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Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

So... for those of us living under a rock:



I'm personally ambivalent about this because I am struggling to get past season 1 of that show, but I know a lot of people have good feelings about the series and it was left unfinished.

Now, with Disney pushing this, I can't imagine not turning up the pressure on license holders to use this content as much as possible.

Still think it won't ever, categorically cannot, will not happen? Remember, the three guys in charge of the X-Wing project now are not the original ones and might be more amenable to such content... especially if it just allows them to coast on well-loved nostalgia.

LAAT in space? I don't know, I'm genuinely curious.

This message was edited 2 times. Last update was at 2019/03/14 07:43:06


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
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United Kingdom

Given that they're splitting off Resistance & First Order, it's possible we'll see more factions down the road (and we've already got the ARC-170).
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Yes, but as they seem leery of cross-faction models with both the splitting off of the New Trilogy factions and the scummyfication of the Firespray and Scurgg, I'm wondering how that would work?

It would be fun to see, like the Empire, the New Republic get generic Force users. In ships just as fragile as the TIE Adv. Prototype, no less.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
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I still cant imagine for one second that it wont happen eventually (unless the license is lost).

There are already quite a few ships in the game from the CW period so it is pretty easy to just convert them (or in the Scum cases not even needed) and its almost like calculate was designed for a swarm of droid fighters...

On parle toujours mal quand on n'a rien à dire. 
   
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Shadowy Grot Kommittee Memba




The Great State of New Jersey

It is now a question of when, not if - and I expect when to be sometime in the next year. The splitting of the Resistance and First Order into separate factions was a critical move in enabling expansion into the prequel era. Additionally, the Calculate and Force mechanics that have been introduced are essentially tailor made to enable the development of faction identities for the Separatist and Republic forces respectively.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in ca
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Bathing in elitist French expats fumes

If they just concentrate on re-releasing the first edition ships, they can feel like they are giving the first three factions enough material, while giving themselves time to start those new factions and flesh out the Resistance and First Order (with mayhaps a new movie to give us actually more than just one new ship per faction... hmmmmmm?)

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in es
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 Mathieu Raymond wrote:
I'm personally ambivalent about this because I am struggling to get past season 1 of that show, but I know a lot of people have good feelings about the series and it was left unfinished.

I would say that the first season is the worst by a long shot, so there's that. The rest of the series is both among the best and the worst of the Star Wars media, depending on what episodes you watch ^^.
   
Made in gb
Executing Exarch





I think it'll be similar to how ships from Rebels trickled into the game, just filler ships for Empire, Rebels and Scum, rather than full factions being added, but if it puts Ahsoka back in the game (ditching her for a 3rd Zeb ? Poor show FFG) and finally adds Master Kenobi to the game then happy times

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 Albertorius wrote:
 Mathieu Raymond wrote:
I'm personally ambivalent about this because I am struggling to get past season 1 of that show, but I know a lot of people have good feelings about the series and it was left unfinished.

I would say that the first season is the worst by a long shot, so there's that. The rest of the series is both among the best and the worst of the Star Wars media, depending on what episodes you watch ^^.


It's an arc based show and the quality of arcs vary pretty significantly. It's probably the best show out there to get a list of the 10 best Clone Wars stories or something and just watch those.
   
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 Mathieu Raymond wrote:
I'm personally ambivalent about this because I am struggling to get past season 1 of that show, but I know a lot of people have good feelings about the series and it was left unfinished.


You'll be glad you did. The first season was definitely the worst. Season 2 was better and it picks up by season 3. You could just skip right to season 2 and not miss much.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

So, not being able to forge ahead into the series at the moment, what would be ships from the series that would be adaptable to the game? ARC-170 , Y-Wing and Z-95 are already in, so those would be a disappointing add-on for the NR, what about the droids? Vulture, Tri-Fighter, Bomber... that's about it, eh? Grievous' ship which Kenobi steals at the end of Ep III?

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in gb
[MOD]
Villanous Scum







Just off the top of my head;
ETA2, Delta 7, Umbaran fighter, another Hutt variant fighter, various Naboo fighters (definitely the N1 but there are other variants), Yodas modified ETA, loads of different shuttles (sheathapeade is already in), Bellabub, V-Wing, Torrent, Sith infiltrator and Genosian fighter.

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
The Conquerer






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Aye, Y-wings and Z-95s are already in the game. But remember that they are De-milled surplus ships which had been stripped of much of their previous equipment and armament before the Rebellion and various criminal organizations picked them up.



This is what Y-wings looked like when they were used by the Republic. More armor, shield generators, and hard points. A Republic Y-wing would probably have another point of shields and hull over a Rebel/Scum Y-wing, and possibly more slots. Plus any Republic specific upgrades.

Same thing with the Republic Z-95




The Republic could easily have the following ships,

Aethersprite-class Light Interceptor, Actis-class Light Interceptor, V-wings, Republic Y-wings, Z-95s, and ARC-170s, LAAT(Republic Gunship), Naboo Starfighter, Nu-class Attack Shuttle. Lots more from Legends too.


While over on the CIS side we have,

Vulture Droids, Droid Tri-fighter, Hyena Bomber Droid, Bellbullab-22 Starfighter, Nantex-class Territorial Starfighter, Punworcca 116-class sloop. And of course tons of stuff from Legends.

This message was edited 1 time. Last update was at 2018/07/27 02:42:46


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

V-19 Torrent is the Clone Wars era ship I want. I even went so far as to grab a couple off shapeways


It never ends well 
   
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 Stormonu wrote:
V-19 Torrent is the Clone Wars era ship I want. I even went so far as to grab a couple off shapeways



Got any pics?

This message was edited 1 time. Last update was at 2018/07/27 03:53:58


On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Sure, might as well show all my clone wars ships. Some are 3-D printed, a couple are Titanium die cast and a couple other are micro machines:

[Thumb - A3903755-5014-42F3-96D3-16B404E3C65E.jpeg]
V-19 Torrents (3D printed and painted - low detail)

[Thumb - 5FD41A24-75DD-4395-AA34-7172938DA0C4.jpeg]
Clone Wars Y-Wings (3D printed and painted - low detail)

[Thumb - FA489772-6A16-41BF-8F0C-8C0BB90F6B31.jpeg]
Clone Trooper Transport (Titanium diecast toy)

[Thumb - 2C05A658-A91A-47CF-8B8E-E68C7697310E.jpeg]
Jedi Starfighter (Micromachines)

[Thumb - 93FA5709-936C-4B28-A283-6F0368E10D17.jpeg]
Sith Infiltrator (Titanium diecast toy)

[Thumb - 6A410C15-047C-46FC-8E4A-B3E5901B9E87.jpeg]
ETA 2 w/ wingmen (ETA 2 is micromachine)


It never ends well 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Better pics of the first two sets, not so washed out:

[Thumb - AA5CF3F9-D756-4FAC-A4A7-3E9AC9A8B4AB.jpeg]
V-19 Torrents

[Thumb - 5C5DB055-E2D7-445C-B01A-1D9A9FAB978C.jpeg]
Clone Wars Y-Wings


It never ends well 
   
Made in us
Terminator with Assault Cannon





I think this is more likely to impact Legion than X-Wing, to be honest.
   
Made in gb
[MOD]
Villanous Scum







Thanks for the pics Stormonu, a nice collection you have going there. Are the prints from Mels? I was hesitant about getting some Torrents for fear of them being a bit too tipy to be usable ingame but from your pics they don't seem to be any worse than B-Wings.

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Charing Cold One Knight





Sticksville, Texas

I wouldn't be opposed to Clone Wars ships in X-Wing. Some new factions could help avoid any more faction bloat for the Imperials and Rebels, since it is hard to find new design space in those factions as it is. Would give them time to come up with some new ideas for those factions instead of shoehorning something in just to release a new Imperial ship.
   
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Astonished of Heck

 NH Gunsmith wrote:
I wouldn't be opposed to Clone Wars ships in X-Wing. Some new factions could help avoid any more faction bloat for the Imperials and Rebels, since it is hard to find new design space in those factions as it is. Would give them time to come up with some new ideas for those factions instead of shoehorning something in just to release a new Imperial ship.

The issue being that tech has advanced since that time, so either they are not true to their power (or lack thereof) or they are more powerful than they should be.

That being said, if Armada was still going forward I would be wanting to get my hands on some Venators and Acclamators. Interestingly enough, many of the current ships were considered designed and used during the Clone Wars, too.

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Even if I kinda dread Clone Wars factions coming into the game, I think tech hasn't so 'advanced' in the Star Wars universe it kinda expands and contracts over time.

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Mississippi

 ingtaer wrote:
Thanks for the pics Stormonu, a nice collection you have going there. Are the prints from Mels? I was hesitant about getting some Torrents for fear of them being a bit too tipy to be usable ingame but from your pics they don't seem to be any worse than B-Wings.


Yep, those are Mel's alright. If I were to do it again, I'd go for the "Smooth Fine Plastic" instead of what I did get them in (they've changed their materials, I think its the "White Natural Versatile"). I have some Tie Avengers in the higher quality material, and painted up you couldn't tell them from the FFG models.

I also agree that Clone Wars would do a heap more for Legion, but it'd be fun to see the ships in X-Wing as well. I don't think it'd hurt one bit to add both a Republic and Separatist faction to the game - and it's still all advanced technology, so the stats don't have to be inferior to even New Hope era, just "different".

It never ends well 
   
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Astonished of Heck

 KingmanHighborn wrote:
Even if I kinda dread Clone Wars factions coming into the game, I think tech hasn't so 'advanced' in the Star Wars universe it kinda expands and contracts over time.

Most of the Imperial ships that are Clone Wars relics (ex: Victory SD, Arquitens Light Cruiser) received upgrades since then, but a few of the unupgraded ships were still around by the Battle of Yavin, and even Endor for the more back-water stations.

Rebel ships are a different story. Some were Clone War relics (ex: Y-Wing, ARC-170), but all too many were either stolen Imperial ships or repurposed civilian ships. Still, it wouldn't take much for the Rebellion to have "acquired" some Old Republic and Confed Ships either through capture or securing them away from the scrappers, but not too many as they were rather crew-intensive. Still, I would imagine that some basic upgrades would have been secured as much as possible, just for survival's sake.

This message was edited 1 time. Last update was at 2018/07/30 06:48:11


Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
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Waiting for my shill money from Spiral Arm Studios

 Charistoph wrote:

The issue being that tech has advanced since that time, so either they are not true to their power (or lack thereof) or they are more powerful than they should be.


Tech really hasn't advanced at all.

Outside of the absolute cutting edge of Imperial research, like creating the Death Star(which was designed during the Clone Wars FYI), the basic tech of your rank and file soldiers hasn't gotten more advanced.

Is a TIE Fighter more advanced than a Z-95? Nope. If anything it is a regression for the purpose of having a cheap starfighter.

The only improvement that was added to later TIE variants that truly represented a technological leap forward was the TIE Phantom's cloaking device. Literally every other TIE variant was just adding existing technology to the basic design of a cheap starfighter. Shield generators, Hyperdrives, heavy cannons, missile tubes, life support, all existed prior to the Empire putting them on a TIE Defender.

Likewise, the Rebels are using old Clone Wars military surplus Y-wings and Z95s, while getting some numbers of "new" designs like the X-wing, B-wing, and A-wing. But really, none of those ships represented technological advancement. Just new applications of existing technology. Adding a 2nd pair of folding wings with two more laser cannons, an Astromech slot, and more armor to turn the Z95 design into the T-65. The A-wing is basically a similar concept to a TIE fighter. A ship that trades firepower/durability for speed, though not totally abandoning protection.

Even with the First Order, all they managed to "advance" with was putting a minimal shield generator on their TIE fighters. And just bolt more existing technology onto their ships.

Star Wars is almost as stagnant in technological advancement as the Imperium of Man. They just don't have superstitions preventing people from tinkering with technology. Meaning we get new uses for technology, but no real progress.

The fact that ship designs, as well as actual vessels, are still being used thousands of years after being initially designed says that technology is largely stagnant. Heck, the CIS probably had the most technologically advanced troops in all of Star Wars. Droidekas. A personal shield generator impervious to small arms, heavy repeating blasters, and high speed for redeploying on the battlefield. The CIS got beat because they couldn't have Droideka's everywhere. The Droideka was so feared that when they occasionally showed up in the Civil War era they were always pretty much an Ex Machina plot device. And needed an Ex Machina plot device to beat.

This message was edited 1 time. Last update was at 2018/07/30 16:01:58


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Second Story Man





Astonished of Heck

 Grey Templar wrote:
 Charistoph wrote:

The issue being that tech has advanced since that time, so either they are not true to their power (or lack thereof) or they are more powerful than they should be.

Tech really hasn't advanced at all.

Outside of the absolute cutting edge of Imperial research, like creating the Death Star(which was designed during the Clone Wars FYI), the basic tech of your rank and file soldiers hasn't gotten more advanced.

Is a TIE Fighter more advanced than a Z-95? Nope. If anything it is a regression for the purpose of having a cheap starfighter.

The only improvement that was added to later TIE variants that truly represented a technological leap forward was the TIE Phantom's cloaking device. Literally every other TIE variant was just adding existing technology to the basic design of a cheap starfighter. Shield generators, Hyperdrives, heavy cannons, missile tubes, life support, all existed prior to the Empire putting them on a TIE Defender.

Likewise, the Rebels are using old Clone Wars military surplus Y-wings and Z95s, while getting some numbers of "new" designs like the X-wing, B-wing, and A-wing. But really, none of those ships represented technological advancement. Just new applications of existing technology. Adding a 2nd pair of folding wings with two more laser cannons, an Astromech slot, and more armor to turn the Z95 design into the T-65. The A-wing is basically a similar concept to a TIE fighter. A ship that trades firepower/durability for speed, though not totally abandoning protection.

Even with the First Order, all they managed to "advance" with was putting a minimal shield generator on their TIE fighters. And just bolt more existing technology onto their ships.

Star Wars is almost as stagnant in technological advancement as the Imperium of Man. They just don't have superstitions preventing people from tinkering with technology. Meaning we get new uses for technology, but no real progress.

The fact that ship designs, as well as actual vessels, are still being used thousands of years after being initially designed says that technology is largely stagnant. Heck, the CIS probably had the most technologically advanced troops in all of Star Wars. Droidekas. A personal shield generator impervious to small arms, heavy repeating blasters, and high speed for redeploying on the battlefield. The CIS got beat because they couldn't have Droideka's everywhere. The Droideka was so feared that when they occasionally showed up in the Civil War era they were always pretty much an Ex Machina plot device. And needed an Ex Machina plot device to beat.

Actually, it has. The Clone Wars Z-95s didn't all have hyperdrives, that was an upgrade that became prolific and left the old ones behind. Y-Wings were the only snub ships in the clone wars to be regularly equipped with them, and they were as much recon craft as bombers.

If tech is stagnant, why are their different iterations of the RCW star destroyers, with the latter always being an improvement over the original design? Why is a cruiser from the Sith Wars a corvette in RCW? If tech is stagnant, why is the B-Wing better in almost every area of performance over the Y-Wing? If tech is stagnant, where did the Tie Defender come from? If tech is stagnant, why do jedi not wear power packs for their lightsabers and are never shown to recharge them by the time of the Clone Wars?

Tech in Star Wars is not stagnant, it just does not have overt examples of change. We're not seeing ground-breaking changes in systems like the nuclear reactor or the turbine engine have done for us in the last 75 years, but that doesn't mean that it is stagnant.

Are you a Wolf, a Sheep, or a Hound?
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Made in ca
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Outflanking

I disagree with the assessment that technology is completely stagnant in Star Wars. Remember, there is only about 20 years between the end of the Clone Wars and the Galatic Civil War, and 30 between the GCW and Sequels. Let's look at the service life of some military tech in real life...

F-14 Tomcat: 1974-2006. 32 years.
F-15 Eagle: 1976-Present 32 years and counting.
F-16 Falcon: 1978-Present: 30 years and counting.
F/A 18 Hornet 1983-Present: I think that you get the point.

So a 20-30 year service life from a starfighter does not seem unreasonable, especially given that a lot of the older designs have ended up in rebel hands. Furthering this is the fact that the empire made a shift to cheap, disposable starfighters instead of "better" ones, allowing outdated designs to remain viable longer.

As for technological advancement, we do see some. Admittedly, without some cannon book written by a single author with a proper understanding of scale, covering every ship ever, we can only speculate. We have no way of knowing if a ship has a Dfjslk-23 or Dfjslk-24 Inertial dampener, and so have to kinda guess. Here, however, are a few pieces of evidence:

1) Hyperdrive Rings on Clone-Wars Era Interceptors, Integrated Hyperdrives on A-wings.

2) T70 X-wings and RZ-2 A-wings. We see "Superhornet" versions of older ships in the sequel trilogy, and these are supposed to be outdated models (as opposed to the top-of-the-line models of the Original Trilogy).

3) The TIE Defender isn't treated as just a TIE fighter with the extras re-attached. In Rebels, it is noted to be faster than an A-wing. Since there wasn't a fighter previously that boasted that much speed, shields and firepower, I would argue that successfully uniting all of those on one chassis, and not have it burst into flame upon startup, is an example of technological improvement.

So, in short, we are looking at a timeframe that involves reasonable service lives for, at most, 3 Generations of tech. There are also a couple doctrinal moments that could impact the improvement of technology, namely the Empires shift to disposable TIE's, and the New Republics pacifism-induced stupidity.

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The Defender isn't an advancement. Its just a fighter where the Empire bothered to put more existing tech instead of following their existing doctrine of cheap disposable fighters. All of the tech already existed. The Empire then said "Put all of it on one chassis". A feat which had been done many many times before in other fighter designs. It was just a new package with the same old technology inside it.

Hyperdrive Rings are just an example of a cost saving measure. You design a ship that doesn't have a hyperdrive so you can make it cheaper/pack in more gear. Then you also offer a Hyperdrive ring for those customers who want to have that ship but also with hyperdrive capability. Its not like prior to the Clone wars no fighters had integrated hyperdrives.

Star Wars is a old universe with little to no technological advancement. Only new applications of existing technology with the very rare new thing being found. Heck, even the Death Star's super laser was really just a inventive tweak of ancient Sith super weapon technology.


 Charistoph wrote:
 Grey Templar wrote:
 Charistoph wrote:

The issue being that tech has advanced since that time, so either they are not true to their power (or lack thereof) or they are more powerful than they should be.

Tech really hasn't advanced at all.

Outside of the absolute cutting edge of Imperial research, like creating the Death Star(which was designed during the Clone Wars FYI), the basic tech of your rank and file soldiers hasn't gotten more advanced.

Is a TIE Fighter more advanced than a Z-95? Nope. If anything it is a regression for the purpose of having a cheap starfighter.

The only improvement that was added to later TIE variants that truly represented a technological leap forward was the TIE Phantom's cloaking device. Literally every other TIE variant was just adding existing technology to the basic design of a cheap starfighter. Shield generators, Hyperdrives, heavy cannons, missile tubes, life support, all existed prior to the Empire putting them on a TIE Defender.

Likewise, the Rebels are using old Clone Wars military surplus Y-wings and Z95s, while getting some numbers of "new" designs like the X-wing, B-wing, and A-wing. But really, none of those ships represented technological advancement. Just new applications of existing technology. Adding a 2nd pair of folding wings with two more laser cannons, an Astromech slot, and more armor to turn the Z95 design into the T-65. The A-wing is basically a similar concept to a TIE fighter. A ship that trades firepower/durability for speed, though not totally abandoning protection.

Even with the First Order, all they managed to "advance" with was putting a minimal shield generator on their TIE fighters. And just bolt more existing technology onto their ships.

Star Wars is almost as stagnant in technological advancement as the Imperium of Man. They just don't have superstitions preventing people from tinkering with technology. Meaning we get new uses for technology, but no real progress.

The fact that ship designs, as well as actual vessels, are still being used thousands of years after being initially designed says that technology is largely stagnant. Heck, the CIS probably had the most technologically advanced troops in all of Star Wars. Droidekas. A personal shield generator impervious to small arms, heavy repeating blasters, and high speed for redeploying on the battlefield. The CIS got beat because they couldn't have Droideka's everywhere. The Droideka was so feared that when they occasionally showed up in the Civil War era they were always pretty much an Ex Machina plot device. And needed an Ex Machina plot device to beat.

Actually, it has. The Clone Wars Z-95s didn't all have hyperdrives, that was an upgrade that became prolific and left the old ones behind. Y-Wings were the only snub ships in the clone wars to be regularly equipped with them, and they were as much recon craft as bombers.

If tech is stagnant, why are their different iterations of the RCW star destroyers, with the latter always being an improvement over the original design? Why is a cruiser from the Sith Wars a corvette in RCW? If tech is stagnant, why is the B-Wing better in almost every area of performance over the Y-Wing? If tech is stagnant, where did the Tie Defender come from? If tech is stagnant, why do jedi not wear power packs for their lightsabers and are never shown to recharge them by the time of the Clone Wars?

Tech in Star Wars is not stagnant, it just does not have overt examples of change. We're not seeing ground-breaking changes in systems like the nuclear reactor or the turbine engine have done for us in the last 75 years, but that doesn't mean that it is stagnant.


Slapping a Hyperdrive on a fighter isn't an advancement. Its just swapping in existing tech.

This message was edited 1 time. Last update was at 2018/07/30 22:22:27


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ca
Huge Hierodule






Outflanking

 Grey Templar wrote:
The Defender isn't an advancement. Its just a fighter where the Empire bothered to put more existing tech instead of following their existing doctrine of cheap disposable fighters. All of the tech already existed. The Empire then said "Put all of it on one chassis". A feat which had been done many many times before in other fighter designs. It was just a new package with the same old technology inside it.

Hyperdrive Rings are just an example of a cost saving measure. You design a ship that doesn't have a hyperdrive so you can make it cheaper/pack in more gear. Then you also offer a Hyperdrive ring for those customers who want to have that ship but also with hyperdrive capability. Its not like prior to the Clone wars no fighters had integrated hyperdrives.

Star Wars is a old universe with little to no technological advancement. Only new applications of existing technology with the very rare new thing being found. Heck, even the Death Star's super laser was really just a inventive tweak of ancient Sith super weapon technology.

Slapping a Hyperdrive on a fighter isn't an advancement. Its just swapping in existing tech.


Is that ancient Sith Superweapon still cannon? I'm pretty certain most of the old republic stuff got the axe unless otherwise noted.

Here's the thing- I think that you are going for "Radical Innovations" for your only measure of technological improvement, while I'm willing to accept improvements of existing tech. For example, if we only consider radical innovations to be relevant, then the BF 109 is not a technological improvement over the Junkers J1, because it doesn't have a jet engine.

Anyone who has ever designed anything will know that slapping on more bells and whistles without sacrificing performance in some other aspect (such as risk of self-immolation) generally requires improving something. For example, the TIE Defender isn't just a TIE fighter with extra features making it an average (instead of cheap) fighter. It is the best fighter at everything. If it was simply outperforming TIE fighters, you would have a point that just being better than an expendable craft isn't a sign of improvement. The fact that it is outperforming other craft is a different matter.Either everyone was handicapping themselves by not using the best tech available, or there was some innovation which allowed the TIE Defender to surpass previous limitations.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in gb
[MOD]
Villanous Scum







Whilst this tangent is interesting how do people seeing this effecting their ingame use?

Cause really I don't. If you had the Republic as a faction, for example, there is no need whatsoever to change any of the base stats from the ARC, Z-95 or Y-Wing. They could if they wish change up the dial, and they will likely increase the hull on the Y etc. but as it would only be competing for design space and playability against ships from the same faction what would actually be the point? The Y-Wing is the only torpedo/turret ship, the Z is the filler, interceptors would be the ETA, Aethersprite and V-Wing etc.

On parle toujours mal quand on n'a rien à dire. 
   
 
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