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![[Post New]](/s/i/i.gif) 2018/07/04 12:53:44
Subject: Help Deciding on a Heavy Weapons Team
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Regular Dakkanaut
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Okay, a few disclaimers:
Playing a Primaris SM / IG army
What I call "Personal Fluff" is important to me, but still want an army that gives a good game, even if not super competitive (Don't like being steam rolled). Due to this "normal" SM are a no no. The guards represent Chapter Serfs.
I tend to use Raven Guard / Vostroyan (someday I will learn to spell it).
My collection is basically: The Space Marines from Dark Imperium (x2) With a couple of them being converted to a librarian and an extra Captain. Plus a few Guard (a CC, a MoO, Primaris Psycker, some infantrymen, and some Heavy Weapons)
So I have 4 heavy weapons bases done (2 Mortar, 1 Lascannon, 1 Missile Launcher). I have the parts to do 2 more, what would you suggest for the extra two
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![[Post New]](/s/i/i.gif) 2018/07/04 15:42:52
Subject: Help Deciding on a Heavy Weapons Team
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Member of the Malleus
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For more competitive I would go more mortars.
For more casual I would go Autocannons or even heavy bolters.
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I make bad decisions and think they are good.
Team No Bueno
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![[Post New]](/s/i/i.gif) 2018/07/04 15:47:14
Subject: Help Deciding on a Heavy Weapons Team
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Regular Dakkanaut
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People say Mortars because then people won't see them as a threat and will leave them alone. Something like Heavy Bolters are too much of a threat and your opponent will make them a targeting priority, so go with the less threatening weapon.
IMO if the weapon isn't a threat, then why take it? Heavy Bolters all the way.
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This message was edited 1 time. Last update was at 2018/07/04 15:47:32
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![[Post New]](/s/i/i.gif) 2018/07/04 16:41:27
Subject: Help Deciding on a Heavy Weapons Team
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Regular Dakkanaut
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I'm surprised that Lascannons are not being recommended, considering how little anti-vehicle I have.
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![[Post New]](/s/i/i.gif) 2018/07/04 16:49:31
Subject: Help Deciding on a Heavy Weapons Team
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Decrepit Dakkanaut
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JmOz01 wrote:I'm surprised that Lascannons are not being recommended, considering how little anti-vehicle I have.
That's because every two shots is an average of one hit. You'd need something with higher rate of fire. Autocannons and mortars would be the go-to.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/07/04 17:31:31
Subject: Help Deciding on a Heavy Weapons Team
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Long-Range Land Speeder Pilot
Canary Island (Spain)
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An auto cannon and a LC? I personally like a lot the auto cannon.
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![[Post New]](/s/i/i.gif) 2018/07/04 18:14:16
Subject: Help Deciding on a Heavy Weapons Team
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Regular Dakkanaut
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"That's because every two shots is an average of one hit."
Cadian Doctrine plus a Company Commander/Platoon Leader giving the Take Aim! order = better shooting than a Space Marine. Automatically Appended Next Post: "An auto cannon and a LC? I personally like a lot the auto cannon."
Autocannons are characterful but armies need anti-infantry and anti-tank.
Anti-infantry means Heavy Bolters, and anti-tank means Lascannons. IMO put the Lascannons in the Infantry Platoons and the Heavy Bolters in the Heavy Weapons Teams, buffed by Company Commanders/Platoon Leaders.
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This message was edited 1 time. Last update was at 2018/07/04 18:17:14
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![[Post New]](/s/i/i.gif) 2018/07/04 18:20:11
Subject: Help Deciding on a Heavy Weapons Team
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Regular Dakkanaut
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Why not take missle launcher and have both? Additionally missle launcher does not need bi or tripod so You have parts to build multiple weapon teams
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![[Post New]](/s/i/i.gif) 2018/07/04 18:56:21
Subject: Help Deciding on a Heavy Weapons Team
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Horrific Hive Tyrant
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It massively depends what else you have in your army and what you expect to face. Assuming you don't know the latter, you need decent amounts of anti-hoard, anti-elite infantry, and anti-tank. This will largely dictate your choice. There is no outright bad option in a vacuum, it all depends on your overall list.
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![[Post New]](/s/i/i.gif) 2018/07/04 19:07:46
Subject: Help Deciding on a Heavy Weapons Team
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Regular Dakkanaut
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Gnollu wrote:Why not take missle launcher and have both? Additionally missle launcher does not need bi or tripod so You have parts to build multiple weapon teams
When you mathhammer the difference between S8 AP -2 and S9 AP -3 against T8 3+ SV then you will see that Missile Launchers are NOT reliable anti-tank weapons.
Krak Missiles are for killing MEQs and "light" vehicles like Rhinos & Dreads.
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![[Post New]](/s/i/i.gif) 2018/07/04 19:10:47
Subject: Help Deciding on a Heavy Weapons Team
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Norn Queen
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phydaux wrote:Cadian Doctrine plus a Company Commander/Platoon Leader giving the Take Aim! order = better shooting than a Space Marine.
He literally says in the OP he is using Vostroyans.
To the OP, just take mortars. Nothing else is remotely points efficient.
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![[Post New]](/s/i/i.gif) 2018/07/04 19:11:38
Subject: Help Deciding on a Heavy Weapons Team
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Locked in the Tower of Amareo
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phydaux wrote:People say Mortars because then people won't see them as a threat and will leave them alone. Something like Heavy Bolters are too much of a threat and your opponent will make them a targeting priority, so go with the less threatening weapon.
IMO if the weapon isn't a threat, then why take it? Heavy Bolters all the way.
It's also very cost effective in destroying stuff. It's also good in that you can put it outside LOS. For HWS team if it's not out of LOS it's dead. They are super easy to take out. Only weapon you should be putting on HWS teams are mortars. Others just die.
Now for infantry squad out of LOS isn't useful as they are more screen use so assuming you aren't thin on points HB's or autocannons(which are becoming useful again with DE) are more viable.
But to say mortars aren't threat is giving them disservice. You don't need to have high stats to be a threat. Quantity also matters and 8th ed more so. Automatically Appended Next Post: phydaux wrote:Gnollu wrote:Why not take missle launcher and have both? Additionally missle launcher does not need bi or tripod so You have parts to build multiple weapon teams
When you mathhammer the difference between S8 AP -2 and S9 AP -3 against T8 3+ SV then you will see that Missile Launchers are NOT reliable anti-tank weapons.
Krak Missiles are for killing MEQs and "light" vehicles like Rhinos & Dreads.
Missile launchers you put on raven guard devastators for 2d3 mortal wounds against flyers. Then heavy bolter for 2d3 mortal wounds against non-flyers.
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This message was edited 1 time. Last update was at 2018/07/04 19:12:59
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/07/04 19:47:26
Subject: Help Deciding on a Heavy Weapons Team
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Regular Dakkanaut
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Stux wrote:It massively depends what else you have in your army and what you expect to face. Assuming you don't know the latter, you need decent amounts of anti-hoard, anti-elite infantry, and anti-tank. This will largely dictate your choice. There is no outright bad option in a vacuum, it all depends on your overall list.
I did state in my original post, but will list it out
HQ: Primaris Captain, Captain in Gravis, Primaris librarian, 2 Primaris Lt's
Troops, Fast, Heavy: 20 Intercessors, 6 Inceptors, 10 Hellblasterss
Elite: Primaris Apothecary, Primaris Ancient
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Imp Guard
HQ: Company Commander, Primaris Psycher
Core: 3 Infantrymen squads (With Heavy Weapon and Special Weapons)
Heavy: Heavy Weapon Team
Elite: Master of Ordnance
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![[Post New]](/s/i/i.gif) 2018/07/04 22:24:22
Subject: Help Deciding on a Heavy Weapons Team
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Douglas Bader
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Slayer-Fan123 wrote:JmOz01 wrote:I'm surprised that Lascannons are not being recommended, considering how little anti-vehicle I have.
That's because every two shots is an average of one hit. You'd need something with higher rate of fire. Autocannons and mortars would be the go-to.
No. No. No. This is not how it works, at all. BS is irrelevant because it applies equally to all weapons. The LC has lower rate of fire but each shot is more likely to do damage, and more of it. Automatically Appended Next Post: Anyway, the answer is LC on infantry squads. Best gun, take it. HWS take mortars because they have no meat shield wounds and die immediately if anything gets LOS on them. Mortars can stay out of LOS and survive.
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This message was edited 1 time. Last update was at 2018/07/04 22:27:07
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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