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2018/07/07 21:23:56
Subject: [2000] - Nighthaunts
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Pile of Necron Spare Parts
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So, please note than I'm a beginner, and I've actually never played AOS. So mistakes might be present.
Also, some models are still not available yet, but this is just a "go to" army list.
Obviously, adviced are appreciated.
Heroes
Commander - Reikenor the Grimhaler (180pts)
w/Ruler of the Spirit Hosts, Slitter, Shademist
Knight of Shourds on ethereal steed : (140pts)
w/Dreadbolt Ring
Dreadblade Harrow : (100pts)
Guardian of Souls w/ Nightmare Lantern (140pts)
w/Shademist
Cairn Wraith : 60pts
Battlelines
Hexwraith x5 (160pts)
Hexwraith x5 (160pts)
Spirit Hosts x6 (240pts)
Spirit Hosts x6 (240pts)
Chainrasp Horde x20 (160pts)
Behemoth
Black Coach (280pts)
Warscroll Battalions
Deathriders (130pts)
2 units of Hexwraith
1 Dreadblade Harrow
1 Black Coach
What are your toughts?
My plan is to spread my army in 3 groups, one with the battlalion and the Knight of Shrouds, one with Reikenor and the Spirits Hosts ('cuz the warlord trait is nuts) and the rest to try to buy time with the Chainrasp Horde buffed by the Guardian of Souls.
The Cairn Wraith is just a filler, I've considered replacing it by an Endless Spell, but I think it's risky to throw an Endless spell instead of the Shademist, which is quite a major sustain bonus for the Horde.
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This message was edited 2 times. Last update was at 2018/07/07 21:27:55
: 2500pts
Nighthaunts : 2250pts
SCE : 2000pts |
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2018/07/08 21:37:35
Subject: [2000] - Nighthaunts
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Loyal Necron Lychguard
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I'm imagining something similar... more Hexwraiths rather than spirit hosts (because I have those already).
The mounted units are my hammer... the hord of Chainrasp with the Guardian as the anvil.
Interesting.
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2018/07/08 21:51:02
Subject: Re:[2000] - Nighthaunts
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Pile of Necron Spare Parts
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Yup, pretty much.
I was also tempted to go for moaaaar Hexwraiths, but quite frankly, I don't see how you could counter a unit of 6 spirit hosts buffed by the Shademist (which you can barely miss because Reikenor.) and then getting reanimated by the Ruler of Spirit Hosts (being able to raise straight up 9 wounds worth of Spirit Hosts is just insane...)
Tho', ditching both Spirit Hosts and the Cairn Wraith, and replacing them by 2 more units of Hexwraiths, would give me 220pts to use... maybe doubling the Chainrasp Horde to be sure the frontline doesn't crumble instantly.
Could be interesting.
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: 2500pts
Nighthaunts : 2250pts
SCE : 2000pts |
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2018/07/09 16:08:46
Subject: [2000] - Nighthaunts
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Foxy Wildborne
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Having used the chainrasp battalion that gives double reanimation in practice, I would not leave home without it.
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Posters on ignore list: 36
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2018/07/09 17:19:48
Subject: Re:[2000] - Nighthaunts
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Pile of Necron Spare Parts
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2 Battalions seems a bit too much tbh
To be fair, choosing between the different battalions is horrible, most of them look very strong.
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: 2500pts
Nighthaunts : 2250pts
SCE : 2000pts |
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2018/07/09 17:21:21
Subject: [2000] - Nighthaunts
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Lieutenant General
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lord_blackfang wrote:Having used the chainrasp battalion that gives double reanimation in practice, I would not leave home without it.
Agreed. I'm considering a Chainguard battalion myself with the Beacon of Nagashizzar on the Guardian of Souls for my own Nighthaunts.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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2018/07/09 19:47:23
Subject: Re:[2000] - Nighthaunts
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Pile of Necron Spare Parts
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I think about using this units
Hero
Reikenor the Grimhaler : 180pts
Knight of Shrouds on Ethereal Steed : 140pts
Dreadblade Harrow : 100pts
Dreadblade Harrow : 100pts
Guardian of Souls/w Nightmare Lantern : 140pts
Batteline
Hexwraiths x5 : 160pts
Hexwraiths x5 : 160pts
Hexwraiths x5 : 160pts
Chainrasp Horde x20 : 160pts
Chainrasp Horde x20 : 160pts
Behemoth
Black Coach : 280pts
That way, I could use either batallions, Deathriders or Chainguard, with the same units.
That would leave me with 130/140 points to use on something like a small unit of Spirit Hosts or Grimghast Reapers.
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This message was edited 2 times. Last update was at 2018/07/09 19:48:36
: 2500pts
Nighthaunts : 2250pts
SCE : 2000pts |
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2018/07/09 23:28:08
Subject: [2000] - Nighthaunts
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Loyal Necron Lychguard
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Crazy, that list is pretty much the exact load out I’m thinking of( I’m new to AoS, and not a great list builder anyway). Seeing the ability to adjust which Battalion seem really good.
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2018/07/10 21:53:04
Subject: Re:[2000] - Nighthaunts
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Fresh-Faced New User
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You can't take a command trait and a weapon on a named character, they are for unnamed characters. Here's my take:
LEADERS
Reikenor the Grimhailer (180)
- Lore of the Underworlds : Shademist
Knight of Shrouds on Ethereal Steed (140)
- Artefact : Slitter
Spirit Torment (120)
- General
- Command Trait : Ruler of the Spirit Hosts
Dreadblade Harrow (100)
Lord Executioner (80)
- Artefact : Headsman's Judgement
UNITS
5 x Bladegheist Revenants (90)
5 x Bladegheist Revenants (90)
5 x Hexwraiths (160)
5 x Hexwraiths (160)
9 x Spirit Hosts (360)
BEHEMOTHS
Black Coach (280)
BATTALIONS
Shroudguard (110)
Deathriders (130)
TOTAL: 2000/2000 EXTRA COMMAND POINTS: 2 WOUNDS: 97
LEADERS: 5/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 0/4
ARTEFACTS: 3/3 ALLIES: 0/400
You get two of the most powerful battalions and they work great together, plus starting with 2 CP. Your Knight of Shrouds goes with your Bladegheist Revenants and charge things repeatedly. Fighting immediately if a 9+ on your charge roll. BOOM, so powerful combined with the fact that they can dissengage then charge back in again with +1 Attack is insanely bonkers. Plus the Knight of Shrouds will be healing himself in combat.
Yes the Spirit Torment is your General, he goes with the 9 Spirit Hosts. He gives them reroll 1s and he has the reanimation for D3 model in the hero phase. Again BONKERS on Spirit hosts or Hexwraights. Hexwraiths can go with the Black Coach or honestly, just go do their own thing like Reikenor will do. The black coach is their for mega intimidation and charging your opponents big scary things with Reikenor.
The Lord Executioner hunts their lesser heroes. And with the +1 to hit and +1 to wound stats he will tear up heroes/smaller monsters.
Problems with this list are there are not a lot of wounds. A double turn with unfavorable matchups agains horde armies will grind you down. But you'll take out a ton before they do.
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2018/07/11 15:02:07
Subject: Re:[2000] - Nighthaunts
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Pile of Necron Spare Parts
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Sheeb wrote:You can't take a command trait and a weapon on a named character, they are for unnamed characters. Here's my take:
LEADERS
Reikenor the Grimhailer (180)
- Lore of the Underworlds : Shademist
Knight of Shrouds on Ethereal Steed (140)
- Artefact : Slitter
Spirit Torment (120)
- General
- Command Trait : Ruler of the Spirit Hosts
Dreadblade Harrow (100)
Lord Executioner (80)
- Artefact : Headsman's Judgement
UNITS
5 x Bladegheist Revenants (90)
5 x Bladegheist Revenants (90)
5 x Hexwraiths (160)
5 x Hexwraiths (160)
9 x Spirit Hosts (360)
BEHEMOTHS
Black Coach (280)
BATTALIONS
Shroudguard (110)
Deathriders (130)
TOTAL: 2000/2000 EXTRA COMMAND POINTS: 2 WOUNDS: 97
LEADERS: 5/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 0/4
ARTEFACTS: 3/3 ALLIES: 0/400
You get two of the most powerful battalions and they work great together, plus starting with 2 CP. Your Knight of Shrouds goes with your Bladegheist Revenants and charge things repeatedly. Fighting immediately if a 9+ on your charge roll. BOOM, so powerful combined with the fact that they can dissengage then charge back in again with +1 Attack is insanely bonkers. Plus the Knight of Shrouds will be healing himself in combat.
Yes the Spirit Torment is your General, he goes with the 9 Spirit Hosts. He gives them reroll 1s and he has the reanimation for D3 model in the hero phase. Again BONKERS on Spirit hosts or Hexwraights. Hexwraiths can go with the Black Coach or honestly, just go do their own thing like Reikenor will do. The black coach is their for mega intimidation and charging your opponents big scary things with Reikenor.
The Lord Executioner hunts their lesser heroes. And with the +1 to hit and +1 to wound stats he will tear up heroes/smaller monsters.
Problems with this list are there are not a lot of wounds. A double turn with unfavorable matchups agains horde armies will grind you down. But you'll take out a ton before they do.
I like this list, but I'm a bit scared about the frontline here. I don't see how it ends up not being crushed by a large unit in a big clash.
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: 2500pts
Nighthaunts : 2250pts
SCE : 2000pts |
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2018/07/11 19:34:09
Subject: Re:[2000] - Nighthaunts
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Fresh-Faced New User
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I think 9 Spirit hosts surrounding the Spirit Torment will hold for at least a turn or two, especially if i bring back D3 models and give them their sweet reroll 1s and they dish out their MW on 6s.
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