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Made in us
Longtime Dakkanaut





One more step completed in my plan to enslave you all, I was going to buy Chaos next, but I managed to pick up an old Lizardman Battalion set off Ebay. Saurus Warriors, Cold Ones, Temple Guard, and Skinks. I really didn't know anything about the Lizardmen, but I liked how the newer models looked (compared to their originals). And amazingly, that set gives me a 700 point army using 10 of the Saurus, 10 Temple Guard, 5 Cold Ones, and not sure what I will do with the Skinks yet. Throw in a Saurus Hero and Skink Shaman and I am set!

The thing is, once I read up on them... the Lizardmen see kinda boring (compared to like the Empire or High Elves). I am never going to buy much more than I already have, so I know I am missing out on some of the cooler models, but with no real ranged weapon options, I am essentially just going to be rushing everyone forward. I guess using something like the Slaan Mage priest and all his magic would help with that but I will never own an army big enough to use him. So my ranged combat will be either some terrible options for my Skink skirmishers and my Level 1 Skink Shaman.

But it seems once I am in CC, the game will be over.

Anyone own this army and like them? Or played against them?
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

I played them in Fantasy. They are pretty good. Don't worry about the shooting phase; magic is a lot more important to the lizardmen than shooting. The basiladon with the solar engine has a pretty neat bound spell that deals quite a bit of damage and passively gives surrounding lizards +1 to their initiative.

Saurus are nice units, but don't overdo them; they have low initiative and fall off after a charge. They are more like anvil units than hammers; you use them to lock an enemy unit in place while you slam them with a monstrous creature, of which Lizardmen have plenty.
Blowpipes may seem lacklustre, but their poison ability is good against monsters and you can use them to harass the enemy. Shooting in WHFB is overall lacklustre anyway, so don't feel bad about having poor ranged options. Your other choice, chaos, has next to no ranged attacks either.

This message was edited 3 times. Last update was at 2018/08/21 09:40:02


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 KTG17 wrote:
One more step completed in my plan to enslave you all, I was going to buy Chaos next, but I managed to pick up an old Lizardman Battalion set off Ebay. Saurus Warriors, Cold Ones, Temple Guard, and Skinks. I really didn't know anything about the Lizardmen, but I liked how the newer models looked (compared to their originals). And amazingly, that set gives me a 700 point army using 10 of the Saurus, 10 Temple Guard, 5 Cold Ones, and not sure what I will do with the Skinks yet. Throw in a Saurus Hero and Skink Shaman and I am set!


You need some smart collecting advice.

i hope you got a good deal on that Battalion boxset, they can sell for silly money.
Now Lizardmen are one of the lines that GW continues to stock in its entirity.

On the GW website they are the single largest line after Stormcast Eternals for the Order metafaction. Links converted to US site:

https://www.games-workshop.com/en-US/Warhammer?N=2070689437+2384028138&Nr=AND%28sku.siteId%3AUS_gw%2Cproduct.locale%3Aen_US_gw%29&Nrs=collection%28%29%2Frecord%5Bproduct.startDate+<%3D+1534766220000+and+product.endDate+>%3D+1534766220000%5D

The Lizardman battalion is good. I got one from a friend who wanted to collect WHFB before it was cancelled. He gave up I continued and as a result I started planning a Lizardman army. This army I have not got yet because other factions were a higher priority. Some factions are disappearing and GW does not warn customers when a product line is being discontinued. Lizzies are safe as are most chaos (except beastmen). If you want Empire, or Elves collect them first.

With a Lizardman battalion the next step is:


https://www.games-workshop.com/en-US/Start-Collecting-Seraphon

You will need to source 12x 25mm bases, 1x 20mm base (skink hero), 1x chariot base and up to 8x cavalry bases. As the above all have round/oval bases.

Carnosaur - You could make the skink Troglodon, but I wouldn't. You have a choice of a generic Oldblood or Krok Gar, I suggest you model both, you shouldnt need to magnetise, they stay on due to the tail threading through the stone saddleback. The skink hero you can rebase on a 20mm and keep.

Cavalry - You are done here. In honestly sixteen Saurus cavalry is too many. They are expensive and inefficient as you pay for the mount which cannot make supporting attacks. Two ranks cavalry has optical benefits though s a unit of ten with full command is tolerable. This leaves a second more optimised unit of five, with musician and champion. Make the last cavalry up into an Scar Veteran, using Temple Guard bits left over. Save one of the two cavalry standards for your BSB.

Next up


https://www.games-workshop.com/en-US/Seraphon-Saurus-Warriors

You will need 20x 25mm bases.

Saurus infantry - You will have 20+12+20 total of 52 Saurus warriors, enough for two units of 25 with two spare. Spears or hand weapons, up to you. this is either way enough Saurus for multiple list builds.

Next up:


https://www.games-workshop.com/en-US/Seraphon-Skinks

You will need 24x 20mm bases.

Skink Skirmishers - You will have 36 Skinks total, enough for three units of ten plus six extra. For the extra six shave off their back frills and add small blobs of green stuff onto their eyes and then intendcthe blobs with a needle. Instant chameleon skinks.
Skink Skirmishers are the way to use skinks. Javelins and poison are good enough. Bows are in fact best but you wil need to get old 5th edition models to field them. Look for those though, you might get a deal. Skinks with bows were mass produced for the 5rh edition army boxset and thus are still aailable in numbers with patience. If you get skink archers use them in big units.
Meanwhile use the thirty you have as three units of ten with javelins and shields. Cheap effective and have the advantage of throwing weapons for minimum range purposes.
Give the converted chameleon skinks blowpipes, it helps further distinguish between the two units.

Feel free to ignore all this and buy Finecast chamleon skinks instead:
https://www.games-workshop.com/resources/catalog/product/600x620/99800208020_SeraphonChameleonSkinks01.jpg

Next up:


https://www.games-workshop.com/en-US/Seraphon-Saurus-Guard

Needs 15x 25mm bases

These come in a box of fifteen. This is exactly the number you need. You have ten Temple Guard from the battalion boxset, add these fifteen and you get twenty five. This is enough for a 6x5 formation. effective n game and optically perfect for Temple Gaurd. When you add a Slann Mage priest and one hero (always have a scar veteran in your Temple guard to cover loose ends) you will fill the five missing spaces. With a 6x5 block you do so with two even files either side of the Slann (trust me it looks better than in a five wide block), and enough Temple Guard to dominate as this unit should.


I am going to stop there. The website shows all the other units you can buy and you can find out for yourself which dinos you want to add. But I wanted to show you this core because the purchase of a Lizardman battalion plus the set available Age of Sigmar boxsets (and required bases) will provide you with pretty much exactly what you need for the main body of your army, with no waste. it is odd because collecting for warhammer normally requires lots of one boxset to make a unit, then lots of one or two more to make an army. The volumes here are enough that these four boxsets plus the battalion make a large and vary varied army.

Saurus characer on carnosaur
Saurus character on cold one
25 Temple Guard (for 6x5 formation with Slann Mage Priest and Saurus character - NOT INCLUDED) or 5x5 alone, full command
25 Saurus 5x5 block, full command
25 Saurus 5x5 block, full command
10 Skink skirmishers
10 Skink skirmishers
10 Skink skirmishers
10 Saurus cavalry, full command
5 Saurus cavalry, musician
6 Chameleon skinks (converted)

Add dinosaurs to taste. You can run this army as is (add spell casters first), it already has all you need.

If you need further help:
Slann
Skink priest
Saurus oldblood/scar veteran on foot
2x Stegadon
1x Solar engine
1x or 2x three flyers
add artillery dinos to taste

Tip with artillery dinos:
Sacrifice one unit of skink skirmishers to Sotek, and convert them to handlers. Or better buy nine skink skirmishers loose on ebay. Buy three plastic dimetrodons and paint them red if they aren't already. As they are not ridden in howdahs why buy official GW dinos when you can just get cheap plastic ones from a kids shop.

 KTG17 wrote:

The thing is, once I read up on them... the Lizardmen see kinda boring (compared to like the Empire or High Elves).


Their fluff has less in it as they sit around for millenia if left alone, and do not progress visibly. Though the Slann are always up to something, yet again their plans take centuries to mature.
in terms of a fieldable army they are very interesting. Dinosaurs are permanently awesome, and the army has two core infantry elements that while basic are vary tactically varied. They have the same duality as orcs and goblins, yet the greenskins are more blended, both had similar leadership problems, both can be effective shooters or effective melee combatants in their own ways. Saurus on the other hand are pure melee, tending toward anvil but with enough bite (literally) to be properly classified as a superior all rounder heavy infantry. Skinks are skirmish only troops, melee skinks do exist but they were a gimic and dropped in later editions. Two two work together but cannot directly support. this leads to interssting tactical blending.
Slann offer magic tricks no other faction can do, including High elves. Ever played warmachine? Lizardman are the only faction with 'arc nodes', Slann can use skink priests as the point of origin of their spells. So a mounted skink priest can act as a mobile point of view for the awesome firepower a slann can dish out. Nowhere to hide....
Boring, anythign but.

 KTG17 wrote:

I am never going to buy much more than I already have, so I know I am missing out on some of the cooler models, but with no real ranged weapon options, I am essentially just going to be rushing everyone forward. I guess using something like the Slaan Mage priest and all his magic would help with that but I will never own an army big enough to use him. So my ranged combat will be either some terrible options for my Skink skirmishers and my Level 1 Skink Shaman.


For Warhammer fantasy go big or go home. The above list build is just a suggestion, but it is also a reasonable minimum. You can get away with somewhat smaller armies by migrating to 6th. In 6th units of 20-25 are big, and archers deploy in single ranks and rarely top a unit strength of ten. Even then lizardman are about bringing massed units.

I know you don't like Age of Sigmar, neither do I, but you can buy the boxsets from a third party retailer. GW doesn't know or care why you buy, while AoS is reasonably popular it isnt the runaway success they think it is. People are buying partly to play AoS, but also panick buying and to play legacy games or 9th Age, all of which translates to sales of AoS as far as GW is concerned.
To be fair to them it is easier to buy WHFB now than it was when WHFB was sold despite line reductions and the additional expense of buying bases, because the 'getting started' boxsets offer a value of money too long absent. 'Getting Started' made my Vampire Counts army workable as a purchase plan, and assisted majorly with my Warriors of Chaos, Orcs & Goblins and Ogre Kingdoms armies.

 KTG17 wrote:

But it seems once I am in CC, the game will be over.


Dont assume that. Saurus are chaos warrior-lite, very similar but lacking the high initiative and solid armour save. Both of which make a huge difference in a match up. Saurus are orc-plus, same savage brutality, but more sticking power.
Dont be deceived orcs outnumber you heavily and chaos warriors are not that much more expensive that they cant make good tally.
Dont assume you will burn though Dawi, Plaguebearers, or certain elf builds either.

 KTG17 wrote:

Anyone own this army and like them? Or played against them?


Cthulhu Spy had some very solid advice. However to add to that skinks are very good missile troops. They may be fragile and have short ranged but they are cheap and have poisoned attacks and they can skirmish around and troll enemy units. Skinks should be taken in numbers and use to harass and channel an opponent onto your Saurus. Yes your entire army has poor line shooting, but as Cthulhu Spy says shooting is weak in this game, it always comes down to melee or magic. Line shooting is there to eliminate chaff or to whittle down an enemy unit to something manageable for melee units to fight. Skirmish shooting is chaff and is there to channel, harass and distract opponent so that the melee units can devour them in favourable match ups.
Note however yours is not the only army capable of this. You will never outchaff wood elves, and your cheap disposable skinks might meet cheap disposable chaos warhounds or goblin wolf riders one on one.

This message was edited 4 times. Last update was at 2018/08/20 20:31:48


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Keeper of the Flame





Monticello, IN

First things first, I'm assuming you're still going with 6th edition? Then shooting isn't nearly as ineffective as you'd think. You also have the option to run a Southlands list where your Skinks have shortbows instead of blowpipes. As far as what to add, I'd strongly suggest Salamanders as they are some of the best ballistic weaponry you have in your army. I'd also take the cavalry regiment up to 8 man at least, and make sure your other regiments fit a 5X4 profile. If memory serves, a 6th Ed. Lizardmen army can't run Temple Guard unless you have a Slann, so I'd proxy them as Spearmen until such time as a Slann enters your force. There's tons more advice, but I'd have to consult my book AND get an accurate count of what models you have.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Oh yeah, Salamanders are great. I can't believe I forgot about them.
They are short ranged, but they have a lot of shots and are fairly mobile. If you get them in an enemy's flank you can probably fire twice before having to move.

Yeah, 6th ed lizards are pretty fun. That's when I started, and you had so many options back then. I never used the southlands list, but I do appreciate that it exists.
I think Temple Guard are 0-1 per unit of Slaan, yes. It was in 7th that you could field them independently, iirc.

This message was edited 1 time. Last update was at 2018/08/21 09:22:44


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in de
Charging Orc Boar Boy





Germany

Full ack to what Just Tony said.

Skinks are a real pest for everyone. Their Blowpipes with poison ranged attacks, and being skirmishers means death for many big monsters like giants, wyverns, griffons, etc.

Even minotaurs and other costly monstrous infantry units with a low armor save have to fear your super manouverable skinks.

In 6th, the Saurus Cold One cavalry is a real threat.
Maybe put the Temple guard and the Saurus warriors together as one large beefy unit, which you can use as an anvil. 10 Saurus as a single unit are very few, even at 1000 Points which is your target point cost if I remember correctly.

A skink shaman with lore of heavens can remain behind and fry the enemy with lighnting or uranons thunderbolt, or support your units with 2nd sign of anul.
A unit of 2 or 3 salamanders will not only improve your mid range firepower greatly, but is also usable to secure flanks from too cocky weaker enemy units or can be used to turn the tide in close combat if your saurus get stuck with something they can't deal with (like chaos warriors).
   
Made in us
Keeper of the Flame





Monticello, IN

Also, a regiment of 4 Kroxigor always come in handy. I'd also remember Chameleon Skinks. Save money, just paint one unit of Skinks decidedly different and you have a winner.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

You know, I never used kroxigor. Because they are stupidly expensive. I'm talking about in terms of money, not points.
Like, 1 kroxigor is like 20 bucks, iirc, and you need about 3 of them to be effective. That is dumb.
If you can get them for cheap though, field them. They do seem to have a nice stat line and are a nice hammer unit.

This message was edited 1 time. Last update was at 2018/08/21 10:42:34


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Keeper of the Flame





Monticello, IN

EDIT: Almost forgot to point out that 6th had 3 Lizardmen lists to choose from. We had Ravening Hordes, the mini-book in Warhammer Annual, and you had the book proper. As long as your opponent is cool with it, you could choose from either of them or even the 7th book, if you really want Temple Guard in there without a Slann. Or house rules, I suppose.


Automatically Appended Next Post:
 CthuluIsSpy wrote:
You know, I never used kroxigor. Because they are stupidly expensive. I'm talking about in terms of money, not points.
Like, 1 kroxigor is like 20 bucks, iirc, and you need about 3 of them to be effective. That is dumb.


My brother got his while we were starting, and he picked up the 5th Ed. versions. Truth be told, EVERYTHING in his army is 5th Ed. except for the Cold Ones that the Riders are on.

This message was edited 1 time. Last update was at 2018/08/21 10:43:05


www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in de
Charging Orc Boar Boy





Germany

I played against Lizardmen quite often during 6th edition with my Greenskins, and they were terrible enemies.

Being cold blooded, they almost never panic. Their magic can tear your army apart. The big monsters like the stegadon (did they have any other big dinosaurs back then in 6th? I don't think so) were often sending my troops running away in terror. Even my Elite black orks or big uns couldn't keep up with the Saurus warriors, let alone the Temple Guard.
These nasty, flying Teradons either tried to go for my war machines, or as bad, were attacking my Shamans inside the unit and then fleeing from combat again. The salamanders with their fire breath caused a lot of panic too.
My only hope was in taking a lot of artillery with me and shooting them back to jungle.



   
Made in us
Longtime Dakkanaut





 Orlanth wrote:
You need some smart collecting advice.


Wow Orlanth... you including some great details, but to reference an old post of mine (https://www.dakkadakka.com/dakkaforum/posts/list/754067.page), I am basing all of my armies to the size of the 6th, 7th, and 8th starter sets. Around 700 points each. The reasons include I am extremely eclectic and love variety, none of my friends collect these games but will play from time to time so it means I have to provide everything, and personally I just don't have it in me to paint blocks of 20-25 miniatures. I mean, I will have to for my Island of Blood Skaven and Skull Pass Goblins, but I am not enthused. So with 700 points most of my armies include units of 10 miniatures for infantry and 5 for cavalry. This way I can spread my money across multiple armies, have some variety and flavor, and keep me interested. I guess if I ever want to play a large game, I can just use allies. I know this probably disgusts most veteran WFB players, but thats the way its going to be.

Some of my example armies:

** EMPIRE **
Captain
Wizard
10 Spearmen
10 Handgunners
5 Knights
Great Cannon

** Orcs **
Warboss
Shaman
10 Black Orcs
10 Boyz
10 Arrer Boys
Chariot

** Dwarves **
Thane
Dragon Slayer (Who I am just using as a hero)
10 Warriors
10 Miners
10 Thunderers
Great Cannon

** Goblins **
Big Boss
Shaman
20 Night Goblins with spears
20 Night Goblins with spears
20 Night Goblins with short bows
10 Spider Riders
Troll
Bolt Thrower

** High Elves **
Commander
Mage
5 Ellyrian Reavers
10 Sea Guard
10 Sword Masters
(I know this list isn't really legal but its all I got)

** Skaven **
Chieftain
Warlock Engineer
20 Clan Rats
20 Clan Rats
Wind Mortar (Going to bend the rules here and use these independently)
Fire Thrower (Going to bend the rules here and use these independently)
Beast Master + 2 Rat Ogres

So that's it. Filled in any missing points with magic weapons and equipment. There are some extra characters and so on I do have to add to most of these, but 700 is the price point I am working around.

I am using 6th edition rules with Ravening Hordes for my army lists for now, and it doesn't include everything in the current Lizardmen range.

i hope you got a good deal on that Battalion boxset, they can sell for silly money.


I did. $64 for a mib set. And I don't even need everything that comes in the set. I am sure the seller is disappointed.

 Just Tony wrote:
First things first, I'm assuming you're still going with 6th edition? Then shooting isn't nearly as ineffective as you'd think. You also have the option to run a Southlands list where your Skinks have shortbows instead of blowpipes.


Yeah my models include the blowpipes, but Ravening Hordes doesn't have rules for them, so figured I would give them shortbows or Javelins. I will have to see the models first. I am not sure how much conversions I can do with them. Maybe I will buy the bitz I need off eBay.

I can run the Temple Guard. I think the official army book I have mentions if I have a Slaan, they have to surround it, but Ravening Hordes doesn't mention this, and I don't have a 2000 point army to even include one anyway.

 Moscha wrote:
A skink shaman with lore of heavens can remain behind and fry the enemy with lighnting or uranons thunderbolt, or support your units with 2nd sign of anul.


This is what I was thinking. I was reading up on the Heavens magic last night. He's really about all I have for meaningful long ranged attacks. Provided I make the roll for one of the lightning spells.

I am after Chaos and a Vampire Count army down the line. Teetering on pursuing Dark Elves, but prob only if I have money burning a hole in my pocket.



This message was edited 2 times. Last update was at 2018/08/21 14:19:04


 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 KTG17 wrote:
 Orlanth wrote:
You need some smart collecting advice.


Wow Orlanth... you including some great details, but to reference an old post of mine (https://www.dakkadakka.com/dakkaforum/posts/list/754067.page), I am basing all of my armies to the size of the 6th, 7th, and 8th starter sets. Around 700 points each. The reasons include I am extremely eclectic and love variety, none of my friends collect these games but will play from time to time so it means I have to provide everything, and personally I just don't have it in me to paint blocks of 20-25 miniatures. I mean, I will have to for my Island of Blood Skaven and Skull Pass Goblins, but I am not enthused. So with 700 points most of my armies include units of 10 miniatures for infantry and 5 for cavalry. This way I can spread my money across multiple armies, have some variety and flavor, and keep me interested. I guess if I ever want to play a large game, I can just use allies. I know this probably disgusts most veteran WFB players, but thats the way its going to be.


So you are hosting. Hosting is a good way to collect as you can self police what you buy so the lists become fair. 700pts isnt much of a game, but whatever floats your boat.

 KTG17 wrote:

** Skaven **
Chieftain
Warlock Engineer
20 Clan Rats
20 Clan Rats
Wind Mortar (Going to bend the rules here and use these independently)
Fire Thrower (Going to bend the rules here and use these independently)
Beast Master + 2 Rat Ogres


Weapons teams are independent. However they do need to stay close to the rat blocks. This is in fact fair with your lists. Giving them too much freedom would give your Skaven an unfair advantage, they already have a lot of maneuver units for the points.


 KTG17 wrote:

i hope you got a good deal on that Battalion boxset, they can sell for silly money.


I did. $64 for a mib set. And I don't even need everything that comes in the set. I am sure the seller is disappointed.


Slow day sniper? If so, I do that. I only bid if I know I cannot be around for the end, or there are no bidders or I dont care much. I get some great deals by cold sniping.



 KTG17 wrote:

I can run the Temple Guard. I think the official army book I have mentions if I have a Slaan, they have to surround it, but Ravening Hordes doesn't mention this, and I don't have a 2000 point army to even include one anyway.


You are not going to get a toad in 700pts. Your lists are all hero led. A saurus scar veteran and skink priest are all you need. I cant remember if you had skink priests in 6th.


 KTG17 wrote:

I am after Chaos and a Vampire Count army down the line. Teetering on pursuing Dark Elves, but prob only if I have money burning a hole in my pocket.


You can host 700pt lineups with what you have. Chaos in 6th is one army including beats mortals and daemons, I would pick one god and stick with it. I wish 8th had rules for monocult chaos that allowed daemons and mortals.
Vampire Counts is an 'essential' because it plays radically differently to the other armies you have here. However you will need to buy LOTS of zombies. I would buy from Mantic as they are cheaper and look better. Undead are easy to paint. If you baulk at painting 200 zeds take ghoul list, it is viable and even easier to paint, just spray them white and inkwash with a blend of green and brown inks. Done!

Finally I seriously suggest you boost one army, even if only one, to about 2500-3000pts. This will allow you have make up a variety of 2k and 2.4k lists for 6th to 8th. This way you have something to play against anyone you meet who collects to a more common. Lizardmen are good for this as they are VERY easy to paint. Similar to ghouls, spray them white and inkwash the scaly skin. Paint weapons normally. They should be done quickly even in numbers. If it was a 3k Empire army you would be having kittens with painting.

This message was edited 1 time. Last update was at 2018/08/21 14:59:07


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

I can confirm that you had Skink Priests in 6th. They can be upgraded up to level 2 and may only take spells from Lore of the Heavens.

I know because I first played LM using the 6th army book (in 7th edition. GW had a weird schedule), and 2 skink priests were a common sight in my army.

RE : Painting LM

For the weapons I like to paint the choppy / stabby bit black with a thin grey highlight followed by a thin coat of gloss varnish to simulate obsidian. For the frame I use gold and for the shafts I use bleached bone (or whatever the new name is) with a brown wash. Looks nice and doesn't take too long to do.

This message was edited 1 time. Last update was at 2018/08/21 18:29:02


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Keeper of the Flame





Monticello, IN

Also, KTG, you may want to poke your head over to classichammer.com and check out a thread under Warhammer general entitled "Hope I don't get banned..." One of the links is to a OneDrive account that has PDFs of literally everything for WFB since the first edition.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Looking now, trying a token doc and found I CAN just save.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Keeper of the Flame





Monticello, IN

You're welcome



The nice thing about playing a dead system is that you can pick and choose which books you implement.


Also, to the OP: if you look up Warhammer Annual 2002 you'll find a list that took place between Ravening Hordes and the 6th Ed. army book This list has the first publication of Chameleon Skinks, Cold One Cavalry, and the Sacred Spawning marks. I recommend it.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

On returning to the thread on classichammer I read that you realised that too, on the next post. However I hadn't noticed that at the time.

I had taken a nostalgia walk through Hordes of Chaos.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Keeper of the Flame





Monticello, IN

The fun for me was going through all the appendix lists. THAT was a blast. That, and realizing that I'd rather play the Bretonnian halfway book than the actual army book. That thing still leaves a bad taste in my mouth.


Automatically Appended Next Post:
ALSO, TO KTG: I'd aim at bumping those armies up to 1,000 points. It's the perfect size for a starter game as it gives you just enough room to agonize over listbuilding, but is small enough to manage as a new player.

This message was edited 1 time. Last update was at 2018/08/22 11:08:03


www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in us
Longtime Dakkanaut





 Just Tony wrote:
Also, KTG, you may want to poke your head over to classichammer.com and check out a thread under Warhammer general entitled "Hope I don't get banned..." One of the links is to a OneDrive account that has PDFs of literally everything for WFB since the first edition.


Very nice! I picked up some literature I didn't already have! Many thanks.

I really wish I could find a pdf of the 6th edition rulebook. Not a summary of the rules in another form, but the actual rulebook. I have 7th and 8th. If you know where I can find it let me know.

I just acquired, through purchase, a skink shaman. Not its just a matter of finding a deal on a Saurus hero to lead my Lizzies.


Automatically Appended Next Post:
 Just Tony wrote:

ALSO, TO KTG: I'd aim at bumping those armies up to 1,000 points. It's the perfect size for a starter game as it gives you just enough room to agonize over listbuilding, but is small enough to manage as a new player.


No can do partner. Too many projects and its going to be difficult to even finish all what I have now. I mean, I can ally them up. But aside from adding a character here and there, I am just kind of settled in what I have gotten for my armies.


Automatically Appended Next Post:
 Orlanth wrote:

Weapons teams are independent. However they do need to stay close to the rat blocks. This is in fact fair with your lists. Giving them too much freedom would give your Skaven an unfair advantage, they already have a lot of maneuver units for the points.


Really? I kind of thought 3 units and 2 characters was kind of boring. Thought if I could have the weapon teams split off, my little army would be more fun to play.

This message was edited 3 times. Last update was at 2018/08/22 17:21:50


 
   
Made in us
Keeper of the Flame





Monticello, IN

I could have sworn the 6th Ed. book was on that site. There's a retyped version in Word, but that's not the scanned version I have. I'll look into it, in the meantime that book goes for $10 or less on ebay.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 KTG17 wrote:

 Just Tony wrote:

ALSO, TO KTG: I'd aim at bumping those armies up to 1,000 points. It's the perfect size for a starter game as it gives you just enough room to agonize over listbuilding, but is small enough to manage as a new player.


No can do partner. Too many projects and its going to be difficult to even finish all what I have now. I mean, I can ally them up. But aside from adding a character here and there, I am just kind of settled in what I have gotten for my armies.


Do your 700pt collections, then after you are rested up them to 1000pts, then 1500pts.
Note I called them collections, not armies. Lets face facts we buy several armies because we want the toys, not to make viable armies. I am doing the same as you, but at 4000pts each. Its a collection, I will never get round to properly playing them all, and really it doesn't matter if I never do.


 KTG17 wrote:

 Orlanth wrote:

Weapons teams are independent. However they do need to stay close to the rat blocks. This is in fact fair with your lists. Giving them too much freedom would give your Skaven an unfair advantage, they already have a lot of maneuver units for the points.


Really? I kind of thought 3 units and 2 characters was kind of boring. Thought if I could have the weapon teams split off, my little army would be more fun to play.



Get more units. You can add to the unit count with Skaven by taking giant rats, globardiers and gutter runners. They all do well as very small units. It wont add much to the army value either.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Keeper of the Flame





Monticello, IN

Have to agree with Orlanth here, a 1,000 pt. force for each army is a long term goal, but a reachable one. That, and once you get started, you won't stop. Learned that early on, and almost had 3,000+ points of every army.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in de
Charging Orc Boar Boy





Germany

@ KTG17: Talk again in some two or three years, when you have all the armies up to 700 points and fully painted.
'Oh look, there is a nice box of Boar Boyz in ebay for only 15 $'

You know you want it. You will buy it. Addicted to toy soldiers 4evr
   
Made in us
Longtime Dakkanaut





 Just Tony wrote:
I could have sworn the 6th Ed. book was on that site. There's a retyped version in Word, but that's not the scanned version I have. I'll look into it, in the meantime that book goes for $10 or less on ebay.


Yeah I do have a couple of them, but I just love having the pdfs on my Phone to read. I do a lot of reading on my phone. Prefer it to holding an actual book, which puts me to sleep.

 Moscha wrote:
@ KTG17: Talk again in some two or three years, when you have all the armies up to 700 points and fully painted.
'Oh look, there is a nice box of Boar Boyz in ebay for only 15 $'

You know you want it. You will buy it. Addicted to toy soldiers 4evr


Yeah, probably. Especially since I am attracted to out of print stuff... :/
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 KTG17 wrote:
 Just Tony wrote:
I could have sworn the 6th Ed. book was on that site. There's a retyped version in Word, but that's not the scanned version I have. I'll look into it, in the meantime that book goes for $10 or less on ebay.


Yeah I do have a couple of them, but I just love having the pdfs on my Phone to read. I do a lot of reading on my phone. Prefer it to holding an actual book, which puts me to sleep.

 Moscha wrote:
@ KTG17: Talk again in some two or three years, when you have all the armies up to 700 points and fully painted.
'Oh look, there is a nice box of Boar Boyz in ebay for only 15 $'

You know you want it. You will buy it. Addicted to toy soldiers 4evr


Yeah, probably. Especially since I am attracted to out of print stuff... :/


Lets face facts. Your 700pt armies are too small and wont last. You WILL end up adding to them.
You are evidently trying hosting and looking and building multiple armies. So it helps if you make a plan. I create something called a Master List. That is to say for an army I make up a single list larger than the size of game I want to play, collect that and no more. This adds an upper limit to discipline oneself to collect for. 700pts is way to low to do that effectively 3000pts however you can do a aster List for, have enough models for several types of army under that limit and not be tempted to collect more when done. Though as a caveat characters are excluded from the limit, if you aim to have about 2000-2300pts of army total and then stick with it, then add any number of characters on top as swap ins. Characrters make for good little extra purchases without getting out of hand.

Because WHFB is a static system (I prefer not to call it dead as we still play it) you don't have to worrit about changing your army at a next army book release, you know what your armies can have and ever will have and plan a Master list s a result.

I have used Master Lists successfully for decades, despite clearly having a miniatures addiction. I have not been tempted to add to my Bretonnian army since the master list was drawn up in c2003. Though one should ignore the Trebuchet I bought from MOM Miniaturas that arrived yesterday, it was part of a bulk order and I never had a Bret Treb, even though I had room for one on the Master List since it started.

Oh and when you have your 700pt Warhammer armies, even if you stick to it it will not mean you will stop buying. It means you go on to something else like Blood owl or 40K or Infinity. The collecting doesnt stop, just so you know that. Only death or destitution guarantees to stop the collecting, and I am not sure on the former.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah, 700pts isn't much for WHFB. If you want a decent game with some actual substance to it you'll need at least 1000 .

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 CthuluIsSpy wrote:
Yeah, 700pts isn't much for WHFB. If you want a decent game with some actual substance to it you'll need at least 1000 .


That is true, and is also why 700pt factions is not a limit that is acheivable. Once you can rationalise a hobby purchase you normally go ahead with it, setting limits too low facilitates this.

A casual hobbyist might collect one army because their mates do so. Anyone who collects lots of armies especially at short notice has the bug.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Keeper of the Flame





Monticello, IN

The gaming club that I attended religiously in Ft. Wayne, IN (RIP Phoenix Rising) had beginner battles set at 1,000 points, and that was the onload point for the new players. People would get an idea for what they wanted to play, maybe try one of the store armies (half of which were mine since I worked there on the two days a week that they had GW gaming) for a feel of the rules, then go about whipping up their 1,000 points lists. We all carried around a list specifically for games such as this, so that any of the veteran players could be available for the new people to play against.

There were lifetime gamers developed at that time, and this approach catered to it. Discussing THIS VERY TOPIC with a guy I work with who never really dabbled too much in GW stuff at all has him currently pricing his budget to chase down 1,000 points of Dwarfs for 6th.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in us
Longtime Dakkanaut





I'll have you know my Lizardman battalion arrived and wow, the models are really nice! Even the Skinks are nicer than I thought. I had never seen any of these in person before. Also, was thrilled that the Skinks came with javelins and shields in addition to the blowpipes as I didn't want the blowpipes, and was looking on eBay for something else.

As for army size, we'll see. I figure I would just use allies for bigger games. I mean, Empire and Dwarves team up against Orcs and Goblins, and so on. Plus I do have an extra hero or two to add to things. Like I just got 12 Skinks but really only have room for 8, so with one of the left overs I will make a Skink hero for down the road.

Keep in mind I see all this as a family of games, so I am interested in using some of these minis for Mordheim, and playing Warhammer skirmish. I know me, there is no way I will finish multiple 1000 point armies. Its going to be difficult to even finish all that I have up to this point. Any more and things will just be collecting dust in the closet, which I do not want.

Besides... what wrong with making every model REALLY mean something? The smaller the game the more important each becomes.
   
Made in gb
Worthiest of Warlock Engineers






preston

As the others have said, 700 points is scraping-the-barrel entry tier, you need to get some more stuff behind you.
Have fun though, that is the important thing, and remember there is always Mordhiem.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
 
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