Looking at trying to squeeze some competitiveness out of my marines, and Deathwatch has been a blast to play so far. My local meta has a lot of guard players, a couple Knight players, one hyper-competitive 1k Sons player, and then a smattering of less competitive players that I just bring fluffy stuff against and have fun. I am able to bring allies if needed from any other Adeptus Astartes faction, but give me all advice and I'll see what I can do... thanks!
BATTALION
HQ
Librarian - 123 pts
Jump Pack, Bolter, Force Axe
Watch Master - 130 pts
TROOPS
Intercessors - 301 pts
5 Bolt Rifles, 3 Aggressors with bolters, 2 bolter Inceptors
Intercessors - 301 pts
5 Bolt Rifles, 3 Aggressors with bolters, 2 bolter Inceptors
Intercessors - 270 pts
5 Bolt Rifles, 5 Hellblasters with Plasma Incinerators
Veterans - 200 pts
10 with Storm Bolters and Chainswords
ELITES
Vanguard Veterans - 333 pts
Sergeant w/ TH/SS, 2 Vets with TH/SS, 3 Vets with Heavy TH, 4 Vets with 2x Chainswords
HEAVY
Hellblasters - 340 pts
10 Plasma Incinerators
I usually take the Watch Master with Tome of Ectoclades and Master of Hidden Knowledge, and Librarian with Nullzone and either Might of Heroes or Veil of Time.
2 CPs to Deep Strike the Vets and Hellblasters. Usually, I Deep Strike them on my front line next to the Watch Master rather than in the backfield, and just use it to protect them and let them deal their withering firepower out uncontested. Intercessor squads make up the main battle line and have been pretty successful at keeping my opponents busy. Vanguard Vets go in reserve and are there for anti-tank support. One thing I am considering is dropping the Inceptors so I can add a Chaplain with a Jump Pack for them, but haven't tested this out yet.
Weaknesses: I know I am light on anti-tank but haven't found a great answer, trying the Vanguard Vets, also I am not fast for objectives, but so far I have been able to do well enough with advancing the Intercessor Squads and deepstriking where need be on turn 2.
Any advice is welcome, thanks!
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