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Are Primaris Poorly implemented into the 40k Space Marine Factions?
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Made in us
Legendary Master of the Chapter





Chicago, Illinois

Or do Primaris not at all feel like they are apart of the space marines at all? Like we have 0 details about veteran units, or specific organization or cultural ties.

With the latest wolves, codex pointing to 0 and I mean it 0 indications that they would be implemented into their unique structure. Currently, as it stands, the Primaris do not feel apart of the Space Marines, they are the separate entity entirely. One that is abstracted and making little to no sense by itself.

If you went in and removed the Primaris Entries in the codex, nothing would be lost or gained.

I remember some people speculated that the primaris would be fully integrated into the Chapters including adopting customs, but so far that hasn't happened, nowhere in the lore they are all the same uninformed non-flexible entries. An intercessor is the same factionwide within the Adeptus Astartes and I have to apologize but that is a damn shame.

A single tactical squad from a Blood Angels or Dark Angels Chapter you can tell the differences because of their incredibly detailed chapter upgrades and you know their combat doctrines emphasize different things, blood angels are vanguards, dark angels a precision knife, while the wolves are the beatstick, with their space marine 'tacticals' (grey hunters) wielding chainswords along with bolters....

That cultural difference is what makes space marine factions and organizations radically unique from each other, and it is sorely needed currently.

Aggressors are aggressors in every single chapter, which makes them completely at odds with what the 40k universe is and what space marine chapters are... This homogenization of these units across the entirety of the Adeptus Astartes is well... Sad. It makes me think that the space marine codexes and how they Primaris are implemented consequential to one another. It's poisonous to the organizations of space marines and to players and to people who play Warhammer 40k or just read it.

Now, what are your guy's opinions on the Primaris Implementation into the Space Marines (Adeptus Astartes) sloppy, lazy, a crowning achievement of excellence?

I would love to hear your thoughts.

This message was edited 2 times. Last update was at 2018/08/20 00:33:45


From whom are unforgiven we bring the mercy of war. 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

I think they are par for the course. Looking at the Chapters you've provided there is no difference (other than ascetics)with any of them other than the Space Wolves.

Dark Angels Tactical Squad is more or less the exact same in function and equipment as a Blood Angels Squad, and both are the same as a Codex Chapter, except in maybe one piece of wargear.

Assault and Devastator Squads? Also the same.

Scout Squads? The same.

Their Veteran structure is the only place where they have any real difference.

Space Wolves are an entire different beast, they have several differences. Except now their Devs are just the same as everyone else but with less guys in the Squad.
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 VictorVonTzeentch wrote:
I think they are par for the course. Looking at the Chapters you've provided there is no difference (other than ascetics)with any of them other than the Space Wolves.

Dark Angels Tactical Squad is more or less the exact same in function and equipment as a Blood Angels Squad, and both are the same as a Codex Chapter, except in maybe one piece of wargear.

Assault and Devastator Squads? Also the same.

Scout Squads? The same.

Their Veteran structure is the only place where they have any real difference.

Space Wolves are an entire different beast, they have several differences. Except now their Devs are just the same as everyone else but with less guys in the Squad.


Tactical squads and Veteran units though in blood angels are very different. Especially in lore and on the tabletop (Heavy flamers for tactical squads)

Ultramarine Intercessor compared to a Blood Angel Intercessor. There color is red.

Space Wolf Intercessor. He's Darkish blue instead.

No difference in any organization in the Primaris.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

The option to take a heavy flamer is not something I would call very different. Its fundamentally the same squad. Nor is their lore drastically different, the fulfill the same role.

Also if you'd note, I said their Veterans are different.

Their line squads are not.

A Tactical Squad is a Tactical Squad is a Tactical Squad. Same difference of color applies.

This message was edited 1 time. Last update was at 2018/08/20 00:55:14


 
   
Made in ca
Commander of the Mysterious 2nd Legion





let's get to the real gist of the complaint here..
you're upset that your space wolf intercessors don't have chainswords

thing is... why would they? Outside of space wolf and blood angel sergants NONE of the primaris Marines use charinswords. There is a reason for that. A chainsword is a great weapon when you're fighting lightly armed chaff, such as guardsmen, Orks etc. it's not a very good weapon when you're fighting heavily armored opponents, against that you'd want eaither a power weapon, or barring that a long knife/short sword you can use to stab at the gaps of the joints. which seems to be what Primaris Marines have. Primaris Marines are trained, and equipped with a very specific enemy in mind, and they make a LOT more sense when you step back and think of it that way. Primaris Marines exist to kill Space Marines.

Opinions are not facts please don't confuse the two 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

BrianDavion wrote:
let's get to the real gist of the complaint here..
you're upset that your space wolf intercessors don't have chainswords


No its because they don't feel apart of the universe (The Primaris).

Overall they just seem to be the same unit and same object present in every chapter with no deviations whatsoever. Even when it wouldn't make sense for them to do so.

Also not upset, just a bit disappointed.

NONE of the primaris Marines use charinswords.


Chainswords*

But thats not true, most chapters do have that option but are tactically different, there are no Blood Claw Primaris, there are no Grey Hunter Primaris, there are no Wolf Guard Primaris. They don't exist in codex, or in the lore at all, they are tacted on with different colors to match the codex.... And its lazy.

Primaris Marines exist to kill Space Marines.


Proof or is that an assumption?

Primaris Marines are trained, and equipped with a very specific enemy in mind, and they make a LOT more sense when you step back and think of it that way.


Specification Tactics is not the term that a space marine force should be about, a tactical squad is flexible, an intercessor squad is not. They are meant to ADAPT to a situation not be only for one thing.

The more I step back the less they make sense within the chapter culture or cult. Like there is no veteran units of the primaris represented at all. So no they are poorly implemented...

There is a reason for that. A chainsword is a great weapon when you're fighting lightly armed chaff, such as guardsmen, Orks etc. it's not a very good weapon when you're fighting heavily armored opponents, against that you'd want eaither a power weapon, or barring that a long knife/short sword you can use to stab at the gaps of the joints.


But you can't take power weapons on primaris except on Intercessor Sarges and Captains, thats it. No one else, No lightning claw aggressors, or Inceptor close combat squads, or Reivers with power weapons or thunder hammers. They have their own equipment but there is no difference between them in any chapter context same equipment, same organization, no differences whatsoever in-between chapters.


The option to take a heavy flamer is not something I would call very different. Its fundamentally the same squad. Nor is their lore drastically different, the fulfill the same role.


Different options is flavor. Currently there are no 'different' options for primaris. You can can't take a handflamer on a Tactical Sarge in the Wolves or Dark angels.

Can't take a dark talon in an ultramarine army. The flavor is what gives them context. Without they are just different colors. Which is lazy at that point (which the primaris are currently, no difference between any of them).


From whom are unforgiven we bring the mercy of war. 
   
Made in us
Decrepit Dakkanaut




 VictorVonTzeentch wrote:
The option to take a heavy flamer is not something I would call very different

In fact, everyone had this option with the 5th edition codex. Then GW removed it but kept it for Blood Angels to keep the illusion they're THAT much different.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

 Asherian Command wrote:

The option to take a heavy flamer is not something I would call very different. Its fundamentally the same squad. Nor is their lore drastically different, the fulfill the same role.


Different options is flavor. Currently there are no 'different' options for primaris. You can can't take a handflamer on a Tactical Sarge in the Wolves or Dark angels.

Can't take a dark talon in an ultramarine army. The flavor is what gives them context. Without they are just different colors. Which is lazy at that point (which the primaris are currently, no difference between any of them).



An entirely different Unit ie the Dark Talon, is not the same as a Tactical Squad having one option that another Tactical Squad doesn't. DA and BA Tactical Squads (and ASM and Dev Squads which I assume you're ignoring because they dont support your argument in the slightest) are the exact same in the fluff and flavor as they are for any other Chapter. I hate to break it to you, but they are quite literally just the same thing in different colors.

Additionally the whole point of the Primaris in the Space Wolves is that they are tacked on. Its too early in their existence (both model wise and lore wise) for there to be a reason for them to be that deviant from one another. They know enough about their parent Chapter to be dangerous, but they dont know enough about them to adapt accordingly.

This message was edited 1 time. Last update was at 2018/08/20 02:36:09


 
   
Made in ca
Commander of the Mysterious 2nd Legion





As for Primaris Marines being made to kill chaos space marines, it's conclusion based off the examination of the evidance. Why ELSE would Gulliman have ordered Marines stronger and faster, with weapons almost engineered to kill CSMs

Opinions are not facts please don't confuse the two 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 VictorVonTzeentch wrote:


An entirely different Unit ie the Dark Talon, is not the same as a Tactical Squad having one option that another Tactical Squad doesn't. DA and BA Tactical Squads (and ASM and Dev Squads which I assume you're ignoring because they dont support your argument in the slightest) are the exact same in the fluff and flavor as they are for any other Chapter. I hate to break it to you, but they are quite literally just the same thing in different colors.


I disagree. If you have read the horus heresy and differences between the legions back then... It is prevelant even now in many of the chapter organizations...

Like the Deathwing, Ravenwing for the Dark Angels....

The Fire Drakes for the Salamanders.

The Blood Angels Death Company.

No Primaris are inducted veterans. Those differences really add flavor to the chapter.

It would not make sense for a 'veteran' intercessor to be the same as a normal intercessor.

We can argue that all chapters are the same (which is false equalivency : IE like saying that Krieg Imperial Guard are exactly the same as Cadian Guardsmen in fluff).

They all have different jobs in what they do. Blood Angels are Vanguard, Dark Angels are Ranged, Vanillia Space Marines are General tools, Black Templar have bodies, Space Wolves have crazy viking epic soldiers.

And currently there is no 'Grey Hunter' or 'Blood Claw' organization of Primaris. We don't have any of that they exist entirely outside of the space marine organization. They are poorly thought out in chapter organization or company organization. That is the crux of my argument not "Oh they don't have different units." They don't exist well in the setting of their chapter. There is no lore bits about how they would be included in a company organization outside of 1 group which is not even company strength. How would they exist? We don't know.

This message was edited 1 time. Last update was at 2018/08/20 02:42:24


From whom are unforgiven we bring the mercy of war. 
   
Made in ca
Commander of the Mysterious 2nd Legion





The Fire Drakes for the Salamanders.


Who lack any rules within the codex.


Primaris Marines are brand spanking new, GW is covering the basics first.

This message was edited 1 time. Last update was at 2018/08/20 02:47:04


Opinions are not facts please don't confuse the two 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

 Asherian Command wrote:
 VictorVonTzeentch wrote:


An entirely different Unit ie the Dark Talon, is not the same as a Tactical Squad having one option that another Tactical Squad doesn't. DA and BA Tactical Squads (and ASM and Dev Squads which I assume you're ignoring because they dont support your argument in the slightest) are the exact same in the fluff and flavor as they are for any other Chapter. I hate to break it to you, but they are quite literally just the same thing in different colors.


I disagree. If you have read the horus heresy and differences between the legions back then... It is prevelant even now in many of the chapter organizations...

Like the Deathwing, Ravenwing for the Dark Angels....

The Fire Drakes for the Salamanders.

The Blood Angels Death Company.

No Primaris are inducted veterans. Those differences really add flavor to the chapter.

It would not make sense for a 'veteran' intercessor to be the same as a normal intercessor.

We can argue that all chapters are the same (which is false equalivency : IE like saying that Krieg Imperial Guard are exactly the same as Cadian Guardsmen in fluff).

They all have different jobs in what they do. Blood Angels are Vanguard, Dark Angels are Ranged, Vanillia Space Marines are General tools, Black Templar have bodies, Space Wolves have crazy viking epic soldiers.

And currently there is no 'Grey Hunter' or 'Blood Claw' organization of Primaris. We don't have any of that they exist entirely outside of the space marine organization. They are poorly thought out in chapter organization or company organization. That is the crux of my argument not "Oh they don't have different units." They don't exist well in the setting of their chapter. There is no lore bits about how they would be included in a company organization outside of 1 group which is not even company strength. How would they exist? We don't know.


Unwrap your hang up on Veterans. They do not apply period end of discussion.

You know what a Blood Angels Tactical Squad in the Heresy was vs a Ultramarines one? Red.

You wanna break down into some idea that one Tactical Squad is different from another? Well guess what? The CODEX says that different Chapters use their Primaris for different things, so what are you trying to argue?

   
Made in ca
Commander of the Mysterious 2nd Legion





 VictorVonTzeentch wrote:
 Asherian Command wrote:
 VictorVonTzeentch wrote:


An entirely different Unit ie the Dark Talon, is not the same as a Tactical Squad having one option that another Tactical Squad doesn't. DA and BA Tactical Squads (and ASM and Dev Squads which I assume you're ignoring because they dont support your argument in the slightest) are the exact same in the fluff and flavor as they are for any other Chapter. I hate to break it to you, but they are quite literally just the same thing in different colors.


I disagree. If you have read the horus heresy and differences between the legions back then... It is prevelant even now in many of the chapter organizations...

Like the Deathwing, Ravenwing for the Dark Angels....

The Fire Drakes for the Salamanders.

The Blood Angels Death Company.

No Primaris are inducted veterans. Those differences really add flavor to the chapter.

It would not make sense for a 'veteran' intercessor to be the same as a normal intercessor.

We can argue that all chapters are the same (which is false equalivency : IE like saying that Krieg Imperial Guard are exactly the same as Cadian Guardsmen in fluff).

They all have different jobs in what they do. Blood Angels are Vanguard, Dark Angels are Ranged, Vanillia Space Marines are General tools, Black Templar have bodies, Space Wolves have crazy viking epic soldiers.

And currently there is no 'Grey Hunter' or 'Blood Claw' organization of Primaris. We don't have any of that they exist entirely outside of the space marine organization. They are poorly thought out in chapter organization or company organization. That is the crux of my argument not "Oh they don't have different units." They don't exist well in the setting of their chapter. There is no lore bits about how they would be included in a company organization outside of 1 group which is not even company strength. How would they exist? We don't know.


Unwrap your hang up on Veterans. They do not apply period end of discussion.

You know what a Blood Angels Tactical Squad in the Heresy was vs a Ultramarines one? Red.

You wanna break down into some idea that one Tactical Squad is different from another? Well guess what? The CODEX says that different Chapters use their Primaris for different things, so what are you trying to argue?



right now we lack Primaris Veterns, I expect we'll eventually get them but GW wants to give each chapter the basic primaris before they get distracted with "Wolf Guard Primaris" "Sanguary Primaris" etc

Opinions are not facts please don't confuse the two 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

So whats the problem then? Because Primaris do have fluff descriptors about the various ways different Chapters use them.

BrianDavion and I have both mentioned that Vets are not a thing because of in game time and the fact they are new models. Sure they've been operating near 200 years in lore, but think of how long it can take a normal marine to become a vet.

You've already admitted that you think they will come, so what is the actual problem?

They fit, they have the lore to say where and how. They will likely have Veterans at some point.

As they in lore adapt to their new surroundings and their Chapters adapt to them they may even develop a "Grey Hunter" version or the Parent Chapters unique methods.

   
Made in gb
Fixture of Dakka




Honestly you could rewrite Primaris into their own codex and it wouldn't make a huge difference to me. They'll probably get caught up in the usual flanderisation of things though.

Personally I'd redo them but I'd do that about all of the Marines at this stage.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

Right now GW has shifted away from writing lore/codexes and letting the models catch up to that. GW wants to avoid having 3rd party vendors fill in the space for those items. So when they pump out upgrades and unique units for the various armies we'll get the fluff for them. If you read the newer books, the current marines are getting killed off and will eventually be replaced by primaris entirely. In Devastation of Baal, most of the Blood Angels get killed off and whole chapters are killed. They are all replaced with primaris. If you look at the new boxed set vs Genestealers, there are no non-primaris models in it. Eventually all marines will be primaris and you will have differences between them more pronounced.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

For me they are undoubtably poorly implemented, certain things don’t match up, “cured” gene seed and yet wolves still have the Canis helix, blood angels possibly still have the red thirst etc.

Forced into chapters that simply would never accept them like the iron hands and dark angels.

Enhanced over and above space marines with little thought or regard for the ramifications on the setting, tech heresy, actual heresy and heretek heresy, it’s a jumbled mess that needs to be sorted out.
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

Thinking that they were just thrown into the setting with little thought or regard for the setting has to be the most short sighted out look on their introduction.

Of course they are going to cause some sort of issue and of course its gonna come up. You expect them to do it all right when the release them?
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

 Formosa wrote:
For me they are undoubtably poorly implemented, certain things don’t match up, “cured” gene seed and yet wolves still have the Canis helix, blood angels possibly still have the red thirst etc.

Forced into chapters that simply would never accept them like the iron hands and dark angels.

Enhanced over and above space marines with little thought or regard for the ramifications on the setting, tech heresy, actual heresy and heretek heresy, it’s a jumbled mess that needs to be sorted out.


The sorting out of the mess is the grounds for story telling of the future.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

 VictorVonTzeentch wrote:
Thinking that they were just thrown into the setting with little thought or regard for the setting has to be the most short sighted out look on their introduction.

Of course they are going to cause some sort of issue and of course its gonna come up. You expect them to do it all right when the release them?


Yes, absolutely i expect a company I buy books and models from to have a higher quality control, not having this expectaion is precisely why the video games industry is such a mess these days, accepting mediocrity is short sighted.

If GW wants to introduce new things, it needs to do it properly and make it consistent in universe, primaris absolutely were not done with enough thought and control when it comes to the lore.
   
Made in us
Insect-Infested Nurgle Chaos Lord






I think certainly the problem is more exacerbated with SW than the other chapters, they have such a unique structure that you cannot just slot in the Primaris as "just another company" like you can sort of wing it with other chapters.

SW packs are the same members throughout their entire lifespans from Blood Claw to Long Fang. Where do Primaris fit into this? What is the equivalent of a Primaris Blood Claw? How do they fit into the Chapter's structure of Wolf Guard and their command? How do Apothecaries fit in as SW do not have them (the role is combined with Chaplains in SW).

Redundant units too. Reivers, whilst fitting slightly better into other chapters are simply stepping on the toes of Wolf Scouts too much. They have exactly the same role- an elite scouting unit meant for disruption behind enemy lines. Why do they have any reason to exist in the SW chapter structure? Does one become a Reiver the same way you become a Wolf Scout?


There are far too many questions with little to no satisfactory answers as GW hamfisted them into the setting.

This message was edited 1 time. Last update was at 2018/08/20 17:29:33



Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

 Formosa wrote:
 VictorVonTzeentch wrote:
Thinking that they were just thrown into the setting with little thought or regard for the setting has to be the most short sighted out look on their introduction.

Of course they are going to cause some sort of issue and of course its gonna come up. You expect them to do it all right when the release them?


Yes, absolutely i expect a company I buy books and models from to have a higher quality control, not having this expectaion is precisely why the video games industry is such a mess these days, accepting mediocrity is short sighted.

If GW wants to introduce new things, it needs to do it properly and make it consistent in universe, primaris absolutely were not done with enough thought and control when it comes to the lore.


Jumping straight into "solving the Primaris Issue" right from their initial release isnt an issue of Quality Control, its an issue of you having too high of expectations for something new being introduced to a setting. Its not their fault you dont like their introdcution. They are perfectly fine in thought and control as it comes to their introduction. We've yet to see how it continues to develop but to expect the entire story, and all of the problems it could cause and the resolution to those problems right from the get go is incredibly short sighted on your part and screams of needing instant gratification.
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

 Grimtuff wrote:
I think certainly the problem is more exacerbated with SW than the other chapters, they have such a unique structure that you cannot just slot in the Primaris as "just another company" like you can sort of wing it with other chapters.

SW packs are the same members throughout their entire lifespans from Blood Claw to Long Fang. Where do Primaris fit into this? What is the equivalent of a Primaris Blood Claw? How do they fit into the Chapter's structure of Wolf Guard and their command? How do Apothecaries fit in as SW do not have them (the role is combined with Chaplains in SW).

Redundant units too. Reivers, whilst fitting slightly better into other chapters are simply stepping on the toes of Wolf Scouts too much. They have exactly the same role- an elite scouting unit meant for disruption behind enemy lines. Why do they have any reason to exist in the SW chapter structure? Does one become a Reiver the same way you become a Wolf Scout?


There are far too many questions with little to no satisfactory answers as GW hamfisted them into the setting.


If we're going to be sticklers to the fluff, might help to know the fluff. Scouts are marines without the black carapace. Reivers are full primaris marines that have a specialized role.

In terms of synchronizing structures has no one worked for a large company? Decisions are made at a high level and then bolted over the top of the current structure. So it's the same here. Guilliman shows up with the primaris marines and tells the chapters that they are part of the organization. It's up to them to figure it out. In that sense perhaps the in-game struggle is a mirror to the struggle for the creators.
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

bogalubov wrote:
 Grimtuff wrote:
I think certainly the problem is more exacerbated with SW than the other chapters, they have such a unique structure that you cannot just slot in the Primaris as "just another company" like you can sort of wing it with other chapters.

SW packs are the same members throughout their entire lifespans from Blood Claw to Long Fang. Where do Primaris fit into this? What is the equivalent of a Primaris Blood Claw? How do they fit into the Chapter's structure of Wolf Guard and their command? How do Apothecaries fit in as SW do not have them (the role is combined with Chaplains in SW).

Redundant units too. Reivers, whilst fitting slightly better into other chapters are simply stepping on the toes of Wolf Scouts too much. They have exactly the same role- an elite scouting unit meant for disruption behind enemy lines. Why do they have any reason to exist in the SW chapter structure? Does one become a Reiver the same way you become a Wolf Scout?


There are far too many questions with little to no satisfactory answers as GW hamfisted them into the setting.


If we're going to be sticklers to the fluff, might help to know the fluff. Scouts are marines without the black carapace. Reivers are full primaris marines that have a specialized role.

In terms of synchronizing structures has no one worked for a large company? Decisions are made at a high level and then bolted over the top of the current structure. So it's the same here. Guilliman shows up with the primaris marines and tells the chapters that they are part of the organization. It's up to them to figure it out. In that sense perhaps the in-game struggle is a mirror to the struggle for the creators.


Speaking of knowing about their fluff. Grimtuff is right....

From Lexi : Space Wolf Scouts : By contrast, a Wolf Scout is already an experienced Marine, usually drawn from the ranks of the Grey Hunters.[1a] They are often solitary and brooding by nature, unsuited to the camraderie found in a typical Wolf Pack, and never happier than when roaming the wilds of the battlefield alone. Although the Wolf Priests often note this quality about them from the earliest days of their acceptance to the chapter, they must still complete their service with the Blood Claws and Grey Hunters, in order to become experienced enough to be entrusted with independence.

They have the black carapace already in Wolf Scouts.... Scouts in the Wolves are experienced space marines... Blood Claws are Neophytes of the chapter, not the scouts.

They are elites, they are more of the divisive unit that is sent in similar to what Reivers are now.... except wolf scouts are more effective hilariously because of their equipment diversity.

This message was edited 1 time. Last update was at 2018/08/20 18:01:29


From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Dakka Veteran





Primaris are good. That they can conflict with some pre-established chapters is a good thing, not a bad one.
They don't have the ancient roots of the classic Marines and after only a hundred or so years most Primaris are probably still first generation and so have only adopted Chapter Culture rather than having been raised in it.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

 VictorVonTzeentch wrote:
 Formosa wrote:
 VictorVonTzeentch wrote:
Thinking that they were just thrown into the setting with little thought or regard for the setting has to be the most short sighted out look on their introduction.

Of course they are going to cause some sort of issue and of course its gonna come up. You expect them to do it all right when the release them?


Yes, absolutely i expect a company I buy books and models from to have a higher quality control, not having this expectaion is precisely why the video games industry is such a mess these days, accepting mediocrity is short sighted.

If GW wants to introduce new things, it needs to do it properly and make it consistent in universe, primaris absolutely were not done with enough thought and control when it comes to the lore.


Jumping straight into "solving the Primaris Issue" right from their initial release isnt an issue of Quality Control, its an issue of you having too high of expectations for something new being introduced to a setting. Its not their fault you dont like their introdcution. They are perfectly fine in thought and control as it comes to their introduction. We've yet to see how it continues to develop but to expect the entire story, and all of the problems it could cause and the resolution to those problems right from the get go is incredibly short sighted on your part and screams of needing instant gratification.


That’s a fair criticism to make I do have high expectations, thing is I can remember the years they spent dropping hints about the C’tan prior to them being released in 3rd, primaris are here and they are not going away, that’s fine, I’d have preferred they had made a build up in the fluff and then released them, rather than playing catch up with the fluff.
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

 Asherian Command wrote:


Speaking of knowing about their fluff. Grimtuff is right....


I'll admit to being wrong about the wolf scouts. So I'll apologize for calling someone out for not knowing the fluff while I myself did not know it.

The larger point remains though, the conflict of integrating the primaris into the existing structures is a point of interest and not a QC flaw.
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

bogalubov wrote:
 Asherian Command wrote:


Speaking of knowing about their fluff. Grimtuff is right....


I'll admit to being wrong about the wolf scouts. So I'll apologize for calling someone out for not knowing the fluff while I myself did not know it.

The larger point remains though, the conflict of integrating the primaris into the existing structures is a point of interest and not a QC flaw.


No I agree. My issue is that its a canon conflict and character conflict. It doesn't make sense other than in a vacuum. Yeah Gulliman ordered it but the Chapters have their own positions or jobs that a Primaris can hold.

I don't see the Space Wolves / Blood Angels / Dark Angels all using the same tactics that the Ultramarines would. Especially on veterancy levels.

I also don't see them using the same equipment (which they currently do) factionwide.

Its more of a story telling aspect. It is so bland and uninteresting and outright lazy to be fair that they wouldn't adopt other equipment for their jobs.


Automatically Appended Next Post:
 Formosa wrote:

That’s a fair criticism to make I do have high expectations, thing is I can remember the years they spent dropping hints about the C’tan prior to them being released in 3rd, primaris are here and they are not going away, that’s fine, I’d have preferred they had made a build up in the fluff and then released them, rather than playing catch up with the fluff.


I do agree they feel 'rushed'

Instead a of a cool build up to the release of a primarch or of the dark imperium it was just immediate and we skipp 100 - 200 years into the future.

This message was edited 1 time. Last update was at 2018/08/20 18:53:14


From whom are unforgiven we bring the mercy of war. 
   
Made in us
Longtime Dakkanaut





I think the Primaris are so boring. Most of their models are lame. Maybe given some time we'll see more variety in even their armor like the regular Space Marines have, but for now I have no interest in v1. Maybe down the road, when they get new vehicles too.
   
Made in us
Dakka Veteran




I expect all the ones sent to join the Dark Angels mysteriously "disappear" in a "warp explosion" caused by chaos...

Love the models, hate the lore. They should have only come back for the vanilla chapters as that would have actually created some delineation between the codex adherent and the aberrant chapters.

Although, if GW wants to really blow things up, Cawl could easily be an agent of chaos and these primaris could carry the seeds of Heresy part 2 (bigger and badder) which would then necessitate the primarchs coming back and whipping their boys back in line...
   
 
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