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![[Post New]](/s/i/i.gif) 2018/08/01 15:18:58
Subject: Getting around the rule of 3 with Imperial Guard
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Bounding Assault Marine
Providence, RI
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So I played a game at a recent tournament that was a bit of a mortar-off. The next day at home I realized that Elysian (Forgeworld) heavy weapon squads are a separate datasheet, and are actually 3 points cheaper than their IG counterparts.
So are their special weapon squads, command squads, and officers, and probably other things I haven't thought about yet.
I'd like this fixed but until it gets done, I might be running 5 heavy weapon squads with mortars for 159 points (I don't own enough for a sixth).
And if you want lots of cheap plasma, how about 3 Tallarn special weapon squads outflanking while 3 Elysian special weapon squads deep-strike, for another 288 points? That comes out to 36 plasma shots, and usually 18 plasma hits at point blank range.
This loophole works, right? What would you do with it?
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10,000+ points
3000+ points |
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![[Post New]](/s/i/i.gif) 2018/08/01 15:27:48
Subject: Getting around the rule of 3 with Imperial Guard
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Lord of the Fleet
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If they're a seperate datasheet, then I guess technically you can take 3 of each. Same with the Russ; you can have normal Russes, Demolishers from the Index, Annihilators, Stygies Vanquishers and Conquerors without invalidating the rule of 3.
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![[Post New]](/s/i/i.gif) 2018/08/01 15:30:35
Subject: Getting around the rule of 3 with Imperial Guard
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Norn Queen
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Celerior wrote:So I played a game at a recent tournament that was a bit of a mortar-off. The next day at home I realized that Elysian (Forgeworld) heavy weapon squads are a separate datasheet, and are actually 3 points cheaper than their IG counterparts. So are their special weapon squads, command squads, and officers, and probably other things I haven't thought about yet. I'd like this fixed but until it gets done, I might be running 5 heavy weapon squads with mortars for 159 points (I don't own enough for a sixth). And if you want lots of cheap plasma, how about 3 Tallarn special weapon squads outflanking while 3 Elysian special weapon squads deep-strike, for another 288 points? That comes out to 36 plasma shots, and usually 18 plasma hits at point blank range. This loophole works, right? What would you do with it?
Yes, this works. Different datasheet means you can take an extra 3. This isn't a "loophole" or " RaW abuse", it's just how the rules works. This gets absurd when it comes to Leman Russes. Pask (Codex: Astra Copywritum)3x Tank Commanders (Codex: Astra Copywritum)9x Leman Russ Battle Tanks (Codex: Astra Copywritum)9x Leman Russ Demolishers (Index: Imperium 2)9x Leman Russ Annihilator (Index: Imperial Armour - Forces of the Astra Copywritum)9x Leman Russ Conqueror (Index: Imperial Armour - Forces of the Astra Copywritum)9x Leman Russ Stygies Vanquisher (Index: Imperial Armour - Forces of the Astra Copywritum)9x Death Korps of Krieg Mars-Alpha Leman Russ Battle Tank (Index: Imperial Armour - Forces of the Astra Copywritum) There is some debate on whether the "Leman Russ Demolishers" datasheet can still be taken (it depends on how you interpret "Does your model have a datasheet the codex?"), but you can take 58 Leman Russes in a Matched Play Army. But taking 4 units of Flash Gitz is considered horrific and spammy and must be FORBIDDEN! Also, don't forget the Rule of 3 is not an actual rule. It's a suggested limitation for Organised Play (aka Tournaments), where TOs can house rule whatever they want anyway. It's not a default rule for normal pick-up Matched Play.
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This message was edited 1 time. Last update was at 2018/08/01 15:32:16
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![[Post New]](/s/i/i.gif) 2018/08/01 15:34:34
Subject: Re:Getting around the rule of 3 with Imperial Guard
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Lieutenant General
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Maybe you should check with the tournament organizer and see if it's legal as it's ultimately their decision. That way you know you won't get kicked out of the tournament for an illegal list.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2018/08/01 17:07:28
Subject: Getting around the rule of 3 with Imperial Guard
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Grim Dark Angels Interrogator-Chaplain
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Build your detachments legally and there’s no problem.
Heck, throw in a DKoK detachment and run 9 x 3 Mortars, why not?
(Also you can in no way still use the Demolisher Datasheet when the Codex now has all variants on one. There’s an updated sheet: use it. Just that guy being contrarian for a scrap I expect, but it needed pointing out that his statement is flawed, RAW)
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This message was edited 1 time. Last update was at 2018/08/01 17:07:39
Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2018/08/02 05:29:26
Subject: Re:Getting around the rule of 3 with Imperial Guard
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Locked in the Tower of Amareo
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Ghaz wrote:Maybe you should check with the tournament organizer and see if it's legal as it's ultimately their decision. That way you know you won't get kicked out of the tournament for an illegal list.
Well this isn't illegal list assuming tournament hasn't houseruled otherwise
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/08/02 09:44:38
Subject: Getting around the rule of 3 with Imperial Guard
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Dakka Veteran
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JohnnyHell wrote:Build your detachments legally and there’s no problem.
Heck, throw in a DKoK detachment and run 9 x 3 Mortars, why not?
(Also you can in no way still use the Demolisher Datasheet when the Codex now has all variants on one. There’s an updated sheet: use it. Just that guy being contrarian for a scrap I expect, but it needed pointing out that his statement is flawed, RAW)
Where was the Demolisher variant in the index invalidated? If it doesn't have a newer datasheet with the same name then the index datasheet is still valid unless stated otherwise. Take Herald of Nurgle / Poxbringer as an example. GW FAQ'd the Herald of Nurgle recently even though the same model is used as a Poxbringer in the daemons codex. If the index version was to be considered no longer valid then they wouldn't have updated the rules after the codex release.
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This message was edited 2 times. Last update was at 2018/08/02 09:52:19
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![[Post New]](/s/i/i.gif) 2018/08/02 12:01:40
Subject: Re:Getting around the rule of 3 with Imperial Guard
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Lieutenant General
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tneva82 wrote: Ghaz wrote:Maybe you should check with the tournament organizer and see if it's legal as it's ultimately their decision. That way you know you won't get kicked out of the tournament for an illegal list.
Well this isn't illegal list assuming tournament hasn't houseruled otherwise
When he says he's trying to 'get around a rule', then obviously he's not sure what he's doing is kosher for a tournament. Only the tournament organizer can tell him for sure.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2018/08/02 20:25:53
Subject: Getting around the rule of 3 with Imperial Guard
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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JohnnyHell wrote:(Also you can in no way still use the Demolisher Datasheet when the Codex now has all variants on one. There’s an updated sheet: use it. Just that guy being contrarian for a scrap I expect, but it needed pointing out that his statement is flawed, RAW)
If I recall correctly, the model in the index is a 'Leman Russ Demolisher' while the model in the codex you refer to is a 'Leman Russ Battle Tank' with the demolisher cannon option.
RAW they're not the same; the index version is therefore still valid.
In a practical and likely RAI sense, yes, they are the same model, but that's not RAW.
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![[Post New]](/s/i/i.gif) 2018/08/02 20:33:57
Subject: Getting around the rule of 3 with Imperial Guard
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Painlord Titan Princeps of Slaanesh
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Speaking as someone who has been playing 40K since 2nd ed- I really wish that GW had just said that when a codex comes out the index entries for that faction are no longer valid. I know that this would offend a lot of legacy model owners but I'm getting tired of "Can I use the index?" type questions. It would be so much simpler and cleaner just to make a break from the past and move on. If GW wanted to make legacy models usable in 8th they should have put them in a codex or make supplemental codices with those entries.
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![[Post New]](/s/i/i.gif) 2018/08/02 20:39:17
Subject: Getting around the rule of 3 with Imperial Guard
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Lieutenant General
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Mr. Shine wrote: JohnnyHell wrote:(Also you can in no way still use the Demolisher Datasheet when the Codex now has all variants on one. There’s an updated sheet: use it. Just that guy being contrarian for a scrap I expect, but it needed pointing out that his statement is flawed, RAW)
If I recall correctly, the model in the index is a 'Leman Russ Demolisher' while the model in the codex you refer to is a 'Leman Russ Battle Tank' with the demolisher cannon option.
RAW they're not the same; the index version is therefore still valid.
In a practical and likely RAI sense, yes, they are the same model, but that's not RAW.
The first question on the flowchart is "Does Your Model Have A Datasheet In A Codex?". The Demolisher model does have one in the 'Leman Russ Battle Tank' datasheet.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2018/08/02 20:43:45
Subject: Getting around the rule of 3 with Imperial Guard
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Norn Queen
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But you can argue that my model does not. My Model is not a "Leman Russ Battle Tank" with a Demolisher Cannon, my model is a "Leman Russ Demolisher". What you're saying is like saying you can't use Tyranic War Veterans (which have to be kitbashed from other models) because the Sternguard Veterans datasheet exists.
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This message was edited 1 time. Last update was at 2018/08/02 20:45:15
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![[Post New]](/s/i/i.gif) 2018/08/02 21:20:07
Subject: Getting around the rule of 3 with Imperial Guard
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Grim Dark Angels Interrogator-Chaplain
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BaconCatBug wrote:But you can argue that my model does not. My Model is not a "Leman Russ Battle Tank" with a Demolisher Cannon, my model is a "Leman Russ Demolisher". What you're saying is like saying you can't use Tyranic War Veterans (which have to be kitbashed from other models) because the Sternguard Veterans datasheet exists.
Right on time.
Honestly, there’s an updated Demolisher datasheet that describes a Demolisher. It just so happens the main variants are all back on one sheet again. Suck it up and stop trying to be smart for epeen points. It’s just tedious at this point.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2018/08/02 21:33:06
Subject: Getting around the rule of 3 with Imperial Guard
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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JohnnyHell wrote:Right on time.
Honestly, there’s an updated Demolisher datasheet that describes a Demolisher. It just so happens the main variants are all back on one sheet again. Suck it up and stop trying to be smart for epeen points. It’s just tedious at this point.
I mean... I'm rarely a defender of BCB, but here and now you're the one who instigated and is maintaining an e-peen points issue of this. While I agree in practical terms players should simply use the Leman Russ Battle Tanks datasheet in the codex (and anticipate if GW ever were to address it they would almost certainly force players to do so in that way), at present, whether you like it or not, if someone wanted to take a silly number of Leman Russ variants they could do so as BCB illutstrates.
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![[Post New]](/s/i/i.gif) 2018/08/02 21:43:29
Subject: Getting around the rule of 3 with Imperial Guard
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Longtime Dakkanaut
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BaconCatBug wrote:But you can argue that my model does not. My Model is not a "Leman Russ Battle Tank" with a Demolisher Cannon, my model is a "Leman Russ Demolisher". What you're saying is like saying you can't use Tyranic War Veterans (which have to be kitbashed from other models) because the Sternguard Veterans datasheet exists.
I don't understand what your getting at but you have lost the plot with your level of hyperbole. Just stop with the crazy strawmen arguments as it really discredits what ever point your trying to make.
1 GW still sell Tyranic war vets https://www.games-workshop.com/en-GB/Ultramarines-Tyrannic-War-Veterans
2 What does kitbashed or not have to do with which dataslate?
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![[Post New]](/s/i/i.gif) 2018/08/02 21:48:26
Subject: Getting around the rule of 3 with Imperial Guard
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Norn Queen
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My apologies. Replace the example with Veteran Bikers and Bike Squads then.
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![[Post New]](/s/i/i.gif) 2018/08/02 22:27:18
Subject: Getting around the rule of 3 with Imperial Guard
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Dakka Veteran
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BaconCatBug wrote:My apologies. Replace the example with Veteran Bikers and Bike Squads then.
I personally think the example of the Daemonic Heralds is the best to demonstrate that index datasheets are valid until they either a) Are replaced with a datasheet of the same name, or b) we are told are invalid otherwise.
Most of the Daemon Heralds got a rename in the codex. So from Herald of Nurgle (Index) to Poxbringer (Codex). One would have assumed that the Herald of Nurgle datasheet was invalidated with the Poxbringer datasheet, however several months after the release of the Daemons codex GW released a FAQ for the Chaos Index that updated the aura ability on each of the Daemonic Heralds which demonstrates that GW consider the index datasheet to still be valid.
This is the same situation with the "Leman Russ Demolisher". There is no "Leman Russ Demolisher" datasheet in the codex, so the index version is still valid.
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![[Post New]](/s/i/i.gif) 2018/08/02 23:48:26
Subject: Getting around the rule of 3 with Imperial Guard
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Longtime Dakkanaut
Glasgow
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Yes it needs an faq till then RAW its not the same so you can
Although why youd want to when executioners are so much better
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![[Post New]](/s/i/i.gif) 2018/08/03 08:59:00
Subject: Getting around the rule of 3 with Imperial Guard
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Grim Dark Angels Interrogator-Chaplain
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Mr. Shine wrote: JohnnyHell wrote:Right on time.
Honestly, there’s an updated Demolisher datasheet that describes a Demolisher. It just so happens the main variants are all back on one sheet again. Suck it up and stop trying to be smart for epeen points. It’s just tedious at this point.
I mean... I'm rarely a defender of BCB, but here and now you're the one who instigated and is maintaining an e-peen points issue of this. While I agree in practical terms players should simply use the Leman Russ Battle Tanks datasheet in the codex (and anticipate if GW ever were to address it they would almost certainly force players to do so in that way), at present, whether you like it or not, if someone wanted to take a silly number of Leman Russ variants they could do so as BCB illutstrates.
Totally down with most of iwhat he wrote but the idea there isn’t an updated Demolisher Datasheet is pure nonsense.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2018/08/03 18:59:46
Subject: Getting around the rule of 3 with Imperial Guard
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Dipping With Wood Stain
Sheep Loveland
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JohnnyHell wrote: Mr. Shine wrote: JohnnyHell wrote:Right on time.
Honestly, there’s an updated Demolisher datasheet that describes a Demolisher. It just so happens the main variants are all back on one sheet again. Suck it up and stop trying to be smart for epeen points. It’s just tedious at this point.
I mean... I'm rarely a defender of BCB, but here and now you're the one who instigated and is maintaining an e-peen points issue of this. While I agree in practical terms players should simply use the Leman Russ Battle Tanks datasheet in the codex (and anticipate if GW ever were to address it they would almost certainly force players to do so in that way), at present, whether you like it or not, if someone wanted to take a silly number of Leman Russ variants they could do so as BCB illutstrates.
Totally down with most of iwhat he wrote but the idea there isn’t an updated Demolisher Datasheet is pure nonsense.
I can see the reasoning for BCB saying to use the index Demolisher to bypass the rule of three, but I'd refuse to use it/play it because it's a pretty gakky "gotcha!" to pull that only WAAC arse holes would use.
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40k: Thousand Sons World Eaters
30k: Imperial Fists 405th Company |
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![[Post New]](/s/i/i.gif) 2018/08/03 22:52:46
Subject: Getting around the rule of 3 with Imperial Guard
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Ork-Hunting Inquisitorial Xenokiller
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Give them enough time and they will come up with using Keywords instead of "Datasheet".
"You can take at most 3 non-Troop units that share a Keyword that is not one of the generic Keywords such as VEHICLE or INFANTRY".
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![[Post New]](/s/i/i.gif) 2018/08/03 22:55:05
Subject: Getting around the rule of 3 with Imperial Guard
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Clousseau
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Yes you can do it. The Rule of Three is a beta rule, and will probably be refined.
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2018/08/03 23:29:56
Subject: Getting around the rule of 3 with Imperial Guard
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Norn Queen
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Marmatag wrote:Yes you can do it. The Rule of Three is a beta rule, and will probably be refined.
Why do people keep saying this? Rule of Three is NOT a beta rule. Never has been, never will be. It's a recommendation (so not even a rule) for Organised Matched Play.
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![[Post New]](/s/i/i.gif) 2018/08/04 01:08:43
Subject: Re:Getting around the rule of 3 with Imperial Guard
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Regular Dakkanaut
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what BCB said. It's a suggestion, not a rule.
If you want to play matched play at home or at a club with mates/colleagues/ ect. then you decide if you guys or gals want to use the rules. In a tourney however it all depends on the TO and what they say
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![[Post New]](/s/i/i.gif) 2018/08/04 07:09:15
Subject: Re:Getting around the rule of 3 with Imperial Guard
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Longtime Dakkanaut
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I don't understand why squadrons are a thing in the Astra Millicheese codex anyway. This is 8th edition with spearhead detachments, outrider detachment. Squadrons were never needed in the first place.
Now it just gives Guard an eldar like here is a "rule" everyone else has to follow and here is how we ignore this "rule."
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This message was edited 1 time. Last update was at 2018/08/04 07:10:06
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