Switch Theme:

[CORUSCATING III] Daemons of Tzeentch AOS Battle Log (Game 2: Mixed Order)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Omnipotent Lord of Change





Albany, NY

My ongoing quest to report all my games of AOS continues into 2.0! If you want to dredge through my GHB16 games with Tizz Daemons you can find them here, but be warned that the great Photobucket collapse ate all the photos.

Anyway, let’s kick things off with my first game of the new edition, a four-way Triumph & Treachery that pretty much boiled down to Chaos vs Order with token bickering between the two pairs. Can’t be helped really. 1000 points for everybody.

DAEMONS OF TZEENTCH

Daemon Prince - Incorporeal Form, Aura of Mutability; Treason
Herald of Tzeentch - Fold Reality
10 Pink Horrors - Arcane Transformation
10 Pink Horrors - Unchecked Mutation
10 Pink Horrors - Bolt of Tzeentch
3 Screamers

KHORNE

Aspiring Deathbringer - [Command Trait]
Bloodsecrator – [Artefact Banner]
10 Blood Warriors
10 Bloodreavers
3 Skull Cannons
+1 CP

SYLVANETH

Treelord Ancient - [Command Trait], Briarsheath; Regrowth
Branchwych - Verdant Blessing
30 Dryads
5 Tree-Revenants
3 Kurnoth Hunters - bows
+1 CP

SERAPHON

Astolith Bearer - [Command Trait], [Artefact]
3 Kroxigors
10 Skinks
Bastiladon
Bastiladon
+1 CP

Illegal Seraphon list, but I think she didn’t catch how many battleline she needed to take when we were all unloading models. She could have easily swapped in the very nice looking Temple Guard she had in her bag for the unpainted Kroxies


Get some! Rebasing in progress. Also those 60mm rounds are brutal on mediocre af Screamers. For those playing at home, my Destiny Dice = 6,6,6,6,4,4,2,2,2. Odd numbers are for suckers.


We played in the realm of Ghur, so there were a couple random monsters - namely Be’lakor and Drycha! They followed the neutral monster rules from that realm (mostly just attaking the nearest models as hard as they could).

GAME ON

Turn 1



Monsters kick it off, with Drycha sprinting toward the Sylvaneth and unleashing her hideous shooting bubble. The Branchwych loses a bunch of wounds and lots of Dryads die, earning the monsters a couple points (T&T awards 1 point for every 5 wounds you do in a phase; Drycha did 12!)



Meanwhile Be’lakor lifts off and heads for the Khorne lines (seen here glowering at the Tizz lines before taking wing).



The Sylvaneth stream out to meet their former ally, while growing a wyldwood to occupy Tzeentch. Drycha gets magicked and shot for 5 wounds, and the Kurnoth Hunters take aim at some Horrors and drop 7. I burn a DD (2) to avoid battleshock, but he scores on shooting wounds + secret objective (wound a player to left or right).



Tzeentch goes next, managing to Shield the Daemon Prince and zap a Dryad or three. Screamers head towards the Khorne lines as the Horrors fling some fire into the Dryads, but 5+/5+ is a tough ask.



It’s Khorne’s turn to deal with their rampaging monster, and they do so by planting the Bloodsecrator’s icon and sending out the Blood Warriors. We enjoy a brief musical interlude courtesy the Skull Cannons targeting a fresh Horror unit (~4 dead) and then it’s time for fighting:



3 Blood Warriors die for 4 wounds on Be’la. Fair.

Finally, the Seraphon slowly plod out of their corner. Pretty sure they deigned to run (somebody should have told her! But admittedly I didn’t need Bastiladon lasers any closer to my tender blue daemon flesh.)

LEADERBOARD
Sylvaneth
Monsters
Seraphon
Tzeentch
Khorne

Turn 2


The monsters start the next turn by getting stuck in! Drycha switches moods, making her shooting a lot less nasty, then slaughters 8 Dryads for 2 wounds back O_O Not to be undone, Be’lakor limbers up, then fails to cast a spell, fumbles his sword and kills 2 Blood Warriors. The legendary Prince is dragged down and hacked apart in return.



Tired of watching from the sidelines, Tzeentch skitters out of the corner next, following a truly pathetic display of casting (Mystic Shield on the DP … and that’s it, all other fail casts or dispelled). The Horrors supply pretty fireworks (and no damage) for the Prince as he bounds into the poor Dryads dealing with Drycha …



… and the Screamers successfully charge into the woods and the waiting Reavers. The Screamers fight first, eating 2 Reavers for 2 wounds in return. Next the Dryads tickle a wound onto the enraptured-buy-incorporeal Prince and kill Drycha. The Prince retaliates by landing 2 wounds with his axe hand and using 2 DD to make that 6 damage total, exploding the unit down to 5.



Sylvaneth is up next and looking for vengeance. The Treelord grows another wyldwood into Seraphon lands, but really this turn is about Hunters continue to be legitimately scary. Two target the Prince, bringing him up to 6 wounds, while the third drops 5 Horrors from the last full strength unit … who roll a 1 for battleshock and summon 2 back



In combat the Dryads scrap another wound onto the Prince (1 left), before the big blue daemon completely fluffs against them :’( Not pictured, the Tree-Revenants appear in the Tizz deployment zone, complicating things.



Khorne goes next, shooting Skull Cannons at some lizards and mulching the Screamers in combat. Woo!

The Seraphon finish the round by plodding towards the Khorne lines, one Bastiladon searing 6 wounds into a Skull Cannon (and scoring for wounding the player to her left or right).

LEADERBOARD
Sylvaneth
Monsters
Seraphon
Tzeentch
Khorne

Turn 3



With the monsters dead Tzeentch jealously clings to the initiative, with the first order of business spending a CP to swap secret objectives (from slay an enemy general to wound the player in the lead for 3 VP). Going a bit on tilt, the Tizz general burns all but one Destiny Die in an effort to get some fakking spells off: the Daemon Prince receives +1 axe attak thanks to Arcane Transformation with a side of Mystic Shield (for his 1 remaining wound), the Tree-Revenants in the Tizz DZ are eradicated with a full power Pink Fire (18 to cast + 6 mortal wounds!), the Dryads are nuked by something and the Prince convinces the Kurnoth champion to slap one of his buddies for 1-2 wounds. In the charge phase the DP tries for a 10+ charge into the Hunters but can’t manage it (and the last DD, a 4, is no help). Tizz scores a lot of points



Seraphon go next and laser off two Skull Cannons with Bastiladon power.



Khorne cashes in some Blood Tithe to get a fresh Skull Cannon, and both gun segways power into the waiting star-lizards, along with some Reavers getting in on the Skinks-n-Krox party. This goes on for a long time with mixed results.



At last Sylvaneth gets to respond to its own daemonic incursion. The Kurnoth Hunters teleport to a further wood and lay waste to the Horrors, reducing one unit to a lone musician and the other to standard + musician … until another 1 blinks reality and brings them back to 5



As for the Daemon Prince, the Treelord Ancient decides to take care of old Skullflüx himself. He barely manages it but does smash off the Tzeentchian general’s last wound.

LEADERBOARD
Sylvaneth
Tzeentch
Seraphon
Monsters
Khorne

Turn 4


Khorne finally gets to go first, and spends it grinding against Seraphon - he misunderstood the shooting in combat rules and was shooting the skinks up against his Skull Cannons, as opposed to the Bastiladons also within 3”, and also forgot that his Bloodsecrator was powering up his Cannons in combat too, not just the infantry bros. The Aspiring Deathbringer gets involved. Skinks and Krox die, as do Reavers. #khornecaresnot



The Sylvaneth turn, with just strong functional units left, is pretty simple. The Treelord Regrows the Kurnoth, the magical energy of which pisses off the wildwood near Tzeentch, causing it to eat the 1 Horror unit and the 3 Horror unit, plus a Horror from the last unit. The Kurnoth split fire between the Blood Warriors and the Tzeentch Herald, killing the Khorne unit and slamming 2 wounds into the Herald. Man these trees are good.



After the Seraphon do bad things to Khorne - everything but the Bloodsecrator and general got beaten down, but only the Astrolith + 1 Bastiladon + 1 Kroxigor is left on the other side - Tzeentch sees what it can do with 1 Herald + 4 Horrors. One crazy Unchecked Mutation later and the Treelord has a staggering 10 wounds on it! The 5+ hit-‘em-again rolls could not be stopped And then the Herald bailed and hid behind the tower, much to Sylvaneth’s amusement.

LEADERBOARD
Sylvaneth
Seraphon
Tzeentch
Khorne
Monsters

Turn 5


The last three lizards eat the Aspiring Deathbringer, and thanks to scoring her secret objective every turn and doing consistent laser damage, the Seraphon pop to third place. Also she summoned back the Skinks to mess with the Kurnoth, but that won’t matter for long …

Khorne summons in yet another Skull Cannon to keep the Bloodsecrator warm, but its shot misses and he doesn’t have a charge to try for. Dejected, he laments his battletome’s worthlessness.

Shortly after the bloody tears dry up, Sylvaneth hefts its own shiny book of synergies and happy updates and prepares to finish off the Tzeentch in its side. The Kurnoth Hunters teleport to LOS of the Tizz Herald, the Branchwych likewise gets in range of the last of the Horrors and the Treeman powers up, after Regrowing himself 5 wounds. The Kurnoth roll a fistful of 1’s and do a single wound to the Herald



With a shake of the head, the Sylvaneth leadership charge in to finish this themselves, dammit. A single Horror is kicked in the head … causing reality to blink a third time and bring the unit back to six



Last turn of the game and it’s down to Tizz to do something meaningful. At this point I have to do a bunch of wounds in any phase to make it a win. Also the Screamers get summoned back because I finally have 10+ fate points! But then magic fluffs, (terrible) shooting fluffs, Screamers charge fluffs, combat fluffs on all sides. Fluff.

LEADERBOARD
Seraphon
Sylvaneth
Tzeentch
Khorne
Monsters

SERAPHON VICTORY!

Apologies for the leaderboard weirdness, there was a ton to keep track of, and half of the board I increasingly didn't pay much attention to! I'll comment more about AOS once I get a solo game in, but hey we're baaaack!

- Salvage

This message was edited 5 times. Last update was at 2018/07/11 15:02:03


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Damsel of the Lady





drinking tea in the snow

Well that seemed pretty wild! i don't kniw if i'm ready for the summoning madness, or rather, I know i'm going to have trouble keeping track of what and how i'm supposed to do it.

But well done with the report. and well done, trees.

realism is a lie
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

5-person game is crazy!!

I love this . Only bummer is the thread can't really be read on mobile as the pictures are too wide = /. I'm not sue if they'd still be big enough at the "medium" size in the gallery... I always wish there was another "large" option (say, 1000 pixels wide) instead of just that or full-size...

Is the rebasing a pain or pretty quick? Looking forward to your first 1on1 in the new edition
   
Made in us
Omnipotent Lord of Change





Albany, NY

amazingturtles wrote:But well done with the report. and well done, trees.
Thanks AT! And yep, bravo trees / laserdons. Also yea, so much to track now
RiTides wrote:Only bummer is the thread can't really be read on mobile as the pictures are too wide = /. I'm not sue if they'd still be big enough at the "medium" size in the gallery... I always wish there was another "large" option (say, 1000 pixels wide) instead of just that or full-size...

Is the rebasing a pain or pretty quick? Looking forward to your first 1on1 in the new edition
Thanks RT! I'll see if imgur has a fast way to resize them when I upload, or there might be an app for that. Way more res on these than I need for these reports

Cutting the edges off the squares was literally painful (lost feeling in a couple fingers for a good while because of it!), and I discovered I should have just hacked them down to irregular sizes with rounded edges, instead of maximizing the painted surface. The irregular, rounded top base would integrate more organically with the filler material I'm using - Vallejo textured earth stuff - instead of the weird square base still visible on some bases I did the first 10 Horrors seen here in like a day and a half though, the paste dries quickly and from there it's a quick bash job of tallarn sand + menoth highlight + wash + menoth highlight + edging. One of the few hobby things I can do while watching our puppy

First real match is tomorrow! 1k vs Mixed Elves I think.

- Salvage

This message was edited 1 time. Last update was at 2018/07/09 14:37:11


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

 Boss Salvage wrote:
Cutting the edges off the squares was literally painful (lost feeling in a couple fingers for a good while because of it!), and I discovered I should have just hacked them down to irregular sizes with rounded edges, instead of maximizing the painted surface. The irregular, rounded top base would integrate more organically with the filler material I'm using - Vallejo textured earth stuff - instead of the weird square base still visible on some bases I did the first 10 Horrors seen here in like a day and a half though, the paste dries quickly and from there it's a quick bash job of tallarn sand + menoth highlight + wash + menoth highlight + edging. One of the few hobby things I can do while watching our puppy

First real match is tomorrow! 1k vs Mixed Elves I think.

- Salvage

Whoa - I didn't even notice that on the finished ones! That looks really good . And yeah, agree that it would make sense just to hack them down however works to fit on the round base, since you're puttying / painting it up afterwards anyway. But the fact I didn't even realize that's what you did means it's working well

Looking forward to the "Mixed Elves" (sounds like a drink ) match!
   
Made in us
Omnipotent Lord of Change





Albany, NY

Tuesday Night Throwdown! And it’s my first real game of AOS:SW, 1000 points up against a buddy’s mostly-Idoneth mixed Order bros. His list is actually 1020 points, as he didn’t catch the FAQ on the Soulscryer’s cost. Meh.

DAEMONS OF TZEENTCH

Daemon Prince - Incorporeal Form; Treason of Tzeentch
Herald of Tzeentch - Aura of Mutability; Fold Reality
10 Pink Horrors - Arcane Transformation
10 Pink Horrors - Unchecked Mutation
10 Pink Horrors - Bolt of Tzeentch
1 Exalted Flamer

MIXED ORDER

Akhelian King - Legendary Fighter, Quicksilver Potion
Isharann Soulscryer
Amber Battlemage
30 Namarti Thralls
5 Liberators - warhammer & shield, grandhammer
5 Libterators - warblade & shield, grandblade

We played Shifting Objectives from GHB18 – three objectives down the middle, score 3 VP for holding that turn’s primary (decided by a D3), 1 VP for holding the other two. The bridge of bone was inspiring (obviously), while the phallic obelisk was sinister (also a given).



All his Idoneth deployed in the ethersea, thanks to the Soulscryer

My Destiny Dice: 1,1,1,1,2,3,4,6,6

GAME ON

Turn 1
Primary Objective: #3



Order wins the roll off / finishes first (so however you want to play it), and decides to go aggro. The Soulscryer steps out of the ethersea near the primary objective, calling forth his King and a horde of Thralls, while the Liberators sprint for the secondaries. With a commanding finger-claw, the Soulscryer singles out the Exalted Flamer, giving +3” to charge it, and releases the Thralls, who just roll the 6 they need to make it in.



Will it blend? The Thralls rev up and start hacking …



… but casualties are minimal. I burn a DD (6) to keep the Exalted Flamer alive (2x 2 damage wounds @ 6+ save), plus 6 Horrors are hacked down. Return attaks and petty vengeance pull down 3 Thralls, then I burn another DD (1) to blink reality and bring the Horrors back to 7



With some honest surprise at how well the Thrall bomb was dealt with, Tizz begins with a storm of magic and/or failed casts. Three spells go off: Bolt blasts 6 wounds off the King (leaving him on 1), Pink Fire liquifies 2 Liberators holding the bridge and Unchecked Mutation accounts for another.



Shooting takes a heavy toll on the Thralls, frying 13 of them (8 of that due to the Exalted Flamer’s shots + warpfire proc). The only charge is the Prince into the King, which goes off thanks to that CP reroll (1-1 on the original dice ).



The King chugs his Quicksilver Potion, stabbing 3 wounds on the Prince before he swings, however the daemon’s Incorporeal Form protects him from the seahorse. In the combat phase proper, the Exalted Flamer clubs a couple Thralls, the Thralls respond by decapitating some of its heads and blending 4 Horrors, the Horrors grope about ineffectually and the Prince snaps the King’s neck and does bad things to his waterpony.



Battleshock is horrific for the Thralls, reducing them to just their champ. (I’m not sure why he didn’t CP the test, best guess that we both forgot that was a thing. He may have used his only CP for something else tho and I don’t remember.) But on the Tizz side of things, I burn a DD (1) to blink reality and summon back 6 Horrors. Awesome.

SCORE
Order 4
Tizz 3

Turn 2
Primary Objective: #1



After a startling violent opening turn, Order limbers up and prepares to objective this one out. The Amber Wizard gets things started by buffing the Hammerators on the bridge, who advance to block out the Horrors from contesting (we played 1” scoring around an objective, because we couldn’t find what the scoring distance is) as the other Libs take the new primary. The Soulscryer paps some fishies off of the Prince in the shooting phase, then on to combat.



Hurrrrrrr! Everybody in this picture fluffed.



Tizz 2 opens with another flurry of magic. The Horrors fighting the Thrall champ Arcane Bolt him off the table and the Prince uses Treason to compel the grandhammer on the bridge to smash the lightning out of his Liberator buddy. Everything else fails to cast, but I’m feeling pretty gleeful about that Treason



The Prince bounds for the bridge while Horrors gribble about. Horror fire washes over the field, but apart from a singed Soulscryer no one is impressed.



In combat, the Prince charges onto the bridge, along with a tide of underlings, and smashes the grandhammer to scrap. The leftmost Horrors had tried to charge the Soulscryer (and so score), but flubbed the roll (and I was saving a CP for the Prince’s charge … which I should have rolled first).

SCORE
Order 8
Tizz 4

Turn 3
Primary Objective: #2



TIZZ DOUBLE TURN! The Prince kicks off a brutal magic phase by having the Liberator grandblade decapitate a buddy, before a Bolt of Tzeentch and 13-to-cast Unchecked Mutation reduce the rest to a puddle of pseudo-sentient fleshmetal. Shortly afterwards, the Soulscryer is left on a single wound thanks to a second helping of Horror fire, before the Herald takes aim with his relic plasma pistol and caps a fool.

Goll Trislar, Magister of the Amber Order, watched in horror as the tide of blue daemons crested the Bridge of Bone, overwhelming its celestial defenders. Though at first he had found these Stormcast difficult to relate to, over the preceding weeks Goll had grown to understand them as shattered heroes, soldiers clinging to a humanity that had been gradually pounded out of them. While their campfire tales were sometimes scattered and hard to follow, these Liberators had been - were still - brave men and women sworn to fight back the darkness. Goll had to admit that he had begun to think of them as his charges as much as his protectors, and had been spending his time on their marches conspiring with the birds in search of ways he might turn his craft towards the Stormcast’s fleeting humanity …

The wizard snapped out of his reverie as a nearby whoosh signaled the death of the last of their so-called Idoneth allies. Goll cursed their fishy names as he tightened the grip on his staff, tooth fetishes jangling together, as the towering daemon turned to face, still cackling softly to itself. With a start, the behemoth leapt off the bridge, slamming into the earth near Goll and lunging at him with a flurry of massive talons. Thanks as much to the daemon’s mad swings as Goll’s skill with a staff, the battlemage managed to survive the initial assault unscathed, even if his own counterstrikes sailed through the monster’s flickering form.

Quickly weighing his options, Goll decided this wasn’t a fight he could win, nor was it one he needed to die in. In the scant seconds he had left before the tide of blue malevolence washed over him as it had his erstwhile companions, Goll managed to punch a spell through the tightening arcane net being woven around him. With a shrill squeak, the mage exploded into a swarm of chipmunks that scattered into the trees.


TZEENTCH VICTORY

With no way to score again, Order conceded before being tabled

EDIT: All photos in the thread are now 1000 wide, hopefully helps for mobile. Definitely cuts down on bandwidth, that's 1/3 or less of what it was!

- Salvage

This message was edited 2 times. Last update was at 2018/07/11 15:25:08


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Goll Trislar, Magister of the Amber Order, watched in horror as the tide of blue daemons crested the Bridge of Bone, overwhelming its celestial defenders. Though at first he had found these Stormcast difficult to relate to, over the preceding weeks Goll had grown to understand them as shattered heroes, soldiers clinging to a humanity that had been gradually pounded out of them. While their campfire tales were sometimes scattered and hard to follow, these Liberators had been - were still - brave men and women sworn to fight back the darkness. Goll had to admit that he had begun to think of them as his charges as much as his protectors, and had been spending his time on their marches conspiring with the birds in search of ways he might turn his craft towards the Stormcast’s fleeting humanity …

The wizard snapped out of his reverie as a nearby whoosh signaled the death of the last of their so-called Idoneth allies. Goll cursed their fishy names as he tightened the grip on his staff, tooth fetishes jangling together, as the towering daemon turned to face, still cackling softly to itself. With a start, the behemoth leapt off the bridge, slamming into the earth near Goll and lunging at him with a flurry of massive talons. Thanks as much to the daemon’s mad swings as Goll’s skill with a staff, the battlemage managed to survive the initial assault unscathed, even if his own counterstrikes sailed through the monster’s flickering form.

Quickly weighing his options, Goll decided this wasn’t a fight he could win, nor was it one he needed to die in. In the scant seconds he had left before the tide of blue malevolence washed over him as it had his erstwhile companions, Goll managed to punch a spell through the tightening arcane net being woven around him. With a shrill squeak, the mage exploded into a swarm of chipmunks that scattered into the trees.

Just glorious fluff here

And oh my goodness, is that movement trays I see on your opponent?? What did you think of them? They look pretty sweet to me...

Quite a handy victory for the blue gribbliness! What did you think of the new rules in your first 1on1?

Overall excellent batrep, especially that epic showdown on the bridge!

This message was edited 2 times. Last update was at 2018/07/12 01:35:42


 
   
Made in us
Omnipotent Lord of Change





Albany, NY

 RiTides wrote:
Just glorious fluff here
Awww thanks RT Injecting some narrative into the ends of my AOS reports has been one of my favorite parts of writing them, and something that sets them apart from my KOW reports over on Mantic's forum. Different stakes I suppose.
... especially that epic showdown on the bridge!
Speaking of, here's the beauty shot of the last stand (which was taken for my instagram @ boss_salvage):



And oh my goodness, is that movement trays I see on your opponent?? What did you think of them? They look pretty sweet to me...
So worth noting that I was playing Dan from Tectonic Craft Studios, if the overabundance of MDF didn't make that clear. The trays are nice, I might get him to laser me up some in the future, especially when all 50 Horrors hit the field. Did they speed things up? A little, sure. Did we need to have them? Not really, and I'm not sure there are a lot of true hordes in the game. Maybe Grots? Orcs? Night haunt? Heroes + monsters tend to eat up points and be cooler.
Quite a handy victory for the blue gribbliness! What did you think of the new rules in your first 1on1?
It was fun and overall light. There's some stuff I don't like - auto go first for finishing for example - but 1k keeps a lot of it out of the game. All the other players were doing 1500-2500 points with some seriously gross units / items floating about, and while I'll totally take them on in the future, I'm happy to work on rebasing to 1k and then creep up from there.

I'm actually rebasing my Ogres to 1500 after these Tizz boys, always happy to get Tribe Farcrag back on the board. Plans to pump them up to 2k (*cough* Mountain King *cough*) but that's to come.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Damsel of the Lady





drinking tea in the snow

Great win, and storytelling too! i know it's not the most popular level of points, but i like 1000 point armies.

realism is a lie
 
   
 
Forum Index » Warhammer: Age of Sigmar
Go to: