Switch Theme:

[2000] - Admech  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




Hey guys, I'm super new to warhammer so I could use some advice. I recently started collecting Adeptus Mechanicus and thanks to a ton of eBay gift cards I was able to buy 2 start collecting boxes, 2 extra boxes of rangers/vanguard and a box of Kastellan robots.
I wanna know what to buy next.

I don't yet have the codex and I haven't played any games at all of 40k (at least not in the last 10 years) but I have watched a ton of battle reports and have been playing around with battlescribe. I was thinking of buying another box of Kastellans, 2 Dragoons, a Tech Priest Enginseer and one more start collecting box (and an extra arc rifle as I will only have 5 so will need one more). With these models (plus the ones I already have) I could make two Batallions equalling exactly 2000 points and giving me a total of 11 command points (is this right?). Here is what I was thinking

Batallion 1 - Stygies VIII - 904 points.

HQ -
Tech Priest Dominus with volkite blaster and phosphor serpenta.
Tech Priest Dominus with volkite blaster and phosphor serpenta.


Troops -
Ranger squad 1 - 3x Galvanic 2x Arquebus
Ranger squad 2 - 3x Galvanic 2x Arquebus
Ranger squad 3 - 10x Galvanic

Heavy Support -
Onager Dunecrawler with Neutron and Stubber
Onager Dunecrawler with Neutron and Stubber
Onager Dunecrawler with Icarus Array


Battalion 2 - Stygies VIII - 1096 points

HQ -
Tech Priest Dominus with volkite blaster and phosphor serpenta.
Tech Priest Enginseer, as is.

Troops -
Ranger squad 1 - 4x Galvanic 2x Arc
Ranger squad 2 - 4x Galvanic 2x Arc
Ranger squad 3 - 4x Galvanic 2x Arc
Vanguard squad 1 - 4x Radium 2x Plasma
Vanguard squad 2 - 4x Radium 2x Plasma

Elites -
Cybernetica datasmith

Fast Attack -
Sydonian Dragoons x2 (separate squads)

Heavy Support -
Kastellan Robots x2 with 3x Phosphor Blasters
Kastellan Robots x2 with 3x Phosphor
Blasters


Tell me what you guys think. I know I'm pretty troop heavy which with T3 models could be an issue. But on paper 6 man ranger squads with 2 arc rifles at 50 points seems pretty effective and goof for grabbing objectives. However i have literally no in game experience and what looks good on paper isn't always the case.

As a side note, out of all the models I've bought already, I have only built 4 rangers with Galvanic Rifles, 2 rangers with Arquebus's, 4 vanguards with Radium carbines, 1 vanguard with plasma caliver and a Tech Priest Dominus with volkite and phosphor serpenta, so i would like to have at least those 12 model variations included.

Any help will be great! Thanks.
   
Made in us
Implacable Skitarii





Washington, DC

You'll have the classics with what you've laid out. Your list could be a bit more points efficient though.

Combine the Kastellans into a single unit, drop the Datasmith. You can use a stratagem to flip the entire unit into Shooty Mode.

You have 3x Dominus. Though useful, you're paying 70 points for HQ tax above the Enginseer. Use your idle 2x datasmiths as proxy Enginseers.

You may not need double arquebus squads every match. You could increase your Vanguard squads to full strength, particularly great if you play Stygies and wish to infiltrate. Omnispex on the sniper squads, Data tethers for everyone else to shore up weak leadership.

If you have extra points, a lot of folks seem to run Dragoons in units if 3x or more.

3,000
2,000
Kill Team (2,000 in progress)
Bolt Action Late War Germans: 2,000+
Bolt Action Late War Brits: 2,000+
Bolt Action Late War US Airborne: 1000  
   
Made in us
Fresh-Faced New User




Thanks for the tips!
I was thinking about dropping one of the sniper squads, the arquebus looks good but they're super costy too. A couple questions (again im a noob) but can the datasmiths be used as a HQ? I was trying to go for 2 batallions which would give 11 command points but i need 4 HQ's for that.
Also, is it better to use the CP to switch the robots to shooty mode rather than a datasmith, because then they're stuck in that mode right?
Again i have NO experience, im just looking at battle reports and other peoples posts etc.
Thanks again for the advice
   
Made in ca
Fireknife Shas'el






I'm also in the process of acquiring/building Admech, so I'm spitballing here, but still:

One thing to remember is that if you move those Transuranic Arquebus can't fire. It's one of the few weapons with this restriction! So those units won't be moving or you're wasting a huge amount of points. They need a good vantage!

With so many armies with -1 to hit, I really think bigger units of rangers/vanguard and a datatether are great for the +2 to hit stratagem. Plus with 10 guys you can include a third special weapon. Yes, you might lose the odd few to Morale, but the same attack that caused that would have wiped a small squad.

I agree that having more than 1 TPD per Battalion is a waste of points, and you can probably get away with just one per army (YMMV). Enginseers are better than Datasmiths overall - more versatile for repairs, for example, but if you have Kastellans you'll want at least 1 Datasmith to change their protocols (w/o spending CP) and to fix those valuable Kastellans! Datasmiths aren't BAD, they have a gamma pistol and powerfist, making them pretty killy in CC. I'd say combine the Kastellan squads and give them a Datasmith babysitter.

As for proxying, Datasmiths don't have the Axe, but if you have extra TPD you can do a simple conversion - chop off the power fist and replace with the hand/arm and axe from a spare TPD. Alternatively, use spare TPD as Enginseers, just magnetize the TPD's big gun and swap with with a power claw and call it a servo-arm.

   
Made in us
Fresh-Faced New User




Wow, thanks for the tips there too, never even thought of converting, that definitely gives me something to think about.
I was thinking of just having one 5 man squad of rangers to be able to bring 2 arquebus's and sit back all game putting pressure on characters and thats it.
Anyone have any thoughts on the elite sections for admech? Are the electropriests worth it, or the infiltrators etc?
   
Made in ca
Fireknife Shas'el






ShaunPlays40K wrote:
Wow, thanks for the tips there too, never even thought of converting, that definitely gives me something to think about.
I was thinking of just having one 5 man squad of rangers to be able to bring 2 arquebus's and sit back all game putting pressure on characters and thats it.
Anyone have any thoughts on the elite sections for admech? Are the electropriests worth it, or the infiltrators etc?


I see a lot of chatter about how AdMech are an assault army now. People seem to like Electropriests. Now that the forge world Terrax-Pattern Termite Assault Drill gives AdMech a deep strike transport, priests have a chance to get into assault or to unload with those 12" gauntlets before getting shot off the board. If you can get the Fulgurites to wipe a unit, they're 3+ invuln with a 5+ FNP, which is pretty hard to kill.

Infiltrators seem pretty costly to me at 24pts, though AdMech doesn't have a ton of 'deep strike' options. Ruststalkers, OTOH, seem like a big source of mortal wounds.

   
Made in us
Fresh-Faced New User




aye, aye, aye, so many choices! If i were to fit in some electropriests then, where should i drop some other points? Are 2 robots good enough or should i stick with my plan of having 4, are dragoons good? Of all the battle reports ive seen they have been "mediocre at best", i was mainly taking them for some fast moving, semi-tough, objective grabbers.

Im lost now lol, whenever i change one thing i feel the need to change others, i basically want a well balanced army that would be somewhat competitive that i could aim towards, given the models i already have
   
Made in ca
Fireknife Shas'el






ShaunPlays40K wrote:
aye, aye, aye, so many choices! If i were to fit in some electropriests then, where should i drop some other points? Are 2 robots good enough or should i stick with my plan of having 4, are dragoons good? Of all the battle reports ive seen they have been "mediocre at best", i was mainly taking them for some fast moving, semi-tough, objective grabbers.

Im lost now lol, whenever i change one thing i feel the need to change others, i basically want a well balanced army that would be somewhat competitive that i could aim towards, given the models i already have


Well, having 3 Dunecrawlers might be overkill. If you had only 2 Dunecrawlers and 2 Kastellans and bring a minimum of TPDominus, you'd free up points for all sorts of stuff. The tournament crowd ill always lean towards excess with whatever they perceive as 'the best unit', but then you need to be very, very careful with deployment and strategy, because armies of elite units are pretty vulnerable these days.

I'd say start troop heavy, which is fault tolerant, then learn how to use elites by slowly introducing them into your force. Corpuscarii are probably the easiest ones to use, as even if you don't get the charge, their 12" shooting is plenty nasty.

   
Made in us
Fresh-Faced New User




Thanks so much for all the advice, really appreciate it. Are command points something i should be aiming to get loads of with Admech? I keep trying to aim for a 2000 point brigade or dual battalions.
Also, any idea if the drill transport thing can carry the electropriests?
   
Made in us
Implacable Skitarii





Washington, DC

One of the things I like about AdMech is that the faction's idea if pretty straightforward and aligns well with its stratagems.

Faction stratagems -
Infiltrate (Stygies VII, 1 CP) - classic infiltrate
Deep Strike (Lucius, 1 CP) - classic deep strike
Wrath of Mars (Mars, 2 CP) - Mortal Wounds on 6's or something, good for a shooty unit (like full auto Kastellans or Infiltrators)

Other -
One of the protocols allows you a +1 (or +2 w/ data tether) to Hit for any Skitarrii unit. Hello Onager laser.
The other allows you a +1 (or +2 w/ data tether) to Hit for any Skitarrii unit. Great for a mass unit of Dragoons that will be exploding on 4's.
Stratagems for ignoring damaged wound profile, another for repairing a unit twice.
Stratagems for playing with Knights.

There are others that I'm less familiar with but which may aid someone going for electropriests and assault.

3,000
2,000
Kill Team (2,000 in progress)
Bolt Action Late War Germans: 2,000+
Bolt Action Late War Brits: 2,000+
Bolt Action Late War US Airborne: 1000  
   
Made in ca
Fresh-Faced New User




So couple of points:
1. Mars Kastellans are scary, but they are so immobile that they really end up being irrelevant. If your games only go to turn 2 or you play with no terrain, they seem incredible. If you play full games they end up just getting avoided.
2. Sydonian dragoons have an inbuilt broad spectrum data tether. The +2 to hit stratagem works on them in cc. That means 4's to hit generate three hits. They are also skitarrii, so you can put a character with omniscient mask near them and reroll the ones and twos to hit, fishing for more 4+. Five of them is almost a minimum.
3. Fulgurite electro priests in infiltrating drills. They were always good, but needed survivability. Drills give them that.
   
 
Forum Index » 40K Army Lists
Go to: