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Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

What kind of stuff should I bring against T'au? Every time I play I feel like they wipe me off the board post haste. Their turn is basically only shooting, then my assault phase they shoot some more. So, my train of thought goes to, I need to up my shooting game. I'm thinking, a Decimator with dual butcher cannon, a Contemptor Dreadnought with dual butcher cannon and havoc launcher, squad of autocannon havocs and two quad heavy bolter Rapier Artilleries should be okay? Also thinking 2 Hellblades might be okay.
   
Made in us
Regular Dakkanaut




Maybe look into a leviathan dreadnought with two butcher cannon arrays, that nets you 20 autocannon shots i believe, maybe even two leaviathans...
   
Made in ca
Monstrously Massive Big Mutant






One unit. Warp talons. Bring 2 or 3 MSUs of these buggers. When they come down from deepstrike, their first charge ignores all overwatch. It totally neuters Tau's only real defense against world eaters.
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

 vaklor4 wrote:
One unit. Warp talons. Bring 2 or 3 MSUs of these buggers. When they come down from deepstrike, their first charge ignores all overwatch. It totally neuters Tau's only real defense against world eaters.

Oh man! I totally forgot about Warp Talons!
   
Made in gb
Leader of the Sept







Why are you fielding Wood Elves against Tau?

*getsmycoat*

This message was edited 1 time. Last update was at 2018/08/15 18:15:34


Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Willing Inquisitorial Excruciator




Try a Renegade Knights lance with a Renegade Knight with two Avenger Gatling Cannons, and two Helverins.
   
Made in us
Powerful Phoenix Lord





Scorpius...a couple of them.
   
Made in ca
Commander of the Mysterious 2nd Legion





 chimeara wrote:
What kind of stuff should I bring against T'au? .


Terrain.

Seriously, load that board up with terrain.

Opinions are not facts please don't confuse the two 
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

 Elbows wrote:
Scorpius...a couple of them.

Ooh, I do love my Scorpius.

I do have a knight, but we're not using LoW stuff.

This message was edited 1 time. Last update was at 2018/08/15 19:56:57


 
   
Made in ca
Monstrously Massive Big Mutant






Another good tactic is to bring lots of MSUs if you can, and avoid massive guns on massive models. If you can neuter his overwatch with Warp Talons and neuter his markerlights with tons of units, you'll be golden. An assault army isn't really going to care about first turn as much anyways, so that +1 you lose out on isnt a big deal.
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

https://www.dakkadakka.com/dakkaforum/posts/list/0/762234.page#10111716
See what you guys think.
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

 Flinty wrote:
Why are you fielding Wood Elves against Tau?

*getsmycoat*


Glad I'm not the only one who had those as their first thought.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in ca
Frenzied Berserker Terminator





Canada

I don't know how well it works now but I used to get okay mileage out of a Khornate Deamon Prince with the Blind Axe and Wings. If the DP draws all the fire then you can rush in with Zerkers, otherwise he gets stuck in and rips and tears. Didn't always work but when it did, hoo boy, watch the fishheads roll!


Automatically Appended Next Post:
I think the Tau v WE is always going to be skewed in favour of the fishgimps, but that is no reason at all to get discouraged. Remember, Khorne thirsts for our blood as well. Getting cut down by pulse rifle fire in midstride is fluffy AF for a true Zerker.

This message was edited 1 time. Last update was at 2018/08/17 23:57:14




Gets along better with animals... Go figure. 
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

I played my game today. I won the game via concede. By turn 3 he was staring down most of my army. Thinned his lines with the heavy bolters and autocannon fire. The Scorpius bombed successfully. Warp talons got in a multi charge and murdered a bunch of stuff. They made a huge hole in his lines, a squad of Berserkers with chaos lord and EC made it to his lines using rhino to absorb overwatch. Beginning of my turn 3, he conceded. I was about to do some more routing with the daemon prince that failed his charge the turn before.
   
Made in ca
Frenzied Berserker Terminator





Canada

Yay! Khorne approves! Cookies for the Cookie Throne!



Gets along better with animals... Go figure. 
   
Made in ca
Monstrously Massive Big Mutant






Told ya Warp Talons do work ;D...Against Tau and IG. Cant safely say theyre as good against anything that isnt super hard gunline.
   
Made in gb
Longtime Dakkanaut




That's the thing everyone complain's that Tau are an unkillable gunline, but if you play properly they become very knife edge of ethier doing enough damage and destroy you or loosing hard.
Thats supposed to be their whole design concept.
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

I think that deep striking is a pretty good tactic vs them. But the warp talons were the the nail in the coffin. Keeping a portion of my forces then dropping in the daemons with a daemon prince for charge rerolls was pretty great. Although the bloodletters never came in, they were about to but then the towel came in.
   
Made in ca
Monstrously Massive Big Mutant






 chimeara wrote:
I think that deep striking is a pretty good tactic vs them. But the warp talons were the the nail in the coffin. Keeping a portion of my forces then dropping in the daemons with a daemon prince for charge rerolls was pretty great. Although the bloodletters never came in, they were about to but then the towel came in.


I find that 2 blobs of 30 bloodletters going into the backline is absolutely demoralizing. Even if they dont kill much, that many models just APPEARING on board sucks.
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

 vaklor4 wrote:
 chimeara wrote:
I think that deep striking is a pretty good tactic vs them. But the warp talons were the the nail in the coffin. Keeping a portion of my forces then dropping in the daemons with a daemon prince for charge rerolls was pretty great. Although the bloodletters never came in, they were about to but then the towel came in.


I find that 2 blobs of 30 bloodletters going into the backline is absolutely demoralizing. Even if they dont kill much, that many models just APPEARING on board sucks.

I'd love to start using a few squads of Bloodletters, but I don't want to paint that many guys lol. Before I splurged at the FW booth at Gencon, I was 98% done painting. Now I need to paint a bunch lol.

But yeah, I'm gonna try to see if I can make the bloodletters work with my list in a competitive setting. Perhaps at a small event first. There's a big tournament locally that starts off the MAGS season. Hopefully I can use what I learned in this game to combat T'au, since they seem very strong right now. Especially with IK running around everywhere.
   
Made in us
Tough Tyrant Guard





A herald of khorne on foot with 30 bloodletters can wreak havoc on a gunline, even if the tourney is running beta deep strike rules.
   
Made in ca
Monstrously Massive Big Mutant






A turn 2 deepstrike is just as good as a turn 1 deepstrike. Bloodletters rarely last beyond two turns of being on the board (unless you've already got a huge advantage).

And as Starhunter said, even just a patrol detachment is enough to cause havoc.
   
Made in us
Regular Dakkanaut





 vaklor4 wrote:
A turn 2 deepstrike is just as good as a turn 1 deepstrike. Bloodletters rarely last beyond two turns of being on the board (unless you've already got a huge advantage).

And as Starhunter said, even just a patrol detachment is enough to cause havoc.
It's almost as good. It may be effectively the same for the bloodletters themselves but it's not for the rest of the army. Anything taking models off the board is better early as it's taking away power from your opponent and effectively increasing how durable your army is. How much of a benefit, depends on what you're removing.
   
Made in gb
Norn Queen






StarHunter25 wrote:
A herald of khorne on foot with 30 bloodletters can wreak havoc on a gunline, even if the tourney is running beta deep strike rules.
You'd think so, but I have found that it's rarely able to be set up in range of what you want to hit, since any player with a 3 digit IQ will screen/bubble the things you want to charge.
   
Made in ca
Monstrously Massive Big Mutant






 BaconCatBug wrote:
StarHunter25 wrote:
A herald of khorne on foot with 30 bloodletters can wreak havoc on a gunline, even if the tourney is running beta deep strike rules.
You'd think so, but I have found that it's rarely able to be set up in range of what you want to hit, since any player with a 3 digit IQ will screen/bubble the things you want to charge.


I always bring a counter measure for that situation. Most people i've faced don't bring a hefty amount of bubblewrap, but at least bring /something/. I'll always bring a ranged anti-infantry platform to remove chaff for two turns, leaving gaps in their screen. Bare in mind I don't play tournaments, so my games aren't hardcore to begin with.
   
Made in ch
The Dread Evil Lord Varlak





Actually i am wondering, would a 40 man cultist blob with tide of traitors do good in such a list?
Don't even need to run cqc weaponry since we now can shoot and charge with butchers nails would basically make up for the fact of no CQC weapons.
Additionally you would have a cheap screen that is recyclable 160pts.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

Not Online!!! wrote:
Actually i am wondering, would a 40 man cultist blob with tide of traitors do good in such a list?
Don't even need to run cqc weaponry since we now can shoot and charge with butchers nails would basically make up for the fact of no CQC weapons.
Additionally you would have a cheap screen that is recyclable 160pts.

Large cultist blobs with cc weapons in WE can get nuts. A 40 man blob is 120 attacks!
   
Made in ch
The Dread Evil Lord Varlak





 chimeara wrote:
Not Online!!! wrote:
Actually i am wondering, would a 40 man cultist blob with tide of traitors do good in such a list?
Don't even need to run cqc weaponry since we now can shoot and charge with butchers nails would basically make up for the fact of no CQC weapons.
Additionally you would have a cheap screen that is recyclable 160pts.

Large cultist blobs with cc weapons in WE can get nuts. A 40 man blob is 120 attacks!

That is if, a big IF, if you can possition them in melee range.
Better would still be the autoguns, since you can shoot better are more allroundish decent and additionally they may even hold a objective that way since removing 40 cultists is still annoying.
Also don't forget a autogun blob of 40 cultists still throws out 81 attacks and shoots for 80. (considering you when you are in charge range you are also in rapidfire range)

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in ca
Monstrously Massive Big Mutant






I find a mix of 20 and 20 for shooting and CC is best. If you need CC, remove autoguns when you take losses first. Other way around for shooting. Even with tide, I find that vy the time I get into CC I rarely have more than 25 models left.
   
Made in fi
Locked in the Tower of Amareo





 vaklor4 wrote:
I find a mix of 20 and 20 for shooting and CC is best. If you need CC, remove autoguns when you take losses first. Other way around for shooting. Even with tide, I find that vy the time I get into CC I rarely have more than 25 models left.


Incidentally similar reasoning why I like mix of choppas&shootas nice for boyz.

Where it DOES suck is remembering how many of both are left and ranges for each. Slows game a down annoyingly. Movement trays at least help a bit.

This message was edited 1 time. Last update was at 2018/08/20 11:50:45


2024 painted/bought: 109/109 
   
 
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