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Made in us
Dakka Veteran







Battalion +3CP
Air wing +1CP
Heavy support detachment +1 CP
Outrider detachment +1CP
Total CP. 9

Heavy support and flyers are alaitoc for -1 to hit against fireprism and total of -2 against crimson hunters. Plan is to camp the back of my deployment zone and use pulsed laser discharge and linked fire, bright lances. Pulse lasers. Focus fire down the knights or any anti tank units from long range. Using doom to make targets die faster. Foot autarch still has a ton of movement with his relic so he can move 14” and charge. He keeps the rangers from being wiped out by deep strike units. Rangers snipe characters or anti tank infantry. Shining spears get quickened up the board to also engage knights in close combat where they get no invuln from ion shields.

My ways to be survivable. Shining spears have +4 invuln and can try to hide behind cover until engaged also the fire prisms can hide in cover and I can peak out with one to shoot with linked fire. Then fire and fade him back behind cover. Crimson hunters are -2 to hit and can stay far away and still shoot. Should easily produce enough firepower to drop a knight a turn and then damage another seriously.

Edited to switch windriders out for shining spears. And swapped autarch on foot for another warlock with jinx. Doom and jinxed. Anything in the game will die to a turn of shooting

+ HQ +

Warlock Skyrunner [4 PL, 70pts]: protect/jinx

Autarch Skyrunner [6 PL, 108pts]: Banshee Mask, Laser Lance, Shuriken Pistol, Twin Shuriken Catapult

Farseer Skyrunner [7 PL, 135pts]: 2. Doom, 3. Fortune, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

Warlock Skyrunner [4 PL, 70pts]: 5. Quicken/Restrain, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

+ Troops +. Alaitoc.

Rangers [3 PL, 60pts]: 5x Ranger

Rangers [3 PL, 60pts]: 5x Ranger

Rangers [3 PL, 60pts]: 5x Ranger

+ Fast Attack +. Saim Hann

Shining Spears [14 PL, 248pts]
. 8x Shining Spear: 8x Laser Lance, 8x Twin Shuriken Catapult

shining spears [5 PL, 93pts]
. 3x Shining Spear: 8x Laser Lance, 8x Twin Shuriken Catapult
shining spears [5 PL, 93pts]
. 3x Shining Spear: 8x Laser Lance, 8x Twin Shuriken Catapult

+ Heavy Support + Alaitoc

Fire Prism [9 PL, 160pts]: Twin Shuriken Catapult

Fire Prism [9 PL, 160pts]: Twin Shuriken Catapult

Fire Prism [9 PL, 160pts]: Twin Shuriken Catapult

+ Flyer +. Alaitoc

Crimson Hunter Exarch [9 PL, 175pts]: Two Bright Lances

Crimson Hunter Exarch [9 PL, 175pts]: Two Bright Lances

Crimson Hunter Exarch [9 PL, 175pts]: Two Bright Lances

++ Super-Heavy Auxiliary Detachment (Aeldari - Craftworlds) ++


++ Total: [106 PL, 2002pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2018/08/19 09:55:01


 
   
Made in id
Grey Knight Purgator firing around corners






very strong list. But, i felt the shining spears and the 2 windriders are out of place. they could be killed easily and cost you killpoint.

maybe wave serpent substitute with brightlances/s.cannon would give you more stamina against imba knights.

http://www.flickr.com/photos/87173693@N03/

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The Fire Prisms and the flyers will not be killy enough.
Please try out and tell us...

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Dakka Veteran





Weustonfox you have the best signature for your name lmao.

I’m confident that once doom is put on the target. It will die easily. Rerolling sounds. It makes even the scatter lasers effective. And the knights have no ion shields in close combat with the spears. The wind riders are only around to fill out the fast attack slots for the outrider detachment. And I don’t think the enemy will waste shooting the windriders when much more dangerous threats exist. The scatter lasers are also great for killing chaff units and objective holding light infantry.

The best thing about the shining spears is they can shoot with all the laser lances. Then charge with them and do two more attacks each. That’s 24 attack’s. Rerolling failed wounds. -4 to save and 2 damage. And no ion shields to save. They also move 16+16 quicken + advance. 6 and then charge so first turn charge is highly likely.

I guess we will find out how it does.
   
Made in id
Grey Knight Purgator firing around corners






I make something similar to yours. Pretty good actually if you think about it.



++ Battalion Detachment +5CP (Aeldari - Craftworlds) [45 PL, 858pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ HQ +

Farseer Skyrunner [7 PL, 135pts]: 2. Doom, 3. Fortune, Shuriken Pistol, Twin Shuriken Catapult, Witchblade
Warlock [2 PL, 55pts]: 5. Quicken/Restrain, Shuriken Pistol, Witchblade

+ Troops +

Dire Avengers [3 PL, 64pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Two Avenger Shuriken Catapults

Rangers [3 PL, 60pts]: 5x Ranger

Rangers [3 PL, 60pts]: 5x Ranger

+ Flyer +

Crimson Hunter Exarch [9 PL, 175pts]: Two Bright Lances
Crimson Hunter Exarch [9 PL, 175pts]: Two Bright Lances

+ Dedicated Transport +

Wave Serpent [9 PL, 134pts]: Shuriken Cannon, Twin Shuriken Cannon

++ Spearhead Detachment +1CP (Aeldari - Craftworlds) [30 PL, 545pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ HQ +

Spiritseer [3 PL, 65pts]: 4. Protect/Jinx, 6: Seer of the Shifting Vector, Craftworlds Warlord, Shuriken Pistol

+ Heavy Support +

Fire Prism [9 PL, 160pts]: Twin Shuriken Catapult
Fire Prism [9 PL, 160pts]: Twin Shuriken Catapult
Fire Prism [9 PL, 160pts]: Twin Shuriken Catapult

++ Outrider Detachment +1CP (Aeldari - Craftworlds) [32 PL, 596pts] ++

+ No Force Org Slot +

Craftworld Attribute: Saim-Hann: Wild Host

+ HQ +

Autarch Skyrunner [6 PL, 125pts]: Banshee Mask, Fusion Gun, Laser Lance, Twin Shuriken Catapult

+ Fast Attack +

Shining Spears [14 PL, 281pts]
. 8x Shining Spear: 8x Laser Lance, 8x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

Swooping Hawks [6 PL, 95pts]
. 6x Swooping Hawk: 6x Lasblaster
. Swooping Hawk Exarch: Sunrifle (INDEX)

Swooping Hawks [6 PL, 95pts]
. 6x Swooping Hawk: 6x Lasblaster
. Swooping Hawk Exarch: Sunrifle (INDEX)

++ Total: [107 PL, 1999pts] ++

http://www.flickr.com/photos/87173693@N03/

https://www.instagram.com/hotminis/ 
   
Made in us
Omnipotent Necron Overlord






I'd suggest removing the warlock and 2x 3 man spear units and taking a hemlock in their place if you expect knights. It is fairly easy for a knight to kill a warlock with the missile stratagem. He only needs to do 3 wounds to kill it and you get no save.


Automatically Appended Next Post:
Also - spirit stones on all the prisms is a good idea to.

This message was edited 3 times. Last update was at 2018/08/20 15:40:33


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Fixture of Dakka





Only 2 wounds to kill a non-Skyrunner Warlock.
   
Made in id
Grey Knight Purgator firing around corners






 Xenomancers wrote:
I'd suggest removing the warlock and 2x 3 man spear units and taking a hemlock in their place if you expect knights. It is fairly easy for a knight to kill a warlock with the missile stratagem. He only needs to do 3 wounds to kill it and you get no save.


Automatically Appended Next Post:
Also - spirit stones on all the prisms is a good idea to.


Yes, OATHBREAKER GUIDANCE SYSTEM is a lol


http://www.flickr.com/photos/87173693@N03/

https://www.instagram.com/hotminis/ 
   
Made in us
Omnipotent Necron Overlord






 Pellegrino wrote:
 Xenomancers wrote:
I'd suggest removing the warlock and 2x 3 man spear units and taking a hemlock in their place if you expect knights. It is fairly easy for a knight to kill a warlock with the missile stratagem. He only needs to do 3 wounds to kill it and you get no save.


Automatically Appended Next Post:
Also - spirit stones on all the prisms is a good idea to.


Yes, OATHBREAKER GUIDANCE SYSTEM is a lol


Yeah - so I'd remove at least 1 of those warlocks. Put Quicken on your hemlock and just hope you roll well with your casts.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in ca
Regular Dakkanaut





Hemlock can only use the debuff part of the physic power, so it cant quicken (just a reminder)
   
Made in us
Dakka Veteran





I could just cloud strike a scorpion turn 1 and nuke whatever I want. Lol.
   
Made in us
Omnipotent Necron Overlord






Robcio wrote:
Hemlock can only use the debuff part of the physic power, so it cant quicken (just a reminder)

It's can't quicken itself - that is true. It can quicken your spears though. Once spears are dead - just smite.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Xenomancers wrote:
Robcio wrote:
Hemlock can only use the debuff part of the physic power, so it cant quicken (just a reminder)

It's can't quicken itself - that is true. It can quicken your spears though. Once spears are dead - just smite.
No, you don't understand, Hemlock can NEVER cast the "buff" half of the Runes of Battle discipline. On themselves or any other unit.
They are only ever allowed to cast the "malediction" half.
I believe their datasheet specifically says they can cast the "second half of the power only" or something like that. This was a change from the Index to Codex
So the Hemlock is allowed to use Jinx, Restrain, Drain, etc, but NEVER Protect, Quicken, Embolden, etc

This is why I go with Jinx on my Hemlocks. It makes Knights cry, at least the ones without Rotate Ion Shield

-

This message was edited 5 times. Last update was at 2018/08/23 18:56:10


   
Made in us
Omnipotent Necron Overlord






 Galef wrote:
 Xenomancers wrote:
Robcio wrote:
Hemlock can only use the debuff part of the physic power, so it cant quicken (just a reminder)

It's can't quicken itself - that is true. It can quicken your spears though. Once spears are dead - just smite.
No, you don't understand, Hemlock can NEVER cast the "buff" half of the Runes of Battle discipline. On themselves or any other unit.
They are only ever allowed to cast the "malediction" half.
I believe their datasheet specifically says they can cast the "second half of the power only" or something like that. This was a change from the Index to Codex
So the Hemlock is allowed to use Jinx, Restrain, Drain, etc, but NEVER Protect, Quicken, Embolden, etc

This is why I go with Jinx on my Hemlocks. It makes Knights cry, at least the ones without Rotate Ion Shield

-

Humm - never noticed that. Incredibly stupid if I should say so. Why do stupid rules like this even exist? I guess you have to bring at least 1 warlock or sightseer in that case because quicken is absolutely mandatory.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Xenomancers wrote:
Spoiler:
 Galef wrote:
 Xenomancers wrote:
Robcio wrote:
Hemlock can only use the debuff part of the physic power, so it cant quicken (just a reminder)

It's can't quicken itself - that is true. It can quicken your spears though. Once spears are dead - just smite.
No, you don't understand, Hemlock can NEVER cast the "buff" half of the Runes of Battle discipline. On themselves or any other unit.
They are only ever allowed to cast the "malediction" half.
I believe their datasheet specifically says they can cast the "second half of the power only" or something like that. This was a change from the Index to Codex
So the Hemlock is allowed to use Jinx, Restrain, Drain, etc, but NEVER Protect, Quicken, Embolden, etc

This is why I go with Jinx on my Hemlocks. It makes Knights cry, at least the ones without Rotate Ion Shield

-

Humm - never noticed that. Incredibly stupid if I should say so. Why do stupid rules like this even exist? I guess you have to bring at least 1 warlock or sightseer in that case because quicken is absolutely mandatory.
The Hemlock is borderline OP as is, so it makes perfect sense to give it a limitation.
It also makes sense from a fluff standpoint. Aggressive spells are likely easier for a fast moving Flyer to concentrate and cast, rather than buffs that likely require some telepathic link to the target to work properly.

-

   
Made in ie
Been Around the Block




If you want to kill knight lists then a pair of hemlocks with jinx are pretty much mandatory from my perspective.

Agree the small spear squads are kinda useless.
   
Made in us
Regular Dakkanaut




you cloud strike wont work, spacewolves give knights the ability to nuke anything that deepstrikes within los

 
   
Made in us
Longtime Dakkanaut




wpago wrote:
you cloud strike wont work, spacewolves give knights the ability to nuke anything that deepstrikes within los


If and only if there's a heavy shooting unit within 6" of a rune priest, and at a -1 penalty to hit, and if that unit is in range of the cloudstriking unit.

If you know how to deal with Forewarned, you can deal with Chooser of the Slain easier.
   
 
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