This list is meant to be a tournament prep list. I cannot dedicate myself an entire day or two to a tournament, so I am at least trying to help others prepare. I want to bring something tough to deal with.
This is the list I have right now. I am struggling with the last 200 points. Not sure if I am a fan of having Voldus or not in this list. He is a good take all comers model, but is he the best last 200ish points spent?
CP total:12 – 2 (for knight warden setup) = 10
CP at start
Battalion – Catachan
Company Commander (warlord) – Grand Strategist and Kurov’s Aquila.
Company Commander
Infantry Squad
Infantry Squad
Infantry Squad
2x Artemia Pattern Hellhound
Vulture Gunship – Twin Punisher
Super-heavy Detachment
IK – House Krast
Knight Warden with Endless Fury – Character – Will give a warlord trait before setup w/ strategm. Will most often be either ion bulwark, landstrider, fearsome reputation (for the -2
Ld for purge souls) or the krast
WL trait (to reroll 1s to get more 6s to synergize w/ the krast strategm and endless fury).
Armiger Warglaive - Stubber
Armiger Warglaive – Stubber
Supreme Commander Detachment
Grey Knights
Grand Master in Nemesis Dread knight – Teleporter, sword, psilencer, psycannon –Smite, Purge Soul (I usually do 2-3 mortals w/ this power… goes to 4-5 if I take fearsome rep on my warden. Helps against big scary things).
Grand Master in Nemesis Dread knight – Sword, Psilencer, Psycannon –Smite, Sanctuary
Voldus – Smite,
GoI, Sanctuary, Hammerhand
This lands me at 1991 points.
The idea is that there are a lot of big threats that can take a beating that will bear down on someone’s army. Most of the threats are fast enough to apply a lot of pressure but flexible enough to stay at range against assault armies.
Voldus has his merits. He can drop 5-6 mortal wounds a turn, and plow into combat and wound most things on 2’s with 97% hit accuracy. It is just getting him there. Most of the time, there will be ample screening ahead of him so he shouldn’t be targeted with shooting.
I figure I can get a 3++ on the two grand masters a turn, and having voldus approach behind them would keep him alive. I thought of trying to have 3 grand masters in
DK, but that 3rd one that I couldn’t get a 3++ on would just get targeted and smoked.
I play tested a similar list before the new IK codex and it was brutal. Now with the price drop on a lot of the IK stuff, I was able to fit more in