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Battalion +3CP
Air wing +1CP
Heavy support detachment +1 CP Outrider detachment +1CP
Total CP. 9
Heavy support and flyers are alaitoc for -1 to hit against fireprism and total of -2 against crimson hunters. Plan is to camp the back of my deployment zone and use pulsed laser discharge and linked fire, bright lances. Pulse lasers. Focus fire down the knights or any anti tank units from long range. Using doom to make targets die faster. Foot autarch still has a ton of movement with his relic so he can move 14” and charge. He keeps the rangers from being wiped out by deep strike units. Rangers snipe characters or anti tank infantry. Shining spears get quickened up the board to also engage knights in close combat where they get no invuln from ion shields.
My ways to be survivable. Shining spears have +4 invuln and can try to hide behind cover until engaged also the fire prisms can hide in cover and I can peak out with one to shoot with linked fire. Then fire and fade him back behind cover. Crimson hunters are -2 to hit and can stay far away and still shoot. Should easily produce enough firepower to drop a knight a turn and then damage another seriously.
Edited to switch windriders out for shining spears. And swapped autarch on foot for another warlock with jinx. Doom and jinxed. Anything in the game will die to a turn of shooting
Weustonfox you have the best signature for your name lmao.
I’m confident that once doom is put on the target. It will die easily. Rerolling sounds. It makes even the scatter lasers effective. And the knights have no ion shields in close combat with the spears. The wind riders are only around to fill out the fast attack slots for the outrider detachment. And I don’t think the enemy will waste shooting the windriders when much more dangerous threats exist. The scatter lasers are also great for killing chaff units and objective holding light infantry.
The best thing about the shining spears is they can shoot with all the laser lances. Then charge with them and do two more attacks each. That’s 24 attack’s. Rerolling failed wounds. -4 to save and 2 damage. And no ion shields to save. They also move 16+16 quicken + advance. 6 and then charge so first turn charge is highly likely.
I'd suggest removing the warlock and 2x 3 man spear units and taking a hemlock in their place if you expect knights. It is fairly easy for a knight to kill a warlock with the missile stratagem. He only needs to do 3 wounds to kill it and you get no save.
Automatically Appended Next Post: Also - spirit stones on all the prisms is a good idea to.
This message was edited 3 times. Last update was at 2018/08/20 15:40:33
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder
Xenomancers wrote: I'd suggest removing the warlock and 2x 3 man spear units and taking a hemlock in their place if you expect knights. It is fairly easy for a knight to kill a warlock with the missile stratagem. He only needs to do 3 wounds to kill it and you get no save.
Automatically Appended Next Post: Also - spirit stones on all the prisms is a good idea to.
Xenomancers wrote: I'd suggest removing the warlock and 2x 3 man spear units and taking a hemlock in their place if you expect knights. It is fairly easy for a knight to kill a warlock with the missile stratagem. He only needs to do 3 wounds to kill it and you get no save.
Automatically Appended Next Post: Also - spirit stones on all the prisms is a good idea to.
Yes, OATHBREAKER GUIDANCE SYSTEM is a lol
Yeah - so I'd remove at least 1 of those warlocks. Put Quicken on your hemlock and just hope you roll well with your casts.
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder
Robcio wrote: Hemlock can only use the debuff part of the physic power, so it cant quicken (just a reminder)
It's can't quicken itself - that is true. It can quicken your spears though. Once spears are dead - just smite.
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder
Robcio wrote: Hemlock can only use the debuff part of the physic power, so it cant quicken (just a reminder)
It's can't quicken itself - that is true. It can quicken your spears though. Once spears are dead - just smite.
No, you don't understand, Hemlock can NEVER cast the "buff" half of the Runes of Battle discipline. On themselves or any other unit. They are only ever allowed to cast the "malediction" half. I believe their datasheet specifically says they can cast the "second half of the power only" or something like that. This was a change from the Index to Codex So the Hemlock is allowed to use Jinx, Restrain, Drain, etc, but NEVER Protect, Quicken, Embolden, etc
This is why I go with Jinx on my Hemlocks. It makes Knights cry, at least the ones without Rotate Ion Shield
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This message was edited 5 times. Last update was at 2018/08/23 18:56:10
Robcio wrote: Hemlock can only use the debuff part of the physic power, so it cant quicken (just a reminder)
It's can't quicken itself - that is true. It can quicken your spears though. Once spears are dead - just smite.
No, you don't understand, Hemlock can NEVER cast the "buff" half of the Runes of Battle discipline. On themselves or any other unit.
They are only ever allowed to cast the "malediction" half.
I believe their datasheet specifically says they can cast the "second half of the power only" or something like that. This was a change from the Index to Codex
So the Hemlock is allowed to use Jinx, Restrain, Drain, etc, but NEVER Protect, Quicken, Embolden, etc
This is why I go with Jinx on my Hemlocks. It makes Knights cry, at least the ones without Rotate Ion Shield
-
Humm - never noticed that. Incredibly stupid if I should say so. Why do stupid rules like this even exist? I guess you have to bring at least 1 warlock or sightseer in that case because quicken is absolutely mandatory.
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder
Robcio wrote: Hemlock can only use the debuff part of the physic power, so it cant quicken (just a reminder)
It's can't quicken itself - that is true. It can quicken your spears though. Once spears are dead - just smite.
No, you don't understand, Hemlock can NEVER cast the "buff" half of the Runes of Battle discipline. On themselves or any other unit.
They are only ever allowed to cast the "malediction" half.
I believe their datasheet specifically says they can cast the "second half of the power only" or something like that. This was a change from the Index to Codex
So the Hemlock is allowed to use Jinx, Restrain, Drain, etc, but NEVER Protect, Quicken, Embolden, etc
This is why I go with Jinx on my Hemlocks. It makes Knights cry, at least the ones without Rotate Ion Shield
-
Humm - never noticed that. Incredibly stupid if I should say so. Why do stupid rules like this even exist? I guess you have to bring at least 1 warlock or sightseer in that case because quicken is absolutely mandatory.
The Hemlock is borderline OP as is, so it makes perfect sense to give it a limitation.
It also makes sense from a fluff standpoint. Aggressive spells are likely easier for a fast moving Flyer to concentrate and cast, rather than buffs that likely require some telepathic link to the target to work properly.
wpago wrote: you cloud strike wont work, spacewolves give knights the ability to nuke anything that deepstrikes within los
If and only if there's a heavy shooting unit within 6" of a rune priest, and at a -1 penalty to hit, and if that unit is in range of the cloudstriking unit.
If you know how to deal with Forewarned, you can deal with Chooser of the Slain easier.