Switch Theme:

Helviren or warglaive, and warden or gallant?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Brainy Zoanthrope





So i want to finish out my blood angles. Really just trying to figure out what i need to buy. Im torn between the helvirens and warglaives. I like the idea of the mobile fire power but the warglaives fit the montra of the rest of the army. I am running two smash captians and maybe mephy. Also two inceptors and some sang guard. I really like the idea of the gallant but i think the warden is a little more flexible. Not sure how i get the turn one charge but i like the idea of a smash captian and a knight charging turn one.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I vote Warglaive and Warden.

Warden gives you flexibility. Warglaive can support your assault troops.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Longtime Dakkanaut





UK

1 Gallant and 2 Warglaives in a Terryn Lance. Give the Gallant the Landstrider trait and an Heirloom of you choice. On full tilt, the Gallant can Advance and still charge an average of 29.5" on turn one. Even without Full Tilt, the faster Warglaives will not be far behind.

That is either a massive wrecking ball to smash vital enemy units or a terrifying distraction carnifex that your opponent will have no choice but to deal with. It's not subtle but if you want something that can match the BAs in terms of getting into the enemy's face and hitting hard on T1, that will do very nicely.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

I would go with Gallant.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Locked in the Tower of Amareo




Gallant w/ion bulwark and heirloom of choice based off opponent. Helverins fill a gap that BA are desperate for. Warglaives suck in comparison because melta sucks.

Use hawkshroud for maximum tank factor. Forget the rest; they aren't worth it.

This message was edited 1 time. Last update was at 2018/07/13 23:44:53


 
   
Made in us
Brainy Zoanthrope





Thanks so far guys. I like the idea of keeping up with the rest of my force. The helvirens were there as you say to fill a gap that ba have a hard time filling. It woild be funny to outflank warglaives and full tilt a gallant. And the charge a deathcompany smash captian and the gallant turn one.
   
Made in gb
Ship's Officer



London

100% the warden. Any knight will already function as a distraction carnifex, wherever it is. A Gallant is forced to run at the enemy, where it will take loads of incoming damage.

The downside of that 29.5" charge is that it's miles ahead of the rest of your army where your opponent can pour all his damage into it. If all it's done is kill ~40 points worth of screen, before taking a ton of smites and rapid fire plasma, it hasn't done its job.

Instead, I'd go for a house Raven Warden. Give it a gantlet so that it can deathgrip. If your opponent uses screens then a warden can gun them down and burn them, before charging something that's actually relevant.

I'd usually go with Warglaives, though honestly with BA either would be good. Helverins are very good in the current meta, which is full of invulnerable saves. Their high volume of high damage, low-ap shooting is very efficient against stuff like Eldar paper planes. The only problem is that if any of those planes charges it, it's out of the game. This is mitigated by having blood angels hanging around, ready to charge back.
   
Made in us
Heroic Senior Officer





Western Kentucky

You run blood Angels, what purpose would a Gallant serve that isn't already supported by your own codex? Same with Warglaives. I feel you'd be best served by hellverins and the various shooty knights

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in de
Nihilistic Necron Lord






Germany

Its simple. A melee army needs a melee knight. A house terryn gallant with armour of the sainted ion for a 2+ sv and blessed by the sacristans WLT for the titanic feet. Every unmodified wound roll of 6 will deal +1 MW. You have 15 attacks hitting on 2s.
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

 p5freak wrote:
Its simple. A melee army needs a melee knight. A house terryn gallant with armour of the sainted ion for a 2+ sv and blessed by the sacristans WLT for the titanic feet. Every unmodified wound roll of 6 will deal +1 MW. You have 15 attacks hitting on 2s.


I agree, take a Gallant with 2+ save, but give it Seneschal for +1 Attack, so now you’re hitting 18 times on 2+ with your Titanic Feet. And you have 6 Attacks against the big stuff with your heavy duty weapons.

 
   
Made in de
Nihilistic Necron Lord






Germany

 davidgr33n wrote:
 p5freak wrote:
Its simple. A melee army needs a melee knight. A house terryn gallant with armour of the sainted ion for a 2+ sv and blessed by the sacristans WLT for the titanic feet. Every unmodified wound roll of 6 will deal +1 MW. You have 15 attacks hitting on 2s.


I agree, take a Gallant with 2+ save, but give it Seneschal for +1 Attack, so now you’re hitting 18 times on 2+ with your Titanic Feet. And you have 6 Attacks against the big stuff with your heavy duty weapons.


You can even have 21 attacks. There are lots of good combinations.
   
Made in us
Locked in the Tower of Amareo




 MrMoustaffa wrote:
You run blood Angels, what purpose would a Gallant serve that isn't already supported by your own codex? Same with Warglaives. I feel you'd be best served by hellverins and the various shooty knights


A melee unit that makes it to melee. Other BA units evaporate to shooting before they throw a single punch. Knight shooting sucks for the cost, except maybe the thermal cannon. The Warden is junk, imo.

This message was edited 1 time. Last update was at 2018/07/14 15:27:55


 
   
Made in de
Nihilistic Necron Lord






Germany

Martel732 wrote:
 MrMoustaffa wrote:
You run blood Angels, what purpose would a Gallant serve that isn't already supported by your own codex? Same with Warglaives. I feel you'd be best served by hellverins and the various shooty knights


A melee unit that makes it to melee. Other BA units evaporate to shooting before they throw a single punch. Knight shooting sucks for the cost, except maybe the thermal cannon. The Warden is junk, imo.


Its true, BA infantry is quite squishy. But its not so bad like you say. We can re-roll failed charges, and its unlikely you will fail all charges. And we can get a 5+ FNP. We dont die so easily. But a gallant is a nice big distraction carnifex, hopefully allowing our infantry to live another turn.
   
Made in us
Locked in the Tower of Amareo




It's pretty bad. 5+ fnp is not nearly enough, and takes up a relic slot. I've lost 15 dc and 8 sanguinary in one turn of shooting.

This message was edited 1 time. Last update was at 2018/07/14 17:08:44


 
   
Made in gb
Longtime Dakkanaut





UK

Basically it depends on whether you are looking at something to compliment your army's strengths or cover its weaknesses.

Do you go for a threat overload of dangerous charging units or do you get some supporting fire for your BAs.

Both are valid approaches and which works better may well depend on the opponents you are facing.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Longtime Dakkanaut




Mandragola wrote:
100% the warden. Any knight will already function as a distraction carnifex, wherever it is. A Gallant is forced to run at the enemy, where it will take loads of incoming damage.

The downside of that 29.5" charge is that it's miles ahead of the rest of your army where your opponent can pour all his damage into it. If all it's done is kill ~40 points worth of screen, before taking a ton of smites and rapid fire plasma, it hasn't done its job.

Instead, I'd go for a house Raven Warden. Give it a gantlet so that it can deathgrip. If your opponent uses screens then a warden can gun them down and burn them, before charging something that's actually relevant.

I'd usually go with Warglaives, though honestly with BA either would be good. Helverins are very good in the current meta, which is full of invulnerable saves. Their high volume of high damage, low-ap shooting is very efficient against stuff like Eldar paper planes. The only problem is that if any of those planes charges it, it's out of the game. This is mitigated by having blood angels hanging around, ready to charge back.


The gallent being miles away is strictly better than being close. You want to blow it up. Like really badly. An exploding gallent will win the game against the meta army choices, as they skew melee at and the gallent is good at soaking shooting. And then next turn you are dumping your blood angel murder captains into the fray

The gallent is also an overwatch soaker, which is real important in blood angels.

This message was edited 1 time. Last update was at 2018/07/16 22:15:05


 
   
Made in us
Omnipotent Necron Overlord






If you are going to include 1 knight - it should be a Castellan. If you can't afford that it should be a crusader (this might actually be a better choice because it gets a 3++ for 1 CP instead of 3).

These Knights are miles ahead of the others.

Gallant and warden are kinda meh...Choosing between the 2 I'd have to go warden in a single knight detachment. Cause you give it Missle launcher/ endless furry/ and 4++ save warlord trait and It gives you a reasonably well balanced knight for the cost. The crusader being only another 40ish points is a no brainer though. A weapon you'll never use compared to a d6 str 9 melta cannon with 36" range. Yeah - I'll take the mega melta.

This message was edited 2 times. Last update was at 2018/07/16 23:17:07


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Longtime Dakkanaut



Glasgow

It depends

Castelan is the AV shooting option if you need a tank cracker

Crusader is a more efficient CP choice and is 100pts cheaper and is better at shooting the mid T values e.g. custodes

Galant is a distraction carnifex - in terms of its cost its not making it back but it will distract your opponents shooting nicely and as cheaply as possible.
   
Made in us
Omnipotent Necron Overlord






U02dah4 wrote:
It depends

Castelan is the AV shooting option if you need a tank cracker

Crusader is a more efficient CP choice and is 100pts cheaper and is better at shooting the mid T values e.g. custodes

Galant is a distraction carnifex - in terms of its cost its not making it back but it will distract your opponents shooting nicely and as cheaply as possible.

Not saying the Crusader is bad - I bring 1 every game - but Castellan is more efficient vs everything.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Longtime Dakkanaut



Glasgow

No it isn't as discussed on other threads the castellan is effective and optimised vs T7/T8 it is less effecrive the weaker the T value of the target- a crusader kills more guardsmen in shooting. It also has a worse WS this means that this is effectively compounded once you get into CC range. So yes it is a strong AV option no it is not strong vs everything come up against that hoard with no vehicles and your castellan strugles to do anything
   
Made in gb
Longtime Dakkanaut





UK

The Crusader is often more points efficient against targets with an Invulnerable save (like other Knights). The higher AP of a Castellan's weapons are wasted against such targets.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

 Karhedron wrote:
The Crusader is often more points efficient against targets with an Invulnerable save (like other Knights). The higher AP of a Castellan's weapons are wasted against such targets.

Shieldbreaker Missiles.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
 
Forum Index » 40K General Discussion
Go to: