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Made in ca
Infiltrating Moblot










It's time for another Let's Play! Today, I'm joined by Owen from Gaming with the Cooler as we walk through our first game of Kill Team, the Cult of the Four-Armed-Emperor taking on the Skitarii of the Adeptus Mechanicus on Fortis Binary!

For more on Kill Team and the Campaigns and core rules; see my review HERE: https://youtu.be/OchIOfw3ZEE

You all don't understand. I'm not locked in here with you; you're all locked in here with me.

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Made in se
Regular Dakkanaut




Great one, thank you for this and the review!

Cant wait to get my hands on this!
   
Made in se
Longtime Dakkanaut





Excellent! Love the quality, dedication to painting and broad experience of similar games.
   
Made in us
Flashy Flashgitz





Southern California

It is a well done video. And, thanks for posting!

On the Debbie Downer side, it does not give me a warm-and-fuzzy about gameplay. Understanding that there are compromises to show how the game works, the confined arena, with sparse terrain, and true LOS, makes it look like lining up and alternately shooting each other IS the game. Not much nuance there. I like rolling dice. But, there don't appear to be a lot more here. Except for Command Points that typically modify the dice rolls.
   
Made in us
Longtime Dakkanaut





 Gobbla wrote:
It is a well done video. And, thanks for posting!

On the Debbie Downer side, it does not give me a warm-and-fuzzy about gameplay. Understanding that there are compromises to show how the game works, the confined arena, with sparse terrain, and true LOS, makes it look like lining up and alternately shooting each other IS the game. Not much nuance there. I like rolling dice. But, there don't appear to be a lot more here. Except for Command Points that typically modify the dice rolls.


Considering this was their first game where they spread terrain out in order to better record the action, there's a lot missing. I've seen a half dozen other battle reports where the fights went back and forth, hinging on successful charges, responses to enemy movement, and even knocking foes off of their perches on high. This game has a LOT of nuance and strategy that is hard to see from one game.
   
Made in us
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Southern California

Two games, actually. And, both with compromises for clarity. But, good to know.
   
Made in se
Regular Dakkanaut




drbored wrote:
 Gobbla wrote:
It is a well done video. And, thanks for posting!

On the Debbie Downer side, it does not give me a warm-and-fuzzy about gameplay. Understanding that there are compromises to show how the game works, the confined arena, with sparse terrain, and true LOS, makes it look like lining up and alternately shooting each other IS the game. Not much nuance there. I like rolling dice. But, there don't appear to be a lot more here. Except for Command Points that typically modify the dice rolls.


Considering this was their first game where they spread terrain out in order to better record the action, there's a lot missing. I've seen a half dozen other battle reports where the fights went back and forth, hinging on successful charges, responses to enemy movement, and even knocking foes off of their perches on high. This game has a LOT of nuance and strategy that is hard to see from one game.


I share this concern somewhat but since this is their firat games and probably also made to be easy for the viewer im okay with it.

What worries me more is how the game rules itself seem to benefit clumping your gang together in a blob...which will absolutely end up in a very boring experience...I hope im wrong on this as ive been really hyped for KT but the more the rules and abilities have been revealed the more wary ive become.
   
Made in gb
Been Around the Block




UK

Great video, nice overview of how it plays. Looking forward to playing this with my nephew.

Steve
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

Is it me or are you not limited to gunners if they are in different data slates?

e.g. you could have:

2 scout gunners with missile launchers
1 space marine gunner with a missile launcher
1 space marine gunner with a plasmagun
2 intercessor gunners with grenade launchers

all in the same killteam. guess it does not suit the missions but is quite funny

This message was edited 1 time. Last update was at 2018/07/25 16:19:27


 
   
Made in fr
Longtime Dakkanaut






Soulless wrote:
drbored wrote:
 Gobbla wrote:
It is a well done video. And, thanks for posting!

On the Debbie Downer side, it does not give me a warm-and-fuzzy about gameplay. Understanding that there are compromises to show how the game works, the confined arena, with sparse terrain, and true LOS, makes it look like lining up and alternately shooting each other IS the game. Not much nuance there. I like rolling dice. But, there don't appear to be a lot more here. Except for Command Points that typically modify the dice rolls.


Considering this was their first game where they spread terrain out in order to better record the action, there's a lot missing. I've seen a half dozen other battle reports where the fights went back and forth, hinging on successful charges, responses to enemy movement, and even knocking foes off of their perches on high. This game has a LOT of nuance and strategy that is hard to see from one game.


I share this concern somewhat but since this is their firat games and probably also made to be easy for the viewer im okay with it.

What worries me more is how the game rules itself seem to benefit clumping your gang together in a blob...which will absolutely end up in a very boring experience...I hope im wrong on this as ive been really hyped for KT but the more the rules and abilities have been revealed the more wary ive become.


You're also punished for clumping, because the enemies can shoot multiple targets with multishot weapons if they're within 2", meaning that your clump can suddenly eat a flamer / frag cannon / storm bolter fusillade to the face and you lost more than you'd have by being spread out, so there's that. I'd be very surprised if this didn't also happen with some stratagems. Also, grenades.

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

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Made in us
Fixture of Dakka





Is it a 2" chain, or 2" from the initial target?
   
Made in fr
Longtime Dakkanaut






Bharring wrote:
Is it a 2" chain, or 2" from the initial target?


Not sure, but I'd expect it to be from the initial target, as that produces less faffing about with ranges or lines of sight. Still, if someone wants to benefit from, say, the Imperial guard stratagem that spreads the order to guys within 3" of the originally commanded guy, that bunch is now more vulnerable to multishots until it disperses. There's probably some interesting tightrope walking happening between how much low morale teams want to bunch up vs. how much they want to give their opponents the chance to fire at full auto, since having guys spread out lessens the effect of high volume guns (which can only cause one injury check per weapon, as that's the realm of heavy gear).

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in us
Fixture of Dakka





 Latro_ wrote:

2 intercessor gunners with grenade launchers

A kill team can only fire one grenade per phase.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
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Guard Heavy Weapon Crewman




Helsturm Hive

 DarknessEternal wrote:
 Latro_ wrote:

2 intercessor gunners with grenade launchers

A kill team can only fire one grenade per phase.


Doesnt this refer to the weapon TYPE grenades? Grenade launchers are Assault weapon.

 
   
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 elite_dannux wrote:

Doesnt this refer to the weapon TYPE grenades? Grenade launchers are Assault weapon.

Intercessor grenade launchers aren't.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
 
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