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![[Post New]](/s/i/i.gif) 2018/08/08 13:51:18
Subject: Kill Team: Multi-damage weapons and injury rolls
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Deadly Dire Avenger
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Hi all, I’m just looking for some clarification because the rules involving taking multiple injury rolls for a weapon confuse me. The paragraph about it suggests that you only take injury rolls from the shot that you failed the save that took your final wound from. So my question is how does this resolve considering that every shot it technically resolved separately.
An over charged plasma gun within 12” (2 shots, damage 2) targets a single wound model. The two shots hit, wound and the target fails both saves. What happens now? Does the target suffer 4 injury rolls or 2?
Also, is each injury roll resolved individually and in sequence? So the first causes a flesh wound, would the next injury roll from that same weapon gain a +1 to the roll? Or would you simply roll all damage rolls from a given weapon and apply flesh wounds all together?
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![[Post New]](/s/i/i.gif) 2018/08/08 13:57:05
Subject: Kill Team: Multi-damage weapons and injury rolls
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Librarian with Freaky Familiar
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2.
best way to think about it, is you slow role everything in kill team. Lets say you dakka the crap outta a single model with 4, 1 damage wounds going through, and the model has 2 wounds. Even if he failed all 4, it stops the second he takes the last wound and you role for injury based off the damage.
Same happens with mortal wounds. The idea here is that really powerful weapons, REALLY gak a guy up.
Ito answer your second question, if i understand the situation correctly your asking if a scinario played out like this:
I shoot a tac marine with a warp bolter with rapid fire. he fails both saves. You are asking if he roles the first one for injury, gets a flesh wound, then roles for the second injury counting the flesh wound? If this is the question, the answer is no.
It kill team it dose not matter how many 1 damage wounds you get through, the second it takes the last wound all other wounds dont matter any more. So if i got 50 1 damage wounds on you, and the first wound took you down to zero, the other 49 just go away and you make 1 injury roll.
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2018/08/08 14:03:42
Subject: Re:Kill Team: Multi-damage weapons and injury rolls
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Deadly Dire Avenger
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Thanks for the response. Just to clarify, if my one wounded model gets hit, wounded and fails saves from two damage 2 shots, I would roll twice on the injury table and apply the highest result. Basicallly one shot hits and kills me and the other is lost.
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![[Post New]](/s/i/i.gif) 2018/08/08 14:23:02
Subject: Kill Team: Multi-damage weapons and injury rolls
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Librarian with Freaky Familiar
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Yes, the only one that matters is the shot that removes the last wound, the rest don't. You would then role the number of injury dice equal to the damage of the weapon
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2018/08/08 18:38:52
Subject: Kill Team: Multi-damage weapons and injury rolls
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Longtime Dakkanaut
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Just remember that if there are mortal wounds involved, any excess mortal wounds left over after a model dies gets carried over to the rest of the unit. Normal damage will not carry over.
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![[Post New]](/s/i/i.gif) 2018/08/08 18:44:04
Subject: Kill Team: Multi-damage weapons and injury rolls
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Librarian with Freaky Familiar
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doctortom wrote:Just remember that if there are mortal wounds involved, any excess mortal wounds left over after a model dies gets carried over to the rest of the unit. Normal damage will not carry over.
While true this is not the case for killteam.
In kill team if you get say d3 mortal wounds and you role a 3, the wound that would remove the models last wound is the only wound you use to determine damage, which with mortal wounds is one.
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2018/08/08 18:49:40
Subject: Kill Team: Multi-damage weapons and injury rolls
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Longtime Dakkanaut
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Backspacehacker wrote: doctortom wrote:Just remember that if there are mortal wounds involved, any excess mortal wounds left over after a model dies gets carried over to the rest of the unit. Normal damage will not carry over.
While true this is not the case for killteam.
In kill team if you get say d3 mortal wounds and you role a 3, the wound that would remove the models last wound is the only wound you use to determine damage, which with mortal wounds is one.
Sorry, I was thinking 40K in general, not Kill Team.
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![[Post New]](/s/i/i.gif) 2018/08/08 18:56:28
Subject: Kill Team: Multi-damage weapons and injury rolls
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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So, question then.
So, normally a sniper rifle does 1 damage. Say you shoot a tactical marine, and you wound on a 6. That shot does a mortal wound in addition to the normal damage. That marine fails their save, and the sniper weapon technically, does 2 damage...
Does the tactical marine roll 1 injury roll? Or 2?
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2018/08/08 19:00:01
Subject: Kill Team: Multi-damage weapons and injury rolls
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Norn Queen
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iGuy91 wrote:So, question then.
So, normally a sniper rifle does 1 damage. Say you shoot a tactical marine, and you wound on a 6. That shot does a mortal wound in addition to the normal damage. That marine fails their save, and the sniper weapon technically, does 2 damage...
Does the tactical marine roll 1 injury roll? Or 2?
The injury does not care how many damage you inflict, it cares about the Damage characteristic (note the capital D here) of the weapon that inflicted it.
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![[Post New]](/s/i/i.gif) 2018/08/08 20:01:31
Subject: Kill Team: Multi-damage weapons and injury rolls
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Librarian with Freaky Familiar
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BaconCatBug wrote: iGuy91 wrote:So, question then.
So, normally a sniper rifle does 1 damage. Say you shoot a tactical marine, and you wound on a 6. That shot does a mortal wound in addition to the normal damage. That marine fails their save, and the sniper weapon technically, does 2 damage...
Does the tactical marine roll 1 injury roll? Or 2?
The injury does not care how many damage you inflict, it cares about the Damage characteristic (note the capital D here) of the weapon that inflicted it.
This, the only benefit of the mortal wound is they don't get a save, but if they failed the sniper shot, the mortal wound just goes away and they roll 1 dice. Automatically Appended Next Post: This actually makes the psybolt a really weird thing in the getting because the only model that has 2 wounds that the d3 would matter on are primaris iirc
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This message was edited 1 time. Last update was at 2018/08/08 20:02:13
To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2018/08/09 00:48:29
Subject: Kill Team: Multi-damage weapons and injury rolls
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Neophyte undergoing Ritual of Detestation
Hemet, California
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Backspacehacker wrote:
This actually makes the psybolt a really weird thing in the getting because the only model that has 2 wounds that the d3 would matter on are primaris iirc
There are quite a few models with more than 1 wound. Ork boss nobs, T'au Stealthsuits, Skitarii Ruststalkers and Infiltators, Abberants, Tyranid Warriors and Lictors, Dire Avengers. There might be a few others too.
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2000 Militarum Tempestus
Elbows wrote:I think it's pretty telling that almost no one on this board has ever stated or encountered people actually trying to pull off nonsense like this. So it really boils down to epeenery. |
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![[Post New]](/s/i/i.gif) 2018/08/09 02:47:20
Subject: Kill Team: Multi-damage weapons and injury rolls
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Frenzied Berserker Terminator
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Backspacehacker wrote:This actually makes the psybolt a really weird thing in the getting because the only model that has 2 wounds that the d3 would matter on are primaris iirc
It's kind of amusing with the 'Beseech the Gods' tactic that Chaos has. If failed, the model suffers D3 mortal wounds...but as far as I can see, CSM models can only get 1 wound. So even if you roll a 3 on the D3, the model still only makes a single Injury roll.
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![[Post New]](/s/i/i.gif) 2018/08/09 03:00:05
Subject: Kill Team: Multi-damage weapons and injury rolls
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Irked Necron Immortal
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Cheexsta wrote: Backspacehacker wrote:This actually makes the psybolt a really weird thing in the getting because the only model that has 2 wounds that the d3 would matter on are primaris iirc
It's kind of amusing with the 'Beseech the Gods' tactic that Chaos has. If failed, the model suffers D3 mortal wounds...but as far as I can see, CSM models can only get 1 wound. So even if you roll a 3 on the D3, the model still only makes a single Injury roll.
actually its 3 dice take the highest like with all multi-damage weapons
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![[Post New]](/s/i/i.gif) 2018/08/09 03:16:37
Subject: Kill Team: Multi-damage weapons and injury rolls
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Frenzied Berserker Terminator
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BomBomHotdog wrote: Cheexsta wrote: Backspacehacker wrote:This actually makes the psybolt a really weird thing in the getting because the only model that has 2 wounds that the d3 would matter on are primaris iirc
It's kind of amusing with the 'Beseech the Gods' tactic that Chaos has. If failed, the model suffers D3 mortal wounds...but as far as I can see, CSM models can only get 1 wound. So even if you roll a 3 on the D3, the model still only makes a single Injury roll.
actually its 3 dice take the highest like with all multi-damage weapons
Are you sure?
Mortal Wounds: "If a mortal wound reduces a model to 0 wounds, any furthermortal wounds directed against this model by this attack are not resolved..."
Damage Characteristic: "If a model loses its last wound when there are attacks or mortal wounds...still allocated to it, these are not resolved."
I can't see anything that suggests that mortal wounds are anything but Damage 1 attacks. What am I missing?
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![[Post New]](/s/i/i.gif) 2018/08/09 04:45:07
Subject: Kill Team: Multi-damage weapons and injury rolls
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Irked Necron Immortal
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Cheexsta wrote:BomBomHotdog wrote: Cheexsta wrote: Backspacehacker wrote:This actually makes the psybolt a really weird thing in the getting because the only model that has 2 wounds that the d3 would matter on are primaris iirc
It's kind of amusing with the 'Beseech the Gods' tactic that Chaos has. If failed, the model suffers D3 mortal wounds...but as far as I can see, CSM models can only get 1 wound. So even if you roll a 3 on the D3, the model still only makes a single Injury roll.
actually its 3 dice take the highest like with all multi-damage weapons
Are you sure?
Mortal Wounds: "If a mortal wound reduces a model to 0 wounds, any furthermortal wounds directed against this model by this attack are not resolved..."
Damage Characteristic: "If a model loses its last wound when there are attacks or mortal wounds...still allocated to it, these are not resolved."
I can't see anything that suggests that mortal wounds are anything but Damage 1 attacks. What am I missing?
missed that part somehow, your right
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![[Post New]](/s/i/i.gif) 2018/08/09 08:21:42
Subject: Kill Team: Multi-damage weapons and injury rolls
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Fresh-Faced New User
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Does seem to mitigate the risk somewhat, not only is it only on a 1 that you fail, but then you still have a 50/50 chance after that to negate the damage, and THEN if you're a marine you ignore it for shooting anyway.
For bonus points, play as deathguard and you have even more chance (albeit small) to ignore the wounds before you even have to start rolling injury anyway.
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![[Post New]](/s/i/i.gif) 2018/08/09 15:33:57
Subject: Kill Team: Multi-damage weapons and injury rolls
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Water-Caste Negotiator
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They went with d3 mortals even though they have 1 wound to hedge against further expansions and rules. If they add something that lets you have a FNP save later on then it would matter. It's easier to plan for that stuff now and have less to errata later.
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![[Post New]](/s/i/i.gif) 2018/08/10 09:42:14
Subject: Re:Kill Team: Multi-damage weapons and injury rolls
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Mysterious Techpriest
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So in the case of let's say a Transuranic Arquebus that wounds you (d3 Damage, 1 additional mortal wound on a roll of 6) and inflicts 3 Damage and one mortal wound, you'd be best to make the trauma roll for the 3D first as you'll have more chance to kill the model than by resolving the mortal wound first.
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2018/08/10 13:22:14
Subject: Kill Team: Multi-damage weapons and injury rolls
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Fresh-Faced New User
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Yeah, that's about right.
I guess the use of the mortal wound is just in case he saves the "normal" damage
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![[Post New]](/s/i/i.gif) 2018/08/10 13:30:30
Subject: Kill Team: Multi-damage weapons and injury rolls
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Shadowy Grot Kommittee Memba
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Backspacehacker wrote: BaconCatBug wrote: iGuy91 wrote:So, question then.
So, normally a sniper rifle does 1 damage. Say you shoot a tactical marine, and you wound on a 6. That shot does a mortal wound in addition to the normal damage. That marine fails their save, and the sniper weapon technically, does 2 damage...
Does the tactical marine roll 1 injury roll? Or 2?
The injury does not care how many damage you inflict, it cares about the Damage characteristic (note the capital D here) of the weapon that inflicted it.
This, the only benefit of the mortal wound is they don't get a save, but if they failed the sniper shot, the mortal wound just goes away and they roll 1 dice.
Automatically Appended Next Post:
This actually makes the psybolt a really weird thing in the getting because the only model that has 2 wounds that the d3 would matter on are primaris iirc
Primaris, Tyranid warriors, ork nobz, and stealth suits at present.
EDIT: you also have some models who might get a save against mortals like death guard and drukhari.
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This message was edited 1 time. Last update was at 2018/08/10 13:31:18
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/08/13 08:38:09
Subject: Kill Team: Multi-damage weapons and injury rolls
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Regular Dakkanaut
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Backspacehacker wrote:2.
best way to think about it, is you slow role everything in kill team. Lets say you dakka the crap outta a single model with 4, 1 damage wounds going through, and the model has 2 wounds. Even if he failed all 4, it stops the second he takes the last wound and you role for injury based off the damage.
Same happens with mortal wounds. The idea here is that really powerful weapons, REALLY gak a guy up.
Ito answer your second question, if i understand the situation correctly your asking if a scinario played out like this:
I shoot a tac marine with a warp bolter with rapid fire. he fails both saves. You are asking if he roles the first one for injury, gets a flesh wound, then roles for the second injury counting the flesh wound? If this is the question, the answer is no.
It kill team it dose not matter how many 1 damage wounds you get through, the second it takes the last wound all other wounds dont matter any more. So if i got 50 1 damage wounds on you, and the first wound took you down to zero, the other 49 just go away and you make 1 injury roll.
Wait. I disagree. Well not with the actual wording.. because IF you actually get 0 wounds (OOA) it true.. but you assume a flesh wound is the same.
You slow roll... Good. . I'll do the same:
Hit wound for the first shot. The first shot would do 2 damage. Forcing a double injury roll. I agree with that. But if the target is not ooa it recieves a (single, not 2, only apply the highest result) flesh wound.
THEN
the target regains 1 wound.
THEN
You pick a target for the 2nd shot... A lo and behold the same bugger is still there .. With 1 wound even. So you shoot at him again and make him take (dice gods willing) another double injury roll (at +1 wven for the previous fleshwound).
No logical flaws right?
Additional evidence: page 28 fast dice rolling insert. Last line: your opponent can then make save rolls one at a time AND suffer damage EACH TIME as appropriate.
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![[Post New]](/s/i/i.gif) 2018/08/13 11:37:48
Subject: Kill Team: Multi-damage weapons and injury rolls
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Numberless Necron Warrior
Scotland, UK
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j33v3s wrote:Does seem to mitigate the risk somewhat, not only is it only on a 1 that you fail, but then you still have a 50/50 chance after that to negate the damage, and THEN if you're a marine you ignore it for shooting anyway.
For bonus points, play as deathguard and you have even more chance (albeit small) to ignore the wounds before you even have to start rolling injury anyway.
Note with FNP saves you'd have to pass the save on all wounds caused or it still does the full damage in injury rolls (assuming it would take you to 0 wounds... but I don't think there's any FNP for multiwound models aside from the Zealot special ability). So, a DG hit by a D2 weapon reduced to 0 wounds takes two 5+++ saves, if they fail either then you still roll 2 dice on the injury chart. FNP saves are good against single damage, but lose their punch against high damage weapons.
Also, with sniper rifles... If you look at the T'au Rail Rifle, it does D3 damage and a MW on a wound roll of 6+. It will matter if you roll and inflict the regular damage or MW first... hitting a 1 wound model with 3 damage is typically better than hitting it with 1 MW (unless they're a Necron, natch). I asked this over on the discord, the consensus seemed to be you do the 'regular' damage first then the MW if they've not already been reduced to 0 wounds.
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This message was edited 2 times. Last update was at 2018/08/13 11:42:46
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![[Post New]](/s/i/i.gif) 2018/08/13 12:01:14
Subject: Kill Team: Multi-damage weapons and injury rolls
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Regular Dakkanaut
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Aezeal wrote:
Wait. I disagree. Well not with the actual wording.. because IF you actually get 0 wounds (OOA) it true.. but you assume a flesh wound is the same.
You slow roll... Good. . I'll do the same:
Hit wound for the first shot. The first shot would do 2 damage. Forcing a double injury roll. I agree with that. But if the target is not ooa it recieves a (single, not 2, only apply the highest result) flesh wound.
THEN
the target regains 1 wound.
THEN
You pick a target for the 2nd shot... A lo and behold the same bugger is still there .. With 1 wound even. So you shoot at him again and make him take (dice gods willing) another double injury roll (at +1 wven for the previous fleshwound).
No logical flaws right?
Additional evidence: page 28 fast dice rolling insert. Last line: your opponent can then make save rolls one at a time AND suffer damage EACH TIME as appropriate.
4. Shooting Phase, Step 3. Resolve Attacks, point 4. Inflict Damage:
"(...) If a model’s wounds are reduced to 0, any further attacks directed against this model by the attacking weapon are not resolved, and then the player controlling the attacking model makes an Injury roll for the target model (see overleaf)."
At step 3 Resolve Attacks you have already specified how many shoots will be at this specific target (see Step 2. Choose Ranged Weapon and Targets > Number of Attacks).
If at step 2 you said 50 attacks (imaginary weapon) and at step 3. first shot will hit and reduce wounds to 0 all other 49 attacks are lost.
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This message was edited 1 time. Last update was at 2018/08/13 12:06:58
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![[Post New]](/s/i/i.gif) 2018/08/13 12:07:46
Subject: Kill Team: Multi-damage weapons and injury rolls
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Raging-on-the-Inside Blood Angel Sergeant
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Text deleted had bad information.. my disgrace.
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This message was edited 2 times. Last update was at 2018/08/13 12:47:04
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![[Post New]](/s/i/i.gif) 2018/08/13 12:17:29
Subject: Kill Team: Multi-damage weapons and injury rolls
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Numberless Necron Warrior
Scotland, UK
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I believe whenever you are injured by a shooting attack the attacker rolls the injury dice.
I'm not *sure* what a reroll of injury dice involves, but I think it's a reasonable assumption that it's ALL dice involved in the injury roll.
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![[Post New]](/s/i/i.gif) 2018/08/13 12:24:47
Subject: Kill Team: Multi-damage weapons and injury rolls
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Confessor Of Sins
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Xirax wrote:
AFAIK:
Quick summary:
1. If you get killed with a single 1 wound shot, defender rolls a single injury roll and can if able use a re-roll stratagem on it.
2. If you get killed with several 1 wound shots (several gets through your armour) the attacker rolls the injury roll and can use his command points for the re-roll.
3. If you get killed with a multi-wound hit, attacker again makes the injury roll with number of dice the the killing hit's damage was and pick's the highest and can re-roll if wants to.
So, the option 1. is the only time the defender makes the injury roll and has the means to re-roll it.
Page 31, Inflict Damage: ... and then the player controlling the attacking model make and Injury roll for the target model (see overleaf).
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![[Post New]](/s/i/i.gif) 2018/08/13 12:38:20
Subject: Kill Team: Multi-damage weapons and injury rolls
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Raging-on-the-Inside Blood Angel Sergeant
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alextroy wrote:Xirax wrote: AFAIK: Quick summary: 1. If you get killed with a single 1 wound shot, defender rolls a single injury roll and can if able use a re-roll stratagem on it. 2. If you get killed with several 1 wound shots (several gets through your armour) the attacker rolls the injury roll and can use his command points for the re-roll. 3. If you get killed with a multi-wound hit, attacker again makes the injury roll with number of dice the the killing hit's damage was and pick's the highest and can re-roll if wants to. So, the option 1. is the only time the defender makes the injury roll and has the means to re-roll it.
Page 31, Inflict Damage: ... and then the player controlling the attacking model make and Injury roll for the target model (see overleaf). I actually read that the way that is mean't for injury rolls with overspilled damage. Like it refers to a situation when there's multiple single damage hits coming.. but now that I read it couple of times, I see your point. That "any further attacks directed against this model by the attacking weapon are not resolved," is just stupidly placed and makes it harder to understand. Sorry, my bad. I even think I watched some video of these rules you make wrong and this was on of those.. well, lesson learned. Don't trust the internet!!
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This message was edited 1 time. Last update was at 2018/08/13 12:38:44
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![[Post New]](/s/i/i.gif) 2018/08/13 13:50:17
Subject: Re:Kill Team: Multi-damage weapons and injury rolls
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Longtime Dakkanaut
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I guess you have to houserule this multi-damage affair. It just doesn´t feel right to roll only once on the injury table, if a model suffered multiple wounds from a single shot.
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![[Post New]](/s/i/i.gif) 2018/08/13 13:58:37
Subject: Re:Kill Team: Multi-damage weapons and injury rolls
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Numberless Necron Warrior
Scotland, UK
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Strg Alt wrote:I guess you have to houserule this multi-damage affair. It just doesn´t feel right to roll only once on the injury table, if a model suffered multiple wounds from a single shot.
It encourages you to spread your shots from weapons around more as there's a limit to how much damage a weapon can do to a model in a single shot. Also, pretty much anything beyond 2 dice is *very* likely to take a model out anyway, meaning multiple damage rolls for a weapon like that would be largely redundant.
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![[Post New]](/s/i/i.gif) 2018/08/13 14:41:45
Subject: Re:Kill Team: Multi-damage weapons and injury rolls
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Longtime Dakkanaut
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unitled wrote: Strg Alt wrote:I guess you have to houserule this multi-damage affair. It just doesn´t feel right to roll only once on the injury table, if a model suffered multiple wounds from a single shot.
It encourages you to spread your shots from weapons around more as there's a limit to how much damage a weapon can do to a model in a single shot. Also, pretty much anything beyond 2 dice is *very* likely to take a model out anyway, meaning multiple damage rolls for a weapon like that would be largely redundant.
I beg to differ. Just from my N17 experience, a meltagun shot to the face hurts. A lot. And rightfully so. It´s way more dangerous than to be hit by a laspistol. I also read a few comments on this board that the inclusion of meltaguns should be avoided due to poor range and it´s attached modifiers to hit. This an unhealthy result due to poor rule writing. If you get shot by a meltagun then it´s usually game over for the model in question.
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