Switch Theme:

[2000] - Blades of Khorne - AOS 2.0 Khorne Competitive  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in be
Dakka Veteran






Allegiance: Khorne
LEADERS
Bloodthirster Of Insensate Rage (260)
- General
- Command Trait : Slaughterborn
- Artefact : Mark of the slayer
Wrath Of Khorne Bloodthirster (320)
- Artefact : The Crimson Crown
Skarbrand (400)
Slaughterpriest (100)
- Blood Blessing : Killing Frenzy
Slaughterpriest with Hackblade and Wrathhammer (100)
- Blood Blessing : Killing Frenzy
Bloodstoker (80)
UNITS
30 x Bloodletters (320)
- Gore Drenched Icon
5 x Flesh Hounds (100)
5 x Flesh Hounds (100)
10 x Bloodreavers (70)
-Reaver Blades
BATTALIONS
Council of Blood (150)
TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 119
LEADERS: 6/6 BATTLELINES: 4 (3+) BEHEMOTHS: 3/4 ARTILLERY: 0/4
ARTEFACTS: 2/2 ALLIES: 0/400

Only doubt: I could change the 2 priests and the reavers for a 4th thirster which would create an amazing synergy with the council of blood + blood tithe... But the +1 to hit is a very welcome effect too and I would have 2 more blood tithe on the field...
I would not have re-rolls on killing frenzy prayer anyway and I want the stoker WOK combo., so I think pilgrims would be overcosted and working against me in this list...

What do you guys think? 4 thirsters or just 3?

This message was edited 1 time. Last update was at 2018/07/04 10:49:42


 
   
Made in us
Longtime Dakkanaut




Northridge, CA

Looks strong. What's the plan, use the free command abilities to buff the gak out of Skarbrand / Insensate Rage Thirster and charge him in first to make a path for the rest of the army?

Honestly, go for broke. Get rid of the mortals and take the 4th thirster. You never know when your prayers are going to fail, meanwhile you get a free command ability. You have more than enough screen with the two flesh hound units and 30 letters.
   
Made in be
Dakka Veteran






the plan depends on what the opponent brings.
But yeah send one unit in as trouble maker and make way for the rest of the army that way.

The prayers were for having the possibility of upping those bloodletters mortal wounds in case I need a mortal wound output. (after boost and sending in of skarbrand/IR) but I can see the overkill of a 4th thirster being equally good... I will playtest them both and let you know my findings...
   
Made in be
Dakka Veteran






gonna go with the priests after testing both options.

However tempting 4 thirsters are without buffs and support they are dead in the water vs negative hit modifiers. the priests offer a way out and offer a nice combo if they don't have it.
   
Made in ca
Fresh-Faced New User




I can't find where to add a Chaos Warshrine on Warscroll Builder. Can anyone help me?
   
Made in be
Dakka Veteran






Sheeb wrote:
I can't find where to add a Chaos Warshrine on Warscroll Builder. Can anyone help me?

units in slaves to darkness
   
Made in be
Dakka Veteran






So played a small tournament yesterday (16 participants) and did fairly well.
Match 1 Meteor strike. (major loss vs Tzeentch)
Could have won this but I rolled so bad (2 full wound thirsters (IR + WOK) did not manage to clear a unit of 20 acolytes on 2 turns. After those 2 turns one was dead and one was swamped as is to be expected... But the rest of my army did eat a good piece of him and it still was a cool game.

Match 2 2 places of power (major victory vs Tzeentch => I faced the only 2 tzeentch players on the tournament lol) Major Victory Khorne

Khorne was in for revenge. The ones of the first game became 6's in this game all buffs went off all charged in turn 1 and managed to hold both objectives from turn 2. I finished wiping him and his treacherous summoning tzeentchy ways. Cool game but felt kind of sorry for the opponent. (the amount of 6's i rolled was ridiculous. 8 wounds with rend on bloodletters => saving 6 of those, then a 1 on battleshock. back to 30 lol. Khorne was clearly pissed after the first loss against those magic users and wanted REVENGE.

Match 3. The better part of Valour (Major Victoyr Vs Stormcast Eternals)

Her I managed to catch the opponent by surprise. Burned all my objecives turn 1, and one on his side turn 1 (he had still a lot of units in the celestial realm)
He then burned on on his side turn 2, and I managed to burn the last one in my turn 2 by charging incandescent skarbrand in the last objective (Claiming it with more models thanks to the flesh hounds) .

So did not win the tournament. But I did win the Slaughterer award (most kill points) making myself proud being a true Khorne player


   
Made in dk
Sneaky Sniper Drone




 minisnatcher wrote:
So played a small tournament yesterday (16 participants) and did fairly well.
Match 1 Meteor strike. (major loss vs Tzeentch)
Could have won this but I rolled so bad (2 full wound thirsters (IR + WOK) did not manage to clear a unit of 20 acolytes on 2 turns. After those 2 turns one was dead and one was swamped as is to be expected... But the rest of my army did eat a good piece of him and it still was a cool game.

Match 2 2 places of power (major victory vs Tzeentch => I faced the only 2 tzeentch players on the tournament lol) Major Victory Khorne

Khorne was in for revenge. The ones of the first game became 6's in this game all buffs went off all charged in turn 1 and managed to hold both objectives from turn 2. I finished wiping him and his treacherous summoning tzeentchy ways. Cool game but felt kind of sorry for the opponent. (the amount of 6's i rolled was ridiculous. 8 wounds with rend on bloodletters => saving 6 of those, then a 1 on battleshock. back to 30 lol. Khorne was clearly pissed after the first loss against those magic users and wanted REVENGE.

Match 3. The better part of Valour (Major Victoyr Vs Stormcast Eternals)

Her I managed to catch the opponent by surprise. Burned all my objecives turn 1, and one on his side turn 1 (he had still a lot of units in the celestial realm)
He then burned on on his side turn 2, and I managed to burn the last one in my turn 2 by charging incandescent skarbrand in the last objective (Claiming it with more models thanks to the flesh hounds) .

So did not win the tournament. But I did win the Slaughterer award (most kill points) making myself proud being a true Khorne player




Thanks for the write up! and congrats on what sounds like a well played and fun tournament


I'm currently building up a pure daemons of khorne army. what's your take on pure daemons, do you think it can be viable or do we need secrator and priests? Do you have any tips for a khornate rookie?

atm. I have an thirster of ir, daemon prince and a start collecting painted and ready to go..

I was thinking about something like this for 2k

Thirster of insensate rage (general, Slaughterborn, mark of the slayer)
Prince (deathdealer)
bloodmaster

30 letters
1 canon
3 chrushers
6x5 hounds
Blood host formation

what do you think?
a lot of magic in the club I play, hense all the magic resistance..

Cheers !

This message was edited 1 time. Last update was at 2018/08/01 11:51:47


 
   
Made in be
Dakka Veteran






I do not think that pure khorne daemons is viable in a competitive setting at this moment. Maybe if you go quadruppel thirster things might become interesting against the ill prepared for monster spam, but on a competitive level, you need the boosts from the mortals, and most of the time vice versa.
The Secrator is only viable in a list with gore pilgrims. The 18" does not reach far enough for the speed a Khorne army should have to make it really matter. I really have trouble keeping him in range of anything useful.
I consider The priests autotakes due to their versatile utility.

For your list:
If you are facing magic users, so be it, but the 6x5 flesh hounds are overkill. you should build a list around your strengths and your opponents weaknesses, not against your opponent strengths. Because at that point you are playing his game. He should be playing your game.


So what is your game? For me Khorne is about pressure and waves. First wave that arrives is a problem that needs to be dealt with fast (in my list 30 boosted bloodletters). Second wave is to finish things of with an even larger threat ( in my list 3 thirsters of which 1 is incandescent Skarbrand)

At this moment your list lacks threats. Only the IR is a real threat. The rest can be dealt with rather easy by most lists. And one bloodthirster and daemon prince are rather easy to take out with a list on the competitive level.

To add threats:
Get +1 to hit sources (in my list priests) to boost the letters. There mortal wound output will grow, and they will become something your opponent fears to be charged with. Priests cost just as much as a unit of hounds and can dispel too.

More thirsters?(People in my club would roll there eyes if I say more thirsters) WOK + bloodstoker is a really nice combo to make a unit charge turn 1. and WOK has +2 on unbinding rolls and some nasty shooting attacks which work great from behind a screen.

If you are set on 30 flesh hounds, how about Karanak? It would make it all more fluffy and he does mortal wounds if he successfully unbinds.
   
Made in dk
Sneaky Sniper Drone




 minisnatcher wrote:
I do not think that pure khorne daemons is viable in a competitive setting at this moment. Maybe if you go quadruppel thirster things might become interesting against the ill prepared for monster spam, but on a competitive level, you need the boosts from the mortals, and most of the time vice versa.
The Secrator is only viable in a list with gore pilgrims. The 18" does not reach far enough for the speed a Khorne army should have to make it really matter. I really have trouble keeping him in range of anything useful.
I consider The priests autotakes due to their versatile utility.

For your list:
If you are facing magic users, so be it, but the 6x5 flesh hounds are overkill. you should build a list around your strengths and your opponents weaknesses, not against your opponent strengths. Because at that point you are playing his game. He should be playing your game.


So what is your game? For me Khorne is about pressure and waves. First wave that arrives is a problem that needs to be dealt with fast (in my list 30 boosted bloodletters). Second wave is to finish things of with an even larger threat ( in my list 3 thirsters of which 1 is incandescent Skarbrand)

At this moment your list lacks threats. Only the IR is a real threat. The rest can be dealt with rather easy by most lists. And one bloodthirster and daemon prince are rather easy to take out with a list on the competitive level.

To add threats:
Get +1 to hit sources (in my list priests) to boost the letters. There mortal wound output will grow, and they will become something your opponent fears to be charged with. Priests cost just as much as a unit of hounds and can dispel too.

More thirsters?(People in my club would roll there eyes if I say more thirsters) WOK + bloodstoker is a really nice combo to make a unit charge turn 1. and WOK has +2 on unbinding rolls and some nasty shooting attacks which work great from behind a screen.

If you are set on 30 flesh hounds, how about Karanak? It would make it all more fluffy and he does mortal wounds if he successfully unbinds.


Thank you for all your inputs. You've given me a lot to think about.
I've been working on a new list. looks a bit more like the one you posted originally (although no named characters).

ISR thirster (general)
-Slaughterborn, harvester of skulls.

WOK thirster
-crimson crown

WOK thirster

Priest
-killing frenzy
Stoker

30 letters
3x5 hounds
3 chrushers

Counsil of blood
2000 points

I love monster and especially the thirster model. This gives me 4 threats. And with two times wok command ability going of on turn one, plus one stoker, either chrusher and or one thirster should be able to get into combat turn one.
Priest can give +1 to hit on which ever unit that seems most likely to get their charge in on that turn.

What do you think of this, if we're not talking competitive gaming, but just "having fun" in the local club.

Again thanks for the reply!

cheers



   
Made in be
Dakka Veteran






I think that with only 1 priest you only have a 50% chance of getting your prayer off. with 2 you have a 75% chance of getting it off once and a 25% chance of getting it off twice which can be devastating. I would take at least 2.

If we are not talking competitve, everything depends on the meta in your club you should make that judgement for yourself and try to make a list that is balanced vs what you know you are going to face. Combos like WOK+stoker + priests are to be used at your own discretion as those are competitive combos that can knock the hell out of an ill prepared casual player.

That being said, if there were no questions in your head about bringing a council of blood (aka tripple thirster) and a reliable turn 1 charge capability for infantry is considered a normal thing, I would think the meta were you play is pretty competitive, and I think you should not care about the level of competitiveness your Khorne list obtains. Play as hard as you can. You will be mid-tier maximum with a khorne list anyway. When you play the hardest you can, you can only blaim yourself for loosing and not your list.

When I play casual, I usually try to see what my opponent has, and bring 2 lists. A light and hard version. I use what is most on par with his list/experience. Or just don't do the comp stuff until he is ready for it.

   
Made in dk
Sneaky Sniper Drone




 minisnatcher wrote:
I think that with only 1 priest you only have a 50% chance of getting your prayer off. with 2 you have a 75% chance of getting it off once and a 25% chance of getting it off twice which can be devastating. I would take at least 2.

If we are not talking competitve, everything depends on the meta in your club you should make that judgement for yourself and try to make a list that is balanced vs what you know you are going to face. Combos like WOK+stoker + priests are to be used at your own discretion as those are competitive combos that can knock the hell out of an ill prepared casual player.

That being said, if there were no questions in your head about bringing a council of blood (aka tripple thirster) and a reliable turn 1 charge capability for infantry is considered a normal thing, I would think the meta were you play is pretty competitive, and I think you should not care about the level of competitiveness your Khorne list obtains. Play as hard as you can. You will be mid-tier maximum with a khorne list anyway. When you play the hardest you can, you can only blaim yourself for loosing and not your list.

When I play casual, I usually try to see what my opponent has, and bring 2 lists. A light and hard version. I use what is most on par with his list/experience. Or just don't do the comp stuff until he is ready for it.



Yeah, 1 priest might not be the security blanket I'd like him to be. but it's just so difficult to find room for all the units you want

I wouldn't say my club is overly competitive, but we do have like 3 LoN players, a nurgle player, skaven, 2x sylvaneth with lots of hunters, BCR with 2+ dirty snowballs etc. So not excatly just "Bring whatever you think looks coolest" lists. Mid tier sounds about right I think.

What are your thoughts towards a charnel host list? it looks like a pretty solid one now?
something like:

IR thirster
fury thirster
bloomaster
priest
priest
30 letters
30 letters
30 letters
charnel host

   
Made in be
Dakka Veteran






I do not have the book on me. But not really scrapping any units you brought... There is room for WOK + stoker.
Allegiance: Khorne
LEADERS
Bloodthirster Of Insensate Rage (260)
Wrath Of Khorne Bloodthirster (320)
Bloodmaster, Herald of Khorne (80)
Slaughterpriest (100)
Slaughterpriest (100)
Bloodstoker (80)
UNITS
30 x Bloodletters (320)
- Gore Drenched Icon
30 x Bloodletters (320)
- Gore Drenched Icon
10 x Bloodletters (120)
- Gore Drenched Icon
5 x Flesh Hounds (100)
BATTALIONS
Charnel Host (200)Allegiance: Khorne
LEADERS
Bloodthirster Of Insensate Rage (260)
Wrath Of Khorne Bloodthirster (320)
Bloodmaster, Herald of Khorne (80)
Slaughterpriest (100)
Slaughterpriest (100)
Bloodstoker (80)
UNITS
30 x Bloodletters (320)
- Gore Drenched Icon
30 x Bloodletters (320)
- Gore Drenched Icon
10 x Bloodletters (120)
- Gore Drenched Icon
5 x Flesh Hounds (100)
BATTALIONS
Charnel Host (200)

I would cut down the unit of 10 bloodletters for another 5 hounds if I could. having another unbinding and another screen for a thirster. (and a chance to throw on the chart if your opponent has 2000 pts) But as I said I do not have the book on me.
   
Made in dk
Sneaky Sniper Drone




unfortunetly, the charnel host requires a fury thirster. But then something like this maybe.

Ir thirster
fury thirster
bloodmaster
bloodsecrator (2 attacks letters instead of just 1)
priest
priest
30 letters
30 letters
10 letters
5 hounds
Give one of the thirster CoK and you sitll have 4 unbinds a turn, one with possibility of reroll.

Thats 4 big threats right there and should be able to outdeploy the oponent.?
   
Made in be
Dakka Veteran






I would say, playtest .

The hard part of a secrator is keeping him in range. I do not play him because the earliest he can keep up with my army is turn 3-4 for the extra attack. My guys are out of his bubble turn one. Especially when using blood tithe (moving/charging in a hero phase)
This list is slower and probably more defensive (keeping behind the letters and boosting and blitzing were necessary) so he might have some value here.

I only play him in gore pilgrims because then he has a 30" bubble.
   
Made in dk
Sneaky Sniper Drone




I deffinetly think it's worth a shot!

Yes, deffinetly a lot slower than the counsil list.
Don't you ever use blood thithes for summoning?

yea gore pilgrims is awesome, but not enough daemons!
   
Made in be
Dakka Veteran






I always have models with me for summoning, but it has not yet happened that the advantage of summoning was worth more then charging/piling mass healing, auto-unbinding etc.
Also with the council, charging in your herophase with a thirster means piling in, wiping the unit means another thirster gets to pile etc. This gets quite powerful. In general I rather let skarbrand or my IR or a buffed unit of bloodletters charge move or pile in an extra time then summon a skull canon or a unit of letters etc that probably are max a grabber or screen.
   
Made in dk
Sneaky Sniper Drone




Just planned my first game for next tuesday. Gonna be 1000 points against either sylvaneth or BCR.. gonna bring the models I have atm. So the list will be

Ir thirster (general, slaugther born, crimson crown
Prince
10 letters
10 letters
3 chrusher
Skull Canon
   
Made in be
Dakka Veteran






Thenord wrote:
Just planned my first game for next tuesday. Gonna be 1000 points against either sylvaneth or BCR.. gonna bring the models I have atm. So the list will be

Ir thirster (general, slaugther born, crimson crown
Prince
10 letters
10 letters
3 chrusher
Skull Canon

I played something similar in AOS 1.0 when the first GHB came out on a tournament and won (we did not even haven the allegiance abilities back then) so this should not perform too bad. I just took a second thirster instead of the crushers and prince.
If you can keep your force together you should be ok. Make sure he cannot pick them of 1 by 1.
   
Made in dk
Sneaky Sniper Drone




2 thirsters in 1000 point battle?? Haha, I would love to see my opponents face if I brought that. Maybe next time..

My plan is (depending on mission) to have thirster and Prince on one flank and try and break through his flank, while the rest move up center and objective grapping, hopefully getting a lucky shot or two with the Canon..
   
Made in be
Dakka Veteran






I can only advice you to keep the thirster and prince behind the letters/crushers with the canon in the middle. Move up. They can hop to the flank or blitz were the lines are weakest or when you are sure you can take out key targets . Also that thirster can hit through a rank of bloodletters so they become a target that is not likely to be charged. If you are gonna let them charge out alone on a flank from turn 1 , your opponent will see them coming and surround them and kill them because they had no defensive support. Not that you cannot do that, take flank with the monsters. But if your opponent has experience, it is a bad idea to do so from setup. Unless you are 100% positive that he won't be able to counter it.
   
Made in dk
Sneaky Sniper Drone




All right. I'll try that. It's against a Very experienced player, that I usually play against and allways very close and exciting battles we have. I'll let you know how it goes
   
Made in dk
Sneaky Sniper Drone




So, I had my first two games yesterday.

Played vs. sylvaneth 1000 points
I brought

IR thirster (general, slaugtherborn and crimson crown)
Prince of khorne
2x10 bloodletters (battleline)
2x3 Chrushers

opponent had:

Durthu
2x branchwych(?)
3 sword hunters
10 dryads
2x5 tree revenants

First game (shifting objectives-major loss) was just "one of those games" so won't bother writing to much about it. But basically the 3 point objective landed in the same spot the first 4 turns, which was where he had a wyldwood and a wych who just kept summoning dryads. Turn two durthu shot of 11(!) wounds on my thirster by himself, killed 10 bloodletters in combat, while 10 dryds killed my prince(!?!?) and hunters took down 3 chrushers.. Sooo that was pretty much the game right there..

second game (Mission with 5 objectives, where if you have two of the opposit objectives, it gives you 3 point - draw)
Second game was much better. I took first turn and set up a baite screen og chrushers, with letters and prince flanking, and thirster just out of shooting range. he took the baite with durthu (why wouldn't he?) only killed two chrushers, which opened up for both letters, prince og thirster to charge durthu, thirster started of taking 10 wounds of him, and prince finished him later. then we spend a few rounds battleling it out in the middle, him sending hunters and summoned dryads to hold my guys back. When turn 5 ended we both had 18 points, I had only lost 10 letters and 3 chrusher, he only had a wych and 10 dryads left. Fun and close game.

Lessons learned...
- I knew from the start that my list wasn't optimal, it really needs some anti magic, he summond 50 dryds in the second game! thats a 50% increase point wise, and while they didn't killed much and provided good blood thithes for me, their ability to grab objectives or block my units, was what got him a draw in the second battle.
- IR thister has a lot of damage potential, but he really needs slaugtherborn to help out with his horrible 4+ to hit.
-I really like crimson crown, that extra attack bubble has a lot of potential and actually popped quite a few time for my thirster and chrushers.
-Chrushers not really worth their points.. Beside the fact that I failed 1/12 attempts to cause mortal wounds on the charge, I still think they are to expensive for what they bring.
-More speed! I think I'm gonna get a bloodstoker and a WoK thirster when we're going up to 2000 points. That bonus to run/charge etc. is really important to insure I get to the combats I want to.

Cheers!
   
Made in be
Dakka Veteran






Nice to see you had some fun.

you really need priests for +1 to hit (and anti magic). Both the thirster andthe bloodletters benefit so much from that.

Idd get rid of the crushers. They are not worth there cost.

I usually tag team my thirsters with crimson crown and mark of the slayer which is really a pretty nice bubble combo. I put the mark on the IR to be certain of re-roll 1 to wound on the charge. that way he only has a 3% chance of missing a wound roll.


   
Made in dk
Sneaky Sniper Drone




I deffinetly had a fun time playing them. They're actually not as simple to play as I had thought. I can see you really need to be carefull with your battles, and go all in on one or two targets instead of many smaller combats.

YES! Slaugtherpriest and/or bloodsecrator is a must for the next combat, and a unit of hounds or reavers for battleline so I can have the letters 1x20 unit.. What are your experience with reavers? It seems if equibed with axes, and in range of secrator they can do quite a lot of damage and provide a cheap battleline/ blood tithe.

Makes good sence with mark of the slayer, as I said, I have a habbit of rolling 1's to wound wich really sucks with a IR thirster..
   
Made in ca
Fresh-Faced New User




Here is what I'm thinking about running for my 2,000 points of Blades of Khorne. I call it Yolo Mortal Wounds Output. The whole idea is to take advantage of the Crimson Crown etra attacks, and the BTofIR's Great Axe generating MW to units 8" surrounding him on 6+. To do this we buff him through Slaughterpriests and the use of the Ghyrstrike artifact from (Life). Here's the list so far… (also I'm restricted to models I have)

Leaders:
BTofIR – Ghyrstrike (+1 to hit & +1 to wound rolls)
Might Lord of Khorne – Crimson Crown (Can now take Deamon Artifacts thanks to the new FAQ. Khorne Deamon units within 8" generate extra atatcks on a 6+) Slaughtborn – (rerolling failed to hit rolls)
Bloodsecrator
Slaughterpriest – Killing Frenzy
Slaughterpriest – Killing Frenzy
Bloodstoker

Units:
20x Bloodletters – Gore Drenched Icon
10x Bloodreavers – to give to more bloodtithes
10x Bloodreavers – to give to more bloodtithes
10x Bloodreavers – to give to more bloodtithes
10x Bloodreavers – to give to more bloodtithes
15x Blood Warriors – Champion Goreglaive
Chaos Warshrine – Killing Frenzy, Allied. (Gives protection and additional prayers and looks awesome)

Battalions:
Gore Pilgrims – Increases the Portal of Skulls distance and allows rerolled blessings and prayers

1980/2000 points, obviously more Bloodletters would be better.

Strategy is you deploy everything on the line. You whip the BTofIR for 3" to his charge. You burn a CP for his reroll charge distances or you burn the MLK CP to charge 3D6" (you choose). Drop the banner. Pray x3 rerolling failed blessings on your BTofIR to +1 to hit rolls (hopefully you get off 2-3 of these ).

Move everything up. Your Mighty Lord of Khorne burns a CP to run 6", so he's up there 11" and he has the Crown to give deamons additional attacks on 6+s.

Charge the BTofIR into the middle of all their stuff with his +3" and 3d6 take the highest 2 charge roll flying overtop and landing in the middle of everything. Then laugh manically.

In combat you BTofIR will have 5 Attacks (4 base, +1 Attack for the extended Portal Range), hitting on 2+ (natural rolls of a 3 = 6 which generates additional attacks thanks to the crown & Ghyrstrike. Rerolling 1's from the Warshrine). Wounding on 2+ (Reroll 1s for being whipped any 6+ to into 3 MW onto every unit within 8" of him… Keep in mind that a natural roll of a 5 = 6 with the reroll 1s to wound from being whipped & Ghyrstrike) You dish out a ton of MWs!

Mathhammer time:
5 attacks rerolling 1's, it's safe to say all hit. (3.333 additional attacks lets round to 3) so 7-8 hits. Wounding on 2s rerolling 1s safe to assume all 7-8 wound as well. Which means that approximately 2 to wound rolls will be either a 5 or 6 generating 6 MW to everything within 8". Heck, you might even be luckier and do more up to 24 MWs!!!

Then you play a normal game of Warhammer once you've crippled his center

I can't take credit for this one. I saw it on TellTaleNoob's Youtube channel. A Khorne player named Jimmy Schohn came up with it first.
   
Made in be
Dakka Veteran






Sheeb wrote:
Here is what I'm thinking about running for my 2,000 points of Blades of Khorne. I call it Yolo Mortal Wounds Output. The whole idea is to take advantage of the Crimson Crown etra attacks, and the BTofIR's Great Axe generating MW to units 8" surrounding him on 6+. To do this we buff him through Slaughterpriests and the use of the Ghyrstrike artifact from (Life). Here's the list so far… (also I'm restricted to models I have)

Leaders:
BTofIR – Ghyrstrike (+1 to hit & +1 to wound rolls)
Might Lord of Khorne – Crimson Crown (Can now take Deamon Artifacts thanks to the new FAQ. Khorne Deamon units within 8" generate extra atatcks on a 6+) Slaughtborn – (rerolling failed to hit rolls)
Bloodsecrator
Slaughterpriest – Killing Frenzy
Slaughterpriest – Killing Frenzy
Bloodstoker

Units:
20x Bloodletters – Gore Drenched Icon
10x Bloodreavers – to give to more bloodtithes
10x Bloodreavers – to give to more bloodtithes
10x Bloodreavers – to give to more bloodtithes
10x Bloodreavers – to give to more bloodtithes
15x Blood Warriors – Champion Goreglaive
Chaos Warshrine – Killing Frenzy, Allied. (Gives protection and additional prayers and looks awesome)

Battalions:
Gore Pilgrims – Increases the Portal of Skulls distance and allows rerolled blessings and prayers

1980/2000 points, obviously more Bloodletters would be better.

Strategy is you deploy everything on the line. You whip the BTofIR for 3" to his charge. You burn a CP for his reroll charge distances or you burn the MLK CP to charge 3D6" (you choose). Drop the banner. Pray x3 rerolling failed blessings on your BTofIR to +1 to hit rolls (hopefully you get off 2-3 of these ).

Move everything up. Your Mighty Lord of Khorne burns a CP to run 6", so he's up there 11" and he has the Crown to give deamons additional attacks on 6+s.

Charge the BTofIR into the middle of all their stuff with his +3" and 3d6 take the highest 2 charge roll flying overtop and landing in the middle of everything. Then laugh manically.

In combat you BTofIR will have 5 Attacks (4 base, +1 Attack for the extended Portal Range), hitting on 2+ (natural rolls of a 3 = 6 which generates additional attacks thanks to the crown & Ghyrstrike. Rerolling 1's from the Warshrine). Wounding on 2+ (Reroll 1s for being whipped any 6+ to into 3 MW onto every unit within 8" of him… Keep in mind that a natural roll of a 5 = 6 with the reroll 1s to wound from being whipped & Ghyrstrike) You dish out a ton of MWs!

Mathhammer time:
5 attacks rerolling 1's, it's safe to say all hit. (3.333 additional attacks lets round to 3) so 7-8 hits. Wounding on 2s rerolling 1s safe to assume all 7-8 wound as well. Which means that approximately 2 to wound rolls will be either a 5 or 6 generating 6 MW to everything within 8". Heck, you might even be luckier and do more up to 24 MWs!!!

Then you play a normal game of Warhammer once you've crippled his center

I can't take credit for this one. I saw it on TellTaleNoob's Youtube channel. A Khorne player named Jimmy Schohn came up with it first.


Ghyrstrike is only available if the event allows usage. but yes realm stuff gives OP sh*t. Ex last event I attended made you choose, allegiance or realm. Another event only gave choice between 2 realms for the entire day, some even play without realms.
You cannot re-roll killing frenzy with pilgrims. only the basic prayers on the warscroll of the priests.
Command ability of the mighty lord of khorne is only for MORTAL KHORNE units. WOK +IR + stoker would benefit way more from this combo. As you can get the thirster in turn 1. (22 inch move + re-rollable charge with a plus 4)
   
Made in ca
Fresh-Faced New User




Thank you, you are spot on right.
   
Made in de
Fresh-Faced New User




Even though it is already a little older, I would like to get into the discussion

At my local store we use to play tournaments of 1000 points only, so it's a little hard to squeeze an effective Khorne force into those little points.

My list used to be like that, but I don't know the correct names of artifacts & stuff:

1 Bloodsecrator
Banner of Rage / reroll all hit rolls of 1, or all hit rolls if the unit can already hit rolls of 1
1 Skullgrinder
General
Slaughterborn?!? / reroll al hit rolls
Mark of the Destroyer

1x10 Blood Warriors
1x10 Blood Warriors
1x10 Blood Warriors
all BWs with dual wield axes, can reroll hit rolls of 1
1x5 Wrathmongers

What do you think about that list?
Thank due to matchmaking I have actually won that tournament, but I see the lack of "punch" in some way.
In normal public games I do mostly not win with lists like that.
From what I normally do, I use to play Khorne with buffs, where I use to bring up the amount of hits they dish out.

I just thought about replaycing the Skullgrinder with an Aspiring Db, that gives one more hit. But I don't know yet, he is not so super nice in combat himself.


Until now I don't have any demons, beside a single Bloodletter ( just for test painting ).

The local game meta is very different:

There are players with massively buffed mass armies, and some with armies, that don't have much models, but good buffs and / or massive shooting.

What do you think about possibilities, that I might not have seen?
   
 
Forum Index » Warhammer: Age of Sigmar
Go to: