Switch Theme:

[x-wing] First v2 scum list.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
[MOD]
Villanous Scum







As with many others we are having a launch day tournament (actually a week after launch day...), still trying to wrap my head around all the new stuff but have been looking at using a Boba (or Eval) and Ventress list;

Boba Fett — Firespray-31 80
Fearless 3
Chewbacca (Scum) 4
Inertial Dampeners 1
Marauder 3
Veteran Tail Gunner 4
Ship Total: 95

Asajj Ventress — Lancer-class Pursuit Craft 84
Heightened Perception 3
0-0-0 3
Inertial Dampeners 1
Shadow Caster 6
Ship Total: 97

List is 192pts so still plenty of wriggle room current doubts revolve around Boba's talent and illicit slots (thinking cloak?) and what to spend remaining points on. Anyone have any thoughts?

On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
Longtime Dakkanaut




Fearless is fine for Fett, he wants to be at range 1 anyway. I'm less convinced by a lot of the other upgrades. Inertial Dampeners are fine for 1 point but I'm not sure how often they'll be useful. You can't use them after you lose shields and activating them on Asajj takes away half of your shields too!

Chewbacca doesn't seem that great on a ship that isn't generating extra Focus in any way. With a 2-ship list you're going to be taking fire consistently on each of your ships and Fett will probably be the primary target so I think you'll be spending your Focus most rounds. Veteran Tail Gunner is fine but it's probably worth monitoring how often you get his effect.

Asajj seems OK. Maybe a Rigged Cargo Chute would be a good addition here. You'll want to monitor how often Heightened Perception is useful too. Asajj already has an ability that forces her to spend a Force point so having another on top of that might not be the best idea.

Most of the feedback I've been seeing about 2nd edition is suggesting that taking lots of upgrades is often not worth it now. There are definitely far fewer useful upgrades in the game now. 2-ship lists are also struggling a bit, from what I've seen, as everything dies quickly due to a lack of hyper defensive mods. For example, Asajj went from a guaranteed 2 Evades a turn in most cases, plus a turn or two of infinite Focus from Glitterstim, to no guarantee at all while also trading shields for hull, making her more susceptible to crits. Not saying a 2-ship list can't work but I think it might be at a disadvantage.
   
Made in gb
[MOD]
Villanous Scum







Slipspace wrote:
Fearless is fine for Fett, he wants to be at range 1 anyway. I'm less convinced by a lot of the other upgrades. Inertial Dampeners are fine for 1 point but I'm not sure how often they'll be useful. You can't use them after you lose shields and activating them on Asajj takes away half of your shields too!

Chewbacca doesn't seem that great on a ship that isn't generating extra Focus in any way. With a 2-ship list you're going to be taking fire consistently on each of your ships and Fett will probably be the primary target so I think you'll be spending your Focus most rounds. Veteran Tail Gunner is fine but it's probably worth monitoring how often you get his effect.

Asajj seems OK. Maybe a Rigged Cargo Chute would be a good addition here. You'll want to monitor how often Heightened Perception is useful too. Asajj already has an ability that forces her to spend a Force point so having another on top of that might not be the best idea.

Most of the feedback I've been seeing about 2nd edition is suggesting that taking lots of upgrades is often not worth it now. There are definitely far fewer useful upgrades in the game now. 2-ship lists are also struggling a bit, from what I've seen, as everything dies quickly due to a lack of hyper defensive mods. For example, Asajj went from a guaranteed 2 Evades a turn in most cases, plus a turn or two of infinite Focus from Glitterstim, to no guarantee at all while also trading shields for hull, making her more susceptible to crits. Not saying a 2-ship list can't work but I think it might be at a disadvantage.


Thanks for that, the preview version of ID I have does not include the shield loss. So, um yeah...

I was pretty much just trying to shoehorn in what I loved in 1 with the new mechanics of 2 (ie. force, hence Ventress). With those two options (or with Eval) it doesn't leave many points for any more ships so I think this is back to the drawing board.

This message was edited 1 time. Last update was at 2018/08/29 11:03:37


On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
[MOD]
Villanous Scum







Wow this list building thing is hard with so limited a number of games, here is attempt number 2 (though it relies on getting the Scum Falcon on time);
Asajj Ventress 84
Sense 6
0-0-0 3
Shadow Caster 6
Ship Total: 99

Lando Calrissian (Scum) 49
Perceptive Copilot 10
Chewbacca (Scum) 4
Han Solo (Scum) 4
Lando's Millennium Falcon6
Ship Total: 73

Outer Rim Pioneer — Escape Craft 24
Tactical Officer 2
Ship Total: 26

On parle toujours mal quand on n'a rien à dire. 
   
 
Forum Index » Atomic Mass Games (Star Wars & Marvel: Crisis Protocol)
Go to: