburst. Your Reapers are unlikely to be within 7" of an enemy unit, at least early in the game. If you are wanting to shoot Soulburst with say, Fire Dragons, then that's a choice for you when designing your army.
You only get one Soulburst action on each of your turns. Not one of each type of Soulburst action.
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life.
Your one shooting Soulburst. Your Reapers are unlikely to be within 7" of an enemy unit, at least early in the game. If you are wanting to shoot Soulburst with say, Fire Dragons, then that's a choice for you when designing your army.
You only get one Soulburst action on each of your turns. Not one of each type of Soulburst action.
Index Xenos I FAQ:
"Page 76 – Strength from Death
Add the following paragraph:
‘Matched Play: If you are playing a matched play game, a unit
from your army cannot make a Soulburst action if a friendly
unit has already made the same Soulburst action during your
turn. In addition, units from your army cannot perform any
Soulburst actions during your opponent’s turn.’
This message was edited 1 time. Last update was at 2018/06/27 20:25:43
Elgrun wrote: Really want to know whether GW thinks this is an army or was just a one off box with no future
My guess is that Ynnari will not get a codex anytime soon,
since Ynnari is comprised of just three models and GW hardly makes new models in 40k these days.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
ryuken87 wrote:A Ynnari detachment gives you access to the stratagems of its 'parent' faction. Although I think most people would take an Alaitoc detachment anyway for any Wave Serpents or flyers.
It doesn't. You can unlock the stratagems with a pure non-Ynnari detachment and use them on your Ynnari units (since they don't loose any of their keywords), but the Ynnari detachment in itself doesn't unlock stratagems.
wuestenfux wrote:
Elgrun wrote: Really want to know whether GW thinks this is an army or was just a one off box with no future
My guess is that Ynnari will not get a codex anytime soon,
since Ynnari is comprised of just three models and GW hardly makes new models in 40k these days.
Hardly makes new models?
Over the last year we got a few complete new model lines: primaris, custodes, and most of death guard. IK got vastly expanded too.
So Ynnari could very well get the custodes treatment (from a single box to a codex with multiple kits).
Elgrun wrote: Really want to know whether GW thinks this is an army or was just a one off box with no future
My guess is that Ynnari will not get a codex anytime soon,
since Ynnari is comprised of just three models and GW hardly makes new models in 40k these days.
Hardly makes new models?
Over the last year we got a few complete new model lines: primaris, custodes, and most of death guard. IK got vastly expanded too.
So Ynnari could very well get the custodes treatment (from a single box to a codex with multiple kits).
Correct. But these are Imperium models and units.
Xenos does not get this treatment atm.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Death Guard is Chaos.
And GSC got a similar treatment not so long ago (early 2017?).
Of course there are more Imperium releases than anything else, but Aeldari is still a major faction, and will certainly get some releases in the not-so-distant future. This could very well be a new Ynnari model line.
ryuken87 wrote:A Ynnari detachment gives you access to the stratagems of its 'parent' faction. Although I think most people would take an Alaitoc detachment anyway for any Wave Serpents or flyers.
It doesn't. You can unlock the stratagems with a pure non-Ynnari detachment and use them on your Ynnari units (since they don't loose any of their keywords), but the Ynnari detachment in itself doesn't unlock stratagems.
Index Xenos I FAQ:
'The Detachment is still considered to be a Craftworlds,
Harlequins or Drukhari Detachment , and so can use
Craftworlds, Harlequins or Drukhari Stratagems,
Warlord Traits and Relics respectively.'
Codex Craftworlds p118
'If your army is Battle-forged and includes any CraftworldsDetachments (pg 116), excluding Auxiliary Support Detachments,
you have access to the Stratagems shown here...'
fresus wrote: Death Guard is Chaos.
And GSC got a similar treatment not so long ago (early 2017?).
Of course there are more Imperium releases than anything else, but Aeldari is still a major faction, and will certainly get some releases in the not-so-distant future. This could very well be a new Ynnari model line.
Aeldari is a major faction, but it hasnt got anything useful (up to the Ynnari HQs) recently.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
ryuken87 wrote:A Ynnari detachment gives you access to the stratagems of its 'parent' faction. Although I think most people would take an Alaitoc detachment anyway for any Wave Serpents or flyers.
It doesn't. You can unlock the stratagems with a pure non-Ynnari detachment and use them on your Ynnari units (since they don't loose any of their keywords), but the Ynnari detachment in itself doesn't unlock stratagems.
Index Xenos I FAQ:
'The Detachment is still considered to be a Craftworlds,
Harlequins or Drukhari Detachment , and so can use
Craftworlds, Harlequins or Drukhari Stratagems,
Warlord Traits and Relics respectively.'
Codex Craftworlds p118
'If your army is Battle-forged and includes any CraftworldsDetachments (pg 116), excluding Auxiliary Support Detachments,
you have access to the Stratagems shown here...'
Wow, can't believe I missed that line. Thanks for the heads up.