When I read this all I'm thinking is "Where's the Skyfires?".
I read up on Cockatrice rules, and its a mortal wound unit. Why though? You have Skyfires, broseph. Skyfires. Go with the Skyfires. If you can Skyfire you should Skyfire.
Not only are they ridiculously imbalanced but they are also BEAUTIFUL models.
"Guided by the Future: In the combat phase, you
can re-roll all failed hit and wound rolls for a unit
of Tzaangor Skyfires if no enemy units within 3" of
them have attacked yet in that phase."
"Judgement from Afar: To be struck by an Arrow
of Fate is to be judged by destiny itself. Those found
wanting are all but doomed. If the hit roll for a
Greatbow’s Arrow of Fate is a 6 or more, the attack
sequence ends and the target immediately suffers
D3 mortal wounds."
"Preternatural Enhancement: If this unit is within
9" of a friendly Tzaangor Shaman at the start of the
shooting phase, add 1 to any hit rolls made for their
Greatbow’s Arrow of Fate attacks"
I have attached links to warscroll and a picture just to clarify my points beyond doubt.
https://www.games-workshop.com/resources/catalog/product/920x950/99120201064_TzaangorSkyfires01.jpg
https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-tzaangor-skyfires-en.pdf
You're welcome.
PS: Here's a list that I've made for you to work around in creating your own. Good luck with the Skyfires!
Allegiance: Tzeentch
Leaders
Lord Of Change (380)
- General
- Lore of Change: Tzeentch's Firestorm
Tzaangor Shaman (180)
Battleline
10 x Kairic Acolytes (80)
10 x Kairic Acolytes (80)
10 x Kairic Acolytes (80)
Units
6 x Tzaangor Skyfires (440)
6 x Tzaangor Skyfires (440)
3 x Tzaangor Enlightened on Disc (160)
Battalions
Skyshoal Coven (130)
Endless Spells
Soulsnare Shackles (20)
Total: 1990 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 110
"Skyshoal Coven
A unit of Tzaangor Enlightened that have to take Discs of Tzeentch and two units of Tzaangor Skyfires get to move 9" in every friendly Hero Phase and have a tiny chance of inflicting Mortal Wounds on stuff they flew over, just like Screamers. This is a bit unnecessary, as these models are all excessively fast already and, more importantly, the Skyfires will never want to be in a situation where they want to do this fly-by attack.
Alternate Opinion: This is absolutely amazing for skyfires. If your enemy gets close, you just zoom away with your hero phase move, keep going in your movement phase, and keep your target at just inside max range. Never will an enemy get close enough to charge.
Another Alternate opinion this is amazing for all models because you can get easy turn 1 alpha strike charges"