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2018/08/23 09:21:34
Subject: What is the main feature/skill of each chapter?
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Fresh-Faced New User
Belgium
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Can somebody list the main features of the most used Space Marines chapters?
Imperial Fists are all about attacking in a siege?
Blood Angels are close combat assaulters?
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Miniature Game Projects:
http://www.tocoking.be/blog
Epic 40,000:
http://www.tocoking.be/homerules
Allied HeroQuest
http://www.tocoking.be/ahq |
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2018/08/23 09:28:16
Subject: What is the main feature/skill of each chapter?
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Grim Dark Angels Interrogator-Chaplain
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From HH novels and black books a few were mentioned
Wolves: executioners
Dark angels: empire exterminators, exterminatus specialists.
Emperors children: tactical flexibility
Alpha legion: asymmetric is warfare
That’s all I can
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2018/08/23 09:33:45
Subject: What is the main feature/skill of each chapter?
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Pyromaniac Hellhound Pilot
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Imperial fists are defenders, Iron warriors were the siege masters.
White scars are versed mostly in rapid, mobile warfare.
Salamanders are somewhat pyromaniacs but also tend, if I recall correctly, to be protective towards civilians.
Ultramarines are OP space smurf dankness, so they can do everything everywhere everytime.
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40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.
"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably. |
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2018/08/23 09:37:51
Subject: What is the main feature/skill of each chapter?
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Fresh-Faced New User
Belgium
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Thanks a lot for the input!
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This message was edited 1 time. Last update was at 2018/08/23 09:38:02
Miniature Game Projects:
http://www.tocoking.be/blog
Epic 40,000:
http://www.tocoking.be/homerules
Allied HeroQuest
http://www.tocoking.be/ahq |
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2018/08/23 09:43:00
Subject: What is the main feature/skill of each chapter?
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Blood Angel Terminator with Lightning Claws
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Maréchal des Logis Walter wrote:Imperial fists are defenders, Iron warriors were the siege masters.
White scars are versed mostly in rapid, mobile warfare.
Salamanders are somewhat pyromaniacs but also tend, if I recall correctly, to be protective towards civilians.
Ultramarines are OP space smurf dankness, so they can do everything everywhere everytime.
That will be why Sicarius has that smug grin then
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DV8 wrote:Blood Angels Furioso Dreadnought should also be double-fisted.
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2018/08/23 10:24:01
Subject: What is the main feature/skill of each chapter?
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Locked in the Tower of Amareo
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Also artificers. They are good weapon/armour smiths of their own.
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2024 painted/bought: 109/109 |
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2018/08/23 10:27:40
Subject: What is the main feature/skill of each chapter?
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Regular Dakkanaut
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Salamanders are/were ridiculously hard-nosed and stubborn. They'd fight for a lost cause to the last man. To an extent that one of the first things Vulkan had to do was temper (pardon the pun) their pride and inflexibility and make them realise that tactical retreat was actually an option.
They also have a huge amount of compassion for mere humans and were often used to protect civilian colony fleets and lines of supply. Cos they were rebuilding after their insane, suicidal exploits at the Tempest Galleries.
They were the 'to the last man' Legion.
They still have that in their make up and will die to a man to protect humans.
Also. They kill things with fire. A lot.
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2018/08/23 10:40:31
Subject: What is the main feature/skill of each chapter?
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The Marine Standing Behind Marneus Calgar
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Ultramarines are about logistics and organization.
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2018/08/23 11:32:07
Subject: What is the main feature/skill of each chapter?
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Pyromaniac Hellhound Pilot
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tneva82 wrote:
Also artificers. They are good weapon/armour smiths of their own.
So are Blood Angels actually whose weapons are said to be of great pieces of armament and armour, with rich ornaments.
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40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.
"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably. |
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2018/08/23 12:16:15
Subject: Re:What is the main feature/skill of each chapter?
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Incorporating Wet-Blending
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Raven guard and it’s successors, stealth,
White scars are rapid ground war,
Ultramarine successors kind of forge their own style. Eagle warriors are fleet based and expert pilots, howling griffons are very true to their wales and offer protection to an area and will always do it. Very honourable. Executioners are pretty well covered by their names. Nova marines very proud but codex. Exorcists are very closely tied to inquisitors and are good demon/witch hunters.
Lame toed are very unlucky, chararadons very violent as are flesh teasers. Too many to mention them all really.
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2018/08/23 12:21:06
Subject: What is the main feature/skill of each chapter?
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Regular Dakkanaut
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Executioners are Impy Fists successors. Carcharodons are Raven Guard successors. Except in a jump out and murder you rather than sneak and shoot you.
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2018/08/23 15:59:51
Subject: Re:What is the main feature/skill of each chapter?
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Morphing Obliterator
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As per Lexicanum:
Dark Angels - Plasma Weapons, Deathwing Terminators (hunting Fallen), Ravenwing (fast attack)
Emperor's Children - Sonic Weapons, Demoralization
Iron Warriors - Siege Warfare
White Scars - Fast Attack
Space Wolves - Assault, Close Combat
Imperial Fists - Siege Warfare
Night Lords - Infiltration, Psychological Warfare, Raptors (jump infantry)
Blood Angels - Assault, Deep Strike
Iron Hands - Bionics
World Eaters - Close Combat, Berzerkers
Ultramarines - Codex Astartes
Death Guard - Endurance, Chemical & Biological Warfare, Plague Marines
Thousand Sons - Psychic Warfare, Sorcerers
Black Legion - Flexibility, Eliminating Command Structures
Word Bearers - Daemonancy, Dark Apostles
Salamanders - Close Combat, Flame Weaponry
Raven Guard - Infiltration, Guerilla Warfare, Fast Attack
Alpha Legion - Infiltration, Covert Ops, Cultists
Black Templars - Close Combat
Crimson Fists - Anti-Ork Warfare
Flesh Tearers - Assault
Blood Ravens - Librarians
Raptors - Jungle & Guerilla Warfare, Infiltration
Carcharodons - Assault, Close Combat
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Homebrew Imperial Guard: 1222nd Etrurian Lancers (Winged); Special Air-Assault Brigade (SAAB)
Homebrew Chaos: The Black Suns; A Medrengard Militia (think Iron Warriors-centric Blood Pact/Sons of Sek) |
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2018/08/23 19:17:34
Subject: Re:What is the main feature/skill of each chapter?
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Commander of the Mysterious 2nd Legion
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regarding the Ultramarines. they;re reknowned generalists. not quiiite as good as the specialized chapters but nearly as good, this means they';ve a deep tactical chest.
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Opinions are not facts please don't confuse the two |
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2018/08/23 21:09:13
Subject: Re:What is the main feature/skill of each chapter?
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Incorporating Wet-Blending
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Thousand sons were tactical trickery and misdirection too.
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2018/08/23 21:10:39
Subject: Re:What is the main feature/skill of each chapter?
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Commander of the Mysterious 2nd Legion
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Andykp wrote:Thousand sons were tactical trickery and misdirection too.
kiiinda, say tactical trickery and misdirection and you think alpha legion shinnagens. you don't think "we cast invisability on a fell blade company"
Now I find myself wondering if MAAAAAAAAAAAAGNUS! was the 30k equivilant of CREEEEEEEEED!
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This message was edited 1 time. Last update was at 2018/08/23 21:11:21
Opinions are not facts please don't confuse the two |
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2018/08/24 08:12:45
Subject: Re:What is the main feature/skill of each chapter?
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Pyromaniac Hellhound Pilot
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BrianDavion wrote:Andykp wrote:Thousand sons were tactical trickery and misdirection too.
kiiinda, say tactical trickery and misdirection and you think alpha legion shinnagens. you don't think "we cast invisability on a fell blade company"
Now I find myself wondering if MAAAAAAAAAAAAGNUS! was the 30k equivilant of CREEEEEEEEED!
Nah. Magnus can't outsmart tzeech
12th Black Crusade, Creed outplaying Tzeench in disguise, M41 colourised.
Automatically Appended Next Post:
Also, more seriously, if the lore they were put in DoW with hasn't changed over time, the Blood Ravens are space CIA/FSB.
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This message was edited 4 times. Last update was at 2018/08/24 08:19:01
40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.
"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably. |
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2018/08/28 09:33:53
Subject: Re:What is the main feature/skill of each chapter?
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Death-Dealing Devastator
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Anfauglir wrote:As per Lexicanum:
Dark Angels - Plasma Weapons, Deathwing Terminators (hunting Fallen), Ravenwing (fast attack)
Emperor's Children - Sonic Weapons, Demoralization
Iron Warriors - Siege Warfare
White Scars - Fast Attack
Space Wolves - Assault, Close Combat
Imperial Fists - Siege Warfare
Night Lords - Infiltration, Psychological Warfare, Raptors (jump infantry)
Blood Angels - Assault, Deep Strike
Iron Hands - Bionics
World Eaters - Close Combat, Berzerkers
Ultramarines - Codex Astartes
Death Guard - Endurance, Chemical & Biological Warfare, Plague Marines
Thousand Sons - Psychic Warfare, Sorcerers
Black Legion - Flexibility, Eliminating Command Structures
Word Bearers - Daemonancy, Dark Apostles
Salamanders - Close Combat, Flame Weaponry
Raven Guard - Infiltration, Guerilla Warfare, Fast Attack
Alpha Legion - Infiltration, Covert Ops, Cultists
Black Templars - Close Combat
Crimson Fists - Anti-Ork Warfare
Flesh Tearers - Assault
Blood Ravens - Librarians
Raptors - Jungle & Guerilla Warfare, Infiltration
Carcharodons - Assault, Close Combat
Wordbearers were more zealots and iconoclasts, ridiculously loyal to a cause, the daemon stuff stemmed from that after they turned traitor
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1650 points approx. of deathwatch
2500 points aprox. of alpha legion and thousand sons
50 power admech
60 power salamanders
70 power thousand sons
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2018/08/28 18:48:37
Subject: Re:What is the main feature/skill of each chapter?
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Morphing Obliterator
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john27 wrote:Wordbearers were more zealots and iconoclasts, ridiculously loyal to a cause, the daemon stuff stemmed from that after they turned traitor
Yeah, it's literally copied from Lexicanum. Very general, vague and as is stands now - i.e. not HH legions just M41 chapters/warbands. That's why I prefaced with; "as per lexicanum".
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Homebrew Imperial Guard: 1222nd Etrurian Lancers (Winged); Special Air-Assault Brigade (SAAB)
Homebrew Chaos: The Black Suns; A Medrengard Militia (think Iron Warriors-centric Blood Pact/Sons of Sek) |
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2018/08/28 18:55:17
Subject: Re:What is the main feature/skill of each chapter?
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Powerful Phoenix Lord
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This seems an appropriate place for a shameless plug: A lot of thought about this very subject went into what Chapters got which models and wargear. Note that White Scars and Ravenwing have Bikes, GKs and Deathwing have Terminators, Iron Hands have bionic limbs/Dreadnought, Blood Angels and Raven Guard have Jump pack marines, BAs and Wolves are geared for melee, etc I tried to model each Chapter with a Tactical equivalent and at least 1 "iconic" special unit. -
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This message was edited 3 times. Last update was at 2018/08/28 19:28:06
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2018/08/28 20:51:29
Subject: Re:What is the main feature/skill of each chapter?
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Regular Dakkanaut
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Galef wrote:This seems an appropriate place for a shameless plug:
A lot of thought about this very subject went into what Chapters got which models and wargear.
Note that White Scars and Ravenwing have Bikes, GKs and Deathwing have Terminators, Iron Hands have bionic limbs/Dreadnought, Blood Angels and Raven Guard have Jump pack marines, BAs and Wolves are geared for melee, etc
I tried to model each Chapter with a Tactical equivalent and at least 1 "iconic" special unit.
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Don't mean to rain on your parade, but Salamanders traditionally avoided anti grav tech, such as the Speeder in your pic. The shifting gravity on their home world stopped them training with them. To such an extent that their Codex Armageddon iteration stipulated they must take one less Fast Attack choice than was usual. They also only had Initiative 3, as far as I remember.
So if you're looking for 'iconic' units, I'd stick something else in for the Sallies.
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This message was edited 1 time. Last update was at 2018/08/28 20:52:40
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2018/08/28 21:00:41
Subject: What is the main feature/skill of each chapter?
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Fixture of Dakka
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Dark Angels are supposed to be very into having old tech as they're the original Legion.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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2018/08/28 21:32:32
Subject: Re:What is the main feature/skill of each chapter?
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Powerful Phoenix Lord
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Banville wrote: Galef wrote:This seems an appropriate place for a shameless plug: A lot of thought about this very subject went into what Chapters got which models and wargear. Note that White Scars and Ravenwing have Bikes, GKs and Deathwing have Terminators, Iron Hands have bionic limbs/Dreadnought, Blood Angels and Raven Guard have Jump pack marines, BAs and Wolves are geared for melee, etc I tried to model each Chapter with a Tactical equivalent and at least 1 "iconic" special unit. - Don't mean to rain on your parade, but Salamanders traditionally avoided anti grav tech, such as the Speeder in your pic. The shifting gravity on their home world stopped them training with them. To such an extent that their Codex Armageddon iteration stipulated they must take one less Fast Attack choice than was usual. They also only had Initiative 3, as far as I remember. So if you're looking for 'iconic' units, I'd stick something else in for the Sallies.
Ya know, I had a hard time deciding on the scheme for the LS. Aside from White Scars and Ravenwing (who already had bikes in my collection), it didn't appear to be a main-stay of any particular chapter, despite being an iconic SM unit At the end of the day, I decided on Sallies because: A) I only 2 had infantry Marines for them with flamer and heavy flamer/multimelta B) I enjoy painting green C) LS seem to be an iconic unit in general and are used by all the Codex compliant Chapters (which Sallies are) and finally D) Every GW official picture of a LS I could find was either UM (I already had the Rhino), WhiteScars, Ravenwing or...wait for it....Salamanders So while they might not use them on Nocturn, they clearly use them enough in GW fluff to merit the studio having a few and showcasing them in books. But I'll grant you it's probably the weakest of my collection. -
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This message was edited 2 times. Last update was at 2018/08/28 21:49:20
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2018/08/28 21:39:16
Subject: Re:What is the main feature/skill of each chapter?
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Incorporating Wet-Blending
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BrianDavion wrote:Andykp wrote:Thousand sons were tactical trickery and misdirection too.
kiiinda, say tactical trickery and misdirection and you think alpha legion shinnagens. you don't think "we cast invisability on a fell blade company"
Now I find myself wondering if MAAAAAAAAAAAAGNUS! was the 30k equivilant of CREEEEEEEEED!
I always thought of them as magicians and wizards and stuff, but it said in the latest codex and I just read it that they were known for tactical shenanigans. Like tricky defenders off world then attacking. Does sound more alpha legion to me. ???
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2018/08/28 21:49:12
Subject: Re:What is the main feature/skill of each chapter?
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Regular Dakkanaut
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Galef wrote:Banville wrote: Galef wrote:This seems an appropriate place for a shameless plug:
A lot of thought about this very subject went into what Chapters got which models and wargear.
Note that White Scars and Ravenwing have Bikes, GKs and Deathwing have Terminators, Iron Hands have bionic limbs/Dreadnought, Blood Angels and Raven Guard have Jump pack marines, BAs and Wolves are geared for melee, etc
I tried to model each Chapter with a Tactical equivalent and at least 1 "iconic" special unit.
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Don't mean to rain on your parade, but Salamanders traditionally avoided anti grav tech, such as the Speeder in your pic. The shifting gravity on their home world stopped them training with them. To such an extent that their Codex Armageddon iteration stipulated they must take one less Fast Attack choice than was usual. They also only had Initiative 3, as far as I remember.
So if you're looking for 'iconic' units, I'd stick something else in for the Sallies.
Ya know, I had a hard time deciding on the scheme for the LS. Aside from White Scars and Ravenwing (who already had bike in my collection), it didn't appear to be a main-stay of any particular chapter.
At the end of the day, I decided on Sallies because:
A) I only 2 had infantry Marine for them with flamer and heavy flamer/multimelta
B) I enjoy painting green
C) LS seem to be an iconic unit in general and are used by all the Codex compliant Chapters and finally
D) Every GW official picture of a LS I could find of them was either UM (already had the Rhino), WhiteScars, Ravenwing or...wait for it....Salamanders
So while they might not use them on Nocturn, they clearly use them enough in GW fluff to merit the studio having a few.
But I'll grant you it's probably the weakest of my collection.
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That's fair enough. I'd maybe throw in a Th/ Ss termie instead of it or something. As a nod to the Firedrakes.
I love painting green, myself. Especially on dreads, for some reason. I think Sallies Leviathans look bad ass.
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2018/08/28 21:55:42
Subject: Re:What is the main feature/skill of each chapter?
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Commander of the Mysterious 2nd Legion
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Or a terminator with a heavy flamer
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Opinions are not facts please don't confuse the two |
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2018/08/29 01:33:47
Subject: What is the main feature/skill of each chapter?
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Powerful Phoenix Lord
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Dang it. Now I want to add a Sallie Terminator.
I just got a Wolf Guard Terminator. If I get a Sallie Terminator, my heavy weapon Sallie will get replaced (too many of a single Chapter in my collection) and that will leave me without a heavy weapon Imperial as a Bishop for my chess board....unless a get a Long Fang with Lascannon.
Why Banville? Why did you have to tempt me to spend more money?
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2018/08/29 10:59:42
Subject: What is the main feature/skill of each chapter?
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Regular Dakkanaut
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Galef wrote:Dang it. Now I want to add a Sallie Terminator.
I just got a Wolf Guard Terminator. If I get a Sallie Terminator, my heavy weapon Sallie will get replaced (too many of a single Chapter in my collection) and that will leave me without a heavy weapon Imperial as a Bishop for my chess board....unless a get a Long Fang with Lascannon.
Why Banville? Why did you have to tempt me to spend more money?
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Raptors. The Raptors use lots of Landspeeders. Because, as Canon Reasonable Marines, why in the name of Holy Terra wouldn't you use air power?
Actually, there's another one for the list.
Raptors: Tacticool operators using a lot of scouts, infiltration and ranged combat, primarily, but flexible enough to utilise armour and shock assault when needed. Give a thousand MARSOC dudes Astartes augmentations and powered armour, and you've got the Raptors.
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2018/08/29 13:50:36
Subject: What is the main feature/skill of each chapter?
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Powerful Phoenix Lord
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And Raptors are green, so it would not be too hard to repaint my LS with a lighter drab green. I'll have to do some more research on Raptors, but my collection has almost no successor chapters and the ones I own have some official rules or characters or are prominently featured in other media (Blood Ravens in video games). Raptors don't have GW rules or models. I don't count FW as it's too inconsistent from LGS to LGS and the rules and models are way too inconvenient and expensive to get. But I am certainly getting a TH/SS Salamander Termie now. The heavy weapon Sallie will be retired from my collection and replaced with a SW Long Fang
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This message was edited 3 times. Last update was at 2018/08/29 14:54:07
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2018/08/29 17:28:11
Subject: What is the main feature/skill of each chapter?
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Shas'ui with Bonding Knife
The Internet- where men are men, women are men, and kids are undercover cops
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Galef wrote:And Raptors are green, so it would not be too hard to repaint my LS with a lighter drab green. I'll have to do some more research on Raptors, but my collection has almost no successor chapters and the ones I own have some official rules or characters or are prominently featured in other media (Blood Ravens in video games).
Raptors don't have GW rules or models. I don't count FW as it's too inconsistent from LGS to LGS and the rules and models are way too inconvenient and expensive to get.
But I am certainly getting a TH/ SS Salamander Termie now. The heavy weapon Sallie will be retired from my collection and replaced with a SW Long Fang
Raptors were featured in the video game Fire Warrior.
A Chapter of Space Marines capable of losing melee combat to a frickin' Tau.
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Jon Garrett wrote:Perhaps not technically a Marine Chapter anymore, but the Flame Falcons would be pretty creepy to fight.
"Boss, we waz out lookin' for grub when some of them Spice Marines showed up and shot all the lads."
"Right. Well, did you at least use the burnas?"
"We tried, but the gits was already on fire."
"...Kunnin'." |
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2018/08/29 17:33:54
Subject: What is the main feature/skill of each chapter?
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Regular Dakkanaut
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EmpNortonII wrote: Galef wrote:And Raptors are green, so it would not be too hard to repaint my LS with a lighter drab green. I'll have to do some more research on Raptors, but my collection has almost no successor chapters and the ones I own have some official rules or characters or are prominently featured in other media (Blood Ravens in video games).
Raptors don't have GW rules or models. I don't count FW as it's too inconsistent from LGS to LGS and the rules and models are way too inconvenient and expensive to get.
But I am certainly getting a TH/ SS Salamander Termie now. The heavy weapon Sallie will be retired from my collection and replaced with a SW Long Fang
Raptors were featured in the video game Fire Warrior.
A Chapter of Space Marines capable of losing melee combat to a frickin' Tau.
Yeah... Some of the narrative paths taken by that game were... Questionable. At best.
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