AoS works a bit differently from
WHFB when it comes to armies, and you now have four categories with "allegiances" instead of races, basically. So you could have, in a 2000 point army, up to 400 points of elves if you wanted to or you could have 400 points of dwarves
Sylvaneth has a couple of new units such as Kurnoth Hunters and Tree Revenants but it still has Durthu/Treelord Ancients and Dryads for example.
Its quite competitive and offer a lot of fairly imbalanced choises in certain scenarios where you need to clamp down on objectives due to their ability to spawn wyldwoods and sit their units in there, basically becoming heavily entrenched and with the addition of Kurnoth Hunters with Greatbows and some pretty powerful casters they manage to deal quite a lot of wounds from range as well, so theres no real reason to rush your opponent ever. A lot of teleporting around. Quite nasty.
With the new comet spell from Stormcast Eternals Endless Spells its quite rough holding these wyldwoods though!
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"So you like trees, nature, gardening and "Catch me if you can"? Well then, welcome to the Everqueens glorious wooden host! A fleet of Foot we spring from our forests, reaping our foes lives with Mortal Wounds, before vanishing back into the woods, leaving those still alive confused and broken. When it comes to hit and run, keeping multi-wound models alive and literally shaping the battlefield to our needs, none compare. For we live between the Elite Armies of the Everchosen and hordes of Death and Destruction, our glades and copses are filled with singing dryads and solemn Kurnoth Hunters, ever watchful of the outsides and our enemies. For the Deepwood stirs...
Pros
We have a lot of new and glorious models, almost completely in plastic.
Easily paintable Chaff with Dryads.
Almost everything we have is at least -1 Rend.
We get around quickly. One of our Battleline moves 7", the other universally good one Teleports. If you like mobility, we are one of the best choices to date.
Just look at Alarielle model.
We can pump out loads of Mortal Wounds with our monsters, heavy infantry and spells.
Massive Board Control with even just one Wyldwood and it only gets worse for those who oppose us.
Kurnoth Hunters. Even by heavy infantry standard in
AoS, absolute damage monsters. They will do a lot of heavy lifting.
Great, often colourful paint schemes. Whether you want your trees to be in full bloom, fiery autumn or paint them as a haunted ghastly forest, you have a lot of choices.
We actually have a good Battletome with great magic, Artifacts and the glory of being an angry tree.
Good synergies, mostly revolving around the woods.
Fair point prices, making for even and fair battles.
With the prospect of 2nd edition looming, it looks like Sylvaneth will be buffed with various amount of summoning.
Cons
We are very bad to transport. Seriously it's a pain with all these small bits and twigs.
Expensive Battalions and Wargroves.
Only eleven units, giving us less choices than for example Seraphon.
Our woods will quickly become death zones for us if our opponent plays Stormcasts.
Virtually no defenses against Mortal Wounds. Only a single Feel no Pain in the form of an artefact, the glamourweave."
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Sylvaneth Wyldwood:
"Consists of up to 3 Citadel Woods. Obviously the bigger you make it, the more expensive it gets and harder it is to place, but the bigger you make it, the more useful it becomes. To start off, this forest will attempt to kill all models that aren't Sylvaneth, Heroes or Monsters. If they run or charge over or into it, you roll a
D6 for each model. If the model rolls a 1 then it's goodnight. Watch any Ogors and Bullgors avoid these woods like the plague. In addition, this forest is allergic to magic, and has a chance of dealing d3 damage to all units in or within 1" (again, except for Sylvaneth) if a spell is cast within 6". All of that is without the multitude of abilities that the rest of the army draw from it, ranging from buffs to spawning points and even as warp pads."
https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-Sylvaneth-Wyldwoods-ENG.pdf
"Battle Traits
Armies with the SYLVANETH allegiance have the following abilities:
Wyldwood Groves: Place one Sylvaneth Wyldwood anywhere on the battlefield more than 1" from any other piece of scenery after all the other scenery was placed. Soon in this article you will see why you can't really play Sylvaneth without them.
Forest Spirits: You can set up a SYLVANETH unit or battalion aside instead. In any of your movement phases, you can deploy it on the battlefield. All models have to be within 3" of a Sylvaneth Wyldwood and more than 9" from any enemy models. This is their move for that movement phase. Sylvaneth deep strike. Exploit it with Spirits of Durthu, melee Kurnoth Hunters, and their shared battalion, Free Spirits. Trunks fall, everyone dies.
Navigate Realmroots: If a SYLVANETH unit is within 3" of a Sylvaneth Wyldwood at the start of your movement phase, you can remove the unit, then set it up within 3" of a different Sylvaneth Wyldwood, more than 9" from any enemy models. Then, roll a dice. On a 1, the unit arrives but can do nothing else for the rest of your turn. This does not affect Treemen of any kind (and funny enough, it does not mention any named character) and instead, it counts as if they rolled a 2-5. On 2-5, the unit arrives, but can't move any further for the rest of the movement phase. On a 6+ (see Command Traits, down), The unit arrives and can move again during this movement phase."
Kurnoth Hunters:
"Incredible. Each of these guys is basically a minor Hero at 5 Wounds and a 4+ Save. They also have a choice of weapons. First and probably most useful are the Greatbows. Bows with a stunning 30" range, two shots per model and D3 damage per shot, these guys are basically artillery. If you pick that option, you also get the adorable Quiverbug who does the melee fighting for them, being very non-threatening, but remember, these guys are tough as nails and you can shoot into melee. The other options are melee weapons, Sword or Scythe respectively. The sword tosses out 4 attacks at -1 Rend and damage 2 while the scythe tosses out 3 attacks at Rend -2 and damage D3. The scythes do more damage than the swords against 2+ saves, break even against 3+ and the swords win against everything else. Given how rare 2+ and even 3+ saves are in
AoS, you'll usually want the swords. However, always keep in mind that the bows are probably the best and not just because your army needs shooting even more desperately. Another nice thing about them is that they channel Command Abilities. When you use a Command ability, instead of measuring the range from your hero, you can instead choose to measure it from a unit of Kurnoth Hunters."
"Went down by 20pts in GHB18 making them 200pts for one of the Sylvaneth's best units. This makes them much more viable than they used to be."
https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-kurnoth-hunters-en.pdf
I'd probably build something like this;
Allegiance: Sylvaneth
Leaders
Alarielle the Everqueen (600)
- Deepwood Spell: Regrowth
Treelord Ancient (300)
- General
- Trait: Gift of Ghyran
- Artefact: The Oaken Armour
- Deepwood Spell: Regrowth
Branchwych (80)
- Deepwood Spell: The Dwellers Below
Battleline
20 x Dryads (200)
10 x Dryads (100)
10 x Dryads (100)
Units
3 x Kurnoth Hunters (200)
- Greatswords
3 x Kurnoth Hunters (200)
- Greatbows
3 x Kurnoth Hunters (200)
- Greatbows
Total: 1980 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 118
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Allegiance: Sylvaneth
Leaders
Spirit of Durthu (380)
- General
- Trait: Realm Walker
- Artefact: Glamourweave
Treelord Ancient (300)
- Deepwood Spell: Regrowth
Treelord Ancient (300)
- Deepwood Spell: Regrowth
Battleline
20 x Dryads (200)
10 x Dryads (100)
10 x Dryads (100)
Units
3 x Kurnoth Hunters (200)
- Greatswords
3 x Kurnoth Hunters (200)
- Greatswords
3 x Kurnoth Hunters (200)
- Greatbows
Total: 1980 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 121
Hope you come up with something cool! Best of luck and welcome to
AoS!
Read more about these dirty bark covered fiends inner workings at :
https://1d4chan.org/wiki/Age_of_Sigmar/Tactics/Order/Sylvaneth and if you like what you see, pick up their battletome! (codex in
AoS)