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Made in gb
Happy We Found Our Primarch




London

Hello Guys,

I was thinking recently about how bad it is for assault armies that are using transporters to get into CC. You can disembark only at the beginning of your movement phase, which means, when you get to the position, enemy has whole turn to beat the crap out of you in shooting phase and assault your transporter as well.

In this video (https://www.youtube.com/watch?v=ec_PZH0gQn4) Commissar Gamza suggested that vehicle can be used after models disembark to assault the enemy unit and soak all the overwatch fire. While this make some sens, as transport has much more toughness than infantry, it's still leaving this open window for your opponent to smash you badly in his turn.

My solution for this would be:
- Get close to the enemy with your transporter, as normal
- Shoot to them whatever you have on the transporter, as normal
- And now, do not just give up, waiting for next turn to disembark. ASSAULT on the enemy with the transporter. It will give you extra movement, will lock enemy in combat so they will be unable to fire you back, transporter will still soak all overwatch. In enemy's turn they will be unable to shoot to you with other units, as you will be in CC with one of their unit.
- In your next turn, disembark while being locked in CC with transporter. They are not saying you can not. You don't even have to use any specific access points. Just be 3" around the transporter, and 1" away from the enemy. Then move, and assault as normal.
- Fall back with transporter if you feel it's in danger or if they crack open your transporter, not only your boys will get some dmg while trying to escape transporter, but while exploding you will dmg enemy models around. Keep in mind, if they destroy transporter waiting for disembark in shooting phase, only you will suffer extra dmg.

Of course you don't want to charge on 10 Custodian Wardens with Rhino, but on anything that makes much more dakkadakka damage than in CC. Devastators etc

I don't know if it's popular tactic, I haven't seen it anywhere yet.

Cheers,
Filq

   
Made in hk
Steadfast Ultramarine Sergeant




One of my opponent beat my Guilliman Ultramarine gunline everytime we fight with his Tzaangor-Rhino spam followed by Daemon Princes.

Usually it is like this, 1st turn, move advance and pop smoke Daemon Princes smite / charge all the scout screen dead. 2nd turn, disembark move 9" further forward, Rhinos move another 12" as well. Charge everything into my main line.

Maybe it is the dice problem, mine being too bad and his is always too hot, and almost every game I go second. So before he launch the nain charge, I was only able to kill 1-2 Rhinos and destroy the Tzaangors they are carrying. Then the rest 40+ Tzaangors and Daemon Princes, just slaughter everything I have.
   
Made in us
Dakka Veteran





I think the issue is if you charge with a full transport your enemy is just going to wrap around your transport so you cant disembark and auto kills your entire squad.
   
Made in gb
Happy We Found Our Primarch




London

That might be the case Danny, but if you stay in place he will charge you and wrap around the vehicle in the same way.

And by the coherency he will be able only to move 3", which might be not enough to wrap the vehicle. Especially big ones, like land raiders.
   
Made in us
Death-Dealing Devastator




Tampa, FL

Don't do this with anything remotely fast. He will surround you staying an inch away and then shoot the transport dead so the units inside all die too. This can work, just choose your targets carefully.
   
 
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