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Made in gr
Regular Dakkanaut





Hello all! i thought ill use a raven guard list for once (got tired loosing with ultramarines hehehe)

++ Battalion Detachment +5CP (Imperium - Space Marines) [94 PL, 1719pts] ++

+ No Force Org Slot +

**Chapter Selection**: Iron Hands

+ HQ +

Librarian in Terminator Armor [9 PL, 128pts]: 2) Might of Heroes, 6) Null Zone, Force stave

Techmarine [5 PL, 90pts]: Boltgun, Power axe
. Servo-harness: Flamer, Plasma cutter, 2x Servo-arm

+ Troops +

Intercessor Squad [5 PL, 91pts]: Auxiliary Grenade Launcher, Bolt rifle, 4x Intercessor, Intercessor Sergeant

Intercessor Squad [5 PL, 91pts]: Auxiliary Grenade Launcher, Bolt rifle, 4x Intercessor, Intercessor Sergeant

Intercessor Squad [5 PL, 91pts]: Auxiliary Grenade Launcher, Bolt rifle, 4x Intercessor, Intercessor Sergeant

+ Elites +

Apothecary [3 PL, 55pts]

Primaris Ancient [5 PL, 69pts]: Standard of the Emperor Ascendant

Relic Deredeo Dreadnought [14 PL, 237pts]: Anvillus autocannon battery, Atomantic pavaise, Twin heavy bolter

+ Heavy Support +

Hellblaster Squad [8 PL, 165pts]: Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol

Land Raider [19 PL, 358pts]: Storm bolter, Twin heavy bolter, 2x Twin lascannon

+ Dedicated Transport +

Repulsor [16 PL, 344pts]: 2x Fragstorm Grenade Launchers, 2x Fragstorm Grenade Launchers, Heavy Onslaught Gatling Cannon, Ironhail Heavy Stubber, 2x Krakstorm Grenade Launcher, Onslaught Gatling Cannon, Storm bolter, Twin lascannon

++ Supreme Command Detachment +1CP (Imperium - Space Marines) [16 PL, 280pts] ++
RAVENGUARD

+ HQ +

Captain [5 PL, 77pts]: Chainsword, Master-crafted boltgun

Captain [6 PL, 129pts]: Jump Pack, Raven's Fury, Storm shield, Thunder hammer

Primaris Lieutenants [5 PL, 74pts]
. Primaris Lieutenant: Master-crafted auto bolt rifle

++ Total: [110 PL, 1999pts] ++

any thoughts??

its kinda messed up...techmarine and librarian will be at the ravenguard detachment along with mr smashface...and the cheap -captain (uped to chapter master) with the liutenant will be at iron-hands detachment...unless i make them all ravenguard..

This message was edited 3 times. Last update was at 2018/08/13 14:22:08


 
   
Made in gb
Lord of the Fleet






London

I don't get what the point of the Raven Guard is.
   
Made in gr
Regular Dakkanaut





 Valkyrie wrote:
I don't get what the point of the Raven Guard is.


the enemy will have -1 to hit me and i get ravens furry for better chances to charge first round.
   
Made in gb
Lord of the Fleet






London

SIKAMIKA wrote:
 Valkyrie wrote:
I don't get what the point of the Raven Guard is.


the enemy will have -1 to hit me and i get ravens furry for better chances to charge first round.


But you can get the same result with a CP reroll, why are you paying a tax of another Captan + Lieutenant just for that buff?

Drop the Apothecary and you may have enough points to take Slamguinius + pals instead of the Raven Guard.
   
Made in gr
Regular Dakkanaut





 Valkyrie wrote:
SIKAMIKA wrote:
 Valkyrie wrote:
I don't get what the point of the Raven Guard is.


the enemy will have -1 to hit me and i get ravens furry for better chances to charge first round.


But you can get the same result with a CP reroll, why are you paying a tax of another Captan + Lieutenant just for that buff?

Drop the Apothecary and you may have enough points to take Slamguinius + pals instead of the Raven Guard.


so 6+ fnp is better for -1 to hit me? thats what you are suggesting correct?...also i messed the heroes as i wrote on the last sentence
   
Made in gb
Lord of the Fleet






London

SIKAMIKA wrote:
 Valkyrie wrote:
SIKAMIKA wrote:
 Valkyrie wrote:
I don't get what the point of the Raven Guard is.


the enemy will have -1 to hit me and i get ravens furry for better chances to charge first round.


But you can get the same result with a CP reroll, why are you paying a tax of another Captan + Lieutenant just for that buff?

Drop the Apothecary and you may have enough points to take Slamguinius + pals instead of the Raven Guard.


so 6+ fnp is better for -1 to hit me? thats what you are suggesting correct?...also i messed the heroes as i wrote on the last sentence


FNP, beastly CC abilities, Relic which allows CP regeneration, 3D6 charge distance, pick one.
   
 
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