D6Damager wrote:Neophyte2012 wrote:I think a much more troublesome unit will be the Flamer spam. multiple units of 9 will be a pain in the ... as they each vomit
D6 auto hit
AP-1, with buff they are Str5 AND +1 to wound. T
The +1 to wound doesn't work. Flamers and Horrors do not have the Thousand Sons keyword so you can't use the Veterans of the Long War stratagem on them.
Flickering Flame, Psychic power, gives a Tzeentch unit +1 to wound. With these buff, those Flamers have once drop my GMNDK from full wounds down to 5 wounds in one go. After I shot them down to their last number in my turn, it just charged into the GMNDK to get the unit totally killed by Grey Knight. So they can come back alive at full strength and wipe most of my
GK units.
Another time this unit of 9 Flamer near Herald and buffed by Flickering Flame split fire and wiped one of my full 10 men Necron Immortal unit and drop the other one by half. They wound T4 on 2s, and
AP-1. Have T4 2W and can have 3++. That is killer.
Automatically Appended Next Post: Offering one more therotical case here to show how ridiculously strong those Flamer can be.
Against a Warhound Titan, T9
Sv 2+/4++. A squad of Flamer near a Herald and buffed by Flickering Flame, will have 60.5% chances inflict more than 5 wounds on the Titan, at the price of lower than 300pts.
On the other hand Ultramarine quad-lascannon Predator near other two Ultramarine Predators and Guilliman. Under the buff of a Primarch and kill shot stratagem, The predator have 63.3% chances to inflict 5
dmg.
Not counting the price of other two mandatory Predators in order to use the +1 to wound and
dmg stratagem. This so called "best Space Marine" Anti Tank / Anti Monster combo (Guilliman + Predator tank) costs around 590pts. So, by comparison, the Tzeentch Flamer-Herald combo can gain 96% efficiency of the Best Space Marine
AT combo in taking on a Scout Titan at the cost of less than 50% of the Space Marine best
AT combo in points.