Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Subject: DV8's PLog - [10-19-19] - Completed Black Coach
Obligatory(?) workstation pic. We have an 80 pound dog, 3 cats, my girlfriend and myself in a 750 sq ft apartment, so space is at a premium.
I'm lucky enough to have a couple of the cabinets they use at GW. I keep one in the apartment, and the other is in storage until we eventually move to a place with more room (that we can afford, stupid Toronto). The shelves are a bit of a mess; I will snap a new picture once I reorganize and do some spring cleaning.
Throwback to my Lamenters from 2010, and built for a super-soft narrative event (the army may slow-grow into something more as time progresses). I'm aiming to get this army done by mid September so expect quick work on this.
Current status: Almost done converting my 3 Doomsday Arks. Will begin painting them, the Tomb Sentinel, and a second Triarch Stalker soon.
What's in a name? I happened upon the name "Hyksos", a greek term used for the 15th Dynasty of Egyptian rulers colloquially known as the "shepherd kings", and the Egyptological pronunciation "heqa khasut", meaning "rulers of foreign lands". Since you first have to conquer foreign lands before you can rule them, I felt this was very appropriate for the Maynarkh Dynasty and it's conquering ways. I bastardized and merged both the Greek and Egyptian pronunciations and voila!
Thematically, the army is a part of the Maynarkh Dynasty, led by Arch-Cryptek Toholk the Blind and overseen by the Phaerakh herself, Xun'bakar, the Mother of Oblivion. Toholk has been tasked with creating new and more powerful constructs with which the Dynasty can pursue it's mission to exterminate all life, and to oversee this R&D process, Xun'bakar oversees to ensure Toholk's loyalty and witness first-hand the efficacy of his warmachines. (It's funny because reading up on the Hyksos, they were known to have brought many technical innovations to Egypt, so there's another parallel being drawn here as well!)
The army is thus a test-bed for these new constructs, and will feature a lot of heavy conversions and counts-as almost across the board, shifting away from the skimmer/repulsor tech of Games Workshop's original designs, and leaning more on the biped walker motif.
Apparently DDakka appended this post automatically. So what I'm going to do is edit and move the bottom to a new post after someone replies, just so my OCD brain can keep this first post clean.
I started this army years ago at the tail end of 5th Edition, and built it around the idea of these giant bipedal walkers that replaced my Annihilation Barges:
I am essentially re-purposing this army, repainting and modifying what I can, and building up new where required. A couple of my old walkers will be converted into Doomsday Arks, because Doomsday Guns are the tits. Can I say that? I don't know, but I've said it.
You know what else is fantastic in the new book? Destroyers. But GW Destroyers look like pure, unadulterated garbage. You know what doesn't? Miniature walkers.
Boom. This is the love-child of a Wraith and a Tomb Blade. I've got six of these bad boys in painting progress, so more photos of that later. But for now, you get this teaser.
I've got Warriors, and you know what Warriors can't leave home without? Their rowboat. But I've already got lots of walkers in my army, so you know what I'll do instead of a rowboat?
Make a bigger walker.
And here's me laying down some robotic hatred on some Girly-men.
You'll probably note that my army is not orange. It's white. Why is that? Probably because I'm an idiot who isn't able to replicate the original color scheme. I've made it a habit now to record color mixes for every army project I do now, just so future me won't look back and curse the day past me was born.
Project teased. Stay tuned for more.
The above was appended to the first post; I've moved it to keep the original post neater.
Finally done the 6 Destroyers. All the fiddly bits took longer than I hoped they would, plus life got in the way. But there they are.
Now it's time to wrap up the infantry:
This message was edited 9 times. Last update was at 2019/04/08 19:53:10
Thanks for the kind words! The fluff behind this army is that it's supposed to be the Maynarkh Dynasty, led by Arch-Cryptek Toholk the Blind and Xun'Bakar, Mother of Oblivion. Toholk is a master-artificer, responsible for a lot of the existing constructs used by the Necrons, and I want to convert up a large portion of my army to represent all the various constructs and designs that are basically in the "R&D" phase before implementation across the Empire.
Of course, I wasn't a huge fan of the generic color scheme "suggested" by Forgeworld, so I've adapted my own (with a tendency to use the Nihilakh Dynastic Code; the "Reclaim a Lost Empire" stratagem is very appropriate to the Maynarkh's war-like MO).
In progress, the Tomb Sentinel, one of Toholk's designs:
This message was edited 6 times. Last update was at 2019/04/08 19:53:23
rivers3162 wrote: Wow, so glad I came across this log. Really love those destroyer walkers, much better than the GW versions.
Nice to see the Tomb Sentinel too - I’ve been thinking of getting a Sentinel or Stalker for my Mechanicum. On a scale of 1 to “this is going out of the window” how difficult and fiddly was it to put together?
Thanks! Yea I'm not terribly satisfied with the design aesthetic of a lot of the Necron range at all; this way I get to tick off conversion criteria at events AND have something resembling design consistency across the board!
The Tomb Sentinel I'd rate a 5? It's actually not terribly difficult to put together, as long as you pre-fit everything together so you know how you want it to be posed (blue tac is your friend!), and then pin every torso piece for stability. From there, I did the two legs at the back, two legs in the middle, and two legs at the front (or in this case, the last pair of legs in the front that contact the ground), and then you can plug in the rest. Accelerant and squeeze-to-open tweezers made this step relatively easy (although I think I should've splayed out the legs a little more), and I positioned the legs so that they moved in twos (like a real centipede, look it up!) It's just a tiresome little kit to put together. It ended up taking something like 4 or so hours after I'd cleaned and pinned all the pieces?
Here is the completed Arch-Cryptek Toholk:
I apologize if I'm moving less at a WIP blog-like speed, and more "here are more finished models" speed. The infantry are relatively quick to paint up, so WIP shots would be far and few in between. I promise I'll have more WIPs to post of the vehicles.
This message was edited 4 times. Last update was at 2019/04/08 19:53:38
Pretty much all by hand (even basecoats). I use the airbrush at about the 2/3'rds mark after I've blocked in the majority of my lights and shadows to just touch up some of the blends, before going back in with a sponge (for the battle damage) and brush (highlights, cabling, etc.)
This is an adaption of a method taught to me by Sergio Calvo; it's much easier on large scale models, harder on the smaller 28mm models.
If you're interested, I'll try to capture the process (at least briefly).
Thanks for the kind words! I had a lot of fun converting the army and trying to figure out how to create each unit while maintaining a strong coherent design.
rivers3162 wrote: Just when I thought this couldn’t get any better, I saw the Adeptus Titanicus stuff!
Really like the destroyer lord too, it looks like a real deity.
Yea! I got a little carried away with the size of it, but when your Phaerarkh has the title "Mother of Oblivion", you really need something suitable to earn that moniker!
I played a practice game last night against a Mechanicum counts-as Death Guard army. It was a wacky "Defend the Farm" scenario with forced staggered Reserves (that show up on random table edges depending on the roll), hence why units are sort of all over the place (like the Ghost Ark that's nowhere near the warriors).
The army is really starting to come together, and looks great on the field!
Automatically Appended Next Post: Finally put the finishing touches on my infantry: highlights on the black, and the weapon cablings.
This message was edited 7 times. Last update was at 2019/04/08 19:55:40
Subject: Re:DV8's PLog - [8-24-18] - Completed Immortals and Warriors
Boss Salvage wrote: It's a helluva build Love how tall it is, such a happy departure from the weird Phantom Menace-style droid delivery truck. Paint continues to bring that extra layer of cool to your designs - also impressed with your basing, really stands out in the progress shots for this guy.
Hah! I'd never even thought about the droid trucks until you mentioned it (I just pretend those films don't exist!) Now I can't not see that when I look at the original model...
Was feeling under the weather this weekend, so I didn't get as much done as I had hoped. Here's the progress on the Destroyer Lord: Probably another day or two of work to finish her.
This message was edited 3 times. Last update was at 2019/04/08 19:56:15
Subject: Re:DV8's PLog - [9-4-18] - Destroyer Lord WIP
Cheers! The conversions are definitely a lot of fun for me, although I recently tabulated how much it cost for my 2 DDAs and Ghost Ark, and let's just say I'm not exactly itching to make more eat the moment!
I haven't had much time to work on more for my Necrons as of late (at present, I have about 50 Scarabs to paint for basing, and a display board to finish by September 28th). We had our local Sword & Board event this weekend and /shameless plug/ it's essentially a 2-day convention that we are trying to grow.
Sword & Brush is basically a yearly painting contest run here in Toronto that acts as both a showcase of local (and hopefully international eventually) talent that also functions as a Crystal Brush qualifier. Gold/Silver/Bronze/Certificates are awarded for models that are scored against a competition standard, not podium, so a category can have multiple Golds, Silvers, Bronzes, and Certificates.
I am one of the organisers and judges for this event and the tournaments/games that are also run for the weekend, so I figured I'd submit a few entries for fun. Preface, I did not judge my own entries (we had a panel of 6 judges, including myself, that we were able to rotate around so that the judges could submit entries without issue for judging).
I won Bronze for my Tomb Sentinel, which after speaking with the judges (more so they came to speak with me lol), the bland basing cost me the Silver (which is why moar Scarabs are required!!)
I entered my Yu Jing Imperial Service into Sci-fi/Fantasy unit, which won a Gold and also won the Best Infinity trophy.
I entered my Gaius Julius Caesar bust into Historical, which also won a gold (and came close to winning Best Historical).
And lastely, I entered my Roboute Guilliman, Primarch of the XIII Legion into Sci-fi/Fantasy, which won a Gold and won the Best Wargaming Model trophy as well.
On a gaming note, I was the ringer for our 40k ITC event on Sunday, and I have to say, Tomb Blades are phenomenal! I need to add some to my army!
This message was edited 5 times. Last update was at 2019/04/08 19:57:16
Thanks! I should preface that Gold doesn't mean I was the best in the category! I believe Sci-fi/Fantasy had 3 Golds out of about 40 entries.
Sword & Brush is a non-podium event, meaning that entrants are scored against a rubric, and depending on the score are awarded a Gold, Silver, Bronze, Certificate, or Nothing. Multiple Golds can and are usually awarded in each category!
The only unique trophies I won were Best Wargaming and Best Infinity.
The army is finito! I will have to steal my girlfriend's camera and get some good lighting within the next week or two to properly photograph all the units.
I painted up 51 Scarabs (it felt like a lot...but it honestly didn't even come close...i feel like 2x the amount would've been appropriate but I don't have that many lying around) to add to the bigger bases and try and get a bit of a swarm feel around my walkers.
Also started my display board! I have one of the glass GW cabinets and the intention is for the board to function as an extra shelf in the case, hence it's size (17"x22").
I've underlaid metallic sheets which I've textured over so that the magnets on the bases have something to grip on to. I can manage about a 45 degree tilt before the bigger stuff will start sliding off the rock/gravel area, but for moving around from table to table at events, I can be a little more secure in case jostling occurs.
This message was edited 2 times. Last update was at 2019/03/11 14:12:40
My board is done, and the event is this weekend, so I'll get some good photos of everything together at the weekend (also because I just lack good studio style lighting in my apartment).
Which means for now, my Necron army is completely finito, and it's time to move on to another project.
Starting my first Warlord Titan, which will belong to the Traitor Titan Legion Xestobiax. Currently unnamed.
Predominantely purple and white color scheme; the trim will be a burnished/cold gold color, and the white will have some freehand in probably a medium/yellow ochre color. I am doing winter bases, so the entire palette is going to be very cool in color.
This message was edited 3 times. Last update was at 2019/04/08 19:57:36
Subject: Re:DV8's PLog - [9-24-18] - Adeptus Titanicus Warlord WIP
So Astronomi-con was this weekend, and man was it a blast! Catching up with people I haven't seen in years, with a LOT of cool looking armies and fantastic tables. I took photos of each scenario and enough for a turn-by-turn, but unfortunately was very under the weather the entire time so I forgot to take photos of tables, armies, and army lists (because I'm an idiot and I just kept spacing out).
This will be a very photo intensive post, so I've organized each game into spoilers.
Astronomi-con is an event run by two guys out in Winnipeg twice each year, once in Winnipeg and once in Toronto. This will be I think their 15th or 16th year running now, so they've built up quite a community of people who regularly attend. The narrative has always driven the tournament, and you see it in the army compositions they've implemented in the past (scoring comp negatives based on what units you had in your army, for example), no Lords of War, and 20 unique tables with unique scenarios, guaranteeing that everyone had a unique experience.
The aim is non-competitive play, in the sense that you're not out to beat the snot out of your opponent. And you see it in the scoring. With the advent of 8th Edition, they rebranded their event as a Narrative event, eliminating Tournament from the title. The scoring is also very reflective of the intention: you can earn a total of 125 points over the course of the weekend (25 for each game), broken down as follows:
5 Battle Points (5 for a win, 3 for a draw, 1 for a loss) 5 Narrative Points (you earn these by achieving specific Narrative objectives based on the scenario, regardless of whether you win or lose) 5 Army Sportsmanship Points (basically, how Narrative and fluffy and friendly is your army) 5 Player Sportsmanship Points (how friendly and gentlemanlike you are) 5 Army Appearance Points (rubric for judging appearance).
The players are then divided into factions based on their army faction and Warlord. In this event, it was as follows:
Adeptus Astartes (all the Space Marines) Imperium (Custodes, Mechanicum, Dark Angels, Grey Knights, and Astra Militarum; for the Narrative, each of these factions are here with their own agenda) Xenos Minima (Aeldari, Druhkari, Tau; any faction that might ally with the Imperium) Xenos Ultima (Necrons, Orks, Tyranids; any faction that would never ally with the Imperium) Chaos (Chaos Astartes, Daemons)
There is only 1 Best Overall award for each faction, determined by your cumulative score at the end of the weekend.
Essentially, Battle Scores only contributed to 20% of your weekend score, with the focus on Narrative, Appearance, and Sportsmanship. This meant that most people were here with fun wacky armies looking for a good time. I say most, because there will always be a couple of try-hards (one Necron player in particular brought a zero-fun army that nobody enjoyed playing against), but overall a good time was had.
Plus, beer-hammer is the best kind of hammer!
Astronomi-con Toronto 2018 - Narrative Event Introduction:
Eos Agrippina. Once a small subsector in the Ultima Segmentum. Barely a blip on the map of the Imperium.
Cut off and ravaged by the Cicatrix Maledictum, Eos Agrippina is now the front line. Coreward, the subsector is cut by the edge of the great rift, dozens of prosperous worlds, swallowed up in the tear across space. Their populations unheard from. Lost in the doom of the warp bled into realspace. But even in death and despair, some of those worlds may hold promise. For there is one system, one major world which sits in the narrowest gap of the Maledictum. A tiny hole in hellspace where, sometimes, ships can get through. Where the Imperium can sometimes reach the Imperium Nihilus.
That system is Quadrime. Quadrime II is the one habitable body insystem. Once an unimportant agriworld, it is now one of the galaxy’s few chances for a future where the laws of physics still hold sway. Whoever holds Quadrime II holds the keys to unlock a route between the Imperium and the Nihilus.
That world is my home, and I, once an unimportant rembrancer and reporter, am tasked to tell the tales of the battles for Quadrime II. I am Adept Herelor and what follows is the tale of some of the battles for the Quadrime system.
I've been toiling away for 2 months on my Necrons, and it was definitely worth it. My army grabbed everyone's attention (as intended) and I got called all manner of hilarious names and titles for how intensely ridiculous I am with my projects (but all in good fun!)
There were a handful of units that were basically must-haves (IMO): I knew going in that full unit of Destroyers and 2 Doomsday Arks were always going to be in my list because without them, I had no heavy firepower. I chose a Destroyer Lord built to be an absolute tank as my Warlord because it's hilarious just belligerently pushing her into enemy Warlords to head-hunt (it had always been a Narrative objective in previous events, so I wanted to have a Warlord equipped for it).
The visuals of a Necron army for me isn't complete without at least a block of Warriors, so I took a full unit of 20 backed up by a Cryptek and Ghost Ark for maximum durability. This was going to be the anchor of my army, so I wanted to make sure they weren't going anywhere.
I took 2 units of 5 Immortals to fill out my Troops in a Battalion; I had painted 10 up with Gauss, and was set to do another 10 with Tesla, but decided that I wanted a Tomb Sentinel instead because it's Phased Tunnelling bypasses a lot of the wacky scenario forced Reserves, giving me a distraction carnifex that I could reliably throw into the backfield and distract my opponents with (plus really great for table quarters grabbing!)
I finished off my list with a unit of 3 Scarabs. They're very efficient for their cost, and their speed would allow me to grab distant objectives and just be a general nuisance. They're also great as Deep Strike deterrents, allowing me to protect areas I don't want enemy units to land.
And there it is! The magnetization of the board worked very well, and I never felt nervous moving from table to table. I definitely need to refine how I do this for the future!
Day 1, Game 1 - The Scenario and my Opponent
My Game 1 opponent was my friend Keir, whom I had met at the Sword & Brush event last month. As the ringer, I actually played him in his fourth game, with basically identically armies, so this was a rematch for both of us! Granted with only 90 Power vs 2000 points, both of our armies had been reduced in size a bit.
His army list (more or less):
Astra Militarum Battalion (Cadian regiment)
Commander (Warlord, Grand Strategist) Psyker (Smite, one other power?) 10 Guardsmen, Plasmagun, Heavy Bolter 10 Guardsmen, Plasmagun, Lascannon 10 Guardsmen, Plasmagun, Lascannon 10 Guardsmen, Plasmagun, Lascannon 10 Guardsmen, Plasmagun, Lascannon Heavy Mortar artillery Heavy Mortar artillery Basilisk artillery emplacement
Ultramarines Detachment Librarian (Smite, Might of the Ancients) Leviathan, Stormcannon ,Grav Flux Bombard Leviathan, Stormcannon ,Grav Flux Bombard Quad-Mortar Quad-Mortar
I'm not 100% how it's all organized, but that's more or less it. It's got a lot of bodies, a lot of artillery fire, and those two Leviathans are a pain in the ass to deal with. Keir's a great guy though, and the game was a lot of fun, so honestly I didn't mind it at all.
Basically capture as many crystals as you can by the end of the game, and you get bonus points for quarters, sitting atop mesas, using a Narrative stratagem, and having your Warlord holding a crystal at the end of the game.
Day 1, Game 1 - The Game
The crystal objectives placed and our armies deployed. My Tomb Sentinel was entering via Phase Tunneling, and my opponent's Scions would Aerial Drop in. I had finished deploying first and had won the roll for First Turn. My opponent failed to seize.
I move my army to envelop as much of the top quarter as I could. The majority of the crystal objectives are here, so I wanted to bubble-deny his Scions and prevent him from sniping any objectives via Deep Strike. My Warlord advanced into contact with the Crystal and spent 3 CP for the 'A Chip Off the Old Block" stratagem. I had decided right from the start that my focus would be on achieving as many of the Narrative objectives as I could, and winning would be secondary.
I popped the Exterminator Protocols strat and shot my Destroyers and both Doomsday Arks into the front Leviathan, but a combination of amazing invulnerable saves and poor damage rolls left it standing with 4 Wounds remaining. My Ghost Ark put out a few shots and killed 3 Guardsmen.
My opponent advanced a bit up, but mostly castled where he was. I had been too aggressive with with my Ghost Ark, and my opponent removed it with the Leviathans, while his artillery bombarded my infantry, removing a handful of Warriors and Immortals.
I don't have a photo of the inbetween, but essentially, I continued my advance, and in my turn poured all my firepower into his two Leviathans, removing them both from the field. In return, he landed his Scions in front of my lines and poured everything into my Destroyers, removing them from the board. It was a costly trade, but I felt it was worth it; the Leviathans were too big of a threat to my army and I needed to remove them ASAP.
I advance my warriors up, and reposition my Doomsday Arks to get line of sight on his artillery. My Immortals and Warriors remove all his Scions, while my Doomsday Arks remove one of the Heavy Mortars. I have my Tomb Sentinel enter play on the bottom right to threaten the flank, and force his two infantry squads to respond to the threat. They succeed in killing it, but ultimately it is successful in distracting them and buying me a turn to advance with my Warlord.
My opponent's firepower and options are severely limited at this point; his mortars plink wounds off my infantry squads, but Reanimation keeps them alive. He begins his advance into my squads and I veil my Warriors and Cryptek to the bottom flank, removing most of the infantry and securing that quarter (and mesas!) for narrative points.
His Librarian meets me in the middle and engages my Warlord, tying him down.
The board-state at the end of turn 5. He ordered all the remains of his squads to run run run, and double move plus double run (almost all 5's and 6's across the board) pushed him to control 5 crystals to my 4. He rolls a 1 and the game ends, resulting on a loss for the Primary objective (curse you, dice!). I had managed to achieve 4 out of the 5 narrative objectives, however, drawing objective C, since we both had units in 3 table quarters.
A great game; I made a few mistakes in positioning and my opponent definitely punished me for my aggression, and I failed to account for the potential of a game end on turn 5 (he had control of zero crystals at the end of turn 4), but that's on me. He played a great game, and I'm happy with the outcome.
Battle Points: 1 Narrative Points: 4
Day 1, Game 2 - The Scenario and my Opponent
My Game 2 opponent was Jason, a complete stranger but an absolute gentleman. We both took one look at the scenario and laughed, because it involved killing a Datasmith in combat (he's all tanks) and then holding the relic, which he accepted would never happen! But he had a lot of firepower, and his basic plan was to prevent me (as much as possible) from achieving the primary as well.
His army list:
Tank Commander (Battlecannon, Lascannons, Multi-Melta) Techmarine Psyker (Psychic Maelstrom, Nightshroud?) Leman Russ Punisher (all the Dakka) Leman Russ Punisher (yet more Dakka) Leman Russ Executioner (all the Plasma) Leman Russ Executioner (also all the Plasma) Manticore Manticore Deathstrike 3 Basilisk Emplacements
Basically, kill the robots, fight and kill the Datasmith, and then recover the data off his corpse/guard it before he can flee the field. Narrative points for killing the robots, having the Warlord kill a robot, kill the Datasmith, have a unit within 3" of the Datasmith exit point, and (apparently) have one of the robots kill your own units.
Day 1, Game 2 - The Game
Our armies deployed (my Sentinel is in reserve); the Datasmith's exit point was randomly generated as the bottom left corner. My opponent won the roll for first turn, and I failed to seize. The Datasmith and his robots take their turn and slowly move to the exit point, firing at us and killing 2 of my 3 scarabs, but doing no damage to the Leman Russes.
My opponent opens fire and removes a Robot, while he bombards my army, killing a bunch of Destroyers and Warriors, who would promptly reanimate. He repositions his tanks aggressively to box me in, Punishers in front, Executioners behind.
In return, I move up and my Destroyers kill 2 of the robots, while my lone Scarab charges a robot with double fists, promptly dying in the assault. Hurray, narrative! My Doomsday Arks put shots into a Manticore and a Punisher, taking them both to half damage but finishing neither off.
My opponent pours a lot of firepower into one of my Doomsday Arks, but a combination of Quantum Shielding and poor damage rolls means it survives with 3 wounds. In return, my Destroyers and Doomsday Arks open up, removing both Punishers and an Executioner for his troubles.
I missed the in-between shot of this, so I apologize. Basically, my opponent fired his Deathstrike, dealing some damage but failing to eliminate any units (my Cryptek came close, taken down to 1 wound). His artillery and commander removed a Doomsday Ark and my Ghost Ark, and killed the last robot, denying my Warlord the chance to claim a narrative point.
I advance up and kill his Tank Commander with my Destroyers, while my Doomsday Ark lands a spectacular 6 shots on his Executioner (all hits and wounds) and inflicts 24 damage, blowing it sky high. My Tomb Sentinel arrives on the left flank and manages a lucky charge, tying up his Manticores for a turn and preventing him from firing them at me. He flees and his Basilisks fire on the Sentinel, removing it. Once again, the Sentinel pulls his weight and proves successful in distracting and drawing fire.
I use my veil to teleport my Cryptek and Warriors to the left flank to box in my opponent, and my Warlord charges into the Datasmith, killing him and claiming the Relic.
At this point it's purely mop-up. My Immortals spend the entire game literally advancing across the field and achieving nothing, while my Destroyers do their name justice and do work, finishing off the Deathstrike hull, the Manticores, and 2 of the 3 Basilisks.
The board-state at the end of the game. I have achieved the Primary objective, and scored 4 out of the 5 Narrative objectives.
His artillery and firepower was brutal, but he failed to achieve any lasting damage on my Destroyers and Warriors, and by the time I got to the Datasmith and killed him, the game was essentially over. My opponent was a gentleman and played through so we could score narrative points; definitely one of my best games of the weekend.
Battle Points: 5 Narrative Points: 4
Day 1, Game 3 - The Scenario and my Opponent
My Game 3 opponent was Adrian, who was bringing his classic Space Wolves which he has been collecting since 1998! Really great guy (he provided 8 of the 20 tables at this event), but I felt a little bad because his army was just so underpowered. I had played this scenario in play-testing and knew my army did better as the Attacker, so since I had won the roll off for deployment, chose to be the Attacker before I had seen his list. I did my best to be gentle, but my army did what it does. In hindsight and had I seen his list before the roll-off, I would have chosen to be the Defender and let him Attack.
His army list:
Wolf Lord (Warlord) Wolf Lord (Jump Pack, Hammer) Wolf Priest 7 Skyclaws 6 Grey Hunters, Melta, Pack Leader with Fist 6 Grey Hunters, Melta, Pack Leader with Fist 6 Grey Hunters, Melta, Pack Leader with Fist 7 Skyclaws, 2 Plasma Pistols, Pack Leader with Fist and Plasma Pistol 7 Long Fangs, 3 Missiles, 2 Lascannons, Pack Leader in Terminator Armor with Storm Shield and Cyclone Missiles Rhino, 2 Storm Bolters, Hunter Killer Missile Rhino, 2 Storm Bolters, Hunter Killer Missile Rhino, 2 Storm Bolters, Hunter Killer Missile Venerable Dreadnought, Multi-Melta, Fist Venerable Dreadnought, Lascannon, Fist Dreadnought, Lascannon, Autocannon
Wacky attack and defend scenario, where all the non-infantry are in staggered, random reserves, and the Attacker is guaranteed first turn. Narrative points for getting into his Deployment zone, controlling quarters, and having my Warlord headhunt a character in combat.
Day 1, Game 3 - The Game
My opponent deployed his Long Fangs and two Grey Hunter squads. I deployed all my infantry and kept my Sentinel, as always, in Tunnel reserve. I took advantage of the scenario to sneak up to get my Warriors and Immortals a bit closer (I rolled so many 1's and 2's for movement) in the hopes of playing up the narrative of the scenario, and letting him trigger the alarm to at least get off a free round of shooting before the game began. He managed to knock down 2 Destroyers and a handful of Warriors, but I reanimated most of the damage.
My Destroyers remove one Grey Hunters squad, while my Warriors weaken the other (half-strength). My Ghost Ark and one Doomsday Ark arrives behind me.
I continue my advance, removing the majority of his Long Fangs and the Grey Hunters squad. He has a Dreadnought arrive on his right flank, which opens up and removes a few Destroyers. His reserve rolls were consistently atrocious, denying him much of his firepower for the early phase of the game (which basically gave him zero fighting chance). My Scarabs arrive on the left flank and tie up his Dreadnought.
I continue my advance into his deployment zone, where my Destroyers and Destroyer Lord aggressively push into a Grey Hunters squad and Wolf Lord who have just arrived from reserve. I want that narrative point, and I also wanted my opponent to have fun fighting me in combat. He has a second Venerable arrive on his right flank but Quantum Shielding ensure that his weapons do no damage to my vehicles. He finishes off the Scarabs in combat, freeing up his Mortis Dreadnought.
The brawl goes on forever because my opponent makes 4+ saves like a boss, while my Destroyer Lord's Phase Shifter and trait (Enduring Will) keep him alive fight after fight. The Nanoscarab Casket ensures that whatever damage is done is healed up. My opponent engages my Ghost Ark in combat and kills it with a combination if firepower from his Mortis and fists from his Venerable.
My opponent finally manages to charge in his second Wolf Lord, a Venerable, and his Wolf Priest into combat with my Destroyer Lord, tearing her down. Unfortunately, her Casket activates and her broken body reforms, restoring her to full health (he was not happy about that!). I disengage my Destroyers to kill off a few of the characters in shooting, while my Tomb Sentinel arrives and helps my Doomsday Arks finish off the other Dreadnoughts.
I charge my Warlord in on the side, keeping in his deployment zone for the narrative points (and I really want to kill that character!). I shoot my Destroyers into the last Dreadnought and kill it (gak), but my opponent in the ultimate bit of cheek, uses a command point to reroll the explosion, inflicting enough mortal wounds to kill his Wolf Lord and denying my Warlord the kill (and the narrative point!) The dastard!
I finish off the rest of his Rhinos and claim supremacy over the field, having taken the farm.
A great game, and my opponents army was super classic and crisp. It was a blast from the past, seeing so many old models and cool conversions in his force, and we spent a lot of our time during the game (and after) talking about the hobby, terrain, and just life in general (he's a designer, I'm an artist/illustrator, so we had a lot in common to talk about).
Battle Points: 5 Narrative Points: 4
Day 2, Game 4 - The Scenario and my Opponent
My 4th Game was against Dave and his Deathwatch army. I have very little experience against them, but I know in essence they're very expensive marines with a lot of fancy gear and tactics.
His army list:
Watch Master Librarian (Smite, Might of the Ancients) 3 Bikers 8 Intercessors, 1 Aggressor, mix of Plasma and Frag Cannon weaponry? 8 Deathwatch Marines, mix of Plasma and Frag Cannon weaponry? 5 Terminators, Cyclone, Assault Cannon 6 Deathwatch Marines, mix of Combat Weapons, Meltagun, Plasma Corvus Blackstar, Lascannons, Missiles, Hurricane Bolters Venerable Dreadnought, Lascannon, Fist
Probably my least favorite scenario; poorly designed, and stacked heavily in favor of the Attacker. My opponent informed me that (I suppose, based on the previous day's battle scores and narrative?) that he was the Defender, and that I would be the Attacker. I felt really bad about this game because my opponent stood zero chance, but he played like a champ, super chipper and a plucky attitude.
Day 2, Game 4, The Game
He deploys his Intercessors on the left, a kill team plus Captain in the bunker, and the Dreadnought on the right behind the ruins. I deploy everything and put the Sentinel in Tunnel reserves.
I move up and shoot my Destroyers into his Dreadnought, killing it for first blood (one of the narrative objectives). The rest of my army focuses entirely on the bunker, but poor shots and damage rolls from my Doomsday Arks only manage to do 7 wounds to it. My opponent shoots into my Warriors and Destroyers, inflicting some damage but ultimately Reanimation brings them all back. I'm advancing my Scarabs up the right flank to just be a nuisance.
My Doomsday Arks shoot and kill the bunker in my second turn, and my opponent emergency disembarks his units to the right, bringing his bikes in from reserve. Again, his firepower inflicts some damage here and there, but Reanimation basically negates it all. It's going to be the consistent pattern this game; a unit arrives, does a little damage, and then I Reanimate the slain models. It's just me grinding his army down while his units struggle to deal with the mass of Necrons marching up the center.
I bring the Sentinel down in the middle, and remove the Intercessors and most of the marines accompanying the captain by the bunker. I'm selective with my Immortals, being careful to only remove 2 of the 3 Deathwatch bikers. I charge my Scarabs in and play the stratagem to explode 1, inflicting 2 mortal wounds to the remaining biker, killing it and scoring a narrative point.
My opponent brings his Terminators, Corvus, and remaining kill team, moving to engage the Doomsday Arks in my back line in an attempt to at least do something to my army. Not sure if that's what the right choice was, but honestly if I was in his shoes, I wouldn't quite know what to engage either.
He manages to inflict some damage and charges in, but my Quantum Shields negate the majority of the damage, leaving my Doomsday Arks relatively healthy.
I disengage my Doomsday Arks and pour firepower into his units in my backline, while my Warlord engages his Watch Master in combat. I start advancing my army to get into his deployment zone for the primary objective.
His terminators use the beacon to teleport back to his lines and remove an Immortals squad, while his Corvus turns around and takes down my Sentinel in a blaze of firepower. He was happy he did at least something to my army, and to be fair, I was too. This game was a methodical stomping, and I would've hated to end the game with my army intact.
My Warlord finishes off his Captain in combat, and I consolidate my position, eliminating his remaining models and securing the field. I secure all narrative objectives as well for full points.
Battle Points: 5 Narrative Points: 5
Day 2, Game 5 - The Scenario and my Opponent
I ended up facing my friend Brad, who brought his Raptors Dread list. We had played many scenarios in play-testing and knew both our armies inside out. This game took no time at all; we were done in the first 30 minutes and left plenty of time to drink and socialize.
His army list:
Lias Issadon Jump Pack Smash Captain Jump Pack Librarian (Smite, Might of the Ancients) Techmarine with Conversion Beamer Leviathan, 2 Storm Cannons, Missiles Mortis Contemptor, 2 Lascannons, Missile Mortis Contemptor, 2 Kheres Assault Cannons, Missiles Chaplain Dreadnought 5 Marines, Plasma, Flakk Missile 5 Marines, Plasma, Heavy Bolter 5 Intercessors
This scenario was stupid simple; push into the enemy deployment zone, prevent your opponent from doing the same.
Day 2, Game 5 - The Game
My opponent deploys his Dreadnoughts in a block in the middle, while I deploy on the flank. I win the roll for first turn and pour everything into his Leviathan, but low damage rolls and a lot of good saves left it with 2 wounds.
He returns fire and removes my Destroyers and 5 Immortals. Just like in every practice game we've had.
Rapid-firing Warriors finish off his Leviathan, while my Ark and Destroyer Lord remove his Intercessors. My Doomsday arks remove his Lascannon Mortis and severely weaken his Kheres Mortis. My remaining Immortals charge it to lock it in combat and prevent it from shooting. I bring in my Tomb Sentinel to plink some wounds off his Chaplain Dreadnought, but fail to charge it. His Chaplain turns around and evaporates my Sentinel with his Lascannons.
His Librarian and Smash Captain land behind me and manage to Smite and charge my Cryptek, killing him, but I play Resurrection Protocols to bring him back to life. I veil the Cryptek and Warriors 9" away and rapid-fire his Captain to death, while my Doomsday Arks kill off his Chaplain Dreadnought. My Destroyer Lord charges Lias Issadon and kills him in combat.
My opponent calls the game, as i only need to kill his Librarian and 2 Honor Guard for essentially full narrative points and I have 2 more turns to do so.
Battle Points: 5 Narrative Points: 5
The Imperium were pushed back by the traitors and xenos, having done the poorest out of all the factions.
I won Best in Faction for Xenos Ultima and scored a neat plaque which I totally forgot to photograph.
The organisers just posted this little floof piece:
Overall, of each of the factions, the one which scored the highest (on average) was the Xenos Ultima group, led by the Necrons. As such, here is Adept Herelor's final message from Quadrime...
They had always told us to fear the Xenos.
They did not tell us often enough. Or say it strongly enough.
How this happened I do not know. Were the humans and traitors exhausted from making war upon one another? Were the forces of the Emperor simply not strong enough? There is no peace with these creatures. No negotiation. They destroy the world rather than hold it. The skies are black with pollution and war and monsters stalk the forests. No one, not man, not woman, not child is safe.
There is nothing but slaughter and our best hope is to die quickly. Emperor save us all.
This message was edited 7 times. Last update was at 2019/03/11 14:25:32
Subject: Re:DV8's PLog - [9-24-18] - Adeptus Titanicus Warlord WIP
Theophony wrote:Once again, beautiful army. Also seeing them on a table really helps sell them as xenos as I’m sure some opponents said what is that unit and what does it do? Which is how all dumb loyalists should be about any xenos species as they are told little about their enemies.
Oh yea, I played a couple of people on the weekend that had no idea what Necrons did, so it was a bit of a double whammy! I had one guy who was absolutely terrified of the Ghost Ark because it was the biggest thing on the board, but I was like...naw bro...it's these Doomsday Arks and Destroyers you gotta watch out for!
Boss Salvage wrote:I kept meaning to congratulate you on the finished army, it's deliciously unique and pushes the 'Crons into cooler eevil robot territory than GW has dared to. And a big thanks for the tournament report, that was an unexpected treat!
Thank you! Yea it definitely drew a lot of attention and people were amazed that it was done entirely with stock GW parts. There were a lot of "what the heck is that?" moments for sure!
Setting aside my Necrons and 40k for the time being while I start work on my next army. I want to get my Nighthaunt at least built so I can start practicing games while I slowly paint them up for Adepticon (I'll be bouncing around different projects for the next few months)
This message was edited 2 times. Last update was at 2019/03/11 14:39:28
Subject: Re:DV8's PLog - [10-3-18] - Crawloc the Jailer Assembly
Ketara wrote: Your Crons are beautiful. Is there any chance of a tutorial for the various walkers?
Honestly, I can give you a list of kits you'd need for each one, but the cost of it (and the fact that I won't need any more for a while) means I'm not going to be doing a step-by-step anytime soon, unless you want to buy the parts for me
Doomsday Ark - Annihilation Barge (crescent, engines, various weapons and bits)
- Triarch Stalker (limbs for legs, various weapons and bits, leg attachment used for the head)
- Doomsday Ark (main spine modified for hips, weapon as base for cannon)
- Tomb Blades (engines, heat shield, various bits for feet, tesla weapon bits for legs)
- Drop Pod Harnesses (feet)
Ghost Ark - Triarch Stalker (limbs for legs, various weapons and bits, leg attachment used for the head)
- Ghost Ark (main spine modified for hips, 2x crescent, embarked necrons for spinal assembly)
- Dune Crawler (legs modified for spinal assembly)
- Tomb Blades (engines, heat shield, various bits for feet, tesla weapon bits for legs)
- Wraiths (torsos and limbs for drones, shields and limbs for hands and fingers)
- Drop Pod Harnesses (feet)
Destroyers - Wraiths (torsos, limbs)
- Tomb Blades (weapons, crescent, tesla weapon bits for legs)
A box of 3 Wraiths and 3 Tomb Blades will build 3 Destroyers
Boss Salvage wrote: Sweet piece of inspiration, color me excited to see your first complete ghosties. Also sweet fakk, that's a lot of spooks O_O
On the Orks, I'm a fan of the rivet cannon buggie myself, kind of tempted to mess around with it too ...
Same, just going to be a slow burn project for me! I've got a lot of little things in the immediacy (finishing Titanicus, Speed Freaks buggy, a few entries for Crystal Brush, and Adepticon AoS Singles army) that will probably distract me from focusing entirely on bedsheets.