Switch Theme:

Beta rules for Space Marine Scouts and Tyranids?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Stalwart Space Marine





I am going to play using the new beta rules but I am slightly confused as I play space marines and tyranids.

My questions are can scouts still deploy outside their deployment zone with Concealed Positions?

Also how does it affect trygons and the troops in the tunnels with them - do they have to stay underground on turn 1 and come out on turn 2? Is it the same with rippers?

Do mawlocs have to do that as well or do they have to start on the board turn 1, go underground turn 2 and then come out turn 3?

Thanks.
   
Made in gb
Norn Queen






 timmythetool wrote:
I am going to play using the new beta rules but I am slightly confused as I play space marines and tyranids.

My questions are can scouts still deploy outside their deployment zone with Concealed Positions?

Also how does it affect trygons and the troops in the tunnels with them - do they have to stay underground on turn 1 and come out on turn 2? Is it the same with rippers?

Do mawlocs have to do that as well or do they have to start on the board turn 1, go underground turn 2 and then come out turn 3?

Thanks.
1) Yes, because it's deployment, not the first turn.

2) They are stuck until turn 2 if they want to arrive outside the deployment zone.

3) Same as 2) for Mawlocks.

This message was edited 1 time. Last update was at 2018/07/13 14:59:53


 
   
 
Forum Index » 40K You Make Da Call
Go to: